Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Archived News:

Tuesday, Mar 14, 2000 Happy π day!

  

Cliff's Level Design Tips

Cliff Bleszinski updated his .plan with word that he's posted the materials from his lecture at the Game Developer's Conference at his home page. The lecture is titled, "The Art and Science of Level Design" and contains lots of useful info for level designers, regardless of whether or not you use the Unreal engine.

UFS Vanguard Shots

The first batch of screenshots from UFS Vanguard, Red Storm's upcoming space-sim, have popped up at GameSpot News. As shown in the shots, the game is played from a third person perspective, although according to GameSpot you have full control of the camera during battle.

Skout German Patch

Soft Enterprises have released a German patch for their first-person shooter Skout. There is no information on the changes in this version 1.4 patch, but it likely resolves some of the known problems listed on the previous patch page.

Armada Movie

ST-Armada.com has posted the intro movie from Star Trek: Armada, Activision's upcoming Star Trek themed RTS. The movie is just under 45 MB, and is in the high-quality Bink format (viewer available at RAD Video Tools), which is very likely the same format the full game will use.

More Screenshots

New GLQuake

A new version 1.13a of The Unofficial GLQuake Update Project is now available at the project's homepage, offering only one but significant change, the addition of the "much-awaited" GL QuakeWorld Client. Updated source code of the project is also available for download.

MDK2 Update

Adrenaline Vault has an update on the current state of development of MDK2, which is described as "content complete." BioWare is now entering the final stretch of testing and bug fixing their third-person action sequel to MDK, but they are focusing on the Dreamcast version (of which a few new screenshots are included), so the PC version will be lagging a few weeks behind that. MDK, of course, stands for Mother-Daughter Kinship.

Klingon Academy Diary

A brief developer diary on the official Star Trek: Klingon Academy site brings the latest information on Interplay's space combat sim, mentioning some of the bug fixes and design tweaks they made as a result of player feedback on the recently released demo (story).

Star Trek: Armada Diary

Third time's a charm, as another developer diary was posted last night on the official Star Trek: Armada site, in which Dr. Ian Lane Davis presents his Mad Doctor's Designer Diary discussing Activision's space-based RTS. The update covers the development of tactical and strategic AI that control the four different races and their ships, and also talks about the networking and interface for the game.

Warcraft III Movie

incitegames has posted a movie of Warcraft III, previously available on their magazine cover CD-ROM, featuring cinematic and in-game footage from Blizzard's role-playing strategy game, interlaced with comments from producer Rob Pardo on the various features they are designing. The in-game sequences were filmed from a computer screen, so they suffer from some scanline effects.

Summoner Update

The weekly update to the official Summoner site puts a new screenshot on offer, showing two characters from Volition's upcoming 3D role-playing game, and there is also a new soundtrack MP3 entitled "Wolong".

LithTech Film Producer Update

StrangeCompany has updated their official LithTech Film Producer web site with some new screenshots (in a 16x9 aspect ratio) from the GDC LithTech 2 engine demo, as well as new information on this upcoming LithTech 2 engine powered software for making real-time 3D animated films.

TWINE Q&A

Rust has posted a Q&A with Alex Mayberry, the lead level designer at Electronic Arts on their upcoming Quake III Arena engine title, The World is Not Enough. Alex talks about how he wound up in the gaming industry as well as the changes they're making to the Q3Radiant editor (they have a programmer devoted exclusively to it) and what it's like to make a level for the PC and PS2 platforms simultaneously.

Soldier of Fortune Officially Gold

Gone Gold, the (bad pun alert) gold standard for news of this nature, has received official word from Activision, that Soldier of Fortune has gone gold, and is off to manufacturing. While Raven had already signed off on the title (see below) whether or not to actually release the game yet was up to Activision. Expect the game to hit store shelves by the end of the month.

Soldier of Fortune (Light) Gold

An update to Rick Johnson's .plan gives word that Soldier of Fortune, Raven's Quake II-engine mercenary shooter, is about done, calling the game's current status "baked to a light GOLD." Here's the scoop:

Unofficially, SoF has been baked to a light GOLD! We are code released! Masters have been sent off to duplication. Technically, the head of QA has to sign off on the paper work tomorrow to make it official, but we are done! All 5 versions (US Full Violence, US Low Violence, UK Full, French Full, and German Low) have made it through QA. At this time, we are not aware when it will hit the stores, other than it will be this month.

Daikatana Chat Logs

There is a chat log on Daikatana HeadQuarters and a pre-chat log on Bennyland along with a chat log and a post chat log, all recounting activity at last night's chat session with the Daikatana team.

TRIBES 2 Q&A

There's a short TRIBES 2 Q&A on GameArena.net asking five questions of unnamed members of the TRIBES 2 development team. The conversation focuses on differences between the upcoming sequel and its predecessor, although by the end they are already impatiently poking around for tidbits on the possibility of a TRIBES 3.

Tech Bits

KISS Interview

GamesWeb interviews Sverre Kvernmo talking with the designer at Third Law Interactive about KISS: Psycho Circus, their upcoming tongue-wagging, blood-spitting shooter. The Q&A is in German, but as always, a fairly acceptable translation can be found through AltaVista Translations. Thanks PsychoNews. The Q&A includes some new screenshots. Update: there is also an English version on the site itself.

Go Tell Alice

An update to Bobby Pavlock's .plan offers a request from the Rogue level designer for feedback on what folks want to see included in Alice, Rogue's upcoming Quake III-engine game that looks to take gamers through the looking glass. Here's the deal:

I'm really curious to hear what everyone would like to see in Alice. Let me be completely clear in that this is strictly a personal curiosity, and doesn't necessarily mean any of it will end up being seen in the game. But I am interested in hearing the community's thoughts and ideas, etc. So if you have a minute and want to share some of your thoughts about what you would like to see in Alice, drop me an email at bobby@rogue-ent.com and lemme know what ya got on your mind. Feel free to discuss any and all aspects of the game. I'm not going to make any promises about having time to reply to everyone, as this is going to be a very busy work week for me. Got a deadline coming up this Friday and all.

StarLancer Shots

There are new StarLancer screenshots on GA-Source giving a dozen more looks ahead at Microsoft and Digital Anvil's upcoming space combat game.

Dark Age of Camelot Shot

There's another new screenshot on the Camelot Vault showing off this upcoming MMMORPG (Medieval Massively Multiplayer online role-playing game).

Force Commander Interview and Music

The official Star Wars Force Commander site, rather frighteningly musical itself already, has been updated with a pair of new musical selections from Force Commander, LucasArts' upcoming Star Wars RTS. The music, in that .mp3 format that all the kids are talking about, is from "Imperial March Leviathan" and "Redemption at Abridon," both selections of original Star Wars music composed and conducted by John Williams. Thanks FCOutpost.com. Also, part one of a Star Wars Force Commander interview on Daily Radar is up, talking with Gary Gaber, the producer on the just-gold title.

More Interviews

Devil Inside Screenshots & Details

There are new Devil Inside screenshots on PC.IGN.Com showing off gameplay from Gamesquad's upcoming "supernatural action/thriller." The thumbnails may appear broken when you visit, but the images are really there, though the server seems to be having intermittent problems. There are more shots on The Adrenaline Vault (with working thumbnails) along with word that though the game was announced as having gone gold last month, that this was the European version, and that North American consumers will have to wait for a "retooled" version that will be released in the Fall.

Messiah Screenshots

There are three new Messiah screenshots on The Oxygen Tank showing off gameplay from Shiny's upcoming possessive third-person action game.

Q3A Domination

Domination-Q3 Download and Installation page has a new version 1.2 of the Domination mod for Quake III Arena. The new version offers a new Windows front-end to launch both clients and servers, a new HUD with "UT style" display of current point status, and improved Bot support (described as "still not perfect, but slightly more playable").

New Admin Mod

The release of the day of the Admin Mod for Half-Life is a new version 0.71, a bug fix for what were apparently some show stoppers in version 0.70 of this administrative front-end for Half-Life.

Palm Doom!

The first release of James McCombe's DOOMling is now available, believe it or not, bringing some form of Doom gameplay to Palm handheld organizers. Thanks Terror_5.

Punch Drunk from X-Boxing

There are some X-Box Demo Movies on PC.IGN.Com with some camcorder footage of the video demonstrations of the X-Box at the GDC, and likewise X-Box in Motion on incite offers what they call "illicit video" of the X-Box from the GDC. Also, The X-Box has landed on gameplay.com recaps the unveiling of the X-Box in the UK, and PCRave's Microsoft X-Box Analysis offers speculation on the announcement, in case you can't come up with your own. Finally, HARDWAREGURU interviews Derek Perez of NVIDIA about NVIDIA's contribution to the X-Box spec. The site is in German ("die tägliche PC-Zeitung im Web"), but hitting the "NVIDIA X-Box Interview" button will launch an English-language version of the Q&A.

Competitions

Teamplay.Net's QIL page has news that TP.Net and the QIL are heading into their own form of March madness, as they round into the playoffs. Word is the QIL3 Finals will be held in San Francisco, CA (April 28-30), with the Final Four Teams to be flown in free of charge for the three day event to decide the undisputed #1 team in North America. There are also plans for a small BYOC event, as well as live QTV and Shoutcast broadcasts from the event.

Reviews

etc.

  • Games Weekly Magazine interviews the MechCommander team about plans for MechCommander 2...
  • Upon returning from GDC, Nihilistic's Rob Huebner updated his .plan, including advice on crafting a resume that will help you land a job making games...
  • If you (or your lawyer) follows these things, the CPL sends word that a resolution has been reached in their dispute with EA of the use of the term "cyberathlete," and their related lawsuit has been dropped...

Out of the Blue

Hmmm about 10 hours at work on the ISDN yesterday leaves it just as broken as before, the consensus is that "it should be working." While this explanation appeals to me as much as it does to those trying to fix this, the ISDN seems unimpressed. It's been a week now, and there's basically no end in sight. At least keeping the bandwidth requirements on the site fairly modest all these years is finally paying off for me personally...

Link of the Day: Roadside America Video. Thanks EvilToast, who points out this one offers about two weeks worth of links of the day.
Story of the Day: Dungeons & Dragons to go open-source on Salon Technology. Thanks Ant.



Blue's News logo