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Thursday, Mar 02, 2000

  

Delta Force 2 Update

A patch to update Delta Force 2 to version 1.06.14 is available from NovaLogic's in-game update system (it's not available on their FTP site yet). Thanks Maagic, who says the patch, "fixed gun emplacements, adds a variable zoom on the scoped weapons and fixes a bug with the ghille suit that rendered players wearing the suit invisible."

New Vampire Character Details

The second installment of GameSpot's Vampire: The Masquerade character feature has been posted. This week they focus on Serena, and there are some new screenshots featuring her, as well as downloadable MP3 files of her speaking, and of course, details galore about how she fits into the game.

FAQs & Guides

It's been awhile, but Gamecenter has now posted a new Fast Track guide, and this one for MechWarrior 3: Pirate's Moon provides brief walkthroughs for all missions in this expansion pack to Zipper's robotic combat game. Further, this Half-Life: Counter-Strike "Training Manual" on GameFAQs has received an overhaul with more information to make it "as perfect as possible."

Evening Screenshots

You saw this one coming, didn't you? =]
  • Interplay has updated the official MDK2 site with 7 new PC screenshots and 5 new DreamCast screenshots of BioWare's third-person action sequel. (Update by Blue: Since Frans forgot to mention it, I'll point out that MDK, of course, stands for "Memory, Dutch kid!")
  • Redstorm has posted a background image for their upcoming space combat sim U.F.S. Vanguard.
  • There is a pair of new Ground Control screenshots on GameSurge, showing off the 3D RTS by Massive Entertainment.
  • incitegames has posted two small sets of screenshots from the EverQuest expansion pack The Ruins of Kunark, here and here.

Voyager Interview

As reflected in Kenn Hoekstra's .plan update, EliteForce.net has posted a new interview with Raven's Jarrod Showers, one of the animators on their upcoming Quake III Arena engine title Star Trek: Voyager - Elite Force. The interview is just over 4 megs, and is in MPEG format.

Baldur's Gate II Interview

James Ohlen, one of the designers on Baldur's Gate II: Shadows of Amn (as well as the original Baldur's Gate), has been interviewed over at Baldur's Gate Chronicles (thanks RPGVault). James is responsible for much of the dialogue in both games, and is responsible for some of the offbeat humor as well.

A3D Quake II

A new version of HMDPRX, a proxy server for Quake II that replaces the sound engine with an A3D enabled version, has been released. This new version now caches .pak files, the result being (according to the author), "windows is no longer eats our memory like crazy." There's also a step-by-step tutorial available at the official site, making the installation process a whole bunch easier.

New SDL

Version 1.1.0 of the Simple DirectMedia Layer (SDL) has been released. SDL is a cross-platform multimedia API that powers several games, including SDL Quake (1) and Hexen, and the Linux version of Civilization: Call To Power. Thanks to Jacek Fedoryñski for the tip.

Urban Ops Q&A

Rogue Spear Recon's Urban Operations Center has posted a 10 question Q&A with Red Storm's Steve Cotton, talking to him about their upcoming add-on pack for Rogue Spear, Urban Operations (thanks Stomped). According to Steve, the pack is virtually complete, as he says, "we are currently in the process of handing a Gold Master candidate over to QC to finish testing. Look for Urban Operations on the shelves in early April."

Misc. Mod News

The House of Hard Havoc has released a Classic Rail mod for Quake III Arena, that lets you use the classic "double helix" style Railgun trails from Quake II, as well as an updated Weapon Slots mod, which lets you change around the game's weapon groupings. Both mods are available in source code format at the House of Hard Havoc's site. Version 1.62 of Digital Paint, a paintball mod for Quake II has been released (thanks Ryan Stotts). This server-side only version fixes a problem in 1.61 where the server detected everyone as using a speed cheat.

Anachronox Shots

Two new screenshots from ION Storm's Quake II engine, console-style RPG Anachronox have been posted at the German games site Krawall. The text is in German, so if you need translation, try sticking a Babel Fish in your ear.

Starlancer Shots

GA-Source has posted six new screenshots from Digital Anvil's space-opera Starlancer, which is currently being shown to the press at Microsoft's GameStock.

Republic Q&A

ActionTrip has conducted a Q&A session with Demis Hassabis, lead programmer on Republic: The Revolution at Elixir Studios. The game's engine is capable of rendering every minute detail of the gameworld, from the flowers on a balcony, to each individual person, to the buildings and geography, all using, "an unlimited" number of polygons.

Metal Fatigue Demo Released

incitegames has released the Metal Fatigue demo, which was previously only available on this month's Incite Magazine CD. Metal Fatigue is a 3D real-time strategy game from Psygnosis that lets you battle it out with tanks and "combots."

Vampire Previews

GameSpot UK has posted a preview of Nihilistic's Vampire: The Masquerade - Redemption, which is based on a beta build of the full game. While brief, the preview contains a number of new screenshots from the game. In other Vampire news, The Graveyard has posted the movie contained on the current issue of the German magazine PC Player, which features some low-resolution gameplay footage (shot with a camcorder), a German narrator, and the English voice of the person demonstrating the game, although it's a little soft. The film is in ASF format, and requires the latest version of the Windows Media Player with the MPEG-4 and Voxware codecs (which will auto-install if you don't already have them).

Afternoon Screenshots

Screenshots appear to be all the rage these days, so here's some early afternoon imagery:

X-COM Alliance Preview

There is a brief look at X-COM Alliance on GameSpot UK that sports a short (for them, anyway) gallery of screenshots, the first six of which are new. X-COM Alliance is the upcoming tactical first-person shooter that is being developed by MicroProse using the Unreal engine.

Elite Force Preview

Adrenaline Vault has posted a preview of Star Trek Voyager: Elite Force which, while not offering anything in the way of new screenshots, does provide a detailed write-up of Raven's upcoming Quake III Arena-engine powered action game, which puts you into the shoes of a member of the Voyager's Hazard Team.

Praetorians Preview

Stepping out of the shadows is a first look at Praetorians on Computer Games Online, offering the first couple of images from an upcoming 3D real-time strategy game by Spanish developers Pyro, which appears to provide the same kind of gameplay as Shogun, but set in the Roman Empire.

Heart of Stone Preview

Also on CGO is a preview of Heart of Stone, a 3D "strategic adventure" again by Spanish developers Pyro Studios. Some screenshots and concept art are included.

TRIBES 2 Armor Shots

There are a pair of new TRIBES 2 Armor Pics on PC.IGN.Com showing off a couple of suits (both look like heavies) available in the haberdasheries in TRIBES 2. TRIBES 2, of course, is the upcoming sequel to Starsiege TRIBES, the online multiplayer shooter that the caption accompanying these shots describes as "hella cool," something we would never argue with around these parts.

MDK2 Chat Log

There is a transcript of last night's MDK2 chat session on HavenGames recounting the IGN chat about progress on the sequel to Shiny's quirky action title. The log is more-or-less unedited, with just the join/part messages culled, and offers answers to all sorts of questions from the MDK2 development team at BioWare. MDK, of course, stands for Madonna's Disco Knickers.

More Screenshots

There are some new Hostile Waters screenshots GA-Strategy with three looks at this upcoming strategy-oriented action title from Rage Software. Also, there are five new Gunship screenshots on gunship.sim-arena.com showing off gameplay from this upcoming helicopter combat game from Hasbro, as well as some new movies in high-resolution RealPlayer format.

Tech Bits

Coil Mutators

The Coil Mutator pack on Mod Central Unreal offers a pair of new mutators for Unreal Tournament, each with its own "professional quality config dialog, where the player can tweak options." The mutators are Ambition, where: "Each player starts with the Impact Hammer. To gain a better weapon, the player must make successive kills. However, after each new weapon is acquired, the player's running speed is reduced," and CoilJump, where: "Each time a player is shot, they are propelled into the air. You can earn bonuses by juggling your opponents, such as extra health or frags."

Q3A Viz--Quake Rugby

The El Niņo Quake Extensions page has a new version 2.0.2 of the Viz mod for Quake III Arena. In addition to some bug-fixes, the new release adds a new gametype from an idea Hentai had so long ago, he mentions that he first spoke of the idea on QuakeCast. The new gametype adds Quake Rugby, which just like the name suggests, combines the competitive teamplay of Rugby with the violence of Quake III Arena, and, of course, vice versa.

Matrix Quake 2

The debut release of Matrix Quake 2 for Win32 is now available. Would you like to know what the Matrix is? Well in this case, it can be at least partially explained before you experience it: The mod offers the chance to perform many of the death defying (and death-producing) stunts from the movie, in Quake II, including all manner of back- and side-flips, running up and down walls, and of course, the opportunity to see how your Kung Fu stacks up against your opponent's. Mac and Linux versions of the mod are expected to follow soon.

Q2 Crush Depth

A new version 1.2 of the Crush Depth modification for Quake II is now available on the 4th Dimension Interactive website. This is the first non-beta version of the mod, which adds the claustrophobic undersea action of submarine combat to Quake II. In addition to the new version of the mod, this release adds a new 2-4 player map, called Water Wars, which features jetskis as well as subs.

Q3A S.H.U.D.

A new version 1.2 of S.H.U.D. for Quake III Arena is now available on their newly-relocated website. S.H.U.D. stands for Stats Heads-up Display, which replaces the standard Q3A HUD with one that adds all sorts of statistics, including per-weapon accuracy percentages, award counts, and an improved scoreboard.

Jason Hall Interview

Hypothermia interviews Jason Hall, beginning a series of developer interviews on the heels of a string of webmaster Q&As. While touching on games and life at Monolith Productions, the interview apparently actually took place in the gym, and for all you girlie-men, takes a particular interest in Jason's bodybuilding regimen, as well as that of his girlfriend, Lisa Dixon, a pro bodybuilder in her own right.

Editing Stuff

  • Word from Quake3mods is that they are mentioned in the April PC Gamer, which has a cover story on the whole world of Quake editing.
  • How to code a Super-Duper-Gibb-o-Terrific-Shuga-Shackin'-Kick-Assin-Super-Auto-Shotgun on Q3Seek.com (or "Q3 Weapons 101 Tutorial") and Fun With Explosives, which shows how to trigger a model to explode, are their 200th and 201st Q3A editing tutorials.
  • The newly-relocated QUCT page has a new Windows version of the Quake Unit Conversion Tool that quickly translates between Quake and real-world measurements.
  • VRMagazine Texture Pack #3 is the final VR texture pack: "Designed with Q3:A in mind but as always, useful for most any first-person shooter. There are 27 new textures from every theme, designed to intermix with the previous packs."
  • The Fly3D v0.86 SDK on DemoNews.com "is a game engine all written in C++. It supports Direct3D 6.1 or OpenGL 1.1 as the 3D API, DirectInput for mouse and keyboard input, DirectSound for 3D sounds and DirectPlay for multiplayer."

Follow-up

The leaked demo of the day for yesterday was a Shadow Watch demo that was up yesterday. If you tried the link that was with the story for the short time it appeared here before it was pulled, the link wasn't actually a full copy of the leaked demo anyway.

Competitions

The EuroLan.Org website is live, and now accepting sign-ups for this event planned for the weekend of April 1 in Brighton (UK). Quake III Arena and Q3A CTF tourneys are planned. Also, qualifiers for the $100,000 Razer CPL tournament have been announced for Svendborg, Denmark April 1, Nicosia, Cyprus March 25, and Toronto, Canada March 19, The Big Day In is the CPL qualifier down under this weekend, and there's a new CPL qualifying center for the Razer/CPL at the Cyber Shock Cafe in Missoula, MT. Finally, XSReality's Post-XSi Writeup gives a rundown on the extra-curricular activities of some of the top-notch Q3A players during this recent Euro-tourney.

Reviews

etc.

Out the Blue

Finally got my hands (and butt) on one of those cool Herman Miller Aeron ergonomic chairs that I first began envying after checking them out on a visit to ION Storm some time ago. I spend a great deal of time on my kiester, and my old chair was starting to really bother my back, and this unusual looking chair (some might say ugly--MrsBlue calls it the Herman Munster chair) is already an impressive improvement. They are quite expensive, but as much as my wallet is complaining: Mr. Miller (Munster), I thank you, my back thanks you, and indeed...my ass thanks you.

Link of the Day: March 1, 2000 letter to ICANN regarding issuance of new Top Level Domains for the Internet. Thanks [6e9]rrRYAN.
Story of the Day: Woman Files Patent Application on Herself. Thanks Miguel Bazdresch.
Bonus Story: Study: 200,000 Hooked on Web Porn. Thanks socks. How far off do you think that estimate is? I'm guessing you can find 200,000 addicts in a medium-sized Manhattan office building.
.plan of the Day: Bobby Duncanson. Basic rules for driving in Florida (America's old-age home).



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