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Wednesday, Mar 08, 2000

  

Rune Interview

PC.IGN has posted a new interview with Human Head's Paul MacArthur, lead programmer on Rune, their upcoming Unreal engine game of Viking bloody glory. While brief, the interview touches on their reasons for selecting the Unreal engine, the various weapons in the game, and some more gameplay-specific issues.

Allegiance Diary

Also new at PC.IGN tonight, is the latest installment of their Allegiance designer diary. Tonight's edition features Curt Carpenter, the lead developer on this massively multiplayer space-sim from Microsoft. Curt talks about the world of programming on the game, from the level of their DirectX support, to a look back at the game's long development ("feels like almost three years").

Anachronox Preview

GameSpot has posted an in-depth preview of Anachronox, ION Storm's Quake II engine RPG, which is based on a hands-on demonstration of the game. It's very detailed, and features some new screenshots as well. They also promise an even more detailed preview, which will be posted "in the coming months."

Ground Control Screenshots

More 3D RTS viewing today, as incitegames has posted six new screenshots of Ground Control, showing off more scenes from this game that is under construction at Massive Entertainment.

VSA-100 Game Images

Voodoo Extreme has posted two shots from Quake III Arena, and two shots from Homeworld, taken from a computer running 3dfx' VSA-100 chipset, which will be used in their Voodoo 4 and Voodoo 5 cards later this year. At the request of 3dfx the images haven't been downsampled, but the images are in 640x480, so the download won't kill your modem.

Earth 2150 Preview

There is a new preview of Earth 2150 on EuroGamer, offering a brief but hands-on look at the 3D real-time strategy game by TopWare and Mattel that should be released later this Spring in the US and UK, as well as a handful of new screenshots.

Triforge Q&A

GameSpy has conducted a brief Q&A with Jeff Strain, one of three former employees of Blizzard Entertainment, who have opened up Triforge, a new development studio. They haven't announced what kind of game they're working on, although Strain says in this Q&A they plan to focus on, "strong multiplayer internet games."

Evolva Site

Computer Artworks has revealed a new site for Evolva, their upcoming tactical action shooter. The site offers more info on the game, as well as a few new screenshots, and comes in Flash and non-Flash versions. However, the non-Flash links currently don't work, so you'll have to suffer the annoying browser shake effect to get to the main area.

Black & White Shots

The online Belgian magazine Infolder has posted four new screenshots from Black & White, Peter Molyneux' upcoming strategy game. The shots show off the game world during the day and evening, and during a rainshower.

MDK2 Screenshots

The weekly update to the official MDK2 site brings seven new screenshots, all featuring the Dr. Fluke Hawkins character, who obviously needs to rely more on brain than brawn to survive the game's huge levels. MDK, of course, stands for Me? Don't Know (or more accurately, last time I forgot =]).

Die Hard Trilogy 2 Ships

Fox Interactive has announced that Die Hard Trilogy 2: Viva Las Vegas has shipped to stores in the US. The hybrid 3D action game, in which you act out John "yippie-ki-yay!" McClane in third-person action and driving missions, as well as first-person Virtua Squad-type shooting, was developed by n-Space, and on the occasion Fox has added several more movie trailers to their Die Hard Trilogy 2 website. Thanks GA-Source for the tip.

Rogue Spear: Urban Ops Gold

Gone Gold, somewhat of an authority in these matters, reports that Rogue Spear: Urban Operations has been approved for duplication, and should be on store shelves soon. Urban Operations is the official mission pack to Red Storm's tactical action shooter.

NetImmerse 3.0 Announced

Just in time for the Game Developer's Conference, Numerical Design has announced their NetImmerse 3.0 engine. This latest version of their engine features curved surfaces, character skinning, continuous level of detail and more. It is also cross-platform, and supports PC, MacOS (including OS X) and Playstation 2. Previous versions of the NetImmerse engine have powered such games as Prince of Persia 3D, Panzer General 3D and Simon the Sorcerer 3D amongst others.

Obi-Wan Preview

German site GamesZone has posted a preview of Star Wars: Obi-Wan, the upcoming first- and third-person action game from LucasArts. Thanks to our affiliate JediKnight.net for the tip. The text of the article is in German, so AltaVista Translations may help you out there, but there are also four new screenshots (and two familiar ones), as well as galleries of motion capture images and concept sketches.

Ground Control Screenshots

There are three new Ground Control screenshots on 3DGN, showing off a few more areas from the futuristic 3D real-time strategy game in development at Massive Entertainment.

Proj. Entropia Interview

Xroads Gaming has conducted an interview on Project Entropia, talking to Patric Sundstrom about the massively multiplayer online role-playing game in development at Swedish company Mindark. There is a variety of details about the project, including the fact that the sci-fi setting of the game will be rendered using the NetImmerse3D engine.

Afternoon Screenshots

Yep, it's that time of the day again:

BioWare Interview

GameSpy's "engine week" rolls on, with today's interview with BioWare's Dr. Ray Muzyka and Dr. Greg Zeshuk, talking to them about their various engines, and their features and benefits. The company has three engines: the Infinity Engine (used in Baldur's Gate), the Omen Engine (used in MDK2), and a third, currently unannounced engine that is being developed for use in their upcoming multiplayer RPG Neverwinter Nights.

Metal Fatigue Preview

A new preview of Psygnosis' 3D strategy game Metal Fatigue has been posted at GameSpot UK. This being GameSpot UK, they've also posted one of their screenshot galleries, complete with a whole bunch of new screenshots.

New Alliance CTF

Alliance CTF version 0.5 has been released, and is available for download at FilePlanet. The Quake III Arena mod features five CTF maps, two different grappling hooks, pre-recorded voice and radio sounds for team communication and lots more.

Thief II Preview

Adrenaline Vault has posted an extensive feature on Thief II: the Metal Age, the hopefully imminent stealthy action game by Looking Glass. On offer are a detailed hands-on preview, an interview with developer Emil Pagliarulo (a former AVault editor), and a gallery of 21 new screenshots.

Quake III Camera

Completing a trilogy of camera mods, Quake III Camera is now available on the Q3Cam page. Created by the author of QCam and Quake2Cam, this mod brings third-person camera viewing to Quake III Arena games, allowing you to watch games live or record them for later viewing.

Starlancer Preview

Digital Anvil goes back to the basics, Part 1 on CGO kicks off a preview of Starlancer, the space-combat sim being designed by Erin Roberts that is in development at Warthog and, naturally, Digital Anvil. This part focuses on the setting of the game, and the absence of full-motion video (which surely few will mourn over).

BioWare Interview

Gamers Central has posted part two of their BioWare feature, an interview with Greg Zeschuk, who talks about the history of the company, the games they created and are working on now, and more specifically about the games based on the AD&D universe.

Star Trek: New Worlds Screenshots

Interplay has updated the official Star Trek: New Worlds site with four new screenshots and a FAQ page, addressing a large number of common questions about their 3D ground-based RTS, where you can side with the Federation, Klingons or Romulans.

Carmack on Video Cards

id Software's John Carmack wrote one of his trademark .plan updates, talking at length and in great technical depth about "virtualized video card local memory." I won't pretend to understand more than half the sentences in this massive update, so here is just how John kicks off the discussion:

This is something I have been preaching for a couple years, but I finally got around to setting all the issues down in writing.

First, the statement:

Virtualized video card local memory is The Right Thing.

Now, the argument (and a whole bunch of tertiary information):

If you had all the texture density in the world, how much texture memory would be needed on each frame?

More on Daikatana Crunch Time

Heart in Darkness is the name of the second (and last) part of Salon's massive article covering Daikatana's crunch time. This piece features more ION staffers explaining what it's like to work on Daikatana (and on games in general), and focuses on two members in particular: Luke "Weasl" Whiteside (a recent addition to the staff), and Stevie "KillCreek" Case.

Loose Cannon Preview

A new preview of Loose Cannon, an upcoming action game from Digital Anvil and Tony Zurovec, the creator of Crusader: No Remorse, has popped up at PC.IGN. The preview is pretty large, and goes into great detail about the aspects of the game that were shown at GameStock (which didn't include the mulitplayer, although it is planned).

X-Box This Week?

Friday could be D-Day for Microsoft, as the entire world seems to think Bill Gates will be announcing their not-so-secret console system during his keynote address at the Game Developer's Conference. While no official specs have been announced yet, NVIDIA and AMD are said to be providing hardware for the system, and their respective stocks soared yesterday on the rumor. GameSpot is reporting that Japanese developers Capcom, Konami, Koei, Enix, and Namco are all lined up to make games for the system, which will reportedly resemble a stripped-down PC.

Demise Q&A

GameSpy has conducted a Q&A with David Allen, talking to Artifact Entertainment's Chief Executive about their 3D RPG Demise: Rise of the Ku'Tan. Allen describes the game as, "the old Wizardry/Bard's Tale games on steroids."

Terminus Preview

GameSpot News has posted new screenshots from Terminus, Vicarious Visions' upcoming space sim, taken from a month-old build of the game. The game boasts a 700 page script, and over 600 lines of dialogue, and each of their four factions have 90 individual, open-ended missions.

Tech Bits

Developers Beware

Why the Hasbro Lawsuit Should Terrify Game Developers - And What We Can Do About It is the name of a new editorial at GameDev.net by Diana Gruber, a veteran developer and author of books and articles on the gaming industry. The editorial deals with Hasbro's announcement that they will be actively prosecuting games based on their Atari properties, including Asteroids, Centipede, and Missile Command (here's the news story at Daily Radar).

Shogun Preview

New screenshots from Shogun: Total War, Creative Assembly's strategy game that puts you in 16th century medieval Japan, have been posted at GameSpot. According to them, the game has been pushed back to Spring 2000, allowing them to double the size of each battalion from 60 to 120 individual soldiers.

TRIBES World News

The results of the first round from TRIBES World, an international Starsiege: TRIBES tournament, have been posted at PlanetStarsiege, along with links to streaming media play-by-play of some of the matches.

Reviews

etc.

Fruit of the loon

Sorry to interrupt your regularly scheduled ramblings...yesterday proved to be a strange day for all of us here at Blue's News. The fun started when Blue came down with one of those bugs that seem to always be going around, but things really got interesting when both Blue and myself found ourselves with dead ISDN lines. He's still off-line (hence this morning's update) but I managed to get myself back online by hooking my laptop up to my regular phone line, and sharing that over my network. So I'm using a 56k connection, but hey...at least I'm back online. Frans proved yet again that he's just The Man when it comes to this stuff, flying solo on the site for the majority of yesterday afternoon. While I'm back online, this whole ordeal has turned my apartment into a mass of wires, and the only hope I've got that it will be fixed at any point in the near future is my "appointment" with Bell Atlantic, which will occur at some random time between now and this evening. Whee!

Link of the Day: Enabler 2000: The World's First Nonviolent First Person Shooter (thanks Robert "Sgt. Hulka" Waring). Update: It would appear that this is a repeat link of the day...oh, well. It's still funny. =]
Story of the day: PS2 Memory Card Recall. Actual quote from Sony boardroom: "Doh!"

Tuesday, Mar 07, 2000

Earth 2150 Preview

A new preview of Earth 2150 has been posted over at PCGN, which appears to be based on a build of the full version of the game, and as such is fairly well detailed. Earth 2150 is an upcoming 3D strategy game from TopWare and Mattel.

Delta Force 2 Patch

NovaLogic has again released a new Delta Force 2 patch for download on their ftp servers here and here (8.8 MB), as well as through the auto-update feature. At this moment, their developer notes page has not been updated though, so version number and changes in this patch are currently unknown. Update: Maagic sends word this is version 1.06.15, and merely fixes a couple of bugs.

Rune Interview

incitegames has posted a brief interview with Human Head's Tim Gerritsen, talking to him about Rune, their upcoming Unreal-engine game of drunken Viking glory. Tim talks about why they chose to base the game on Norse mythology, the game's multiplayer, and more.

Age of Empires II Postmortem

Another day, another postmortem, it seems, as Gamasutra has posted an article examining the remains of Age of Empires II: The Age of Kings. The article, originally printed in the January 2000 issue of Game Developer magazine, has programmer Matt Pritchard looking back at the development of Ensemble Studios' medieval real-time strategy game, and of course addressing the questions of what went right, and what went wrong during the project.

Tachyon Characters

NovaLogic has opened a personnel page for Tachyon: the Fringe, featuring profiles and soundbites (how appropriate, today =]) of the main characters in their upcoming mercenary space-combat title. The main character Jack Logan is voiced by Evil Dead actor Bruce Campbell, and naturally there are a generous five sound clips on offer from him.

Summoner Update

The weekly update to the official Summoner site brings a new screenshot depicting the "Avrum Market", as well as an update to the character gallery to show off the Sornehan's Knight.

Klingon Academy Shots

Undeterred by the recent demo release (story), Interplay shows off more scenes from Star Trek: Klingon Academy on their screenshots page, presumably from areas not available in the demo.

Star Trek: Armada Shot

Keeping with the themes of both previous stories, Star Trek and weekly updates, the official Star Trek: Armada site has also been updated with a new screenshot of the week.

Evolva Preview

GamePower has posted a hands-on preview of Evolva, featuring a handful of screenshots, a quick Q&A with producer Steve Baldoni, and a gameplay movie. Evolva is the tactical first-person action game in development by Computer Artworks, where you control a squad of so-called Genohunters.

TRIBES 2 Update

Dynamix' Tim Gift updated his .plan with a new update on what's he been working on, mostly pertaining to the status of vehicles in Starsiege: TRIBES 2. It's a lenghty update, so check it out here.

Soldier of Fortune Interview

SoF Center has posted an interview with Dan 'El Krem' Kramer, a programmer on Raven's mercenary shooter Soldier of Fortune. The talk covers a variety of topics, not all related to the game at hand, or equally serious for that matter, but there is a fair bit of info about his work at Raven.

Star Trek: Armada Screenhots

A new set of Star Trek: Armada screenshots on incitegames show off more battle scenes from this real-time strategy game, currently in a space construction yard at Activision.

Dungeon Siege Q&A

GameSpy has posted a brief Q&A with Chris Taylor, the creator of Dungeon Siege (and prior to that, Total Annihilation). Dungeon Siege is an upcoming isometric action/adventure game from Gas Powered Games.

New Q3A Equilibrium

A new version 1.0b of the Equilibrium mod for Quake III Arena is now available at its AZ Development Team page, providing the first non-beta, feature-complete version of this teamplay mod. Three custom maps for the Equilibrium Showdown mode are included, which is one of the four supported game modes (regular teamplay, CTF, Showdown, and Tournament).

UT Zeroping Mod

The first alpha release of Zeroping, an Unreal Tournament mutator, has been released at the Zeroping site. This mod aims to bring LAN-like performance to UT players over any net connection, and needs only to be applied to UT servers, as "players can just connect to a Zeroping game and play."

Jason Hall Interview

GameSpy's "Engine Week" continues, with an interview with Jason Hall, CEO of Monolith, the folk behind the LithTech engine. Like yesterday's interview with Tim Sweeney, it reads a little like promotional material for their engine, but also features some interesting comments from Hall, such as this bit on the future of their engine:

At this point, our technology improvements are driven by licensee needs. We are very systematic in our approach, not whimsical. Now I certainly could describe for you all the neat little doo-dad features that we will be adding and give you tons of buzz words, but to be honest, that is not what developers should be overly focused on.

They can safely assume that LithTech will grow at the market's pace, and that their technology requests will be considered and perhaps implemented immediately if appropriate, but the real question to be asking is what is LithTech Inc, going to do to increase its effectiveness at addressing the "golden reasons." To that end, we are spending even more time and money on example applications, additional documentation, more supplementary tools, etc. It will be items like this that will be the determining factor in the future, not something like "Reflective iso-linear-fluidic-radiosic-volume-mapping..."

Navy SEALs Sunk

Both Well-Rounded News and Adrenaline Vault report that Codemasters USA will be restructuring into an online gaming company, meaning that Navy SEALs, the tactical Unreal-engine shooter they picked up from Sierra last year (story), has been cancelled yet again, along with any other single-player titles.

Rogue Spear: Urban Ops Shots

SimHQ has posted three more screenshots from Rogue Spear: Urban Operations, the upcoming expansion pack to Red Storm's tactical shooter (thanks SpecForce). This set shows off the RPD light machine gun, a new weapon in the pack.

Daikatana Update

ION Storm's John Romero wrote a post on the PlanetDaikatana forum addressing a series of questions regarding his first-person shoooter, as it is nearing the end of its three-year development span (thanks Stomped). There are several details about the game's content and features, as well as this bit about their post-release plans:

We will be splitting the one team into two teams. The bigger team will be working on a Fifth Daikatana Episode, marketed as a mission pack. We will start working on our next big game after finishing the 5th episode.

Omikron Soundtracks

Quantic Dream has released nine more soundtrack MP3's from Omikron: the Nomad Soul, their 3D action/adventure of last year. The tracks last from 35 seconds to 4 minutes, and like the first three tracks, most are faithful to the quirky looks of the game.

New Q3A Hulk

A new version 1.1 of the Hulk mod for Quake III Arena is now available for download on the Hulk project page at Reactive Software. This version fixes several bugs and includes a sample config file for servers.

Rainbow Six: Covert Ops Announced

Red Storm has announced Tom Clancy's Rainbow Six: Covert Operations Essentials, an upcoming title in their Rainbow Six series that is being developed by Magic Lantern (the company behind the LithTech engine title FORTS and the Unreal engine RPG Second Genesis). Covert Operations is more of an interactive guide than a game, as it features video interviews with counter-terrorism experts, information on the making of Rogue Spear and Rainbow Six, an interactive "Officer Candidate School" as well as "specially created game levels." A complete description of the title, which will use Magic Lantern's ShowTech environment, can be found in the full press release.

Homeworld: Cataclysm Update

Sierra Studios' official Homeworld: Cataclysm site has been updated with more on this stand-alone sequel to Relic's space-based RTS, currently in development at Barking Dog. There is now a full story write-up, and six new screenshots and eight concept sketches have been added as well.

Kingdom Under Fire Screenshots

Adrenaline Vault has posted a new set of screenshots from Kingdom Under Fire, an isometric role-playing RTS game by Korean developers Phantagram, which is scheduled for a release through Gathering of Developers this Fall.

Interviews

On Daikatana Crunch Time

How do game developers hack it? on Salon Technology is on the subject of game development crunch time (thanks elvis). The piece is part one of a two-parter, focusing on the efforts being made at ION Storm to finish off Daikatana, starting off calling crunch time a death schedule: "All-nighters, 18-hour days, sleeping at the office -- John Romero's posse keeps up a 'death schedule' to get Daikatana out of beta."

Tech Bits

Strategy Guides

Old Man Murray's SWAT Guide is online, and as you might imagine given the nature of the old curmudgeon, it's a bit unusual (but funny, of course). Also, Hellhound's Q3A CTF guide is up. Finally, the Allegiance Vault's Deployment guide offers tips on becoming an expert at deploying bases in Allegiance.

T.E.C. for Q3A

Version 1.0 of T.E.C. for Quake III Arena is now available, offering the first release of a mod that adds the four techs familiar from Quake II CTF to Q3A, along with four additional techs, and a grappling hook. The mod also offers a full-featured "Rocket Arena style" overtime for team games.

Q3A FragLan

The FragLan website has a new version 0.90 of the FragLan mod for Quake III Arena, described as a "major release." Like the T.E.C. mod mentioned above, FragLan adds runes (techs) and a grappling hook, along with all manner of tweaked out armaments.

Half Life Admin Mod

Version 0.61 of the Admin Mod for Half-Life is now available on Alfred's Page, offering a plug-in for Half-Life server operators that can give selected administrative server functions to certain users, without giving them access to the server's RCon. The new release adds a workaround for a Counter-Strike bug, and adds the "admin_ban" and "admin_unban" commands.

Tiberian Sun Update

Westwood sends along news of what seems to be another update to Command & Conquer: Tiberian Sun, on the heels of the version 2.02 patches last week (story). While not yet available as a separate patch for download, the new version is available through the in-game auto-update feature, and adds the ability to save skirmish games, the ability to select all units of a type or types on the screen, and more.

Reviews

etc.

Out of the Blue

Seems I'm a bit under the weather, which is thankfully something that I don't usually have to worry about noting in this space any more (along with other mundane problems of life that would occasionally be mentioned), since loony and Frans are both around these things don't usually result in interruptions in coverage, and this won't either, but I refer to it here just because of yesterday's mention of attending the GDC, which is at risk if I'm sick... I guess I'll just have to play that by ear at this point.

Link of the Day: The Trepanation Trust. If you are familiar with this bizarre subject, you'll already know this isn't one to check out while eating. Thanks waterhouse. Please don't go drilling brains in your head after reading this.
Story of the Day: Internet access over power lines nears reality. Thanks CiKoTiC. Bringing us a step closer to the day when troubleshooting your 'net connection will finally include an enhanced risk of electrocution.



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