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Wednesday, May 24, 2000

  

Vampire Screenshots

There are some new Vampire: The Masquerade-Redemption screenshots on Vampire Vault, six to be exact, showing off gameplay from the Dark Ages era from Nihilistic's upcoming vampire RPG.

Dave Perry Interview

There's an interview with Dave Perry on Stomped talking with the president of Shiny Entertainment that covers a load of bases in a short space, including Dave's history in the business, what car he drives, general gaming stuff, Shiny's just-released third-person action romp Messiah, their upcoming strategy hybrid Sacrifice, openings for slave boys at Shiny, and of course, cows.

Diablo II Stress Test Mirrors

3DFiles.Com's Diablo II page now has a mirror of the Diablo II stress test, in case you have an authorization code, but have learned the initial FTP servers, well, failed their stress test.

Dark Zion Log

There is a transcript on Dark Zion Vault with an edited recap of last night's IRC session with the team at work on Dark Zion, as well as a raw log if you want the unadulterated experience. Dark Zion is planned as (from the FAQ) "an online world in which tens of thousands of players form a new civilization on the hostile terrain of an abandoned planet. Players control and are responsible for the creation and actions of their characters, their societies, and the state of the world at large; there are no arbitrary rules, no laws, no governments beyond player influence."

An Open Letter From Looking Glass

Rich Carlson, a former Looking Glass Employee himself, sends along this letter from former designer Randy Smith, which is intended as an open letter to fans:

Hello LG Fans,
Yes its true, Looking Glass has gone out of business. Our office is closing tomorrow. I'm sure that this effects me as much as anybody, since as a fan and then as an employee, Looking Glass has always been my favorite company in the games industry. Dedicating myself to the Thief projects has meant a lot to me, and we had high hopes for Thief 3 and other projects beyond. I'm going to deeply miss Looking Glass and my brilliant, fun co-workers. I don't think the industry will ever be quite the same.

I want, on a personal level and on behalf of Looking Glass, to extend heartfelt appreciation to TTLG. Knowing that you guys were out there, watching and appreciating our efforts, has truly fueled our work. The things that you've accomplished on your sites are amazing, and knowing that it's all about us - Looking Glass and it's fans - is mindboggling. I slept on the floor of Doug Church's office for 13 days in a row during the making of Thief 2. I was working to make the game better, which I might not have done if I didn't know for certain that someone was going to notice. You owe a part of Looking Glass's products to yourselves, and we've been both proud and appreciative.

In particular, I want to thank Dan Todd and Saam Tariverdi for starting TTLG. Beyond them, there are too many names to mention, so consider yourselves thanked.

Sincerely,
Randy Smith, former LG designer and forever an LG fan

ps. Sadly, there is a low chance that Thief 3 will ever see the light of day, and its even less likely that if it did, a majority of LG folks would be involved. I hope I'm wrong, but I think that's the sad truth. But just so you know, we were going to do this whole cool open-ended, self-directed city thing, where you get to wander around the city and steal at your leisure, until, of course, Garrett gets mixed up in crazy affairs that draw him into a larger plot. You guys, in particular, would have loved it, I bet. And, yea, it was gonna be about the Keepers. Good guess.

On Daikatana Patch

ION Storm's Noel Stephens updated his .plan with some details on the inevitable first patch for Daikatana, which will address some of the minor issues that have started to pop up in this just-shipped game. Here's what he has to say:

Daikatana has hit the shelves! Along with this comes the inevitable... the dreaded patch. However, never fear too much regarding this. ChalreZ, Shawn, and of course myself have been working on fixes for things that we have come to discover since the demo release on the code side, and I know the mappers have been adding some fixes and a few extra goodies to make the patch that much more welcome when it is released.

As far as Shawn and Charles are concerned, I know they have both been working in their 'areas' as I have been working on AI, World, and of course Sidekick related issues. Some of the windows 2000 issues that have been solved are relating to level transitions and I know Shawn is working on one particular load game issue under Win2k. So, if you are running 2000 and have had some crashes when transitioning from one level to the next, don't freak too much... the fix is coming soon. As for things relating to the Sidekicks, well one of the additions that I have added is the ability for them to use those nifty health trees, medical kits (episode 4), and of course the various forms of the hosportal (in episode 2 it is the fountain of life).

On another note, things have been quite a change in pace and I think everyone is just 'adjusting' back to a normal schedule. It is times like these that make me understand the whole game developer's cycle and why there are times of complete chaos and then there are times of nice peaceful bliss. Either way, it is one fantastic ride.

I am sure there will be a good handful of bugs sent our way once Daikatana gets into full circulation. As for when the patch is going to be released? Can't say... because it is really a matter of how many more bugs pop up between now and the next few weeks.

Also, I would like to send out a special thanks to the entire Daikatana community for being so patient in waiting for Daikatana. I hope that we have made all of your waiting worth while. Enjoy!

Looking Glass Closed?

An article called Thief Creators Shutting Down on The Adrenaline Vault cites an unnamed source saying "LOOKING GLASS Studios, creators of Thief and Thief II, is in the process of closing down and has cancelled all future projects, including unannounced projects Thief II Gold and Thief III." The report goes on to give finances as the cause: "A source at the studio indicated the company is in dire financial straights despite robust sales of Thief II."

Shogun Gold, Evolva in Stores

Additional stories on the AVault give word that Evolva, the third-person shooter form Interplay and Computer Artworks, is now on store shelves, and that Shogun: Total War is gold, and this "epic real-time strategy game" therefore should be on shelves soon itself (the story has no specific date, but points out "retail schedules target June 13").

3dfx Delays Voodoo 5

3dfx has just issued this press release announcing a delay in their Voodoo 5 5500 cards due to "failure rates in certain configurations." Here's the scoop:

3dfx Interactive® Inc. (Nasdaq: TDFX - news) today announced that it has temporarily delayed the release of its Voodoo5(TM) 5500 AGP. The company is taking this action to ensure that it meets its own high standards for product quality.

The company discovered that the Voodoo5 may be experiencing field failure rates at very low levels in certain configurations. The company is conducting further tests to determine whether a problem actually exists. 3dfx anticipates this action will delay product availability between seven and 14 days.

"We believe that this affects only a small number of configurations, but we feel that this is the safest thing to do," said Randy Schussler, vice president of operations at 3dfx Interactive. "We're taking this action to ensure that our customers receive a high quality product that exceeds their expectations."

Fallout Tactics Interview

Members of Interplay and Micro Forté's Fallout Tactics: Brotherhood of Steel team are interviewed at RPG Vault, talking about this upcoming game which is not, as was originally reported, a true sequel to Fallout 2, but rather a turn-based squad combat game. The interview covers a number of aspects of the game, particularly focusing on how they plan to mix in RPG elements (which the series is known for) with the new strategy-oriented gameplay.

Misc. Screenshots

Time Machine Preview

Time Machine, an upcoming adventure game from Cryo Interactive that's based on the novel by H.G. Wells is previewed on Eurogamer.net. It's a Nocturne-style adventure, with pre-rendered backgrounds and 3D characters, and there are four screenshots showing off the look and feel of the game.

Diablo II Stress Test Begins

Those of you that were accepted into Blizzard's giant Diablo II Stress Test should be getting e-mail today (as many of you already have). The letter contains a personalized authorization code, and a link to snag the 100 MB beta version of the game, which features the Barbarian class and portions of the game's first act. If you weren't one of the lucky ones that made it into the test (or you just forgot to apply) DiabloII.net has posted the letter for your reading enjoyment (sans codes and links, of course).

Mail Bag

After a short E3-related hiatus, the Blue's News Mail Bag is back. In this week's ever-so-enjoyable edition are letters about Daikatana, Microsoft's Xbox, the Japanese Seizure Robots, Panty Raider, Bawls, and of course, lots more. Head over and check it out.

Crimson Skies Preview

A new preview of Crimson Skies is up at GameSpot, featuring new screenshots and an in-depth look at this aerial combat game from the people behind Mechwarrior. The preview is based on an alpha version of the game they received, and stresses the fact that despite its appearance, the game is definitely action-oriented and not a flight-sim.

Daikatana Guide

Wasting no time at all after the game ships to stores, GameSpot has posted their massive guide to Daikatana. The guide features a full walkthrough of each episode, as well as strategies for each of the game's four sets of weapons and cheat codes. Like all of their guides, it is available for free online, or as a pay-for-download PDF file.

Vampire, Elite Force, Wizards & Warriors Movies

New gameplay movies from Vampire: the Masquerade - Redemption, Star Trek: Voyager - Elite Force, and Wizards and Warriors are up at Daily Radar. The movies are all in MPEG format, and range in size from six to thirteen megs.

Icewind Dale Music

Also new on Daily Radar this morning are two excerpts from the Icewind Dale soundtrack in MP3 format. The game's score is composed by Jeremy Soule, whose previous work includes the soundtrack to Total Annihilation.

On TRIBES 2 Ports & Vehicles

A messageboard thread called Clarification on the Mobile Point Base issue on the TRIBES Forum (thanks Kath) has more from Dynamix' Dave Georgeson on TRIBES 2, this time clarifying how some of the new vehicles will operate, discussing weaponry, the new bomber class flyer, as well as the dirt on the new ground vehicles. Additionally, Scripts for T2 Linux (thanks Bad_CRC) is another thread in which Dave offers a cautionary note that "The Linux and Mac clients are going to be done AFTER we finish working on the PC version," adding: "This does NOT mean that there will not be Linux and Mac clients. We actually want to do them a lot. We *will* work on them."

TRIBES 2 Screenshots

There are nine new TRIBES 2 screenshots on Tribal War showing off gameplay from the upcoming sequel to Starsiege TRIBES. Included in the new shots from the upcoming team-based multiplayer game are several shots of the new spin-fuser, including the first shot we've seen of a mid-air spin-fuser kill.

Hired Guns Screenshots

There are eight new Hired Guns screenshots on GA-Source showing off gameplay from Hired Guns, VR-1's upcoming strategy-oriented, Unreal-engine, science fiction first-person shooter. Hired Guns is a remake of a highly-regarded Amiga game.

Starship Troopers Screenshots

A bunch of new Starship Troopers screenshots on Hollow Pursuits show off gameplay from Hasbro Interactive's newly-re-announced Starship Troopers, an upcoming squad-based 3D action game based on the movie loosely based on the classic sci-fi novel by Robert Heinlein. Want to know more?...

Sacrifice Screenshots

Gamers Central previews Sacrifice in a look ahead at Shiny's upcoming strategy hybrid. To go along with the preview, they've posted a load of screenshots from the game, including three new ones (the top three).

Tech Bits

On OpFor Maps

Though acknowledging that a certain amount of collaboration is present in all the maps, Gearbox Software's Randy Pitchford updated his .plan with an outline of which designers at Gearbox were primarily responsible for designing which maps in Opposing Force, their expansion pack for Half-Life.

The Mod Squads

Lots of folks have sent in excited word that Rocket Arena for Q3A is "code complete," though since "content completion and beta testing" remain, this doesn't really indicate when Q3A RA will be available. Also, Fortress Center interviews the SOF Fortress Team about their class-based SoF mod. Also, Sharky Extreme's Spicing Up Unreal Tournament part two looks at the UT Infiltration mod. Finally, though it's not yet reflected on the Action Web, the Action Half-Life A-Team sends word that the new SDK 2.0 from Valve has caused quite a few problems in the porting of Action Half-Life, saying "any method of repairing dives and prone that we could implement would require the recompiling of every map used in Action Half-Life, including standard Half-Life maps." They say that they and Valve are looking at the issue, and they are doing their best to arrive at a solution, but at this point, they aren't sure when the next patch will be made available.

Competitions

The invitees for the Teamplay.Net Q3A CTF Invite Capture Ring have been posted. Also, the Cyberathlete Professional League site has been updated with their upcoming schedule, which includes The FRAG 4 (October 26-29, 2000), The Babbages / CPL $100,000 Tournament (December 14-17, 2000), and a few details about their Spring 2001 event, The CPL World Championship." Word is: "Assigned representatives from each country will select a team to compete in this deathmatch tournament, only one team per country will be allowed. The total cash prize will be $150,000."

Game Reviews

Hardware Reviews

etc.

Out of the Blue

As a result of some recent investigations, loony discovered the Quisp website is online (for those of you who don't qualify as ancient, Quisp was a sugar-sweetened cereal promoted by an ET-style alien mascot in a series of commercials that highlighted his rivalry with a burly miner-type named... Quake!). Quake, sadly, lost a poll they held close to 30 years ago asking consumers which of the two (identical tasting, but different shaped) cereals should be sent to cereal heaven, and while Quisp won the poll, it also disappeared from store shelves shortly after Quake did, some 25 years ago (according to the site, Quisp had to "journey back to planet Q to get more" cereal). Anyway, the website actually has an address where you can once again order Quisp online (though no Quake), so of course I ordered a case. Many who remember the cereal will probably do the same, but to those who can say that this is all before their time, I'll confess that if my memory serves correctly, the stuff tastes exactly like Cap'n Crunch.

Link of the Day: The newly-updated BAWLS Guarana site. All Flash-enhanced and whatnot, though I can no longer find their brilliant radio jingle (woops never mind, it was just pointed out to me).
Story of the Day: Guns return to the nursery school toy chest (BBC). When I asked "what's left?" after yesterday's Musical chairs 'too violent' on the BBC, I didn't think the answer would be 'toy guns.' Thanks Niall Litchfield.
Image of the Day: Anna Kang, Trent Reznor, and John Carmack on the nine inch nails site. Hey, what's Trent's dog been smoking? Thanks Stephen Payne and Dave Raftery. Scott Geppert sends word the id crew was at the NiN concert in Dallas last night and got a shout out from Trent (who was composer of music and sounds for the original Quake) and the crew.



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