Archived News:
Today is the third day of Daily Radar's Klingon Academy week, and to celebrate,
they've conducted a
new interview with Raphael Hernandez, the producer on this upcoming Star
Trek themed space-sim. Raphael talks about several different aspects of the
game, from a rundown of the plotline, to the number of cut-scenes (the six CD
game will have 90 minutes of live-action and 30 minutes of CGI sequences) and
even a description of some of the missions.
The last installment of PC.IGN's
Allegiance designer diary has been posted. Since the game is on store shelves,
this edition (written by designer David Pugh) features some general tips and
strategies for surviving the game.
Also new on PC.IGN this evening are some
new screenshots from Starlancer, Digital Anvil's soon-to-be-released space-sim.
The shots are from the game's deathmatch mode, and feature two members of the
PC.IGN staff blowing each other to pieces.
Interplay has opened their Messiah Support page,
offering installation instructions, troubleshooting tips and more on Shiny's just-released possess-em-up.
Also released, hot on the heels of the European patch earlier today, is a
patch for the Asian and Australian versions of the game.
More imagery of Ground Control, the 3D action RTS under construction at Massive Entertainment, has surfaced this evening. Controlling Forces has posted four new screenshots, and GameSpot tops that by one in their set of five screenshots.
A large update on the official Neverwinter Nights site gives insight into progress on the 3D role-playing game by BioWare. Producer Trent Oster describes the changes in programming, art and design, ending in the upbeat note that, "Things are good."
- Following up on the news on Well Rounded that LucasArts will be developing a fourth game in the long-running Monkey Island series, GameSpot has a tiny image presumably from this adventure that, unlike its predecessors, will use a full 3D engine.
- There is a single, dark screenshot of RUNE on In the Trenches, showing off a new scene from the third-person Viking action game by Human Head.
- GA-RPG has posted the first half-dozen screenshots from The Crest of Dharim, a role-playing game being developed by OMG-Games using the Twilight3D engine.
- The daily update to the official Dogs of War site brings four new images from cutscenes depicting "The Mantai" in this imminent 3D action RTS.
- The Daily Telefrag has posted a gallery of new Carnivores: the Ice Age screenshots, revealing more from this hunting shooter set in a time when shotguns were not yet available in reality (but they are in the game).
Gone Gold reports that Imperium Galactica 2 has been sent off to manufacturing and will ship on April 18. Imperium Galactica II: Alliances, to give it its full title, is a strategic space-combat sim developed by Digital Reality and published by GT Interactive.
- Several changes to the official Summoner FAQ provide updated information and new sections to "include information about how summoning works, examples of creatures Joseph will be able to summon, and an overview of gameplay locations."
- The Half-Life: Opposing Force Semi-Official FAQ has been updated with new and corrected information on the expansion pack by Gearbox.
- PC.IGN.com has posted a new Crusaders of Might and Magic guide (free registration required) that offers walkthroughs, lists of monsters, spells, and equipment, and some tips and a FAQ.
- There were several minor updates to the Aliens vs. Predator FAQ on GameFAQs, bringing this comprehensive document to version 3.08.
Activision's official Vampire:
The Masquerade - Redemption site has been updated with another one of their
bizarre letters, as well as a handful of screenshots and a rather disturbing
MP3 file (download it for yourself if you want to know what I mean).
The official Wizardry 8
site has posted a Q&A
with Linda Currie, the project lead on the game. The interview serves as
a general introduction to the game's features, and was conducted for an article
in the May issue of PC Gamer, although it was never used.
incite serves up some new media from Aliens versus Predator Gold Edition, the imminent upgrade/expansion pack to the three-species shooter. There are new screenshots, as well as a one minute movie showing in-game footage mixed with a few cinematic clips.
While it's by no means any sort of official announcement, Epic Games recently
registered several domain names of note that may shed some light on their
future projects. Amongst the new domains acquired were unrealwarfare.com, .net
and .org, as well as ascension.org, and ascensionengine.com. These may
be working titles for projects getting under way, or nothing at all...but it
is interesting nonetheless. Thanks to the ever vigilant Joost
Schuur and some of the folks at PlanetUnreal for the tip.
Valve has announced that version 1.0 of Counter-Strike,
the remarkably popular anti-terrorist mod, will be included a future official
Half-Life patch (thanks Stomped). This
is in fact the second time a mod has crept its way into Half-Life (Team Fortress
being the first). Here's an excerpt from the
full press release: Kirkland, WA (April 12, 2000) -The Counter-Strike
development team and Valve today announced Valve's support for on-going development
of Counter-Strike, the popular multiplayer modification (MOD) for Valve's awarding
winning debut title Half-Life.
"The financial and technical support from Valve is a big help in continuing
to evolve Counter-Strike. It lets us focus on making Counter-Strike a better
game and respond to gamers requests for features and fine-tuning," said
Minh Le, Project Leader of Counter-Strike development. "Distributing Counter-Strike
1.0 as a free upgrade to the two million Half-Life players will grow the Counter-Strike
community enormously."
"We made a major investment in the MOD community early on with activities
like the MOD Expo and the release of tools and source code," said Gabe
Newell, Managing Director of Valve. "With Half-Life still a top seller
at retail, and generating over 350 million player-minutes per month on the Internet,
a lot of the credit for that goes to the MOD community's support of Half-Life.
Working with Minh and Cliffe is one way of showing our on-going commitment to
them and all the gamers that make Half-Life the most popular game on the Internet."
Interplay has released a European edition of the Messiah version 0.1 patch for download (3.6 MB). As with the US patch released last week ( story), it fixes a variety of problems as listed on the Messiah site.
Fusion has written up three
Q3Radiant tutorials. The first one deals with mastering
the various settings in the editor, the second serves as an
introduction to working with it, and the third walks
you through the creation of a simple room. Naturally, more are promised,
including specific tutorials for texture, shader, and sound editing.
An update to the official Flying Heroes site brings a batch of new screenshots and descriptions of the locations that this fantasy action flyer by Pterodon and Illusion Softworks takes place in. There are three images for each of the ten locations, so do the math.
The newly redesigned 3D Action Planet has conducted an
interview with Robert Atkins, art manager at Ritual on their upcoming Quake
III Arena engine title, Heavy Metal: FAKK2. Robert talks about the game, model/actress
Julie Strain (whom the main character in the game is based on), his obsession
with hard core pornography, and lots more. Alongside the interview there are
also two new screenshots from the game.
Red Storm has
announced that Zombie (whose SpecOps series is a direct competitor to their
own Rainbow Six) will be producing special Rainbow Six levels to be included
with their upcoming title Rainbow Six: Covert Operations Essentials. Here's
a description of the previously announced Covert Ops ( story)
from the
full press release that sheds some light on Zombie's involvement: Covert
Ops is an extension of the popular Rainbow Six franchise, in which players will
not only get to play new and exciting levels, but will also get an insiders
look at the world of covert operations. Red Storm recently announced the deal
with developer Magic Lantern Playware to create the informational content for
this project, within their proprietary ShowTech application environment. Now,
both Zombie and Red Storm will be creating various game levels for this product
as well.
Bridging the gap between fiction and real-world special operations, Tom Clancys
Rainbow Six: Covert Operations Essentials is an exciting overview covering the
subject of counter-terrorism from 1970 until the present. Covert Ops will contain
video interviews with top experts in the field, as well as photos and video
footage of weapons and equipment, along with a description of situations where
they are typically used. A special Making of Rainbow Six and Rogue Spear
section is an added bonus. Players will also be able to test their skills and
knowledge through interactive Officer Candidate School testing,
as well as by playing the specially created game levels.
Gaming magazine Spank! has posted a
new interview with Peter Molyneux, the madman behind Black & White,
as well as the classic games Populous and Dungeon Keeper (amongst others). The
interview is all over the place, with Peter talking about the genesis of Black
& White, his thoughts on the upcoming next-generation console systems, his
beloved Tamagotchi(which was drowned in a cup of coffee during Dungeon Keeper's
crunch time), his thoughts on Pokemon, and if you can believe it, other topics
as well.
WON.net has announced that starting tomorrow night at 8:00 PDT, those interested can sign up
to beta test Ground Control, an upcoming 3D RTS game from Sierra and Massive
Entertainment. Only 1,000 people will be chosen, and you must be available to
play 10 hours per week, and be willing to participate in semi-weekly "stress
tests." Details on both the game and beta program, are available at WON.net's
Ground Control page.
Voodoo Extreme has posted two
high-resolution screenshots from Sacrifice, Shiny's upcoming 3D strategy
game. The shots are in 1600x1200 resolution (!) and each shot is available as
both small or large download. Unlike some recent shots, these are from the most
recent build of the game.
IMG Magazine has conducted an
interview with Mark Allender, the lead programmer on Summoner, Volition's
upcoming 3D RPG game. The interview deals with the recently announced Mac port
of the game, with Mark talking about their decision to support both OpenGL and
Glide, as well as the system requirements and other issues of note for Mac gamers.
Soldier-of-Fortune.com has two helpful guides up for those of you stuck in
the Soldier of Fortune...first is their QuickFAQ,
which features some answers to common questions, but they've also posted a
still-in-progress walkthrough guide, which features a run-through of the
first two levels (with the rest promised soon). Lastly, Planet Soldier's walkthrough has been updated, and now covers the Siberian missions in the game.
Bad Karma has posted the third
and fourth
in their series of Mechwarrior 4 interviews. The third
interview features lead designer TJ Wagner talking about various gameplay
issues (including the different multiplayer features, the environmental effects,
and more), and the
fourth one has artist Heinz Shuller explaining the look and feel of the
game, from how they've tried to make the environment more realistic to the new
technologies used by their engine.
Belgian site De Spelletjesgarnaal has posted a
movie featuring co-op gameplay from Daikatana. The movie is in Real
Video format, and features running commentary from the players (although
it's not in English, so don't expect to understand it unless you speak Dutch).
A new
preview of MechCommander 2 is up at GameSpot UK, featuring an early look
at this upcoming 3D strategy game of Mech on Mech action. Alongside the preview
are some screenshots, showing off the spiffy new engine.
GameSpot has conducted an interview on Sovereign, the persistent online RTS in development at Verant. Producer/designer Clint Worley is grilled on the gameplay, persistent characters, vehicles and other features of the game, and there are some images illustrating the modern era military setting. Here is Clint's description of the gameplay they are aiming for:
Sovereign is best described as a combination of Command & Conquer,
Civilization, and Diplomacy. It is an RTS game that features persistent gameplay.
There are six classes available to the user when creating a
character: soldier, diplomat, scientist, economist, theologian, and
spy. Each class has its own unique technology tree that features
specialized skills and technologies that are tied to that character.
Characters can also cross over [to other] technology trees to gain
access to otherwise unobtainable skills.
More Q&A news, as there is an Allegiance interview on Games Domain talking to several members of the development team on Microsoft Research' space combat title. With the game just released, the interview looks back at the game's development and its inspirations, as well as to its current player community, what's next for them, and more.
Third time's a charm, as Exxtreme3D has posted an interview with Larian Studios' Swen Vincke about their isometric role-playing game Divinity: The Sword of Lies (thanks RPGVault). The article covers a full range of topics, so it's a good place to read up on what the game is about.
The Station@sony.com's
EverQuest site has word from yesterday that shipments of the EverQuest
expansion pack were being delayed until today, so if that is accurate, the pack is
winging its way to store shelves even as you read these words. Also, word on the
AIWars website is that this game
of computer hacking and cracking set at least eight months in the future (the 21st century) is now shipping to those who have pre-ordered.
AIWars is only available by ordering directly through the toll-free number on the site.
As can often be the case with "level-based" games, it's not apparent
which of the maps in Thief II (and the original Thief for that matter) were
designed by which designer or designers, so if you are curious, this Thief and Thief 2 level design credits
page gives the lowdown on who did what.
- The Wicked3D WickedGL
page has an updated version of the WickedGL driver for Voodoo-based
accelerators that is hopped-up for gamers to give less of the stuff you
don't want (like stuff you don't look at) and more of the stuff you do want
(like frames), albeit at the possible loss of other stuff you may really
want (like stuff you really did want to look at).
- Though you have to dig in the driver
history to learn of the release, the Razerzone
Drivers page has a new version 2.01 of the drivers for the Razer
Boomslang mouse. Included in the new drivers is fifth button support. Thanks
braeden.
- Digital Media Leaders Join to Deliver Integrated Programming Interface
reports that: "3dfx, 3Dlabs, ATI, Compaq, Discreet, Evans &
Sutherland, IBM, Intel, S3, and SGI Announce Founding of Khronos Group SIG."
Thanks Planet GeForce.
- SystemLogic's In-Depth Voodoo4-5 And VSA-100 Preview
is up after a visit to 3dfx's facility in Richardson, TX.
This
FilePlanet page has 79 pieces of concept art posted by Planet DAIKATANA
from the early days of development of Daikatana, ION Storm's upcoming Quake
II-engine shooter. As their accompanying post describes, "These shots show
how creatures and elements have changed, and also show some items that didn't
make the final version."
Version 1.3 of the Advanced UI mod for Quake III Arena is now available from Spine Design.
As the name suggests, this is a beefed-up version of the game's user interface,
adding new map, addbot and model screens, Maplist editing functionality,
Load/Save configuration options and more.
Version 1.7 of the Q3IDE is the
release of the day of this integrated development environment for those who
would modify Quake III Arena. The new release fixes some bugs in the shareware
version and adds a more robust string search option for registered users.
Citing popular demand, The Online Gaming League
has announced the formation of no less than eight new ladders, which are now
accepting signups: Q3F
Open, Q3
Alliance Open, UT
2vs2 Team DM, UT
1vs1 DM Modem, UT
CTF Team Modem, UT
Instagib 1vs1 DM Open, UT
Instagib CTF Open, and CounterStrike
Team Modem (whew!). Also,
True Gamers
Razer CPL coverage and Eurogamer.Net's
RazerCPL coverage are both getting underway, preparing for the big tournament,
which takes place this weekend. Also scores and stats and such should be
appearing live all weekend on NetGames USA's
page.
It's been an odd climb, but I'm getting back into a more normal schedule and
getting this update posted more on time, so I'll just get on with it... here are
a full compliment of links though:
Link of the Day:> The
Acronym Interaction, Expansion and Extrapolation Engine (AIEEE). Thanks
Zdim.
Story of the Day: Hampsterdance.com gets new gig, address
(USA Today). The article mentioned yesterday blaming us for the Hampster Dance.
Bonus Story: Fine for drunken plane couple
(BBC News UK). Thanks nickf.
.plan of the Day: Sean Reardon
of Gearbox. "Please release "Kentucky Fried Movie" on DVD."
Word. Groove Tube too, while you're at it.
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