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Sunday, Jul 23, 2000

  

Rocket Arena 3 Released

Rocket Arena 3, the Quake III Arena version of the wildly popular close quarters combat mod, has been released. Here are links to the download pages for the Win32 client, the Win32 and Linux server files, the Linux client, and the custom game soundtrack. This is not a beta release and contains four game types, eight multi-arena maps, a new menu system, and lots more.

FAKK2 Screenshots

The Heavy Metal F.A.K.K.2 video stills gallery on Heavy-Metal.Net has been updated with four new screenshots from Ritual's upcoming Quake III-engine game that explores the dangers of the Federation Assigned Ketogenic Killzone featured in Heavy Metal 2000, the animated movie featuring the adventures of the heroine based on voluptuous actress Julie Strain. For the record, the new images are the fifth, sixth, seventh, and ninth shots. Thanks Shugashack.com.

Infestation Screenshots

There's a second batch of Infestation screenshots on Eurogamer.net showing off more action from this vehicle-based combat game from Frontier Developments. If you missed them, their fist group of shots is posted here, and while they call this the second set of three they plan on posting, if you go nuts and try the "next page" link on the bottom of this second page of shots, it already links to the third set, which you can check out as well if you are feeling illicit.

OMF: Battlegrounds Screenshots

New OMF Battlegrounds Screenshots on GA-Source show off gameplay from the upcoming 3D installment in the One Must Fall series of robot fighting games. Word on gameplay from the new edition of OMF is that it will offer a "virtually unlimited number of combatants and spacious arenas," where "players can team up or go solo against others on the net."

Battle Realms Screenshots

There are five new Battle Realms screenshots on GA-Strategy showing off more gameplay from Liquid Entertainment's upcoming 3D RTS "set in an Asian-inspired landscape."

Sanity Demo Plans

Monolith's Jason Hall, feared "KING OF TEH MONSTARS," updated his .plan with word that the upcoming full demo for Sanity: Aiken's Artifact is probably going to be released "Tuesday (or possibly Wednesday)." The very lengthy update discusses what differentiates the demo from the full game, a warning that to use all the demo's talents, you will have to play some multiplayer, and a description of the "talent pack system," a method of adding new free "talents," described as similar to the allowance-sucking booster packs for card games like Magic: The Gathering, that will ultimately mean that "a grand total of 100 talent cards made for Sanity (basically meaning 100 weapons - some offensive, some defensive available)." In addition to the lengthy rundown on the demo and talent system, the update includes links to a bunch of Sanity previews, and some notes on a few other related topics:

1) This is the first LithTech game to be released that is NOT a First-Person-Shooter. Sanity will show and prove that LithTech is a very flexible engine, and can certainly handle the "Diablo 2" or "GOD-VIEW" perspective very well. People who are interested in seeing an all new use of the LithTech technology should absolutely download the Sanity Demo.

2) The demo does indeed include ICE-T's voice as the lead character "Cain."

3) This Sanity demo will be the first official game product Monolith has released in a very long time. We are VERY proud of our work on Sanity and sincerely hope that the game community will see that Monolith has been extremely focused on creating an awesomely fun, top quality and well supported game product. Sanity definitely represents a strong push toward an original, stylistic and new type of game genre, I would like to encourage everyone who has the time and inclination to download this demo, because I assure you that it is quite unlike any game that has come before it.

Tech Bits

  • CPU Stability Tester
    My Humble Homepage has a new version 6.0 beta 4 of this utility that will allow you to determine how your CPU is holding up, in case you do something nutty like overclock it. Thanks File Flash.
  • GeForce 2 Overclocking
    GeForce 2 AGP Overclocking on FiringSquad experiments with GeForce 2 overclocking, testing the impact of an overclocked AGP bus

New Unloaded UT

The Unloaded UT website has a new beta 100 version of the Unloaded modification for Unreal Tournament. Unloaded is unusual, if not unique, offering an overhead perspective and drivable vehicles, as well as "100 Classes spread over 2 packages," new maps, new textures, new weapons, and more "more" than you can shake a stick at (if stick shaking is your idea of a good time).

New Half-Life Admin Mod

The Half-Life Admin Mod Homepage has a new version 2.03 of this administrative front-end for Half-Life. The new release fixes the remaining known bugs in the recent version 2.x release, and also adds a new method for reserving player "slots." New versions are available for both Windows and Linux.

OpenSource JLogAn

The JLogAn website has a new version 1.01 of the JLogAn log analyzer, the source code now also available, freely distributed under the GNU GPL. JLogAn stands for Java Log Analyzer, and true to that, uses the caffeinated cross-platform programming language to parse Quake III Arena logs, and therefore requires version 1.3 (or possibly 1.2) of the Java 2 runtime environment.

Guides and Walkthroughs

Tweak3D.net's MotoCross Madness 2 Tweak Guide is online, offering some of their special "freakin' tweakin'" to Microsoft's off-road racing sequel. The article was written for the ill-fated incite print magazine, but since it was never published due to the magazine's demise, it has now been posted online. Also, DiabloII.Net's Paladin Guide has been added to their strategy compendium, and they've once again updated their Horadric Cube "recipe" book ("it's a cookbook!"). Also, Hellhound's Threewave CTF Strategy Guide is online, as is PlanetHardware's Counter Strike Tweak Guide.

The Mod Squads

GameSpy.com interviews David Wright somehow managing to convince the Rocket Arena author to submit to an interview (okay, so since he's an employee of GameSpy Industries, it probably didn't require too much coercion). As expected, the conversation covers Rocket Arena, and specifically the Quake III Arena version of the popular last man standing modification that's due for release later today (story). In addition to the Q&A, they have posted a dozen new screenshots of the new RA3. Meanwhile, Kablooie's RA3 Preview interviews Senn, one of the RA3 map authors (including more new screenshots). Finally, in preparation for the mod release, the Rocket Arena soundtrack is already available as a separate download, if you like some tuneage with your carnage.

Game Reviews

Hardware Reviews

Out of the Blue

Though my recent pass at failing my road test left me without a license, I ended up the chauffeur for a trip to GrammaBlue's yesterday, which marks the first time I've ever driven with any of my assorted parents in the car. Things were fairly uneventful, but I was terribly amused by a comment my step-father made, which echoed the sentiments of at least one reader that made a similar remark when I first mentioned my fledgling forays behind the wheel, that it is interesting to watch someone drive who first learned to do so in video games (if he saw the way I drove in I'76, he'd never get in the car with me). This got me thinking that this is probably not unusual, we actually now have a generation of drivers raised on Speed Racer, Spy Hunter and all the driving cartoons and games that followed, and this might actually explain some of the maneuvers you see when driving our highways.

Link of the Day: Cool Drink!. A Pepsi bottle meets liquid oxygen. Don't try this at home (like you've got a LOx tank at home). Part of our ongoing efforts to support ridiculous experiments in the name of science.
Story of the Day: Mutant Seaweed Attacks Calif. Coast (CBS). Another episode of the environment strikes back? Thanks Doug.



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