Archived News:
PC.IGN has posted a second installment
of their ongoing Allegiance designer diary (thanks AllegianceVault).
This week's installment has Lead Designer Rob Girling talking about the gameplay
of their space sim, which is currently in beta testing.
A new preview
of Imperium Galactica II, the sci-fi strategy game, is up at GameSpot. The
preview is fairly detailed, and well illustrated with new screenshots from various
different parts of the game.
New screenshots
from Soldier of Fortune have been posted over at GameSpot news. The seven
new shots focus on the later levels of the game, so they depict a completely
different locale from the demo.
Two Icewind Dale interviews have popped up this evening. First up, is an
interview with Feargus Urquhart on incitegames, complete with two new screenshots
from the game (one of which shows a previously unseen part of the game). Another
Icewind Dale interview
is up on GameFan, where they've interviewed Interplay's producer on the title,
Chris Parker.
Westwood has announced that Command
& Conquer: Firestorm has gone gold, and will hit store shelves on March
9th. Firestorm is an expansion pack for Command & Conquer: Tiberian Sun,
that adds 18 new single player missions and 15 new multiplayer maps.
id's John Carmack updated his
.plan in response to the author of the QuakeLives
Quake 1 project's decision not to release his source code (a direct violation
of the GPL license under which the Q1 source was released). Here's what Carmack had to say: This
is a public statement that is also being sent directly to Slade at QuakeLives
regarding http://www.quakelives.com/main/ql.cgi?section=dlagreement&file=qwcl-win32/
I see both sides of this. Your goals are positive, and I understand the issues
and the difficulties that your project has to work under because of the GPL.
I have also seen some GPL zealots acting petty and immature towards you very
early on (while it is within everyone's rights to DEMAND code under the GPL,
it isn't necessarily the best attitude to take), which probably colors some
of your views on the subject.
We discussed several possible legal solutions to the issues.
This isn't one of them.
While I doubt your "give up your rights" click through would hold
up in court, I am positive that you are required to give the source to anyone
that asks for it that got a binary from someone else. This doesn't provide the
obscurity needed for a gaming level of security.
I cut you a lot of slack because I honestly thought you intended to properly
follow through with the requirements of the GPL, and you were just trying to
get something fun out ASAP. It looks like I was wrong.
If you can't stand to work under the GPL, you should release the code to your
last binary and give up your project. I would prefer that you continue your
work, but abide by the GPL. If necessary, I will pay whatever lawyer the Free
Software Foundation reccomends to pursue this.
Microsoft sent word that their Crimson Skies site has officially opened for business. Crimson Skies is a fantasy action flight-sim in development by Zipper Interactive, and the site offers information on the game's story and features, as well as some new screenshots and an already familiar movie trailer.
StrategyPlanet has posted three
new action-packed screenshots from The Rift, a 3D space-themed strategy game
from ThrushWave Technology.
Gamerush has posted a brief preview of Flying Heroes, the upcoming action flyer by Illusion Softworks and Pterodon. Although brief and illustrated with familiar screenshots, the article also includes the intro movie trailer of the game, showing over two minutes of footage in Cinemascope 440x200 format.
The official MDK2 site has been updated with seven new screenshots, again all showing off the doggie character Max in BioWare's third-person action sequel. MDK, as everyone knows, stands for My Deadly Knee-caps.
- A new patch for Need for Speed: High Stakes is out, and available
at 3DFiles, although nobody seems to know what it does (thanks Magnus
"Psycho" Jonasson).
- Version 1.0 of K-Stats,
a LAN party/tournament managing program has been released, complete with full
documentation.
- Q3Comp
Beta 2 is out, adding customizable command listings amongst other changes
to this competition mod for Quake III Arena.
- 3DDownloads has posted a
Quake III Arena remake of the Stomping Grounds map from the Quake II mission
pack The Reckoning. The map was made by Alex Mayberry, the lead level designer
on the Q3A engine game The World is Not Enough.
- The first version of the Q3A deathmatch ranking mod Kings
& A--holes (and they say all the good names are taken) is out there,
with a server set up running it at 208.236.41.194.
Eurogamer.net has posted a
hands-on preview of Evolva, Computer Artworks' hybrid first/third person
action game, complete with gameplay details galore, and 12 new screenshots.
It's a Wednesday, which means it's time for a
new edition of the Blue's News Mail Bag! In this week's edition: bizarre
disclaimers, carpal tunnel advice, some letters on Windows 2000, a driver plea,
Outlaws, and lots more. Head
over and check it out.
German games site nonstuff.de has posted two additional screenshots to their
Sacrifice image gallery.
The shots, like the original ones, are quite impressive looking. Sacrifice is Shiny's
upcoming 3D strategy title, which uses some (but not all) of the Messiah technology.
Gearbox Software's Patrick Dupree updated his
.plan with a clarification regarding yesterday's announcement that the Linux
dedicated server port of Half-Life: Opposing Force was held up while they add
WON.net support. Here's the scoop: One clarification on the WON verification
in the dedicated server. Our game will work the same way that Half-Life works.
A dedicated server doesn't require a WON ID. The support I have to add for WON
is checking to ensure that the people connecting to the dedicated server have
been verified through the WON service. So never fear, you can still play and
run dedicated server at the same time.
GA-Source has posted six
new screenshots from Hired Guns, VR-1's teamplay-based shooter, that's powered
by the Unreal engine.The game uses a multiple viewpoint system, which is well-illustrated
by the screenshots.
A new interview
with Derek Smart, the outspoken Battlecruiser 3000 AD creator is up in The
Mushroom's "legit section" dealing with a wide range of topics, including
his current feelings about Take Two Interactive (the original BC3K publisher),
and the upcoming Battlecruiser Millennium.
Today's Daikatana shot of the day has been posted over at PlanetDaikatana.
Today's image shows the Daikatana sword in its "powered up state"
from episode 1.
GASource has posted six
screenshots and ten character renders from Devil Inside, the upcoming spooky
action/adventure game from the creator of Alone in the Dark (one of the first
such spooky action/adventure games).
Daily Radar continues their Deus Ex week with a preview of ION Storm's upcoming 3D action RPG, covering the story, gameplay and features into some depth. About two dozen screenshots (some of them familiar) show off more of the game's futuristic world, as designed by Warren Spector.
Part 1 of a preview on Terminus is up at Computer Games Online, subtitled Thinking outside the box (didn't Paul Steed copyright that phrase?). Terminus is a role-playing space-combat title in development at Vicarious Visions, and the article has info on the story and gameplay, as well as some new screenshots.
PC.IGN.com has posted a preview of Kingdom Under Fire, a recently surfaced RTS by Korean developers Phantagram that aims to throw a bit of role-playing in with the strategic fray. A slew of screenshots illustrate the 2D looks they chose for the game.
Doing It For The Money With Rick Johnson
is an interview with Raven Programmer Rick "You can call me Ray"
Johnson. The conversation starts with Rick's gaming roots on the C64 and Amiga,
covers his post-college work career (entirely at Raven), and talks about
progress on his current project, Soldier of Fortune.
There's a
Randy Pitchford interview on GameLinks.Net talking with the Gearbox software
director/designer about the success of Half-Life: Opposing Force and discussing
a bit of the future, including plans for their Dreamcast Half-Life game,
Barney's Adventures in Securityland.
This Evolva Preview by 3D Rage
has a bunch of screenshots taken from a beta build of this upcoming shooter from
Computer Artworks. GA-RPG Exclusive Anarchy Online Screenshots
give a pair of looks at Anarchy
Online, an upcoming science-fiction MMORPG "set nearly 30,000 years
into the future." A new Screen Shot of the Week
is up on the official Star Trek Armada
website. This Stars!
Supernova preview on SpieleCity is in German, but there are also a bunch of shots of
this upcoming space turn-based strategy game. New Beasts Details and Screenshots
on GA-Source give looks at this upcoming bigfoot based game (you know what
they say, big feet... big shoes). Finally, even though you can do your own free
preview with the open beta, here's a
GameSpot UK Allegiance Preview with a
four shot screenshot gallery. There's also an Allegiance wallpaper on the Allegiance Vault.
Thresh's FiringSquad's
Shogun: Total War preview offers a set of interview questions with Creative
Assembly on Shogun: Total War. There's a Dark Age of Camelot Interview
on the newly opened Camelot Vault
discussing Dark Age of Camelot,
an upcoming massive online multiplayer dealie where chivalry is encouraged, and
hygiene is not.
Outside
The Garage - 3D Games World, on Machinima.com is the first in a regular
series to find out what the "outside world" thinks of Machinima (game
cinema), talking with Andrew Brazier of Headfirst Productions, Tom Hall and Jake
Hughes of ION Storm, Paul Steed of id Software, and Joshua Vasquez of loonygames.
Also, in Engine
Coding for Machinima - Part 1 Anthony Bailey of the Quake done Quick team
gets under the hood of the Quake source code with some sound tutorials.
A post on GA-Strategy quotes Al
Rivera, producer on 10Six, saying "SegaSoft's million player strategy title
will be released next week, Feb. 28, 2000." 10Six is the strategy game that
will theoretically support up to 1,000,000 players online, breaking the current
online game record by 990-something thousand.
Version 0.9 of Slave Master is now available, the first beta release of this
mutator for Unreal Tournament. In Slave Master fragged players respawn as slaves
to the player that fragged them, and can regain their freedom by collecting
weapons and power-ups for their master (or they can laze around and wait for the
slave-driving old bastard to croak).
The first release of the Quake III Arena Bloodwolf Matchmod is available on the Team Bloodwolf
site. This is described as mainly a mod to setup matches, though it also
offers some client-side enhancements including a new scoreboard and HUD, extra
info from the id function, and a time remaining display. Server-side features
include match setup, countdown, linger state at the end of a match (to allow
time to note scores, etc.), lock and unlock teams, force a player to a team,
make everyone a spectator, a kick command that supports partial names, control
of timelimit, fraglimit, capturelimit, dmflags, gametype, map, etc., deferred
spawning, and more. The manual
has a complete list of features.
ShellShock's Crater has a
new version 00.02.22.00 of the Q3Offline front-end specifically designed for
setting up offline games against bots in Quake III Arena. The new version fixes
problems with the Play & Exit button and with maps/bots not randomizing.
Version 0.09 of the FrikBot for Quake
is now available offering a "client simulator" for classic Quake, a
bot that can play on almost any level or modification with no adjustments
whatsoever.
A new version 1.3 of MapViewerPro
is now available. As its name implies, this is a tool for checking out maps in
Quake, Quake III Arena, or Unreal Tournament (with support for more games to
come). "Simply enter the name of the map like E3M5 or other information and
you get small pictures in the program of the level as well as the name of the
level."
Paul Steed's Thinking Outside the Box
on loonygames offers 3DS Tutorial #1: CyberGuy, demonstrating how to create
a Quake III Arena character model in 3DStudio Max, as well as some reflections
on the consequences of expressing the type of strong opinions he did in his
column last week.
The Crystal Space page has the
second 0.15 beta release of the Crystal Space free 3D engine. Here is the note
on the release: "A LOT has changed compared to 0.14 and also to 0.15r001.
Note that 0.15 is only a beta release. There are no guarantees of anything. It
may not even compile. But I'm confident that it should work on most platforms.
This beta (0.15r002) corresponds to a CVS snapshot of 23 February 2000."
The HEATCIGL, HEAT's Collegiate Internet
Gaming League, has announced a $5,000 all-star tournament in April playing Quake
II, Quake III Arena, and Unreal Tournament. Also, there are interviews with the
participants in the
Razer-CPL Qualifier on Eurogamer.net.
- Word from the Game Developers Conference
is that Bill Gates will be giving the keynote address. In what is not a
coincidence, Gates may take wraps off X-box plans soon
is a Cnet story (thanks Jeff Magill) speculating "Microsoft chairman
Bill Gates may unveil a video-game console system to compete with Sony in
opening remarks at the annual Game Developers Conference in March."...
- Gender Bending
in Games on WomenGamers.Com. "Consulting psychologist Doctor
Kathryn Wright investigates the phenomenon of males who play as female
characters (or who use female models, skins, or avatars) in games."
- There's a
Tower of the Ancient Demo on DemoNews.com offering "a
fast-paced puzzle game, featuring spectacular graphics and sound as you
attempt to avoid the wrath of God." Also, a beta version of a strategy
game called Malos that supports
both Glide and OpenGL is now available...
- This Netscape
FTP directory has Netscape version 4.72 for Windows, Mac, and Unix.
Thanks Ant...
I have been trying to resist the temptation to be an early adopter of Win2K,
because my new work machine has a fresh install of Win98 that is running
like clockwork, as is basically the whole network here at the Blue Tower, a rare
enough situation that I'm hesitant to mess with it. However, since loonyboi is raving about
how well his Win2K experience has worked out, in particular the elimination of the dreaded system resource limitations that Windows users have
been battling since the year 1 A.D. (After DOS), I think I will cobble up a non-mission
critical machine and check it out. It's been long enough since my episode trying
to install NT that resulted in at least 1000 BSODs that I believe most of the
lumps have gone away from banging my head against the wall (and if the wall can
take some more, I don't see why I can't).
Link of the Day:> SMOW. Thanks
Phane. "The gift for someone who has (almost) everything."
Story of the Day: IRCer Gets
Laid on IRCNews.com. Thanks Fabien Delpierre. Another milestone after mIRC's
10th registration. I think the illustration in this one has to be the Image of
the Day as well.
.plan of the Day: Brandon
"GreenMarine" Reinhart. Re: "New office rule."
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