Archived News:
A patch to update Delta Force 2 to version 1.06.14 is available from NovaLogic's
in-game update system (it's not available on their FTP site yet). Thanks Maagic,
who says the patch, "fixed gun emplacements, adds a variable zoom on the
scoped weapons and fixes a bug with the ghille suit that rendered players wearing
the suit invisible."
The second installment of GameSpot's
Vampire: The Masquerade character feature has been posted. This week they
focus on Serena, and there are some new screenshots featuring her, as well as
downloadable MP3 files of her speaking, and of course, details galore about
how she fits into the game.
It's been awhile, but Gamecenter has now posted a new Fast Track guide, and this one for MechWarrior 3: Pirate's Moon provides brief walkthroughs for all missions in this expansion pack to Zipper's robotic combat game. Further, this Half-Life: Counter-Strike "Training Manual" on GameFAQs has received an overhaul with more information to make it "as perfect as possible."
You saw this one coming, didn't you?
- Interplay has updated the official MDK2 site with 7 new PC screenshots and 5 new DreamCast screenshots of BioWare's third-person action sequel. (Update by Blue: Since Frans forgot to mention it, I'll point out that MDK, of course, stands for "Memory, Dutch kid!")
- Redstorm has posted a background image for their upcoming space combat sim U.F.S. Vanguard.
- There is a pair of new Ground Control screenshots on GameSurge, showing off the 3D RTS by Massive Entertainment.
- incitegames has posted two small sets of screenshots from the EverQuest expansion pack The Ruins of Kunark, here and here.
As reflected in Kenn
Hoekstra's .plan update, EliteForce.net
has posted a
new interview with Raven's Jarrod Showers, one of the animators on their
upcoming Quake III Arena engine title Star Trek: Voyager - Elite Force. The
interview is just over 4 megs, and is in MPEG format.
James Ohlen, one of the designers on Baldur's Gate II: Shadows of Amn (as well
as the original Baldur's Gate), has been interviewed over
at Baldur's Gate Chronicles (thanks RPGVault).
James is responsible for much of the dialogue in both games, and is responsible
for some of the offbeat humor as well.
A new version of HMDPRX, a proxy server
for Quake II that replaces the sound engine with an A3D enabled version, has
been released. This new version now caches .pak files, the result being (according
to the author), "windows is no longer eats our memory like crazy."
There's also a step-by-step tutorial available at the
official site, making the installation process a whole bunch easier.
Version 1.1.0 of the Simple
DirectMedia Layer (SDL) has been released. SDL is a cross-platform multimedia
API that powers several games, including SDL
Quake (1) and Hexen,
and the Linux version of Civilization: Call To Power. Thanks to Jacek
Fedoryñski for the tip.
Rogue Spear Recon's Urban Operations Center has posted a
10 question Q&A with Red Storm's Steve Cotton, talking to him about
their upcoming add-on pack for Rogue Spear, Urban Operations (thanks Stomped).
According to Steve, the pack is virtually complete, as he says, "we are
currently in the process of handing a Gold Master candidate over to QC to finish
testing. Look for Urban Operations on the shelves in early April."
The House of Hard Havoc
has released a Classic Rail mod for Quake III Arena, that lets you use the classic
"double helix" style Railgun trails from Quake II, as well as an updated
Weapon Slots mod, which lets you change around the game's weapon groupings.
Both mods are available in source code format at the House
of Hard Havoc's site. Version 1.62 of Digital
Paint, a paintball mod for Quake II has been released (thanks Ryan Stotts).
This server-side only version fixes a problem in 1.61 where the server detected
everyone as using a speed cheat.
Two
new screenshots from ION Storm's Quake II engine, console-style RPG Anachronox
have been posted at the German games site Krawall. The text is in German, so
if you need translation, try sticking
a Babel Fish in your ear.
GA-Source has posted six
new screenshots from Digital Anvil's space-opera Starlancer, which is currently
being shown to the press at Microsoft's GameStock.
ActionTrip has conducted a
Q&A session with Demis Hassabis, lead programmer on Republic: The Revolution
at Elixir Studios. The game's engine is capable of rendering every minute detail
of the gameworld, from the flowers on a balcony, to each individual person,
to the buildings and geography, all using, "an unlimited" number of
polygons.
incitegames has released the Metal
Fatigue demo, which was previously only available on this month's Incite
Magazine CD. Metal Fatigue is a 3D real-time strategy game from Psygnosis that lets you battle
it out with tanks and "combots."
GameSpot UK has posted a
preview of Nihilistic's Vampire: The Masquerade - Redemption, which is based
on a beta build of the full game. While brief, the preview contains a number
of new screenshots from the game. In other Vampire news, The
Graveyard has posted the movie contained on the current issue of the German
magazine PC Player, which features some low-resolution gameplay footage (shot
with a camcorder), a German narrator, and the English voice of the person demonstrating
the game, although it's a little soft. The film is in ASF format, and requires
the latest version of the Windows Media
Player with the MPEG-4 and Voxware codecs (which will auto-install if you
don't already have them).
Screenshots appear to be all the rage these days, so here's some early afternoon imagery:
There is a brief look at X-COM Alliance on GameSpot UK that sports a short (for them, anyway) gallery of screenshots, the first six of which are new. X-COM Alliance is the upcoming tactical first-person shooter that is being developed by MicroProse using the Unreal engine.
Adrenaline Vault has posted a preview of Star Trek Voyager: Elite Force which, while not offering anything in the way of new screenshots, does provide a detailed write-up of Raven's upcoming Quake III Arena-engine powered action game, which puts you into the shoes of a member of the Voyager's Hazard Team.
Stepping out of the shadows is a first look at Praetorians on Computer Games Online, offering the first couple of images from an upcoming 3D real-time strategy game by Spanish developers Pyro, which appears to provide the same kind of gameplay as Shogun, but set in the Roman Empire.
Also on CGO is a preview of Heart of Stone, a 3D "strategic adventure" again by Spanish developers Pyro Studios. Some screenshots and concept art are included.
There are a pair of new TRIBES 2 Armor Pics
on PC.IGN.Com showing off a couple of suits (both look like heavies)
available in the haberdasheries in TRIBES 2. TRIBES 2, of course, is the
upcoming sequel to Starsiege TRIBES, the online multiplayer shooter that the
caption accompanying these shots describes as "hella cool," something
we would never argue with around these parts.
There is a transcript
of last night's MDK2 chat session on HavenGames recounting the IGN chat
about progress on the sequel to Shiny's quirky action title. The log is
more-or-less unedited, with just the join/part messages culled, and offers
answers to all sorts of questions from the MDK2 development team at BioWare.
MDK, of course, stands for Madonna's Disco Knickers.
There are some new Hostile Waters
screenshots GA-Strategy with three looks at this upcoming strategy-oriented
action title from Rage Software. Also, there are five new Gunship
screenshots on gunship.sim-arena.com showing off gameplay from this
upcoming helicopter combat game from Hasbro, as well as some new movies in
high-resolution RealPlayer format.
The Coil
Mutator pack on Mod Central Unreal offers a pair of new mutators for Unreal
Tournament, each with its own "professional quality config dialog, where
the player can tweak options." The mutators are Ambition, where: "Each
player starts with the Impact Hammer. To gain a better weapon, the player must
make successive kills. However, after each new weapon is acquired, the player's
running speed is reduced," and CoilJump, where: "Each time
a player is shot, they are propelled into the air. You can earn bonuses by
juggling your opponents, such as extra health or frags."
The El Niño Quake Extensions page
has a new version 2.0.2 of the Viz mod for Quake III Arena. In addition to some
bug-fixes, the new release adds a new gametype from an idea Hentai had so long
ago, he mentions that he first spoke of the idea on QuakeCast. The new gametype
adds Quake Rugby, which just like the name suggests, combines the competitive
teamplay of Rugby with the violence of Quake III Arena, and, of course, vice
versa.
The debut release of Matrix Quake 2
for Win32 is now available. Would you like to know what the Matrix is? Well in
this case, it can be at least partially explained before you experience it: The
mod offers the chance to perform many of the death defying (and death-producing)
stunts from the movie, in Quake II, including all manner of back- and
side-flips, running up and down walls, and of course, the opportunity to see how
your Kung Fu stacks up against your opponent's. Mac and Linux versions of the
mod are expected to follow soon.
A new version 1.2 of the Crush Depth modification for Quake II is now available
on the 4th Dimension Interactive
website. This is the first non-beta version of the mod, which adds the
claustrophobic undersea action of submarine combat to Quake II. In addition to
the new version of the mod, this release adds a new 2-4 player map, called Water
Wars, which features jetskis as well as subs.
A new version 1.2 of S.H.U.D. for
Quake III Arena is now available on their newly-relocated website. S.H.U.D.
stands for Stats Heads-up Display, which replaces the standard Q3A HUD with one
that adds all sorts of statistics, including per-weapon accuracy percentages,
award counts, and an improved scoreboard.
Hypothermia
interviews Jason Hall, beginning a series of developer interviews on the
heels of a string of webmaster Q&As. While touching on games and life at
Monolith Productions, the interview apparently actually took place in the gym,
and for all you girlie-men, takes a particular interest in Jason's bodybuilding regimen, as well as that
of his girlfriend, Lisa Dixon, a pro bodybuilder in her own right.
- Word from Quake3mods is that they
are mentioned in the April PC Gamer, which has a cover story on the whole
world of Quake editing.
- How to code a
Super-Duper-Gibb-o-Terrific-Shuga-Shackin'-Kick-Assin-Super-Auto-Shotgun on Q3Seek.com
(or "Q3 Weapons 101 Tutorial") and Fun
With Explosives, which shows how to trigger a model to explode, are
their 200th and 201st Q3A editing tutorials.
- The newly-relocated QUCT page
has a new Windows version of the Quake Unit Conversion Tool that quickly
translates between Quake and real-world measurements.
- VRMagazine Texture Pack #3
is the final VR texture pack: "Designed with Q3:A in mind but as
always, useful for most any first-person shooter. There are 27 new textures
from every theme, designed to intermix with the previous packs."
- The Fly3D
v0.86 SDK on DemoNews.com "is a game engine all written in
C++. It supports Direct3D 6.1 or OpenGL 1.1 as the 3D API, DirectInput for
mouse and keyboard input, DirectSound for 3D sounds and DirectPlay for
multiplayer."
The leaked demo of the day for yesterday was a Shadow Watch demo that was up
yesterday. If you tried the link that was with the story for the short time it
appeared here before it was pulled, the link wasn't actually a full copy of the
leaked demo anyway.
The EuroLan.Org website is live, and now
accepting sign-ups for this event planned for the weekend of April 1 in Brighton
(UK). Quake III Arena and Q3A CTF tourneys are planned. Also, qualifiers for the
$100,000 Razer CPL tournament have been announced for Svendborg,
Denmark April 1, Nicosia, Cyprus
March 25, and Toronto, Canada March
19, The Big Day In is the CPL
qualifier down under this weekend, and there's a new CPL qualifying center for
the Razer/CPL at the Cyber Shock Cafe
in Missoula, MT. Finally, XSReality's
Post-XSi Writeup gives a rundown on the extra-curricular activities of some
of the top-notch Q3A players during this recent Euro-tourney.
Finally got my hands (and butt) on one of those cool Herman Miller
Aeron ergonomic chairs that I first began envying after checking them out on a
visit to ION Storm some time ago. I spend a great deal of time on my kiester,
and my old chair was starting to really bother my back, and this unusual
looking chair (some might say ugly--MrsBlue calls it the Herman Munster chair)
is already an impressive improvement. They are quite expensive, but as much as
my wallet is complaining: Mr. Miller (Munster), I thank you, my back thanks you, and
indeed...my ass thanks you.
Link of the Day: March 1, 2000 letter to ICANN regarding issuance of new Top Level Domains for the Internet.
Thanks [6e9]rrRYAN.
Story of the Day: Woman Files Patent Application on Herself.
Thanks Miguel Bazdresch.
Bonus Story: Study: 200,000 Hooked on Web Porn.
Thanks socks. How far off do you think that estimate is? I'm guessing you can
find 200,000 addicts in a medium-sized Manhattan office building.
.plan of the Day: Bobby Duncanson.
Basic rules for driving in Florida (America's old-age home).
A new installment in PC.IGN's Allegiance
designer diary has been posted, with designer David Pugh talking about maintaining
balanced gameplay in this massively multiplayer title.
GameSpot has posted a
detailed preview of LucasArts' 3D real-time strategy game Force Commander,
featuring some new screenshots from the game, which they say will ship, "sometime
in the last week of March or the first week of April."
Starfleet Universe has posted version 1.03 patches for Star Trek: Starfleet Command, fixing a host of issues with Interplay's combat space-sim. US editions are available now, with the international versions expected later this week.
The surprise news at Microsoft's GameStock, according to this
story on Gamecenter, is that Relic Entertainment, well-known as the creators
of the space-themed RTS game Homeworld, will be partnering with Microsoft on
their next project. Apparently the game is unique, or at least enough so as
to scare Sierra away from it (they had right of first refusal on Relic's next
title). Nothing is known about the game beyond what little Relic CEO Alex Garden
was willing to say: that it's, "a game even more ambitious than Homeworld."
Raven's John Scott updated his .plan with the latest on their crunch-time activities on Soldier of Fortune, their presumably imminent mercenary first-person shooter. Here's the status, which includes a word on his own status as an alien working in the USA (not in the X-Files way, of course):
All is looking damn fine with SoF, we are just waiting for
the various QAs around the world to get back to us. The main
issues we have are with french and German words being much
longer than their English (or even American) counterparts.
We've been doing the very aptly named crunch time for the
last couple of months and the signs are starting to show.
You can only live so long on a diet based solely on nicotene,
caffiene and pizza :)
However, things are starting to wind down a little our end.
Hopefully, I can go home before 4am tonight!
The lawyers are handling my visa renewal at moment. All should
be fine, but it is still a very worrying time for me.
Interplay's official Baldurs Gate II: Shadows of Amn site announces an IRC chat with members of the development team of this upcoming isometric RPG. The event will take place tomorrow, Thursday, March 2 at 9:00 PM EST (6:00 PM PST) on irc.vaultnetwork.com in channel #vault. Also, MDK2.com sent word of updated details for tonight's MDK2 chat ( story), which will now go down on irc.damaged.net in channel #ignchat at 9:00 PM EST tonight, as described on this page.
This massive Thief: the Dark Project Gold FAQ at GameFAQs has been updated with more details on Looking Glass first sneak-em-up action game, making it even more comprehensive than it already was.
More Dungeon Siege news today, as newly opened Dungeon Siege Vault has posted an interview with Chris Taylor on the 3D action RPG in development at his company Gas Powered Games. Here is how he describes the game himself:
Dungeon Siege is an Action Fantasy RPG game that pushes technical and gameplay boundaries to the next level. Just like with
Total Annihilation, we are breaking all kinds of rules in the genre. It is a great challenge to do a game like this in an established genre and show
that we can make huge changes while still building on all the core RPG experiences that people enjoy. A couple of examples of this includes the
elimination of loading screens by making one gigantic continuous world and the ability for the Player to have up to 10 characters in the party.
We also believe that our intense over-the-top battles will heighten the gameplay experience and have people playing on the edge of their seat.
Redstorm has opened its Rogue Spear: Urban Operations site with new screenshots, information and designer logs of their upcoming expansion pack to the tactical squad action game. Thanks Stomped.
incitegames has posted a new MPEG movie that features some in-game footage and excerpts from the
cut-scenes from Star Trek: Armada, the upcoming 3D RTS game that lets you battle
it out in the Star Trek universe.
- Gamers Central has posted a preview of Shadows of Reality that includes two new screenshots (the top pair in the sidebar) from Nevolution's upcoming 3D action RPG.
- PlanetVampire has a new high-res image of Vampire: The Masquerade - Redemption. In related news, the list of selected beta testers has been announced at Vampire.WON.net.
- There is a new Majesty screenshot on Majesty - Dragon, showing off the "highest hero level" in the beta of this isometric fantasy RPG.
- GamesMania has posted a brief sneak peek at Echolon, including a gallery of screenshots, some new and some familiar, of the futuristic action flightsim in development at Buka.
- New Wizards & Warriors Screenshots at Adrenaline Vault provides insight into what this first-person fantasy RPG will look like.
GA-Source has posted three
new screenshots from Serious Sam, an upcoming first person shooter from
Croation developer Croteam, as well as word that they plan to throw their hat
into the engine ring and license their engine to other developers.
Gas Powered Games' official Dungeon
Siege site has been updated, and now sports a spiffy new contents page,
and links to sections of Microsoft's
page for the game, which contains lots of gameplay details, a few screenshots,
and a FAQ about the game.
AVault has posted six
new shots from the just-announced MechWarrior 4 (see below). The shots are
high-resolution, and feature some of the new 'mechs and special effects that
have been added since the last MechWarrior game.
IMG Magazine has posted a
Q&A with Mary Bihr, LucasArts' VP of Marketing, talking about their recently released Mac port of Star Wars
Episode I Racer, as well as the company's future plans for the platform. While they may have other Mac titles in development, she was unable to confirm this or comment on unannounced games.
Microsoft's GameStock
2000 site is live, featuring game information and screenshots from all the
games being showcased at this press-only event going on for the next few days
(thanks mantis). Amongst the games showcased are the just-announced Mechwarrior
4 (see below), Dungeon Siege, Allegiance, Starlancer, and MechCommander 2.
Microsoft has announced
MechWarrior 4, the inevitable sequel to Mechwarrior 3, featuring 21 new
'Mechs, a new dynamic mission structure, more tactical options than the earlier
games, and more. Also announced today is MechCommander
2, a fully 3D sequel to the original MechCommander, which brought real-time strategy to the BattleTech
universe.
Twelve new
screenshots from Star Trek: Armada, an impressive-looking 3D strategy game
set in the Star Trek universe have been posted at Federation HQ. Word is that
the game allows you to play as the Federation, the Klingons, the Romulans, or
the Borg, so start polishing your rhetoric of choice now. If that's not enough for you, more screenshots can be found at GameSpot UK's preview of the game.
GA-Strategy has posted an
interview with Jamie McNeely and Phil O'Connor, the Executive Producer and
Producer at Strategy First on their upcoming space-themed strategy game, O.R.B..
There are six new screenshots from the game posted as well.
A new interview
with Shiny frontman David Perry is up at the German games site nonstuff.de
("Für alles was hart werden kann") talking to him about their still
relatively secret 3D strategy game Sacrifice. There are a few new images up
as well, although they look like they are photographs from an early demonstration
of the game, not recent in-game shots. The interview's in German, so be sure
to stick
a BabelFish in your ear if you need the English translation.
The newly opened DungeonSiege.org has posted nine
new images from Dungeon Siege, the upcoming action/adventure game from Gas
Powered Games (the company helmed by Total Annihilation creator Chris Taylor).
There are seven in-game shots, and two concept images, and all are very detailed.
Twelve
new screenshots from Devil Inside, showing off this spooky adventure game
from the creator of Alone in the Dark, have been posted at GameSpot UK.
Also new at GameSpot UK are fifteen
new screenshots from Starship Troopers, an upcoming strategy game based
on the movie of the same name (and presumably has as little to do with the book
as the film did). If you're a little confused, the third person action game
that was being made was canned, and replaced with this current project.
DailyRadar.com
previews Crimson Skies looking ahead at this action combat flyer (rather
than a flight simulation) from Microsoft they call "ultrastylish," in
piece illustrated by six new screenshots. Thresh's FiringSquad
previews Crimson Skies as well, calling it "World War II without the
War," referring to the alternate history it presents, which is set in 1937.
The AmsterDoom website has gone live,
and if you guessed from the name that this is a first-person shooter being
developed in Holland, you hit it right on the head. The page offers some
screenshots to show off what the project looks like, terribly useful if you have
problems understanding the text, which tends to run along the lines of: "In
dit nieuwe millenium is er eindelijk gebeurd waar mensen al decennia voor
vrezen.... Buitenaardse troepen zijn op Schiphol en de binnenstad van Amsterdam
geland." Our on-the-scenes reporter Frans, who of course, does grok that
kind of stuff, says the game uses the Genesis3D engine, and is set in Amsterdam,
featuring 15 new levels that offer recognizable real-world locations from the
Dutch capital. It's not clear if this game will be readily available
outside of the Netherlands.
The Armada Images page on the Star Trek Armada
site has been updated with a Star Trek Armada screenshot and a shot from a
magazine ad campaign (as well as the box art, which has been previously published)
from this upcoming trekkie RTS. The Force Commander
page has posted images of Characters, Units, Buildings, and Planets from
Force Commander in their Gallery,
humbly touting the "incredible 3D animations, character bios and unit
descriptions!" from this upcoming Star Wars RTS. It Came for Zog Movie, Character Animations
on GA-Source has six new character animations and a 4 MB teaser movie from
Pixeleer's upcoming 3D adventure game, It Came for Zog, that looks kind of like Grim Fandango.
Daily Radar
interviews Peter Moreland of Hothouse Creations about Gangsters II, leaving
no pun unturned as they speak with the "Capo tutti di Capo" about this
upcoming RTS that will offer a "Gangster's paradise" (this is stuff
after my own heart).
PC.IGN.Com's Sims Strategy Guide
is online if you need advice in how to get an artificial life. As with all the
IGN guides, free registration is required. Also, in a less current vein, there's a FreeSpace 2 Game Guide
on MakeItSimple offering 46 pages of mission-by-mission tips on winning
Volition's space combat game.
The Camelot Vault has been updated
with a new Dark Age of Camelot FAQ
answering questions about this upcoming online multiplayer RPG that places you
in the comfortable bosom of the medieval era where you will battle knights and
the plague as one of the Britons, the Celts, or the Norse. There is also now a
messageboard among the VN Boards
where you can discuss the game.
Version 1.0 of the LAN Party Sideshow
large LAN messaging system is now available. Described as a true portal for
large LAN Parties, the program offers an "alternative messaging system
allowing easy communication between participants, and from staff to participants"
that "emulates IRC and Gamespy." Sideshow is completely browser-based,
so clients don't even need to install anything.
After a couple of months of testing, version 0.49 of the Rambot for Quake II is
now available on Rambot's Pit, called an
interim release with another version already in the works. Described as much
better fighters due to improved strafing in combat, the new bots also offer
noded/nodeless roaming, strafing around obstacles, projectile avoidance, and
hearing. Thanks Clear Ether, The Mormon Berserker.
With the paint barely dry on the last release, the Licensed To Kill
page already has a new version 1.22 of the Licensed To Kill bot for Action Quake2.
The new version adds knife throwing and kicking to the bots non-Marquis of
Queensbury repertoire, increases sniper accuracy at lower skill levels, adds
corner collision detection and avoidance code, and more.
The Checkered Flag-Gold Cup Website
has a new version 1.2 of the Checkered Flag Goldcup for Quake. Like QuakeRally,
this mod adds the road to the game's rage, providing racing action. The new
version features improved physics, some new sounds, and "bigger, meaner
cars."
The debut release of glQuake for
LCC-Win32 is now available. This port of id Software's publicly available
Quake source code adds many of the features from various Quake projects as
optional variables that can be toggled on or off as well as various bug-fixes,
all while maintaining compatibility with the original GLQuake. Source code is
included.
There's a new version 0.3 of NetDoom,
a rapid update to this Doom deathmatch port on the heels of the release of
version 0.2 ( story).
The new release adds Boom support, better error handling, and more.
There was a story up for a while yesterday about a playable demo of Earth 2150
that was pulled to avoid confusion when the publisher had this release, which
turns out to have been unauthorized, pulled from where it was available, since
it was a demo that did not yet have all the kinks worked out.
There is no word on when the official demo will be released.
An update to Mark
Poesch's .plan gives the latest on progress on the U2Ed patch for Unreal
Tournament, saying they "should have the experimental U2Ed patch posted by
the end of the week." So
You Want to Make a Game on GameSpy.com's Mod Developer Week offers thoughts
on the subject from Jesse "Warren" Taylor, project lead on Infiltration
for UT.
The Fusion 2000 Gaming Competition
is sponsored by Creative Labs, scheduled for March 8-10 in the United Arab
Emirates. Games on the schedule include Quake III Arena, Unreal Tournament, and
Half-Life, and prizes up for grabs include a GeForce PRO, a Nomad, a DTT2550,
& more.
I thought it was about time I explained something that's only vaguely been
referred to here in the past, which is the reason you'll see "Out of the
Blue" down here, and one day a week "Fruit of the loon," but,
with one exception in an emergency, nothing down here by Frans. The reason for
this is by
Frans' choice, as his European hours aren't very compatible with the East Coast
day that we follow, making staying up until midnight here to wait for the next
day to begin not very practical. Further, his mind is probably a bit too orderly to
accomplish one of these rambles, which probably makes it all the more desirable
that he be the one to write them, but that's another story entirely. It's not
like he needs more to do, as occasionally work by one of the three of us will
appear in posts done by one of the others, and a lot of Frans' work, like our
legendary all-you-can-eat reviews bar, falls into this category. So there's that. Here's another
chapter in the time flying category: this is the one-year anniversary of Graeme
Devine joining id Software.
Link of the Day: Mechanized
Propulsion Systems. At work on real-life mechs. Thanks SailorScout.
Story of the Day: Mullet: A Do That Still Does
(Washington Post). Thanks Doug, who adds: "Why is it that now when I hear
about mullets, I think of Blue's News?"
Bonus Story: What Is Hip: Not GoHip.com
(Wired). A cautionary tale. Thanks Nick F.
|