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Wednesday, Mar 08, 2000

  

Rune Interview

PC.IGN has posted a new interview with Human Head's Paul MacArthur, lead programmer on Rune, their upcoming Unreal engine game of Viking bloody glory. While brief, the interview touches on their reasons for selecting the Unreal engine, the various weapons in the game, and some more gameplay-specific issues.

Allegiance Diary

Also new at PC.IGN tonight, is the latest installment of their Allegiance designer diary. Tonight's edition features Curt Carpenter, the lead developer on this massively multiplayer space-sim from Microsoft. Curt talks about the world of programming on the game, from the level of their DirectX support, to a look back at the game's long development ("feels like almost three years").

Anachronox Preview

GameSpot has posted an in-depth preview of Anachronox, ION Storm's Quake II engine RPG, which is based on a hands-on demonstration of the game. It's very detailed, and features some new screenshots as well. They also promise an even more detailed preview, which will be posted "in the coming months."

Ground Control Screenshots

More 3D RTS viewing today, as incitegames has posted six new screenshots of Ground Control, showing off more scenes from this game that is under construction at Massive Entertainment.

VSA-100 Game Images

Voodoo Extreme has posted two shots from Quake III Arena, and two shots from Homeworld, taken from a computer running 3dfx' VSA-100 chipset, which will be used in their Voodoo 4 and Voodoo 5 cards later this year. At the request of 3dfx the images haven't been downsampled, but the images are in 640x480, so the download won't kill your modem.

Earth 2150 Preview

There is a new preview of Earth 2150 on EuroGamer, offering a brief but hands-on look at the 3D real-time strategy game by TopWare and Mattel that should be released later this Spring in the US and UK, as well as a handful of new screenshots.

Triforge Q&A

GameSpy has conducted a brief Q&A with Jeff Strain, one of three former employees of Blizzard Entertainment, who have opened up Triforge, a new development studio. They haven't announced what kind of game they're working on, although Strain says in this Q&A they plan to focus on, "strong multiplayer internet games."

Evolva Site

Computer Artworks has revealed a new site for Evolva, their upcoming tactical action shooter. The site offers more info on the game, as well as a few new screenshots, and comes in Flash and non-Flash versions. However, the non-Flash links currently don't work, so you'll have to suffer the annoying browser shake effect to get to the main area.

Black & White Shots

The online Belgian magazine Infolder has posted four new screenshots from Black & White, Peter Molyneux' upcoming strategy game. The shots show off the game world during the day and evening, and during a rainshower.

MDK2 Screenshots

The weekly update to the official MDK2 site brings seven new screenshots, all featuring the Dr. Fluke Hawkins character, who obviously needs to rely more on brain than brawn to survive the game's huge levels. MDK, of course, stands for Me? Don't Know (or more accurately, last time I forgot =]).

Die Hard Trilogy 2 Ships

Fox Interactive has announced that Die Hard Trilogy 2: Viva Las Vegas has shipped to stores in the US. The hybrid 3D action game, in which you act out John "yippie-ki-yay!" McClane in third-person action and driving missions, as well as first-person Virtua Squad-type shooting, was developed by n-Space, and on the occasion Fox has added several more movie trailers to their Die Hard Trilogy 2 website. Thanks GA-Source for the tip.

Rogue Spear: Urban Ops Gold

Gone Gold, somewhat of an authority in these matters, reports that Rogue Spear: Urban Operations has been approved for duplication, and should be on store shelves soon. Urban Operations is the official mission pack to Red Storm's tactical action shooter.

NetImmerse 3.0 Announced

Just in time for the Game Developer's Conference, Numerical Design has announced their NetImmerse 3.0 engine. This latest version of their engine features curved surfaces, character skinning, continuous level of detail and more. It is also cross-platform, and supports PC, MacOS (including OS X) and Playstation 2. Previous versions of the NetImmerse engine have powered such games as Prince of Persia 3D, Panzer General 3D and Simon the Sorcerer 3D amongst others.

Obi-Wan Preview

German site GamesZone has posted a preview of Star Wars: Obi-Wan, the upcoming first- and third-person action game from LucasArts. Thanks to our affiliate JediKnight.net for the tip. The text of the article is in German, so AltaVista Translations may help you out there, but there are also four new screenshots (and two familiar ones), as well as galleries of motion capture images and concept sketches.

Ground Control Screenshots

There are three new Ground Control screenshots on 3DGN, showing off a few more areas from the futuristic 3D real-time strategy game in development at Massive Entertainment.

Proj. Entropia Interview

Xroads Gaming has conducted an interview on Project Entropia, talking to Patric Sundstrom about the massively multiplayer online role-playing game in development at Swedish company Mindark. There is a variety of details about the project, including the fact that the sci-fi setting of the game will be rendered using the NetImmerse3D engine.

Afternoon Screenshots

Yep, it's that time of the day again:

BioWare Interview

GameSpy's "engine week" rolls on, with today's interview with BioWare's Dr. Ray Muzyka and Dr. Greg Zeshuk, talking to them about their various engines, and their features and benefits. The company has three engines: the Infinity Engine (used in Baldur's Gate), the Omen Engine (used in MDK2), and a third, currently unannounced engine that is being developed for use in their upcoming multiplayer RPG Neverwinter Nights.

Metal Fatigue Preview

A new preview of Psygnosis' 3D strategy game Metal Fatigue has been posted at GameSpot UK. This being GameSpot UK, they've also posted one of their screenshot galleries, complete with a whole bunch of new screenshots.

New Alliance CTF

Alliance CTF version 0.5 has been released, and is available for download at FilePlanet. The Quake III Arena mod features five CTF maps, two different grappling hooks, pre-recorded voice and radio sounds for team communication and lots more.

Thief II Preview

Adrenaline Vault has posted an extensive feature on Thief II: the Metal Age, the hopefully imminent stealthy action game by Looking Glass. On offer are a detailed hands-on preview, an interview with developer Emil Pagliarulo (a former AVault editor), and a gallery of 21 new screenshots.

Quake III Camera

Completing a trilogy of camera mods, Quake III Camera is now available on the Q3Cam page. Created by the author of QCam and Quake2Cam, this mod brings third-person camera viewing to Quake III Arena games, allowing you to watch games live or record them for later viewing.

Starlancer Preview

Digital Anvil goes back to the basics, Part 1 on CGO kicks off a preview of Starlancer, the space-combat sim being designed by Erin Roberts that is in development at Warthog and, naturally, Digital Anvil. This part focuses on the setting of the game, and the absence of full-motion video (which surely few will mourn over).

BioWare Interview

Gamers Central has posted part two of their BioWare feature, an interview with Greg Zeschuk, who talks about the history of the company, the games they created and are working on now, and more specifically about the games based on the AD&D universe.

Star Trek: New Worlds Screenshots

Interplay has updated the official Star Trek: New Worlds site with four new screenshots and a FAQ page, addressing a large number of common questions about their 3D ground-based RTS, where you can side with the Federation, Klingons or Romulans.

Carmack on Video Cards

id Software's John Carmack wrote one of his trademark .plan updates, talking at length and in great technical depth about "virtualized video card local memory." I won't pretend to understand more than half the sentences in this massive update, so here is just how John kicks off the discussion:

This is something I have been preaching for a couple years, but I finally got around to setting all the issues down in writing.

First, the statement:

Virtualized video card local memory is The Right Thing.

Now, the argument (and a whole bunch of tertiary information):

If you had all the texture density in the world, how much texture memory would be needed on each frame?

More on Daikatana Crunch Time

Heart in Darkness is the name of the second (and last) part of Salon's massive article covering Daikatana's crunch time. This piece features more ION staffers explaining what it's like to work on Daikatana (and on games in general), and focuses on two members in particular: Luke "Weasl" Whiteside (a recent addition to the staff), and Stevie "KillCreek" Case.

Loose Cannon Preview

A new preview of Loose Cannon, an upcoming action game from Digital Anvil and Tony Zurovec, the creator of Crusader: No Remorse, has popped up at PC.IGN. The preview is pretty large, and goes into great detail about the aspects of the game that were shown at GameStock (which didn't include the mulitplayer, although it is planned).

X-Box This Week?

Friday could be D-Day for Microsoft, as the entire world seems to think Bill Gates will be announcing their not-so-secret console system during his keynote address at the Game Developer's Conference. While no official specs have been announced yet, NVIDIA and AMD are said to be providing hardware for the system, and their respective stocks soared yesterday on the rumor. GameSpot is reporting that Japanese developers Capcom, Konami, Koei, Enix, and Namco are all lined up to make games for the system, which will reportedly resemble a stripped-down PC.

Demise Q&A

GameSpy has conducted a Q&A with David Allen, talking to Artifact Entertainment's Chief Executive about their 3D RPG Demise: Rise of the Ku'Tan. Allen describes the game as, "the old Wizardry/Bard's Tale games on steroids."

Terminus Preview

GameSpot News has posted new screenshots from Terminus, Vicarious Visions' upcoming space sim, taken from a month-old build of the game. The game boasts a 700 page script, and over 600 lines of dialogue, and each of their four factions have 90 individual, open-ended missions.

Tech Bits

Developers Beware

Why the Hasbro Lawsuit Should Terrify Game Developers - And What We Can Do About It is the name of a new editorial at GameDev.net by Diana Gruber, a veteran developer and author of books and articles on the gaming industry. The editorial deals with Hasbro's announcement that they will be actively prosecuting games based on their Atari properties, including Asteroids, Centipede, and Missile Command (here's the news story at Daily Radar).

Shogun Preview

New screenshots from Shogun: Total War, Creative Assembly's strategy game that puts you in 16th century medieval Japan, have been posted at GameSpot. According to them, the game has been pushed back to Spring 2000, allowing them to double the size of each battalion from 60 to 120 individual soldiers.

TRIBES World News

The results of the first round from TRIBES World, an international Starsiege: TRIBES tournament, have been posted at PlanetStarsiege, along with links to streaming media play-by-play of some of the matches.

Reviews

etc.

Fruit of the loon

Sorry to interrupt your regularly scheduled ramblings...yesterday proved to be a strange day for all of us here at Blue's News. The fun started when Blue came down with one of those bugs that seem to always be going around, but things really got interesting when both Blue and myself found ourselves with dead ISDN lines. He's still off-line (hence this morning's update) but I managed to get myself back online by hooking my laptop up to my regular phone line, and sharing that over my network. So I'm using a 56k connection, but hey...at least I'm back online. Frans proved yet again that he's just The Man when it comes to this stuff, flying solo on the site for the majority of yesterday afternoon. While I'm back online, this whole ordeal has turned my apartment into a mass of wires, and the only hope I've got that it will be fixed at any point in the near future is my "appointment" with Bell Atlantic, which will occur at some random time between now and this evening. Whee!

Link of the Day: Enabler 2000: The World's First Nonviolent First Person Shooter (thanks Robert "Sgt. Hulka" Waring). Update: It would appear that this is a repeat link of the day...oh, well. It's still funny. =]
Story of the day: PS2 Memory Card Recall. Actual quote from Sony boardroom: "Doh!"



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