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GameSurge has posted a Q&A with Raven Software's Brian Raffel, talking to him about their nearly-complete action title, Soldier of Fortune. While brief, Brian does talk a little about the possibility of a sequel, as shown in this excerpt:
Warcraft III.net is reporting that three former executive members of Blizzard Entertainment, Pat Wyatt (Vice President of Research and Development), Mike O'Brien (Company Director) and Jeff Strain (reportedly the Team Lead and Lead Programmer of an unannounced title) have left to start their own company, called Triforge. This news has been confirmed with Blizzard, who added that while they are sorry to see them go, they do not anticipate any delays on titles in development. No announcement about any future titles from the startup have been made at this time.
3dfx has posted beta Windows 2000 drivers for Voodoo 2 based cards (thanks Voodoo Extreme). These beta drivers are based on their NT4 drivers (making this equivalent to the unsupported "hacked" drivers floating around), and support Glide and OpenGL (according to 3dfx, "DirectX switches to software rendering").
LucasArts has announced that Force Commander, their 3D strategy game, has gone gold, and will be on store shelves as soon as the week of March 20th (thanks Chris Ryan). In other Force Commander news, StarWars.com has posted a feature on the game, complete with new screenshots.
New Reality Gaming has posted a Q&A with an unnamed representative from BioWare, talking about their upcoming RPG Baldur's Gate II: Shadows of Amn, which will reportedly take 100 - 150 hours to complete (!).
The official Star Trek: Armada site has been updated with a new page of screenshots, showing off the The Klingon Empire's fleet of starships and special weapons in Activision's space-based RTS.
Parsec.org has released a patch for the self-running demo of Parsec that was released last week (story), which fixes a startup problem for Win95 users. It's not needed if you run another OS.
Red Storm has officially released the Shadow Watch demo for download. When this demo surfaced on the Internet last week, Red Storm stated this wasn't an official demo and requested not to post it, but obviously they have changed their minds now. Shadow Watch is an isometric turn-based strategy title in a retro, comic look that is scheduled for a release next month.
There is a new preview of Earth 2150 on GamePower, looking ahead to this 3D real-time strategy title by TopWare that is already out in Europe. As is their custom, they have included a brief Q&A, with producer Jim Tso, and some movie footage of the gameplay.
GA-RPG has posted an interview on Wizardry 8, the latest, 3D installment in the long-running RPG series by Sirtech. Project leader Linda Currie talks in detail about the game's features, and there are several new screenshots as well.
incitegames has posted a strange interview with Epic's Cliff Bleszinski. If you're looking for in-depth commentary on the making of Unreal Tournament, you won't find it here, but you will find Cliff talking about how he wants to make, "sweet, sweet love to our customers down by the fire" and other oddball topics.
As promised, here are local copies of all three versions of the Quake III Arena point release beta 1.16m, complete with mirrors:
As reflected in Robert Duffy's .plan update, beta version 1.16m of the Quake III Arena point release has been posted to id's FTP site (we'll have a local copy and mirrors up shortly). Here are the details:
Gamasutra has posted one of their usual game postmortems, and this time, unusually, it's for a game that was released fairly recently: SWAT3: Close Quarters Battle. In the article, lead programmer Jim Napier examines what kind of game they set out to create, how they achieved that goal, and what went right and wrong along the way. A recommended read if you're interested in this tactical first-person action game by Sierra Studios.
Just in time for the Game Developer's Conference, Check Six Games has announced the Maya Real-Time SDK, a set of code libraries available through Alias|Wavefront to help designers put,"Hollywood quality content in their games"(obviously they've never seen a Pauly Shore movie). Screenshots from the engine have been posted at GA-Source, and here's an excerpt from the press release:
E-tailer CheckOut.com has posted an interview with Tim Sweeney, the programming madman behind the Unreal engine. Tim talks about Epic's history, the upcoming importance of console systems for developers, the mod community, and even touches on a favorite subject of mine, Infocom's classic text-adventure, Zork.
According to Raven Sofware programmer John Scott's .plan update, Soldier of Fortune, their Quake II engine title, is now in release-candidate QA testing. Here's an excerpt from his full .plan update, which goes into far more detail about all the stuff in the game than is listed here:
In other Soldier of Fortune news, French games site GameData has posted a whopping 68 new screenshots from the game, showing off a wide variety of missions and locations. As we always point out, to translate any of the French text, be sure to squish a Babel Fish in your ear.
PopTop Software, the company behind Railroad Tycoon II, has announced Tropico, a new, "3D building, strategy and simulation game" (thanks GA-Strategy). The game's official site features the full press release, along with the first two screenshots from the game, which will be published for PC and Macintosh later this year, and in early 2001 for the Dreamcast. Tropico features a radically overhauled version of their S3D engine, which was used to power Railroad Tycoon II.
Thresh's Firing Squad has written up an article with their impressions of all the games at Microsoft's GameStock last week. The games include Mechwarrior 4, Mechcommander 2, Dungeon Siege and Starlancer amongst others, and they've even posted thoughts on Microsoft's new hardware, including their oddball RTS controller.
Since the feedback on their first batch of screenshots from Rogue Spear: Urban Operations (the upcoming add-on for Rogue Spear) was so positive, SimHQ has posted another massive batch of screenshots from their build of the game. These new shots show off the multiplayer levels, as well as the new Rogue Spear versions of the original Rainbow Six maps.
GA-Source has posted some new screenshots from New Media Generation's upcoming first person action game Hired Team, which show off the environment mapped bump-mapping in their original SHINE engine.
New screenshots and preliminary information from Incoming Forces, Rage's sequel to Incoming, have been posted at GA-Strategy. The game uses their Blitter Generation II engine, and features more strategy elements than the original game, "allowing the player to research and develop their own new craft and weapons."
Raven's Eric Biessman is overwhelmed with work finishing up Soldier of Fortune, so this week's edition of SoF Center's Soldier of Fortune diary is penned by Kenn Hoekstra, Raven's Project Administrator. Kenn talks about the company's new promotional philosophy that started with SoF, which includes an increased community outreach via .plan files, message boards, and more.
GameSpot UK has conducted an interview with Microprose's Christopher David Clark (designer), Martin DeRiso (producer) and Chris Coon (Lead Programmer) about their work on X-COM: Alliance, an upcoming Unreal-engine, team-based first person action game set in the X-COM universe. Alongside the interview is a new preview of the game, which features some new screenshots.
Also new at GameSpot UK this morning, is a new preview of Star Trek: Deep Space Nine - The Fallen, Simon & Schuster Interactive's third-person Unreal engine title. The preview features a few new screenshots (among familiar ones) from the game, that is being developed by The Collective.
GameSpy.com has posted a new interview with Epic's Tim Sweeney, talking to him about the features and benefits of their Unreal engine. The interview reads like a promotional brochure for the Unreal engine at times, but Tim does talk a little about some of their upcoming features. Here's an excerpt:
Version 1.22 of the Unreal Movie Studio, a program used to make demo movies for Unreal Tournament, has been released and is available for download at Machinima.com. To get you started, there are three tutorials already posted at the UMS site, with three more on the way shortly.
Ryan "Ridah" Feltrin, one-time programmer at Xatrix, the recently-closed company that created Kingpin: Life of Crime, updated his .plan describing what's up with the network code for the game, and the timing of the release of the SDK and its subsquent updates, which he frankly describes as having left Kingpin in a state of disarray. Here's the story:
There is a new mission from Terminal Reality's Rick Felice on Spookhouse, while the Spookhouse Downloads page also offers downloads of fan-created missions for Terminal Reality's third-person action/horror game. Rick's new mission is titled Motel666, which is described as "NOT the kind of place you want to spend the night."
There is a preview of Rogue Spear: Urban Operations on CombatSim.Com looking ahead at the upcoming expansion for Rogue Spear, itself the sequel to Rainbow Six, Red Storm Entertainment's tactical first-person shooter. The preview features a bunch of screenshots and a look ahead at the pack which will offer new maps and new weapons, fixes for a few multiplayer issues as well as upgrades to terrorist AI and abilities. The piece also discusses new game types in the pack, and the new custom mission builder. Thanks SpecForce.
They may not cast reflections in mirrors, but they sure do show up in screenshots, as there are vampires galore on display in Vampire.WON.net's Vampire Gallery with no less than 56 screenshots from Vampire: The Masquerade--Redemption, Nihilistic Software's upcoming third-person RPG. Thanks RPG Vault.
A new release of the Half-Life Opposing Force FAQ/Walkthrough on GameFAQs is now available, updating it to version 1.03. The new version offers new Easter eggs and cheat codes, as well as various other changes. Likewise, their Quake III Arena FAQ/Strategy Guide has also been updated, adding bits about console commands, a list of web resources, and various miscellaneous corrections.
Homepage of Erik Lydén has an .mp3 music clip from Nevolution's Shadows Of Reality. It is a background tune from the 'Dorm' level of this upcoming Unreal-engine cyber-punk RPG. If you are into gaming music, there's a James Grote interview on Damage Gaming talking with the author of the Songs for Deathmatch 2 game music CD.
Version 0.5 of GLQuake for Macintosh is now available, offering a Mac port of the public Quake source code. Among the changes in this release over the game's original behavior is the newfound ability to run commands from the console, allowing a wider variety of third-party mods to run on the Mac version.
sYx66's Site has a small mIRC script that allows you to ping Quake III Arena servers from an IRC session. The script, an update of a similar script for Quake II, will allow you to join a game by double-clicking.
Version 1.5 of Nerf Quake II is now available, adding new game types and altering the behavior of the weapons to be more like Nerf guns. The new version also includes a new front-end for the mod. Word is to delete your old directory before installing the new version if you've played previous releases.
The Oz Deathmatch page has a new version 1.7 of the Linux port of Oz Deathmatch for Half-Life. Oz DM is a H-L front-end that allows server admins to change many of the game's settings without changing game dll's.
Demonstrating the power and flexibility of the scripting language in Unreal Tournament, Tetris! for Uwindows Standard Edition is now available, offering a full-featured Tetris clone (including patented WhereDidTheTimeGo™ technology) that plays within the UT GUI.
Cambone's Crypt is a simple "almost non awe-inspiring website" that serves as a roof over the head of Campone's Unreal Script Editor. The current release is version 0.70 alpha, which mainly supports Custom Syntax Highlighting and Command Line Execution.
Word from the Cyberathlete Professional League is that id Software Lead Programmer John Carmack will be offering a workshop on coding 3D games at the upcoming Razer/CPL event in Dallas. The session will be Friday, April 14th at 4:00 PM CST, at the Hyatt Regency Dallas.
Running a bit late this morning, but this will help keep normal people hours (ooh, look... the Sun!), as the BlueJet is being serviced and readied for a trip later this week to the Game Developer's Conference in San Jose, CA. Anyway, time is too fleeting for a ramble, so if you feel I've deprived you here, a suggested alternative to reading a typical Out of the Blue is to skip your morning coffee and whack yourself in the head a few times with something like a telephone receiver.... you'll never know the difference.
Happy Birthday to the CPL's Angel Munoz, 40 years young today.
Link of the Day: Beaver
County Militia Photo Recon, offering an expose on A.O.G. (Amish Occupied
Government), MIB (Mennonites in Black), and all manner of other startling
conspiracies. Thanks Tom Byers.
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