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Thursday, Jul 20, 2000

  

New Deus Ex Demo Tomorrow

Daily Radar has announced that they will be releasing an exclusive new Deus Ex demo tomorrow evening. If that alone wasn't enough to get you excited, the filesize clocks in at all of 32 megs, which is remarkably smaller than the 140 MB demo already available.

Freedom Preview

GameSpot has posted a new preview of Freedom: First Resistance, the upcoming third person adventure title from Red Storm. The preview is pretty comprehensive, with lots of details regarding the plot and gameplay, and it also points out that while it takes place in the same universe as Anne McCaffrey's Freedom trilogy, the events in the game actually occur after the original novels. Also included are eleven new screenshots, that show off a number of different characters and locations.

Echelon Shots

New on Daily Radar this evening are 15 new screenshots from Echelon, the upcoming sci-fi flight sim from Russian developer Buka Entertainment and publisher Bethesda Softworks. The shots were taken from their early build of the full game, and feature some of the game's striking environments.

Nox Quest FAQ

Westwood's Nox site has been updated with a new FAQ for Nox Quest, the multiplayer enhancement that will be offered as a free release for owners of this isometric action RPG. The questions and their corresponding answers go into fair detail about various gameplay features you can expect.

Evening Screenshots

Freedom Force Announced

While we've actually already posted about a interview on the game (story) Irrational Games and publisher Crave Entertainment have just formally announced Freedom Force, a superhero-themed tactical RPG. While the press release is mostly hyperbole, it does contain a fairly extensive description of the game, which will be powered by the NetImmerse engine:

Freedom Force sweeps players into a fully immersive 3-D RPG set in uber-detailed 1960s New York City, replete with Central Park, subways, the Statue of Liberty and more. PC gamers can assume the powers and personalities of over 20 wildly diverse alter egos from a squad of the world's most powerful superheroes. Would-be avengers will have a chance to recruit, train and outfit an evolving superhero team of four and then send them out to do battle with the world's nastiest super villains. As well as thundering, knock-down-drag-out fights that feature blasting over billboards, hurling city buses, demolishing whole city blocks and any major tourist attractions that get in the player's way, a fully featured RPG skill system rewards strategic superheroes by allowing players to juggle stats, pump up powers, recruit new heroes and develop existing heroes based on experience accumulated in tactical missions.

Are they strong? Listen bub, what's a superhero without superhuman powers? Although characters have powers which can evolve and be honed during the game, all of the heroes and villains that populate Freedom Force boast features such as claws, wings or more complex attributes like rubber bodies which allow the player to bounce instead of splatter when they fall or get hurtled off buildings.

There are also disadvantageous attributes such as a tendency to go berserk and lose control in combat. Characters exhibit incredible variety in their powers ranging from straightforward combat powers like energy projection to more off-the-wall powers like the ability to stop time or tunnel through ground. For example, the game features an incredibly agile hero, The Ant, who can climb walls and burrow short distances and a hero named Manbot who's an intensely potent entity "trapped" inside a suit of powered armor.

The Fallen Preview

MacCentral Online has posted a new preview of Star Trek: Deep Space 9 - the Fallen, the third-person shooter by The Collective that is making the rounds lately (thanks Stomped). The game is slated for simultaneous release on PC and Mac, so the preview examines a recent PC build, offers quotes from producer Ken Gordon, and features a handful of new screenshots.

GarageGames Unveiled

Dynamix' Rick Overman made an update to his .plan with word that he is leaving the company to join GarageGames, a new startup devoted to publishing games via the Internet. Joining him in this new venture are Jeff Tunnell and Tim Gift, both former Dynamix employees themselves, along with another developer whose name will "be revealed after he finishes the amazing sequel to an award-winning online game." Here's an excerpt from the press release on GarageGames' page, that provides some insight into what we can expect from the company:

"GarageGames.com is being built by professional gamemakers who are not only committed to publishing truly original and exciting product - we're willing to give people the state-of-the-art tools to do it ," said Jeff Tunnell, founder and chief creative officer of GarageGames. "Our mission is to provide independent developers with tools, education, distribution, financial incentives - whatever they need - to make great games."

Why an "indie" label for games?

"Even though it's a $7 billion market and bigger than movies, gaming is the only entertainment medium without a viable, separate distribution channel to showcase new, experimental - and potentially revolutionary - titles and talent," said Jeff Tunnel. "GarageGames.com gives any and every gamemaker the opportunity to publish their game, find their audience - and maybe make their fortune."

Diablo II Guide

Blizzard has unveiled their massive guide to Diablo II. The guide is available for free at Battle.net, and covers every conceivable aspect of the game, from the various skills, items and monsters, to guides to each specific quest (thanks DiabloII.net).

Q3Terminator Released

The first public beta of the Q3Terminator mod for Quake III Arena has been released. The mod requires no new maps, and adds "Terminator vision" as well as a handheld scanner weapon, and the download is barely larger than a single megabyte.

O.R.B. Interview

Interview with Jamie McNeely of Strategy First on Strategy Gaming Online talks to the producer of this upcoming space-based RTS, who wards off the inevitable comparison to Homeworld, as well as adressing the game's features, including the flight model, tech trees and resources, and multiplayer and customization.

Nocturne Engine Q&A

A Q&A with Terminal Reality's Drew Hayworth is up at CheckOut.com, talking to him about the Nocturne engine that powers the three Blair Witch games (in addition to the original Nocturne game, of course). Drew gives some general information about the Blair Witch games and how they connect, as well as commenting on the engine itself, including this part that corrects a common misconception that the "sets" in Nocturne were all pre-rendered:

Many people assumed that, since the cameras in Nocturne were static, the very-high resolution sets were no more than 2D renders. This isn't true. All the geometry was imported into Nocturne and is there in every shot. That's the only way that lights and shadows can be dynamic and that characters can move anywhere while displaying perfect collision detection.

To test the claim, try this: there's a little-known feature in Nocturne (because it was added so late in development) called Nightvision. When Nightvision is activated, the player can move Stranger through dark environments in first-person mode. The view is intentionally "static-y" (how good could Nightvision be when developed in the pre-video early '30s?), but you can easily detect the tons of polygons present in each set.

Arx Interview

An interview with Arkane Studios' Raphael Colantonio and Cyril Meynier is up at RPG Dot this afternoon, talking about their first-person RPG Arx. The interview originally appeared on French gaming site Jeuxmag.com, and as a result some of the questions suffer from translation issues, however the answers were originally in English, and deal with Arx' original engine, the THEO tool they licensed from Gamesquad, and more.

Battle Isle Updates

While only a select few can use it, Blue Byte has released a new patch for the closed beta of their 3D strategy game Battle Isle. For those not lucky enough to participate in the beta test, six new pre-rendered images showing off some of the game's various units have been posted on their web site.

More on ASUS Cheating

Hardware site Got Apex? has conducted a brief Q&A with ASUS' Raymond Chen, talking to him about their controversial see-through technology that may or may not appear in a future driver release (see story and story). Here's an excerpt that explains where they currently stand on the issue:

In light of the concerns, we are planning to only offer Extra Light in our upcoming driver release. We are planning to open up a discussion forum to hear from the gaming community in regards to the other technologies - Transparent View and Wireframe View. Based on the feedback received from this forum, ASUS will make its final decision.

New Mesa

Version 3.2.1 of the Mesa 3D graphics library has been released (thanks Linux Games). Mesa is an open source, OpenGL-esque, cross-platform library that is used by a number of games, and this latest release fixes a number of bugs, including one 3dfx-specific issue.

Other Digital Extremes Projects?

Another one of The Darker Sector's Q&A sessions with the Digital Extremes' staff is online, this time talking with programmer Chris Egerter. Chris says that he is currently studying the Playstation 2 platform "for future game ports" and also that he is the lead developer on an additional, unannounced project. Digital Extremes previously worked on the original Unreal and Unreal Tournament, and are currently working on Dark Sector, a massively multiplayer deathmatch game that uses the Unreal engine.

Delta Force: Land Warrior Shots

Four new screenshots (and five previously available ones) from Delta Force: Land Warrior, the upcoming third installment in NovaLogic's Delta Force series, are up at BarrysWorld. This is the first game in the series that will utilize a polygon-based engine, as opposed to the previous games that relied exclusively on voxels.

Divinity Preview

ActionTrip has posted a new preview of Divinity: The Sword of Lies, an upcoming RPG from Belgian developers Larian Studios. The preview features quotes from Swen Vincke, the game's lead programmer, along with some new screenshots.

Soldier Preview

There is a brief preview of Soldier on WomenGamers, looking ahead to the third-person shooter by Sinister Games based on the Kurt Russell action flick. Along with a write-up of the game's features, seven new screenshots are featured.

Diablo II Q&A

Blizzard has made a post to their Battle.net forums containing a Q&A of sorts, dealing with the current status of the Diablo II realm servers, as well as the reasons behind their recent wave of multiplayer difficulties (thanks AVault). Here's an excerpt that explains how come these problems weren't addressed before the game shipped:

Q: With 2 million orders for Diablo II, were there additional steps you could have taken to prepare for the massive influx of players on Battle.net?

A: Launching the game, we were aware that retailers had initial orders of 2 million copies, which is why we not only internally tested the game over Battle.net but we also had two external beta tests. The game has in fact sold faster at retail than we expected -- more than half of the original 2 million copies at retail have already been purchased by consumers. To date, this volume of sales is unprecedented in our industry. The issues that we are currently addressing with Battle.net are ones that could not be simulated in a beta test of 100,000 people. It took a much larger influx of players to trigger the issues that we are addressing now.

Sigma Interview

French gaming site Joystick has conducted an interview with Quinn Duffy, lead designer at Relic on their upcoming strategy game Sigma. The text interview is in French (although a translation is available via Babel Fish) but an audio version in English is available in RealPlayer format.

O.R.B. Screenshots

There are five new, high-res screenshots of O.R.B. on O.R.B. Headquarters, showing off new galactic scenes from the space-based real-time strategy game under construction at Strategy First.

Project IGI Site

ProjectIGI.com sent word of an update to the official site for the 3D thinker shooter by Innerloop, where the UK section now features more on the game in a very Flash-y format. There is a detailed storyline area, some screenshots (mostly familiar), 3D renders of the weapons in the game, and more.

NOLF Interview

Stomped has conducted an interview with Kevin Stephens, the lead engineer at Monolith on their upcoming FPS game No One Lives Forever. Kevin answers questions about the game's technology, and even has AI programmer Brian Long step in for an answer regarding specifics on the enemy AI.

Halo PC Confirmed

After yesterday's confirmation that Halo would be appearing on the Mac (story), it was sort of assumed that a PC version would be made as well, but it wasn't until today that it was confirmed. Microsoft's Ed Fries has confirmed a PC version, saying that the game will be appearing on "all platforms" (somehow I doubt that...don't expect a Linux, Amiga, or Playstation 2 port). Thanks FoX, who spotted this on AVault.

Conquest Interview

Microsoft producer Danan Davis is interviewed on GameSpy.com this morning, talking about Conquest: Frontier Wars, the upcoming strategy game from Digital Anvil. Danan talks about the decision to switch from full 3D gameplay to a more retro 2D view, along with details on the game's various races, multiplayer modes, and more.

Martian Gothic Patch

Take 2 has released a new patch for the 3D horror adventure Martian Gothic, available for download at ActionTrip along with the list of changes. The patch also enables a few cheat codes as listed on ActionTrip's news page.

Mac Vampire Announced

Mac games publisher MacSoft has announced that they will be porting Nihilistic's Vampire: The Masquerade - Redemption to the Mac OS. No further details are available, such as who will be undertaking the porting process, or when it will be available. Thanks David Lynch ("Goddamn, these people are confusing.").

ASUS & Cheating Follow-up

As a follow-up to the story yesterday about the announcement of plans for drivers from ASUS that would allow gamers to cheat (story), RIVA 3D contacted the folks at ASUS to ask them about their reaction to the outraged reaction to this announcement. Here is what they posted as the "gist" of what ASUS expressed:

1. The Transparency Drivers are a feature that ASUS has been exploring.
2. ASUS does not intend these drivers to enable cheating in games, but to take advantage of new technology and show the capabilities of the technology.
3. If the drivers are released (and that's not a definite thing yet), ASUS may pursue working with developers to ensure that this feature is detectable so that online tournaments, etc., are not affected in any way.
4. ASUS listens to the feedback, and takes your feelings seriously when considering features for their products. After all, they ARE in the business to succeed... ;)

Meanwhile, what seems to be a more recent update on RIVA Station, gives news that this driver seems to have been recalled, according to further word they've received from ASUS Taiwan:

Asus has decided to call back this driver.

However, since the See-Through utility can let end user to learn some idea of how 3D work. Engineer team also spent many effort on that, so we will release a Try-version with limited usage to promote this technology and let user to decide how it will be.

TRIBES 2 Screenshots

Continuing the recent trend/flood, there are yet another pair of new TRIBES 2 screenshots on Planet Starsiege showing off still more of the upcoming Starsiege TRIBES sequel, again taken from a Hunter match played on a recent build, which has now been declared "alpha."

Developer Updates

There's a short Giants Citizen Kabuto development update describing the process of adding voice talents to the game. Thanks PlanetMoon Central. Meanwhile, Jon's rant on the Sacrifice site is a fairly froth-free (another new tongue twister) rant from Jon Gwyn, 3D artist at Shiny, telling "the REAL tale of who REALLY made sacrifice."

Morning Screenshots

Anachronox Interview

Tech Extreme's Anachronox Development Team Interview is online, recapping a recent Q&A they subjected themselves to with the folks at ION Storm currently at work on Anachronox, ION's upcoming 3D RPG. The participants include Tom Hall, Andrew Thomas, Richard Gaubert and several programmers (apparently grateful enough at being let out of the programming cave that naming them individually is unnecessary), and the questions and answers cover many aspects of what to expect from the game when it's released.

Mafia Interview

Gamers Central interviews Dan Vavra of Illusion Softworks, talking about his work as a designer on Mafia, their upcoming crime-tainted action game where if crime doesn't pay, you'd better dig up the strategy guide. The Q&A goes into detail about gameplay, talking about the "great care" going into the driving and car chase sequences that make up about "a good half of the game," discussing the change in heart about offering the ability to enter every single building in the game, and more.

Tech Bits

Baldur's Gate II Chat

Interplay's Baldur's Gate II page has the announcement of a chat session with Black Isle Studios, currently toiling away on this sequel to the AD&D RPG. The chat will take place in the RPG Vault Chat in channel #ignvault this evening (July 20) at 9:00 PM EDT (6:00 PM PDT).

Q3A Rocket Arena Sunday

Word from crt is that ("[barring] any major issues") Rocket Arena for Quake III Arena will come out of beta and be released this Sunday night after over eight months of production, involving 20 team members and more than 150 beta testers. The release will be offered in conjunction with one of those chaotic online chat parties, to be held at about 9:00 PM EDT (6:00 PM PDT/01:00 GMT) in a special chat area available only to users of GameSpy Arcade (details on the special plug-in required for this are on the RA site). The planned release "includes 8 Multi-Arena maps with 32 arenas to play in, 4 different game types, and a 14 track soundtrack by a number of notable artists including DJ Pill, Sonic Mayhem, and Silent Warrior." Word is the 50 or 60 MB RA3 release will be available for both Win32 and Linux, and the full soundtrack will be available as a separate 60 or 70mb download (which they say is "highly recommended").

Another (Worse) Email Security Hole

An article called Now, e-mail is even more dangerous (thanks Shugashack) outlines an Outlook security problem even more frightening than the one outlined yesterday (story) that left machines vulnerable after simply reading or previewing an exploitative email, without opening any attachments. This other exploit, described in the MSNBC article (obviously, MSNBC has business ties to Microsoft), is even more ominous in that it can leave a system vulnerable just from receiving a properly malformed email, without having even read or previewed it. Fortunately, a solution to the problem can be found in Microsoft Security Bulletin (MS00-043)Frequently Asked Questions.

Guides and Walkthroughs

The Mod Squads

There are some new Tactical Operations screenshots on Unrealism showing off more gameplay from this UT mod formerly known as UT SWAT.

Competitions

The Playing Fields has posted a recap of the first ever "UK Lady gamers' night," held last Thursday for a worthy cause, as the event, sponsored by Guillemot and WON.net, was in aid of Breast Cancer Campaign.

Game Reviews

Hardware Reviews

etc.

  • There's a "clanwars" Perl script on the French Frag Factory (but it is in English) that can allow clans the easy semi-automated reporting of results of their battles with other clans, which can easily be turned into web pages by the script which accepts web-based input...
  • There's an Exclusive Neverwinter Nights Desktop Image on Daily Radar...
  • Blizzard Entertainment's Diablo II site has a new Diablo II .mp3 of the week for download...
  • Krawall interviews Ben Yoris of Hyperion Entertainment, talking about their ongoing Amiga support...
  • IGN FilmForce has posted a clip showing a bit under a minute of the computer generated animation featured in the upcoming Final Fantasy motion picture, which will offer the voice talents of such BlueTower favorites as Steve Buscemi, Donald Sutherland, and James Woods...

Out of the Blue

The blurb at the end of this TV Guide Online News page describes the chance to become "made," and be part of The Sopranos, as "The show will hold an open casting call for Italian-looking men and women over the age of 16 this Saturday in New Jersey." Thanks (fugetaboutit) jwsimms. Also, word from a few Brits corrects my moment of song yesterday, pointing out that Channel 4 is not actually part of the BBC, but that's not going to quell my joy in the sound of music ("BBC once, BBC twice!...").

Link of the Day: The Egely Wheel. Thanks Ian.
Story of the Day: Carnivorous Robot Is Born. And remember, Soylent Green is people! Thanks Bob James.
Bonus Story: Girl, 16, Glues Boyfriend's Penis to His Body. Thanks theAntiELVIS. As tAE points out, "More proof that girls mature faster than boys."



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