Archived News:
A new installment in PC.IGN's Allegiance
designer diary has been posted, with designer David Pugh talking about maintaining
balanced gameplay in this massively multiplayer title.
GameSpot has posted a
detailed preview of LucasArts' 3D real-time strategy game Force Commander,
featuring some new screenshots from the game, which they say will ship, "sometime
in the last week of March or the first week of April."
Starfleet Universe has posted version 1.03 patches for Star Trek: Starfleet Command, fixing a host of issues with Interplay's combat space-sim. US editions are available now, with the international versions expected later this week.
The surprise news at Microsoft's GameStock, according to this
story on Gamecenter, is that Relic Entertainment, well-known as the creators
of the space-themed RTS game Homeworld, will be partnering with Microsoft on
their next project. Apparently the game is unique, or at least enough so as
to scare Sierra away from it (they had right of first refusal on Relic's next
title). Nothing is known about the game beyond what little Relic CEO Alex Garden
was willing to say: that it's, "a game even more ambitious than Homeworld."
Raven's John Scott updated his .plan with the latest on their crunch-time activities on Soldier of Fortune, their presumably imminent mercenary first-person shooter. Here's the status, which includes a word on his own status as an alien working in the USA (not in the X-Files way, of course):
All is looking damn fine with SoF, we are just waiting for
the various QAs around the world to get back to us. The main
issues we have are with french and German words being much
longer than their English (or even American) counterparts.
We've been doing the very aptly named crunch time for the
last couple of months and the signs are starting to show.
You can only live so long on a diet based solely on nicotene,
caffiene and pizza :)
However, things are starting to wind down a little our end.
Hopefully, I can go home before 4am tonight!
The lawyers are handling my visa renewal at moment. All should
be fine, but it is still a very worrying time for me.
Interplay's official Baldurs Gate II: Shadows of Amn site announces an IRC chat with members of the development team of this upcoming isometric RPG. The event will take place tomorrow, Thursday, March 2 at 9:00 PM EST (6:00 PM PST) on irc.vaultnetwork.com in channel #vault. Also, MDK2.com sent word of updated details for tonight's MDK2 chat ( story), which will now go down on irc.damaged.net in channel #ignchat at 9:00 PM EST tonight, as described on this page.
This massive Thief: the Dark Project Gold FAQ at GameFAQs has been updated with more details on Looking Glass first sneak-em-up action game, making it even more comprehensive than it already was.
More Dungeon Siege news today, as newly opened Dungeon Siege Vault has posted an interview with Chris Taylor on the 3D action RPG in development at his company Gas Powered Games. Here is how he describes the game himself:
Dungeon Siege is an Action Fantasy RPG game that pushes technical and gameplay boundaries to the next level. Just like with
Total Annihilation, we are breaking all kinds of rules in the genre. It is a great challenge to do a game like this in an established genre and show
that we can make huge changes while still building on all the core RPG experiences that people enjoy. A couple of examples of this includes the
elimination of loading screens by making one gigantic continuous world and the ability for the Player to have up to 10 characters in the party.
We also believe that our intense over-the-top battles will heighten the gameplay experience and have people playing on the edge of their seat.
Redstorm has opened its Rogue Spear: Urban Operations site with new screenshots, information and designer logs of their upcoming expansion pack to the tactical squad action game. Thanks Stomped.
incitegames has posted a new MPEG movie that features some in-game footage and excerpts from the
cut-scenes from Star Trek: Armada, the upcoming 3D RTS game that lets you battle
it out in the Star Trek universe.
- Gamers Central has posted a preview of Shadows of Reality that includes two new screenshots (the top pair in the sidebar) from Nevolution's upcoming 3D action RPG.
- PlanetVampire has a new high-res image of Vampire: The Masquerade - Redemption. In related news, the list of selected beta testers has been announced at Vampire.WON.net.
- There is a new Majesty screenshot on Majesty - Dragon, showing off the "highest hero level" in the beta of this isometric fantasy RPG.
- GamesMania has posted a brief sneak peek at Echolon, including a gallery of screenshots, some new and some familiar, of the futuristic action flightsim in development at Buka.
- New Wizards & Warriors Screenshots at Adrenaline Vault provides insight into what this first-person fantasy RPG will look like.
GA-Source has posted three
new screenshots from Serious Sam, an upcoming first person shooter from
Croation developer Croteam, as well as word that they plan to throw their hat
into the engine ring and license their engine to other developers.
Gas Powered Games' official Dungeon
Siege site has been updated, and now sports a spiffy new contents page,
and links to sections of Microsoft's
page for the game, which contains lots of gameplay details, a few screenshots,
and a FAQ about the game.
AVault has posted six
new shots from the just-announced MechWarrior 4 (see below). The shots are
high-resolution, and feature some of the new 'mechs and special effects that
have been added since the last MechWarrior game.
IMG Magazine has posted a
Q&A with Mary Bihr, LucasArts' VP of Marketing, talking about their recently released Mac port of Star Wars
Episode I Racer, as well as the company's future plans for the platform. While they may have other Mac titles in development, she was unable to confirm this or comment on unannounced games.
Microsoft's GameStock
2000 site is live, featuring game information and screenshots from all the
games being showcased at this press-only event going on for the next few days
(thanks mantis). Amongst the games showcased are the just-announced Mechwarrior
4 (see below), Dungeon Siege, Allegiance, Starlancer, and MechCommander 2.
Microsoft has announced
MechWarrior 4, the inevitable sequel to Mechwarrior 3, featuring 21 new
'Mechs, a new dynamic mission structure, more tactical options than the earlier
games, and more. Also announced today is MechCommander
2, a fully 3D sequel to the original MechCommander, which brought real-time strategy to the BattleTech
universe.
Twelve new
screenshots from Star Trek: Armada, an impressive-looking 3D strategy game
set in the Star Trek universe have been posted at Federation HQ. Word is that
the game allows you to play as the Federation, the Klingons, the Romulans, or
the Borg, so start polishing your rhetoric of choice now. If that's not enough for you, more screenshots can be found at GameSpot UK's preview of the game.
GA-Strategy has posted an
interview with Jamie McNeely and Phil O'Connor, the Executive Producer and
Producer at Strategy First on their upcoming space-themed strategy game, O.R.B..
There are six new screenshots from the game posted as well.
A new interview
with Shiny frontman David Perry is up at the German games site nonstuff.de
("Für alles was hart werden kann") talking to him about their still
relatively secret 3D strategy game Sacrifice. There are a few new images up
as well, although they look like they are photographs from an early demonstration
of the game, not recent in-game shots. The interview's in German, so be sure
to stick
a BabelFish in your ear if you need the English translation.
The newly opened DungeonSiege.org has posted nine
new images from Dungeon Siege, the upcoming action/adventure game from Gas
Powered Games (the company helmed by Total Annihilation creator Chris Taylor).
There are seven in-game shots, and two concept images, and all are very detailed.
Twelve
new screenshots from Devil Inside, showing off this spooky adventure game
from the creator of Alone in the Dark, have been posted at GameSpot UK.
Also new at GameSpot UK are fifteen
new screenshots from Starship Troopers, an upcoming strategy game based
on the movie of the same name (and presumably has as little to do with the book
as the film did). If you're a little confused, the third person action game
that was being made was canned, and replaced with this current project.
DailyRadar.com
previews Crimson Skies looking ahead at this action combat flyer (rather
than a flight simulation) from Microsoft they call "ultrastylish," in
piece illustrated by six new screenshots. Thresh's FiringSquad
previews Crimson Skies as well, calling it "World War II without the
War," referring to the alternate history it presents, which is set in 1937.
The AmsterDoom website has gone live,
and if you guessed from the name that this is a first-person shooter being
developed in Holland, you hit it right on the head. The page offers some
screenshots to show off what the project looks like, terribly useful if you have
problems understanding the text, which tends to run along the lines of: "In
dit nieuwe millenium is er eindelijk gebeurd waar mensen al decennia voor
vrezen.... Buitenaardse troepen zijn op Schiphol en de binnenstad van Amsterdam
geland." Our on-the-scenes reporter Frans, who of course, does grok that
kind of stuff, says the game uses the Genesis3D engine, and is set in Amsterdam,
featuring 15 new levels that offer recognizable real-world locations from the
Dutch capital. It's not clear if this game will be readily available
outside of the Netherlands.
The Armada Images page on the Star Trek Armada
site has been updated with a Star Trek Armada screenshot and a shot from a
magazine ad campaign (as well as the box art, which has been previously published)
from this upcoming trekkie RTS. The Force Commander
page has posted images of Characters, Units, Buildings, and Planets from
Force Commander in their Gallery,
humbly touting the "incredible 3D animations, character bios and unit
descriptions!" from this upcoming Star Wars RTS. It Came for Zog Movie, Character Animations
on GA-Source has six new character animations and a 4 MB teaser movie from
Pixeleer's upcoming 3D adventure game, It Came for Zog, that looks kind of like Grim Fandango.
Daily Radar
interviews Peter Moreland of Hothouse Creations about Gangsters II, leaving
no pun unturned as they speak with the "Capo tutti di Capo" about this
upcoming RTS that will offer a "Gangster's paradise" (this is stuff
after my own heart).
PC.IGN.Com's Sims Strategy Guide
is online if you need advice in how to get an artificial life. As with all the
IGN guides, free registration is required. Also, in a less current vein, there's a FreeSpace 2 Game Guide
on MakeItSimple offering 46 pages of mission-by-mission tips on winning
Volition's space combat game.
The Camelot Vault has been updated
with a new Dark Age of Camelot FAQ
answering questions about this upcoming online multiplayer RPG that places you
in the comfortable bosom of the medieval era where you will battle knights and
the plague as one of the Britons, the Celts, or the Norse. There is also now a
messageboard among the VN Boards
where you can discuss the game.
Version 1.0 of the LAN Party Sideshow
large LAN messaging system is now available. Described as a true portal for
large LAN Parties, the program offers an "alternative messaging system
allowing easy communication between participants, and from staff to participants"
that "emulates IRC and Gamespy." Sideshow is completely browser-based,
so clients don't even need to install anything.
After a couple of months of testing, version 0.49 of the Rambot for Quake II is
now available on Rambot's Pit, called an
interim release with another version already in the works. Described as much
better fighters due to improved strafing in combat, the new bots also offer
noded/nodeless roaming, strafing around obstacles, projectile avoidance, and
hearing. Thanks Clear Ether, The Mormon Berserker.
With the paint barely dry on the last release, the Licensed To Kill
page already has a new version 1.22 of the Licensed To Kill bot for Action Quake2.
The new version adds knife throwing and kicking to the bots non-Marquis of
Queensbury repertoire, increases sniper accuracy at lower skill levels, adds
corner collision detection and avoidance code, and more.
The Checkered Flag-Gold Cup Website
has a new version 1.2 of the Checkered Flag Goldcup for Quake. Like QuakeRally,
this mod adds the road to the game's rage, providing racing action. The new
version features improved physics, some new sounds, and "bigger, meaner
cars."
The debut release of glQuake for
LCC-Win32 is now available. This port of id Software's publicly available
Quake source code adds many of the features from various Quake projects as
optional variables that can be toggled on or off as well as various bug-fixes,
all while maintaining compatibility with the original GLQuake. Source code is
included.
There's a new version 0.3 of NetDoom,
a rapid update to this Doom deathmatch port on the heels of the release of
version 0.2 ( story).
The new release adds Boom support, better error handling, and more.
There was a story up for a while yesterday about a playable demo of Earth 2150
that was pulled to avoid confusion when the publisher had this release, which
turns out to have been unauthorized, pulled from where it was available, since
it was a demo that did not yet have all the kinks worked out.
There is no word on when the official demo will be released.
An update to Mark
Poesch's .plan gives the latest on progress on the U2Ed patch for Unreal
Tournament, saying they "should have the experimental U2Ed patch posted by
the end of the week." So
You Want to Make a Game on GameSpy.com's Mod Developer Week offers thoughts
on the subject from Jesse "Warren" Taylor, project lead on Infiltration
for UT.
The Fusion 2000 Gaming Competition
is sponsored by Creative Labs, scheduled for March 8-10 in the United Arab
Emirates. Games on the schedule include Quake III Arena, Unreal Tournament, and
Half-Life, and prizes up for grabs include a GeForce PRO, a Nomad, a DTT2550,
& more.
I thought it was about time I explained something that's only vaguely been
referred to here in the past, which is the reason you'll see "Out of the
Blue" down here, and one day a week "Fruit of the loon," but,
with one exception in an emergency, nothing down here by Frans. The reason for
this is by
Frans' choice, as his European hours aren't very compatible with the East Coast
day that we follow, making staying up until midnight here to wait for the next
day to begin not very practical. Further, his mind is probably a bit too orderly to
accomplish one of these rambles, which probably makes it all the more desirable
that he be the one to write them, but that's another story entirely. It's not
like he needs more to do, as occasionally work by one of the three of us will
appear in posts done by one of the others, and a lot of Frans' work, like our
legendary all-you-can-eat reviews bar, falls into this category. So there's that. Here's another
chapter in the time flying category: this is the one-year anniversary of Graeme
Devine joining id Software.
Link of the Day: Mechanized
Propulsion Systems. At work on real-life mechs. Thanks SailorScout.
Story of the Day: Mullet: A Do That Still Does
(Washington Post). Thanks Doug, who adds: "Why is it that now when I hear
about mullets, I think of Blue's News?"
Bonus Story: What Is Hip: Not GoHip.com
(Wired). A cautionary tale. Thanks Nick F.
Two new real-time strategy previews have been posted this evening...the first
one is up at Gamecenter, where they call Earth 2150, "far more polished
and immersive than any RTS in recent memory" based on the beta build they
received. Naturally there's a handful of screenshots up along side the preview.
Also, Future Gamer has posted a
preview of Dogs of War, the game described as, "Cannon Fodder meets
Unreal meets Hidden and Dangerous." If that makes no sense, there are some
new screenshots to help clarify things.
incitegames has released a
new MPEG movie featuring in-game footage from KISS: Psycho Circus - The
Nightmare Child, Third Law Interactive's upcoming LithTech engine game of massive
carnage and wild makeup. The film features footage from the same demonstration
levels that have been shown many times before, so it may seem familiar to you.
The official Age of Wonders site has been updated with a version 1.35 patch for the retail version of Triumph and Epic's fantasy strategy game. Thanks Gone Gold. This release fixes some rare crashes, improves the automatic combat calculations involving archers and fixes some minor balance issues. The complete list of changes can be viewed here.
Cinematix has released more international editions of the Revenant version 1.2e patch, now offering German, French and Italian downloads of the patch, which was released in US and Korean editions last week ( story). Thanks RPG Vault.
A collection of images for your evening viewing pleasure:
GameSpot has posted a preview of Arcanum: Of Steamworks and Magick Obscura, an upcoming isometric role-playing game by Troika Games, a new company founded by developers that have the designs of Fallout and Fallout 2 under their belts while still at Interplay. A boatload of new screenshots illustrate the industrial fantasy world on offer.
Hot on the heels of their Bob White interview ( story), XQ's Interview with Harvey "Witchboy" Smith grills the ION Storm lead designer of Deus Ex, their upcoming 3D action RPG, in ten questions, nine of which are answered into varying degrees of detail.
As promised, a new self-running demo of Parsec is now available for download at the official site in Windows and Mac versions, with the Linux version promised for tomorrow. The 18MB download runs for over 11 minutes, and shows a lot of in-game footage from this upcoming, non-commercial space combat title.
As announced in this forum post, Interplay has released the playable demo of Star Trek: Klingon Academy (82.4 MB) for download on their ftp server, as well as on the Star Trek: Continuum.
A new update to Sid's
Dino Diaries has been posted at Firaxis' web site, and it features a brief
update from Sid Meier, as well as a slightly more detailed update by one of
the other designers, explaining the current design phase of Sid Meier's Dinosaurs
(working title). Along with the update are several new concept art pieces, showing
some of the species of dinos that may be in the game.
A new version of GLSetup, the program
that checks your PC and automatically installs the right OpenGL drivers for
your hardware, has been released and is available for download at its
official site. This new version (Beta 1.0.0.113) adds new drivers for 3dfx,
Matrox, NVIDIA, ATI and S3 cards, and adds support for the latest chipsets as
well.
Direct Rocket Damage is the name of a
new mod for QuakeWorld, that divides DM3 into six separate arenas for 1 on 1
matches where the only way to cause damage is via a direct rocket blast. The
mod and source code are available for download at the
official DRD site.
Westwood has released version 2.02 patches for Command & Conquer: Tiberian Sun, available for direct download or via the auto-update feature in the game (thanks Ant). The list of changes includes improvements to online play, better support for the Firestorm expansion pack, and more, and a complete list is posted on Generation Renegade.
RPG Vault has posted a quick Q&A on the development status of Evil Islands, a 3D role-playing strategy game under construction at Russian company Nival, who recently opened their Evil Islands website for the game, complete with screenshots and several rolling demos.
If you've got questions for BioWare's MDK 2 team, they'll be taking part in
an IRC chat tomorrow, so swing by #vault on irc.vaultnetwork.com at 6:00 PM
PST and ask away (thanks MDK2.com).
MDK, as everyone knows, stands for Meteor Dust Kills.
GameSpot UK has posted a
new hands-on preview of ShadowWatch, RedStorm's upcoming strategy/RPG title.
The preview is fairly detailed, and features a
number of new screenshots.
Strategy First's official O.R.B. site has
gone live, featuring lots of info on the gameplay, races and missions from this
upcoming RTS game, as well as a downloadable movie, a ship gallery, and plenty
of screenshots (thanks GA-Strategy).
AVault fired off some
questions to Valve Software's Gabe Newell about their technology plans, after the recent announcement that they had hired Mike Dussault,
the former lead programmer on the LithTech engine ( story). Here's an excerpt where Gabe
directly responds to the question of whether or not they will continue to license
an engine, or produce their own from scratch after Team Fortress 2 is completed
(which uses id Software's Quake technology): We are investing a lot in
technology, but our strategy is not changing. We are still deciding what we
want to achieve in our future games, determining if it stands to reason to license
or develop the technology, and going from there. In terms of people, we are
always going to try to convince the best people in the industry that Valve is
a good place for them to be for the long haul.
Also new at AVault this morning are two
new screenshots from SWAT 3: Battle Plan, the upcoming multiplayer add-on
for SWAT 3. The add-on will add six new missions and support up to 10 players
simultaneously. It is expected to be released in the third quarter of 2000.
A new gameplay
movie and trailer from Devil Inside have been posted at GameSpot UK (both
in MPEG format), featuring lots of new footage of this scary action/adventure
game from the creator of Alone in the Dark. In other DI news, the
official English language site for the game has gone live, and features some preliminary info on the game (a full FAQ is coming soon) as well as a rather large screenshots gallery.
PC.IGN.com has posted a preview of Martian Gothic: Unification, a horror adventure game in the vein of Alone in the Dark which puts you into the shoes of polygonal characters moving around 2D pre-rendered backgrounds. A whole bunch of new, thumbnail-free images are available to browse the world Creative Reality and TalonSoft are crafting.
The official Star Trek: Armada site has been updated with a new screenshot of the week, showing off a battle scene in Activision's upcoming space-based RTS that entered closed beta yesterday.
FGNOnline has posted a quote
from Gearbox Software's Randy Pitchford regarding the control scheme for
their upcoming Dreamcast port of Half-Life. As there's no mouse and keyboard
available (at least, not for most people, anyway) they've had to be a little
creative. Here's what he had to say: "Control is only a tricky issue
for those of us who are used to a keyboard and mouse configuration on the PC,"
says Pitchford. "Luckily, Dreamcast already has PC like interface available.
But, for those that would like to play the game using the Dreamcast controller,
it's designed very well to handle this kind of game.
"We've got an analog stick and two analog levers for aiming and movement
and plenty of buttons for the digital functions. A default configuration will
be provided that should be very good, but I'll also want to see an option to
customize the controller should players want to experiment with a more personalized
control scheme."
3D Action Planet has posted an
interview with Terminal Reality's Fletcher Dunn, talking to the programmer
about his work on Nocturne and the upcoming Blair Witch Project, as well as
how he got into the industry, and his thoughts on the eventual apocalypse.
GA-Source's Heavy Metal FAKK2
interview talks with Robert Atkins, Scott Alden, and the Levelord of Ritual
Entertainment about progress on Heavy Metal FAKK2, Ritual's upcoming Quake
III-engine movie-tie-in action game. In addition to the developer Q&A, which
discusses things like the game's third-person viewpoint, its plot, and gameplay,
the page also offers up three new FAKK2 screenshots, as well as some familiar
shots.
XQ interviews Bob White
talking with the leader of the design team at work on Deus Ex, ION Storm's
upcoming Unreal-engine action/RPG. The 10 question Q&A covers progress on
the game, thankfully not playing up to the question about "problems that
the government would have with Deus Ex."
There's a new Forts screenshot on GA-Strategy
showing Magic Lantern Playware's
newly-announced upcoming LithTech-engine action/strategy title. Also, there are 20
Rally Championship 200 screenshots on Gamerspoint Network.
There is a Ground Control
interview on PC Arena talking with Massive Entertainment about progress on
Ground Control, Major Tom's favorite upcoming game. Comparing the game's
futuristic tactical gameplay to a cross between the Homeworld and Myth, the
Q&A covers how GC stacks up to other RTS titles, design decisions, AI, the
game's interface, and more. The Ground
Control preview on incite also looks ahead at the game, and offers some new
screenshots, as well.
The first beta release of the Pure
mod for Quake III Arena is now available. Pure offers several modifications
aimed at CTF games, though it's pointed out that it can be used for deathmatch,
as well. Pure reintroduces the four techs/runes familiar from Threewave CTF, a
grappling hook, the Pure scoring system, Quake 1 underwater lightning gun
discharge effect, and more. All the options can be toggled on or off to the
server operator's preference.
A new version 2.28 of CTF/e, a capture the flag modification for Unreal
Tournament can be found on The House that SiN Built
(in spite of the name, this is indeed a UT mod). The new release adds Bonus Pack
Support, improves the scoring system, adds random map progression, fixes some
minor bugs with bots, and more.
Quake3mods.net has posted an email
exchange with id Software's Paul Jaquays on adding lightning to Quake III Arena
maps. There's a Tutorial
for getting a player model mesh from MAX 2.5 to Q3 on polycount written by
Paul Steed. The article is listed as part one of "not sure yet," and
should serve as a companion piece to his ongoing series on loonygames.
The Cyberathlete Professional League
has announced new qualifying centers in Ontario, Canada, and Bellevue,
Washington. Also, Reality @ Recess.com has
word of another qualifying even for the upcoming $100,000 Razer CPL tournament
that will take place in North Olmsted, Ohio on March 12. Also, The Iron Glove League's
new Counter-Strike Division gets underway a week from Wednesday. Finally, Quad Damage-News
has word of an upcoming Wages of Sin tournament that offers each player on the winning
team a signed copy of Sin and Wages of Sin, with an official Sin T-shirt signed
by Levelord for each player going to the second place finishers. Word is the
Levelord himself will also be participating in some manner of "Kick the
Levelord Around" feature.
- In the vein of yesterday's blurb on the Webpuppy release (story),
this
webpage has the release of a Blue's News headlines ticker program that
uses the shareware coolticker to update you with the latest headlines here
(though I can't figure out how to display them myself)...
- Painful Detail has posted
six new UT voice packs and two new player models...
- There is an ICQ sound scheme on Wantree GamesWorld
that changes the annoying default ICQ sounds to a Q3A sound-scheme, which I
imagine might get a bit annoying itself after a while, but your mileage may
vary...
- Starting today, the Gamestock 2000
website will be host to updates on MS' gaming extravaganza, just getting
underway. There will be a Gamestock-oriented MSN Gaming Zone Chat
starting today at 8:00 PM EST (5:00 PM PST)...
- The new list of top
selling PC entertainment software is up on GameDAILY with Q3A
re-entering the chart at #7 (ever wonder if they do this stuff with a
dartboard?), UT dropping to #12, and Nox entering at #4. The new
Mac chart is up as well with Alpha Centauri entering at #5...
Happy leap day, or whatever it is you call this extra day every four years (this
really seems like a kludgy patch... I think it's time for calendar 2.0). David
Chase points out we are around the one-year anniversary of the leak of the IHV
test of Q3A (now that seems like some time that flew!). To continue (and/or
flog) the recent television theme: There
is a new public service announcement that runs occasionally in
these parts to promote the upcoming US Census. The spot features kids running
around to the strains of the bugged-out electronic version of Beethoven's Ninth
Symphony from A Clockwork Orange. Needless to say, it is just about impossible to make any association with this music
other than the film's ultra-violence, which of course is actually a twist on a
major point in
the plot (how's that for life imitating art?). It seems a bit pointless to ask
"what were they thinking" when discussing the actions of a government,
but this one really does make one wonder.
Link of the Day: The Tesla Coil Page.
Thanks Freek aka Maniac. Filled with AVI-format movies of these ultra-cool
"toys" in action.
Story of the Day: Scientists Create Half-Human, Half-Silicon Chip.
Thanks EvilToast.
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