Archived News:
Nihilistic's Ray
Gresko is interviewed on GameSpot, talking to Geoff Keighley (well-known
for his
massive Daikatana article) about the development of Vampire: The Masquerade
- Redemption, their 3D RPG which is arriving in stores today. The interview
is fairly large, and looks at the whole of the game's development (which featured
the creation of an original engine, a new company and a massive two-disc RPG
in just about two years).
Also new on GameSpot this evening, is a
preview of Giants: Citizen Kabuto. The preview is based on their recent
trip to the Planet Moon design studio, and features a good rundown of each of
the game's three major characters, as well as some new screenshots.
Daily Radar has conducted a
new interview with Ellipse Studios' Paul Thibault, talking to him about
their upcoming RTS game Submarine Titans. Paul talks about what will separate
it from the competition, with some details about resource management and the
game's engine amongst other things.
Valve Software sent along word that the eagerly anticipated version 1.1 update for Half-Life will be released tomorrow at 11:00 AM PDT (2:00 PM EDT). There will be new client and server releases to update all previous versions, and naturally we will be hosting local copies with mirrors to help cope with the expected demand. Here is a run-down of the components readied for release (tomorrow's patch will include just Half-Life 1.1.0.0 and Team Fortress 1.5, while the other parts will be released separately), which also hints at another new mod release by Valve:
Half-Life 1.1 is done. It will be available at 11 am PST tomorrow (June 8).
This release includes:
--Team Fortress 1.5
--Half-Life SDK 2.0 (Full and Standard versions)
--Worldcraft 3.3
--Counter-Strike Beta 6.5
--OpFor CTF
--Firearms 2.0
We hope everyone enjoys the upgrade. There will be a number of MODs that
are released or updated in the near future. We will be releasing a new MOD
ourselves later this month.
- The official Deus Ex site (Flash required) has been updated with six new screenshots from the 3D action RPG by ION Storm.
- AVault has posted two new screenshots of Deep Fighter, as well as some images of the models in this underwater action adventure by Criterion Studios and Ubi Soft.
- A screenshot a day doesn't keep BioWare's doctors away from RPG Vault, where they've posted a new Baldur's Gate II screenshot.
- The Epilogue gallery page has been updated with some images of structures and units (in the right sidebar) of this 3D RTS by Dutch developers Team Sigma.
The official Daikatana site now features the Prima Fast Track Guide for online perusal. The guide contains tips for the single-player game as well as a basic walkthrough for all levels.
A new movie of Icewind Dale shows off more gameplay footage from the chilly parts of the Forgotten Realms in Black Isle's upcoming isometric RPG.
Rebellion has posted a gallery of new Gunlok screenshots (as well as adding a funky cursor dealie to the site), showing off new scenes from their futuristic 3D action role-playing game.
Sierra Studios has released the E3 teaser movie for Arcanum: Of Steamworks and Magick for download in three different formats: there's a 320 x 240 AVI for those with a fast connection, and you can also opt for the 240 x 180 AVI or 240 x 180 QuickTime versions. The one minute trailer shows cinematic footage from this "steampunk" isometric RPG being crafted by Troika Games.
As was expected by many, U.S. District Judge Thomas Penfield Jackson has ruled
that Microsoft is a monopoly and that it violated antitrust laws ( here's
the story on ZDNet). The ruling orders Microsoft to split into two companies,
one that sells operating systems and another that sells applications. Naturally
the company is appealing, which makes an additional ruling particularly interesting,
as it says Microsoft must, "disclose some internal APIs and other technology
-- until the appeals process is finished." Analysts are calling this the
largest breakup since AT&T, and it could have serious implications for everything
from games to web browsers and office software.
The latest vehicle movie clip for Star Trek: New Worlds shows off a Klingon Armed Personnel Carrier in a short, roundabout way, as well as a static screenshot. Star Trek: New Worlds is the 3D real-time strategy game in development at 14 Degrees East and Interplay.
Three new
screenshots from Freedom: First Resistance are up at AVault. The shots show
off this third person action/adventure from RedStorm, and there are detailed
descriptions for each from Jerry Heneghan, the game's producer.
The first part of Blacksway's
guide to UnrealEd 2.0 is online (thanks Rust
by way of Voodoo Extreme). This
installment features a runthrough of the editor's various features, from the
toolbox and menubars, to the different view windows.
RPGVault has posted five
new screenshots and two new concept art pieces from Morrowind, the upcoming
third installment in the Elder Scrolls series (thanks Destination:
Morrowind).
As a follow up to the initial rumors yesterday ( story), Blizzard's official Diablo II Gold
press release has just rolled in the door, announcing the
eagerly-anticipated sequel to Blizzard's hit action/RPG. Word is the 3 CD game
will hit shelves "by the end of June in Windows.95/98/2000/NT format. A
Macintosh version of the game will be available during the third quarter 2000." Here's a bit
more from the announcement: Key features in the game include:
- Five all new character classes -- the Amazon, Paladin, Barbarian,
Sorceress and Necromancer -- each with unique skills and abilities. In all,
Diablo II offers 150 special abilities as each character can develop 30
unique, class specific skills and spells throughout the game.
- Four expansive towns to explore complete with wilderness areas,
dungeons, monasteries, tombs, caverns and crypts.
- A randomly generated world with filled with all-new weapons, armor,
monsters, unique items, non-playing characters and more than 20 quests.
- Nearly 25 minutes of motion picture quality cinematics and a 70-minute
original score of ambient music.
- Full multiplayer support for up to eight players and expanded Battle.net
support with servers on land in North America, Europe and Asia.
- Optional 3Dfx and Direct3D support that offers near-perfect perspective,
including scaling and parallax effects, to the game play experience.
Monolith's Craig
Hubbard is interviewed on 3D Action Planet, talking about No One Lives Forever,
their LithTech 2 game of female espionage (no, not the kind depicted in Porky's).
The interview was conducted at E3, and features a good deal of new information
about the game, including word that the game will feature a skills system. Here's
an excerpt where Craig explains how this works into the gameplay: 3DActionPlanet:
So there's stats and abilities in the game?
Hubbard: Yeah, but it's not an RPG. One of the things that makes a game
compelling is to allow the character to grow. So one of the things we've done
is to identify some abilities it would be cool to get better at over the course
of the game . For example, we've got a sniper rifle and as you get better at
it it'll get more stable. At first when you're running your accuracy sucks,
but throughout the game your accuracy improves. You can run and shoot accurately
at the same time. you also get better at sneaking. All these things improve,
but it's not like an RPG.
Stomped has learned by way of Red Storm
president Doug Littlejohns, that UFS Vanguard, a space-sim that was planned
to be released later this summer, has been put on hold. According to Littlejohns,
the decision was made so the company could divert its resources towards their
next-generation console titles.
Five new
screenshots from Giants: Citizen Kabuto, Planet Moon's oddball action strategy
game, are up at GameSpot. The shots feature a Meccaryn (alien marine) they say is named "Baz," as well as Delphi the Sea Reaper, and big ol' Kabuto himself.
Voodoo Extreme has posted a
new installment of their Rune development diary. This edition has Human
Head's Chris Rhinehart examining some of the major design decisions on the game,
such as why they chose to make it third person and issues with the weapon design
and camera system.
Daily Radar has five
new shots from Pool of Radiance: Ruins of Myth Drannor online, featuring
a look at three different characters in the game doing three different attacks
(including a look at the new version of the Acid Arrow from the old "gold
box" games).
Right on time for the game's appearance on store shelves, Activision has opened their Vampire: The Masquerade - Redemption support page, offering solutions to a couple of problems you may be experiencing with Nihilistic's blood-sucking 3D RPG.
The second part
of GameSpot UK's week-long look at Shogun: Total War is online, featuring
another installment of their diary chronicling the story in the game, and nine
screenshots of the army and strategy units.
The home movies from E3 just keep rolling in, 3d Retreat's
E3 Coverage has been updated with a report on Command & Conquer:
Renegade after checking out the upcoming action-oriented installment in
Westwood's strategy series at this year's show. The movie is all
gameplay, shown in that familiar 'footage of a monitor over someone's shoulder'
variety, and while that means the image isn't the same as a
first-generation clip, it still does show off how gameplay will unfold, offers a
couple of neat effects (like that plane fly-by), and gives a feel for what it's
like to check out a game at E3... straining for a view over someone's shoulder,
and trying to hear above the crowd. The short clip is under a 6 MB download, and
is in Windows Media Player format.
The Neverwinter Nights website
has been updated with a
healthy update with the latest word on development of this upcoming D&D
adventure RPG recapping their plans for E3 milestones, and seeing how well they
hit them. Additionally, their
gallery section has been updated with five new screenshots and nine new portraits.
RPG Vault's
Baldur's Gate II Chat Log recounts the results of last night's moderated
chat with the developers of the upcoming sequel to Baldur's Gate, the AD&D
fantasy/RPG, including several members of the developer (BioWare) and
the publisher (Black Isle Studios). In addition to the edited log of the moderated chat,
there is also a
raw log to allow you to experience the chaos as it happens.
A post to
the Halo.Bungi.Org messageboards gives the full quote in context of the news
from yesterday ( story) that there is a possibility that Halo,
Bungie's upcoming squad-based multiplayer combat game, will be switching from
primarily using third-person perspective to become a first-person title. Here is
the quote from Bungie's Jason Jones that's reproduced from the current print
issue of PC Gamer UK (thanks Shugashack):
"One fundamental change from the game's initial announcement
concerns its viewpoint. While originally it was promised to be a third-person
game, now a more hybrid approach has been chosen. The exact ration of the two
modes hasn't been finalised - clearly, without using Delta Force's window
approach, it's impossible to use a sniper rifle in third-person, while driving
the bouncing jeeps without the peripheral vision allowed by third-person makes
things less enjoyable - but Jason believes that the balance is moving increasingly
towards the first-person model"
Our spate of follow-ups this morning continues, the next comes from the folks
who posted that Final Unreal Patch Petition
yesterday ( story), who point out that Epic's Tim Sweeney himself
has made a post to the PlanetCrap
messageboards praising the petition, and giving good news for those eager
for the patch it is asking for: Some of these petitions are really good
ideas.
A bunch of gamers saying "we are your customers, and we believe you should
do the following to support your product..." is way more effective than
randomly slamming companies and products on message boards. When looking at
flames, it can be hard to distinguish good ideas from maniacal rants. But a
petition shows well-thought-out, widespread public support for a cause.
Game developers who ignore this kind of thing do so at great risk.
The Unreal patch petition is certainly the #1 issue on our radar screen at Epic
right now.
No, we're not issuing a response to the petition...after all, the petition
wasn't asking us to put out a press release talking about what we're going to
do, it's asking us to FINISH AND RELEASE THE DAMN PATCH, so...
-Tim
The announcement of the new Doom game ( story) has inspired a lot
of commentary, an
editorial against it ( story), an
editorial in favor of it ( story), and reader
comments, but no word on what Geoff Keighly thinks. Until now, as The
Doom Dichotomy on GameSlice offers another editorial on the subject, this
one less black-and-white that the other two, going into Geoff's mixed feelings
about the announcement.
A follow-up on The Adrenaline Vault
gives a statement from Infogrames on the report from yesterday that
New-Legend's, IM's upcoming Unreal-engine game, no longer has a publisher
( story), saying they have "given Infinite Machine the
go-ahead to find a new publisher," the decision apparently based on the
non-cross-platform nature of New Legends. Also, there's a note on New-Legends.Net
pointing out that a Bethesda Softworks
rep mentions their interest in picking up the game. Finally, there's a statement
from Infinite Machine's Justin Chin in this
messageboard thread on New-Legends.Net
on the announcement (thanks Speak): Yes, we are no longer with
GT/Infogrames. This happened before E3. Since then we have been talking to
publishers. It’s a long process and we’ve been working hard to make both the
game and find a publisher. We did not announce it because we wanted to make our
rounds with as little fanfare as possible. Sometimes that kind of publicity can
get in the way.
We had also thought Infogrames wouldn’t really announce it, but then again,
New Legends made such a press splash that how could they avoid it, huh?
I have to keep the details to a minimum at this point, but I’ll update you
guys as soon as anything significant happens.
The Oni Bot homepage has a new
version 0.20 of the Oni Bot, an artificial intelligence add-on for Quake III
Arena. the main new feature of the new release is improved map navigation, which
the page points out is "one of the most important aspect of a bot."
From now on the bot's version number is an approximation of how complete the
project is, so the current estimate is the project is 20% complete.
A new version 1.3a of 007 For Quake2
is now available, updating this Quake II mod that give you a license to kill
with the best of them. To create the world of Bond, the mod offers new maps, new
gameplay, and a bunch of new weapons (though none of them the familiar Walther
PPK).
Cached.net interviews
a|citizen talking to this Team Abuse
member about Q3A, comparing it to Q2 and more. Meanwhile the first two parts of
a multi-part documentary called Quakers covering the recent $100,000 Razer-CPL
tournament is up on Pringo Video.
The new episode features
interviews with D16-Makaveli, Kornelia, Phong, sCarey-r3v, "and some
prophetic words from Angel Munoz of the CPL concerning the future of
professional gaming." Each episode is in QuickTime format, available in
smaller and larger sizes.
Quake3World is
holding a Father's day scavenger hunt, the first clue is already online.
Also, Xtreme CTF is
holding a mapping competition to inspire submissions of maps for their Q3A CTF
variant. Finally, word is registration for
the FRAG 4 will begin on Monday, June 12. This LAN event/tournament will
take place in Dallas from Sept. 28 through Oct. 1 (no Halloween FRAGging this
year), and if you are looking to nail down a room, the Hyatt Regency is ready to
take reservations. To receive the discounted group rate you must mention the
FRAG 4 CPL event. The international toll-free number is (800) 233-1234.
Jay "Shade" Wilson, formerly of Monolith and now with the EA Bond
Team at work on The
World is Not Enough, their upcoming Q3-engine Bond game, sends word that they are looking to recruit an agent with the coveted
license to map: EA is currently looking to fill a level design position,
here are the details:
EA is currently looking for level designers to join the PC version of "The
World is Not Enough". If you've always wanted to be an international spy,
then, well, we can't help you, but if you'd like to make some kickass levels for
a James Bond game, than contact me: Jay Wilson (jwilson@ea.com).
Please send a resume, but no map files unless I specifically request them. If
you have something up online please point me to it.
The Alliance Games website
has posted some new Alliance CTF for Q3A screenshots. A messageboard post called
Assault Bonuspack Resumed
gives word of just that: the resumption of development of Eavy's bonus pack for
the UT Assault gameplay type. PlanetQuake
previews their hosted Urban Terror mod that looks like a Q3A homage to
ActionQuake.
- The Flash-y PlayOnline.com website
is up, the bi-lingual homepage for SquareSoft's online service, which will
be used to power Final Fantasy XI, a massively multiplayer title for PS2 and
PC. It's also got an interview with FF creator Hironobu Sakaguchi, conducted
by superstar Japanese artist Yoshitika Amano (the character designer for FF
1-IV, IX, X, and XI). The Q&A is in the "Final Fantasy"
section, under "talk"...
- This Microsoft Security Bulletin
has released an IE patch that eliminates two security vulnerabilities
involving how IE handles digital certificates that could allow a malicious
website to pose as a trusted site. Thanks NT Compatible...
- Logitech
has posted a new version 3.6 of their Wingman software for Win2K for a
variety of languages. there are also new ACT LABS - Force RS
drivers for Win2K. Thanks NT Compatible...
Hey, want to share your opinion on webpage color schemes? The subject came up
when Lawgiver sent along a link about Computer
Eyestrain, which specifically mentions white text on black as a culprit. I responded
with my theory, which is that the white on black text rule was created for paper
printouts, and that I believe the opposite seems true of monitors, which, to my
understanding, create colors additively by combining colors of light, as opposed
to paper printouts, which absorb light to create reflected colors through a
subtractive method. I'm not sure if that's the reason I find white on black more
appealing, but I do know that when faced with a large group of black text on a
white page, I highlight it to reverse the colors. Anyway, I thought this was an
interesting question to ask in case there were more facts or theories to cover
this. Of course, along the way I'm fully prepared to be corrected in detail for
all the faulty pseudo-science I spewed above, following the theme of the
follow-up below.
After I commented on Saving Private Ryan yesterday, Kestral made an
informative messageboard post offering an education on the subject. The post
basically
explains that any absence of Brits or Canadians among the invaders that the Pvt. Ryan
search party encountered is actually historical accuracy, rather than a re-write
of history. Go figure! Thanks Kestral.
Link of the Day: Jugglemaster
Java Simulator. Thanks Christopher Pereda.
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