Archived News:
Rocket Arena
3, the Quake III Arena version of the wildly popular close quarters combat
mod, has been released. Here are links to the download pages for the Win32
client, the Win32
and Linux server files, the Linux
client, and the
custom game soundtrack. This is not a beta release and contains four game
types, eight multi-arena maps, a new menu system, and lots more.
The Heavy
Metal F.A.K.K.2 video stills gallery on Heavy-Metal.Net
has been updated with four new screenshots from Ritual's upcoming Quake
III-engine game that explores the dangers of the Federation Assigned Ketogenic
Killzone featured in Heavy Metal 2000, the animated movie featuring the
adventures of the heroine based on voluptuous actress Julie Strain. For the
record, the new images are the fifth,
sixth,
seventh,
and ninth
shots. Thanks Shugashack.com.
There's a
second batch of Infestation screenshots on Eurogamer.net showing off more
action from this vehicle-based combat game from Frontier Developments. If you
missed them, their
fist group of shots is posted here, and while they call this the second set of
three they plan on posting, if you go nuts and try the "next page"
link on the bottom of this second page of shots, it
already links to the third set, which you can check out as well if
you are feeling illicit.
New OMF Battlegrounds Screenshots
on GA-Source show off gameplay from the upcoming 3D installment in the One
Must Fall series of robot fighting games. Word on gameplay from the new edition
of OMF is that it will offer a "virtually unlimited number of combatants
and spacious arenas," where "players can team up or go solo against
others on the net."
There are five new
Battle Realms screenshots on GA-Strategy showing off more gameplay from
Liquid Entertainment's upcoming 3D RTS "set in an Asian-inspired landscape."
Monolith's Jason Hall, feared "KING OF TEH MONSTARS," updated
his .plan with word that the upcoming full demo for Sanity: Aiken's Artifact
is probably going to be released "Tuesday (or possibly Wednesday)."
The very lengthy update discusses what differentiates the demo from the full
game, a warning that to use all the demo's talents, you will have to play some
multiplayer, and a description of the "talent pack system," a method of adding new free "talents," described as similar to the
allowance-sucking booster packs for card games like Magic: The Gathering, that
will ultimately mean that "a grand total of 100 talent cards made for
Sanity (basically meaning 100 weapons - some offensive, some defensive
available)." In addition to the lengthy rundown on the demo and talent
system, the update includes links to a bunch of Sanity previews, and some notes
on a few other related topics: 1) This is the first LithTech game to be
released that is NOT a First-Person-Shooter. Sanity will show and prove that
LithTech is a very flexible engine, and can certainly handle the "Diablo
2" or "GOD-VIEW" perspective very well. People who are interested
in seeing an all new use of the LithTech technology should absolutely download
the Sanity Demo.
2) The demo does indeed include ICE-T's voice as the lead character
"Cain."
3) This Sanity demo will be the first official game product Monolith has
released in a very long time. We are VERY proud of our work on Sanity and
sincerely hope that the game community will see that Monolith has been extremely
focused on creating an awesomely fun, top quality and well supported game
product. Sanity definitely represents a strong push toward an original,
stylistic and new type of game genre, I would like to encourage everyone who has
the time and inclination to download this demo, because I assure you that it is
quite unlike any game that has come before it.
- CPU Stability Tester
My Humble Homepage
has a new version 6.0 beta 4 of this utility that will allow you to
determine how your CPU is holding up, in case you do something nutty like
overclock it. Thanks File Flash.
- GeForce 2 Overclocking
GeForce
2 AGP Overclocking on FiringSquad experiments with GeForce 2
overclocking, testing the impact of an overclocked AGP bus
The Unloaded UT website
has a new beta 100 version of the Unloaded modification for Unreal Tournament.
Unloaded is unusual, if not unique, offering an overhead perspective and
drivable vehicles, as well as "100 Classes spread over 2 packages,"
new maps, new textures, new weapons, and more "more" than you can
shake a stick at (if stick shaking is your idea of a good time).
The Half-Life Admin Mod Homepage
has a new version 2.03 of this administrative front-end for Half-Life. The new
release fixes the remaining known bugs in the recent version 2.x release, and
also adds a new method for reserving player "slots." New versions are available
for both Windows and Linux.
The JLogAn website has a new
version 1.01 of the JLogAn log analyzer, the source code now also available,
freely distributed under the GNU GPL. JLogAn stands for Java Log Analyzer, and
true to that, uses the caffeinated cross-platform programming language to parse
Quake III Arena logs, and therefore requires version 1.3 (or possibly 1.2) of
the Java 2 runtime environment.
Tweak3D.net's MotoCross Madness 2
Tweak Guide is online, offering some of their special "freakin'
tweakin'" to Microsoft's off-road racing sequel. The article was written
for the ill-fated incite print magazine, but since it was never published due to
the magazine's demise, it has now been posted online. Also, DiabloII.Net's
Paladin Guide has been added to their strategy compendium, and they've once
again updated their Horadric Cube
"recipe" book ( "it's a cookbook!"). Also, Hellhound's
Threewave CTF Strategy Guide is online, as is PlanetHardware's
Counter Strike Tweak Guide.
GameSpy.com interviews David Wright
somehow managing to convince the Rocket Arena author to submit to an interview
(okay, so since he's an employee of GameSpy Industries, it probably didn't
require too much coercion). As expected, the conversation covers Rocket Arena,
and specifically the Quake III Arena version of the popular last man standing
modification that's due for release later today ( story). In
addition to the Q&A, they have posted a dozen new screenshots of the new
RA3. Meanwhile, Kablooie's RA3 Preview
interviews Senn, one of the RA3 map authors (including more new screenshots).
Finally, in preparation for the mod release, the Rocket Arena
soundtrack is already available as a separate download, if you like some
tuneage with your carnage.
Though my recent pass at failing my road test left me without a license, I ended
up the chauffeur for a trip to GrammaBlue's yesterday, which marks the first
time I've ever driven with any of my assorted parents in the car. Things were
fairly uneventful, but I was terribly amused by a comment my step-father made,
which echoed the sentiments of at least one reader that made a similar remark
when I first mentioned my fledgling forays behind the wheel, that it is
interesting to watch someone drive who first learned to do so in video games (if
he saw the way I drove in I'76, he'd never get in the car with me). This got me
thinking that this is probably not unusual, we actually now have a generation of
drivers raised on Speed Racer, Spy Hunter and all the driving cartoons and games
that followed, and this might actually explain some of the maneuvers you see
when driving our highways.
Link of the Day: Cool Drink!.
A Pepsi bottle meets liquid oxygen. Don't try this at home (like you've got a LOx
tank at home). Part of our ongoing efforts to support ridiculous experiments in
the name of science.
Story of the Day: Mutant Seaweed Attacks Calif. Coast
(CBS). Another episode of the environment strikes back? Thanks Doug.
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