Archived News:
GameSpot has posted a new installment of the Soldier of Fortune diary, and this time Raven's Brian Raffel discusses the help they received from consultant John Mullins in developing the weapons, enemies, and more.
Also on GameSpot tonight is a Vampire Character feature, where they examine one character each week from Nihilistic's upcoming role-playing game, in text, sounds and images. Today's episode looks at Christof, the main protagonist.
Cinematix has released a version 1.2e patch for Revenant, available in both US and Korean editions (thanks AVault). There is no information available on what changes the patch brings to this isometric role-playing game.
A fresh installment of the Summoner diary is online at PC.IGN.com, and this time composer and sound designer Wally Shaw gives a number of guidelines he employs during the creation of sound and music for Volition's upcoming 3D role-playing game.
There are a bunch of Hired Guns screenshots on CombatWorld, along with some concept art and other images that appear in the game. Hired Guns is the tactical action game that's being developed by VR-1 and Psygnosis using the Unreal engine.
Gamecenter has announced that
they will be premiering the Unreal Tournament Bonus Pack (a free add-on for
UT that adds 11 new multiplayer levels, the new Relics feature, and 3 new
meshes) at an unspecified time tomorrow. Rest assured, we'll let you know when
it's released.
Activision has released the official version 1.1 patch for Battlezone II: Combat Commander to enable worldwide multiplayer gaming, and to fix issues with single-player missions, a range of multiplayer problems, and a couple of joystick problems.
id Software's John Carmack updated his
.plan again today with some harsh words for the people responsible for taking
down the QuakeLives site in retaliation for the author's decision not to abide
by the GPL license ( story). Here's what he had to say: Some people took
it upon themselves to remotely wreck Slade's development system. That is no
more defensible than breaking into Id and smashing something.
The idea isn't to punish anyone, it is to have them comply with the license
and continue to contribute. QuakeLives has quite a few happy users, and it is
in everyone's best interest to have development continue. It just has to be
by the rules.
Matrox has released
Windows 2000 drivers for their G400, G200 and G100 based cards (except for
the Marvel and MMS lines).
A
new MPEG movie featuring game footage from Soldier of Fortune has been posted
at incitegames, featuring that trademark violence it's so well known for, and
unlike the movie they posted yesterday, features stuff you can't find in the
demo. Update: a second, shorter movie is also available.
Also new on incitegames is another batch of their Black & White screenshots. This last batch of
shots are particularly pretty, showing different landscapes from the game world
in a variety of times of day.
AVault
is reporting that Eidos and Looking Glass Studios are aiming for a March
22nd release date for Thief II: The Metal Age. They quote Michael McHale, the
game's producer as saying, "most members of the team are working on bug
fixes and polishing," and that the game has reached "feature freeze."
There are also five new screenshots from the game, including one shot of the
main character looking at himself via the "scouting orb."
GameSpy has posted an
interview with Nels Bruckner, the former programmer at Dynamix on Starsiege:
TRIBES 2. Nels talks about the reasons for his departure, and says that Pipeworks,
the company he left to join, is working on a "top secret" project,
which will become somewhat less secret at this year's Game Developer's Conference.
Sierra Studios has released international version 1.2 patches for SWAT 3: Close Quarters Battle, their tactical squad-action game. They fix gameplay and AI issues as with the US patch released last week ( story), and come in UK, French, German, Italian, and Spanish versions.
German developers Soft Enterprises have released an updated demo of their first-person shooter Skout. Besides containing a lot of fixes and improvements, this demo now also comes in English (except for a couple of German voice-overs), which should be a welcome change for those who were put off by the previous demo in the developers' native language ( story). A USA-based mirror of the demo is available at 3D Action Gamers.
PlanetDaiktana has posted the
last of their daily screenshots from Daikatana. Today's image shows "Stavros
the Sorcerer" a mini-boss in the game.
A new, somewhat odd, interview
with Volition character designer Matt Kresge is up on Summoner Homeland.
Matt answers all the questions (which are a bit strange in and of themselves)
in the third person, making this a little more bizarre than your average interview.
Computer Games Online has posted the second and final part of their Terminus preview, providing more details and new screenshots on this upcoming role-playing space-combat title by Vicarious Visions. The game aims to bring back experiences from the venerable Elite, as space combat takes equal turns with trading, resource management, and interaction with other players, human or AI.
GameSpot UK has posted one of their notorious screenshot galleries, this one displaying 30 images of Evolva, the colorful first/third-person action game by Computer Artworks. There is a shorter concept art gallery as well.
There is a preview of 10Six online at PC.IGN.com, looking at SegaSoft's action/strategy game where you play with and against 999,999 of your closest friends (sorry, the rest of them will have to wait for their turn). There are some more screenshots from the open beta, which will end on February 28 when the game will be released.
Also on GameSpot UK are two brief image galleries of Project IGI, showing off some new scenes and concept art from Innerloop's upcoming first-person action game, which is billed as a "thinker shooter."
Third time's a charm, as there are also a couple of new Anachronox screenshots on GameSpot UK, showing off ION Storm's 3D role-playing game that is being built on the Quake II-engine.
Spec
Ops M.O.U.T. Details on The Adrenaline Vault gives more skinny on this
upcoming follow-up from Zombie to Spec Ops, their tactics-oriented first-person
shooter. Here's a quote from the story talking about gameplay in Spec
Ops M.O.U.T. (BTW, M.O.U.T. stands for Military Operations in Urban Terrain):
Spec Ops: M.O.U.T. will feature a strong single-player adventure, though
Long told us the team will be developing just as much multiplayer content, which
he calls a combination of Team Fortress' fast action and the careful strategy of
Spec Ops. Imagine a futuristic battle in which two groups go head-to-head in a
tight urban setting with the sort of death appliances described above. Long said
such online battles will be an important part of the game: “We want all the
fiction, such as the missions, the equipment, the weapons, and the tactics, to
be as realistic as possible, but also be based on what we believe armies will be
doing in the future."
3DNews.Net's
Team Fortress 2 interview is an 11 question Q&A with an unnamed member of
Valve Software about Team Fortress 2, going into some detail about some of
aspects of gameplay for the upcoming commercial installment in the TeamFortress
series. Also, TF Tribune's
TF2 Q&A is an even shorter piece that presumably talks with Sarah Walker
(who is thanked at the end of the interview) asking specific questions about the
game's netcode, as well as about a planned conversion of the Canalzone map.
Careful to begin with the following disclaimer: "Warning, These are really
gross, so don't click unless you've got a strong stomach. Seriously." 53 New Soldier of Fortune Shots
on PC.IGN.Com offer a deck of cards' (plus a joker) worth of
stomach-turning shots from Raven Software's upcoming Quake II-engine mercenary
shooter (they should have posted 144 and called it a gross of gross shots).
Also, there's a new Soldier of
Fortune preview on Alloygaming.com, that in addition to offering a look
ahead at Soldier of Fortune, offers
three more new high resolutions screenshots showing off gameplay.
There are some Sheep
Simulator screenshots on GA-Strategy (yes this is for real, if I imagined
something like this, I wouldn't admit it publicly). Also, some new GA-Source Exclusive Side-Scene Screenshots
show off this 3D thriller action/adventure game, from Swedish developers The Other Guys
(not to be confused with these guys). Finally, the Majesty-Dragon
site has been updated with "four brand new never before seen Majesty
BETA screen captures."
Quake and QuakeWorld for Amiga
have several downloads for both Quake version 1.09 and QuakeWorld version 2.40
for cult-favorite Amiga systems, including versions for the WarpOS, PowerUp, and
AmigaOS/68k.
Version Usk822300 of the Usk8 mod for Unreal
Tournament is now available. If your 'l33t-to-English translator fails you,
Usk8 is "you skate," which is a skateboarding mod, originally coded
for Unreal, but now converted to work with UT as well. Word is: "We are
looking to make a Realistic game/experience for skateboarding enthusiasts and
spectators alike. With a planned hundreds of trick and various terrain to choose
from, this add-on will bring a new meaning to the phrase TC."
The debut release of MouseBall for
Unreal Tournament is now available (brought to us by none other than Joey
"FrogStomper" Fortuna, for old QuakeCast fans). The page doesn't offer
much info, so I beat a description of the mod out of FrogStomper, so here goes:
"Team play game. Pits mouse against mouse. Several goals scattered
throughout the field and several balls. Kick the balls into the goals that correspond
to your color. Prevent other mice from scoring by pushing them. Cheese powerups
add speed to your mouse, wings to your balls, and punch to your pushes.
MouseFans throughout the stadium cheer you on and jeer at your competitors
(depending on how you interpret their Shopping-Mall-Elf-Robot movements)."
A new version 1.01 patch for Assimilation 2
is now available, updating this teamplay mod for Quake III Arena. Assimilation 2
supports up to seven teams (except in CTF, which is still only two teams), the
mod features a unique scoring system, and what they modestly describe as "the
best looking grappling hook to date."
The first release of the Quake III Bot Designer
is now available. As can be surmised from the name, this is a program designed
to assist modelers in the addition of bot support to their models for Quake III
Arena. The program allows you to give a bot weapon preferences and other skills,
without having to crack open the Q3A source code.
Fragstomp has released the
source code for Reload
Be Gone! and Bloodlust,
their Quake III Arena modifications. All that's asked in return for adopting
their code is a credit (and not to break id's EULA, obviously), and while
there's no guarantee of support, they point out they are "pretty nice guys
and will at least attempt to answer any questions..."
Cold Storage Online
has the version 1.0 release of the K-Stats "Gaming and LAN party Tournament
/ League Organiser Thingy," adding generation of League Tables and Player
Lists on the main form and a new "Export to HTML" option for the
league stats among other things. Also ]R[eactive Software
has released beta 2 of the Reactive Q3A Competition Mod, which adds stats, Clan
Arena, and customizable command listings. Word is the next beta will add
"rail only," weapon/powerup banning, and a full GUI.
The CyberNexusCafe has announced
they are holding a Florida qualifier on March 11, 2000 for the $100,000 Razer
CPL tournament. Also, word is that S3’s DMM Underground
has signed on as a sponsor of the upcoming PlanetStarsiege TRIBES
World Championship, and now the winning team will be taking home over $7,000
in prizes. Finally, there's a Quake
III Song Contest on Quake3World looking to reward the best Q3A-related song
parody.
A post yesterday referred to Stars! Supernova as a real-time strategy offering
until Myrddin Emrys pointed out this is an error: Stars! Supernova is actually
turn-based (suited to play-by-mail). Thanks Myrddin. On the subject, there's new
a Stars! Supernova Q&A with screenshots on Gamer's Alliance Strategy.
Also, I wrote Picasso again the other day when referring to Picassio. Thanks
Mike for the correction. I'll probably confuse the art-theft game's name with
the artist's name at least once more before it sneaks past the alarm systems and
on to retailer's shelves.
Thanks a lot to Mindspring for
making us their Site o' the Day yesterday (and thanks to zombiestomper for the
heads-up about it). If any of you are reading this because they followed that
link, please make yourself at home. Today is the fourth anniversary of the
release of Qtest (thanks BC-]Victimizer[), the first test release of Quake, an event that spurred the
posting of a Quake deathmatch screenshot and the contents of the Qtest read me
as the second traces of Quake news on this site (after something like:
"Quake is coming, please don't email id Software asking about it"),
and basically launching the Quake section ("Rag") here, at the time a subsection
of "blue's 3D
House of 3D Carnage."
Link of the Day: Japanese Engrish,
a collection English phrases found in advertisements and such in Japan. Not as
politically incorrect as it seems at first, but terribly funny, featuring ad
slogans like: "Bull Coffee, a canned coffee drink that gives you both
creaminess and dry coffee taste." Thanks Kyle.
.plan of the Day: Brandon Reinhart
(again). First no blow guns, and now this. How can he stand it?
Image of the Day: The
VIA-GRA (Viagra) Motherboard. Thanks SlacKerCT.
PC.IGN has posted a second installment
of their ongoing Allegiance designer diary (thanks AllegianceVault).
This week's installment has Lead Designer Rob Girling talking about the gameplay
of their space sim, which is currently in beta testing.
A new preview
of Imperium Galactica II, the sci-fi strategy game, is up at GameSpot. The
preview is fairly detailed, and well illustrated with new screenshots from various
different parts of the game.
New screenshots
from Soldier of Fortune have been posted over at GameSpot news. The seven
new shots focus on the later levels of the game, so they depict a completely
different locale from the demo.
Two Icewind Dale interviews have popped up this evening. First up, is an
interview with Feargus Urquhart on incitegames, complete with two new screenshots
from the game (one of which shows a previously unseen part of the game). Another
Icewind Dale interview
is up on GameFan, where they've interviewed Interplay's producer on the title,
Chris Parker.
Westwood has announced that Command
& Conquer: Firestorm has gone gold, and will hit store shelves on March
9th. Firestorm is an expansion pack for Command & Conquer: Tiberian Sun,
that adds 18 new single player missions and 15 new multiplayer maps.
id's John Carmack updated his
.plan in response to the author of the QuakeLives
Quake 1 project's decision not to release his source code (a direct violation
of the GPL license under which the Q1 source was released). Here's what Carmack had to say: This
is a public statement that is also being sent directly to Slade at QuakeLives
regarding http://www.quakelives.com/main/ql.cgi?section=dlagreement&file=qwcl-win32/
I see both sides of this. Your goals are positive, and I understand the issues
and the difficulties that your project has to work under because of the GPL.
I have also seen some GPL zealots acting petty and immature towards you very
early on (while it is within everyone's rights to DEMAND code under the GPL,
it isn't necessarily the best attitude to take), which probably colors some
of your views on the subject.
We discussed several possible legal solutions to the issues.
This isn't one of them.
While I doubt your "give up your rights" click through would hold
up in court, I am positive that you are required to give the source to anyone
that asks for it that got a binary from someone else. This doesn't provide the
obscurity needed for a gaming level of security.
I cut you a lot of slack because I honestly thought you intended to properly
follow through with the requirements of the GPL, and you were just trying to
get something fun out ASAP. It looks like I was wrong.
If you can't stand to work under the GPL, you should release the code to your
last binary and give up your project. I would prefer that you continue your
work, but abide by the GPL. If necessary, I will pay whatever lawyer the Free
Software Foundation reccomends to pursue this.
Microsoft sent word that their Crimson Skies site has officially opened for business. Crimson Skies is a fantasy action flight-sim in development by Zipper Interactive, and the site offers information on the game's story and features, as well as some new screenshots and an already familiar movie trailer.
StrategyPlanet has posted three
new action-packed screenshots from The Rift, a 3D space-themed strategy game
from ThrushWave Technology.
Gamerush has posted a brief preview of Flying Heroes, the upcoming action flyer by Illusion Softworks and Pterodon. Although brief and illustrated with familiar screenshots, the article also includes the intro movie trailer of the game, showing over two minutes of footage in Cinemascope 440x200 format.
The official MDK2 site has been updated with seven new screenshots, again all showing off the doggie character Max in BioWare's third-person action sequel. MDK, as everyone knows, stands for My Deadly Knee-caps.
- A new patch for Need for Speed: High Stakes is out, and available
at 3DFiles, although nobody seems to know what it does (thanks Magnus
"Psycho" Jonasson).
- Version 1.0 of K-Stats,
a LAN party/tournament managing program has been released, complete with full
documentation.
- Q3Comp
Beta 2 is out, adding customizable command listings amongst other changes
to this competition mod for Quake III Arena.
- 3DDownloads has posted a
Quake III Arena remake of the Stomping Grounds map from the Quake II mission
pack The Reckoning. The map was made by Alex Mayberry, the lead level designer
on the Q3A engine game The World is Not Enough.
- The first version of the Q3A deathmatch ranking mod Kings
& A--holes (and they say all the good names are taken) is out there,
with a server set up running it at 208.236.41.194.
Eurogamer.net has posted a
hands-on preview of Evolva, Computer Artworks' hybrid first/third person
action game, complete with gameplay details galore, and 12 new screenshots.
It's a Wednesday, which means it's time for a
new edition of the Blue's News Mail Bag! In this week's edition: bizarre
disclaimers, carpal tunnel advice, some letters on Windows 2000, a driver plea,
Outlaws, and lots more. Head
over and check it out.
German games site nonstuff.de has posted two additional screenshots to their
Sacrifice image gallery.
The shots, like the original ones, are quite impressive looking. Sacrifice is Shiny's
upcoming 3D strategy title, which uses some (but not all) of the Messiah technology.
Gearbox Software's Patrick Dupree updated his
.plan with a clarification regarding yesterday's announcement that the Linux
dedicated server port of Half-Life: Opposing Force was held up while they add
WON.net support. Here's the scoop: One clarification on the WON verification
in the dedicated server. Our game will work the same way that Half-Life works.
A dedicated server doesn't require a WON ID. The support I have to add for WON
is checking to ensure that the people connecting to the dedicated server have
been verified through the WON service. So never fear, you can still play and
run dedicated server at the same time.
GA-Source has posted six
new screenshots from Hired Guns, VR-1's teamplay-based shooter, that's powered
by the Unreal engine.The game uses a multiple viewpoint system, which is well-illustrated
by the screenshots.
A new interview
with Derek Smart, the outspoken Battlecruiser 3000 AD creator is up in The
Mushroom's "legit section" dealing with a wide range of topics, including
his current feelings about Take Two Interactive (the original BC3K publisher),
and the upcoming Battlecruiser Millennium.
Today's Daikatana shot of the day has been posted over at PlanetDaikatana.
Today's image shows the Daikatana sword in its "powered up state"
from episode 1.
GASource has posted six
screenshots and ten character renders from Devil Inside, the upcoming spooky
action/adventure game from the creator of Alone in the Dark (one of the first
such spooky action/adventure games).
Daily Radar continues their Deus Ex week with a preview of ION Storm's upcoming 3D action RPG, covering the story, gameplay and features into some depth. About two dozen screenshots (some of them familiar) show off more of the game's futuristic world, as designed by Warren Spector.
Part 1 of a preview on Terminus is up at Computer Games Online, subtitled Thinking outside the box (didn't Paul Steed copyright that phrase?). Terminus is a role-playing space-combat title in development at Vicarious Visions, and the article has info on the story and gameplay, as well as some new screenshots.
PC.IGN.com has posted a preview of Kingdom Under Fire, a recently surfaced RTS by Korean developers Phantagram that aims to throw a bit of role-playing in with the strategic fray. A slew of screenshots illustrate the 2D looks they chose for the game.
Doing It For The Money With Rick Johnson
is an interview with Raven Programmer Rick "You can call me Ray"
Johnson. The conversation starts with Rick's gaming roots on the C64 and Amiga,
covers his post-college work career (entirely at Raven), and talks about
progress on his current project, Soldier of Fortune.
There's a
Randy Pitchford interview on GameLinks.Net talking with the Gearbox software
director/designer about the success of Half-Life: Opposing Force and discussing
a bit of the future, including plans for their Dreamcast Half-Life game,
Barney's Adventures in Securityland.
This Evolva Preview by 3D Rage
has a bunch of screenshots taken from a beta build of this upcoming shooter from
Computer Artworks. GA-RPG Exclusive Anarchy Online Screenshots
give a pair of looks at Anarchy
Online, an upcoming science-fiction MMORPG "set nearly 30,000 years
into the future." A new Screen Shot of the Week
is up on the official Star Trek Armada
website. This Stars!
Supernova preview on SpieleCity is in German, but there are also a bunch of shots of
this upcoming space turn-based strategy game. New Beasts Details and Screenshots
on GA-Source give looks at this upcoming bigfoot based game (you know what
they say, big feet... big shoes). Finally, even though you can do your own free
preview with the open beta, here's a
GameSpot UK Allegiance Preview with a
four shot screenshot gallery. There's also an Allegiance wallpaper on the Allegiance Vault.
Thresh's FiringSquad's
Shogun: Total War preview offers a set of interview questions with Creative
Assembly on Shogun: Total War. There's a Dark Age of Camelot Interview
on the newly opened Camelot Vault
discussing Dark Age of Camelot,
an upcoming massive online multiplayer dealie where chivalry is encouraged, and
hygiene is not.
Outside
The Garage - 3D Games World, on Machinima.com is the first in a regular
series to find out what the "outside world" thinks of Machinima (game
cinema), talking with Andrew Brazier of Headfirst Productions, Tom Hall and Jake
Hughes of ION Storm, Paul Steed of id Software, and Joshua Vasquez of loonygames.
Also, in Engine
Coding for Machinima - Part 1 Anthony Bailey of the Quake done Quick team
gets under the hood of the Quake source code with some sound tutorials.
A post on GA-Strategy quotes Al
Rivera, producer on 10Six, saying "SegaSoft's million player strategy title
will be released next week, Feb. 28, 2000." 10Six is the strategy game that
will theoretically support up to 1,000,000 players online, breaking the current
online game record by 990-something thousand.
Version 0.9 of Slave Master is now available, the first beta release of this
mutator for Unreal Tournament. In Slave Master fragged players respawn as slaves
to the player that fragged them, and can regain their freedom by collecting
weapons and power-ups for their master (or they can laze around and wait for the
slave-driving old bastard to croak).
The first release of the Quake III Arena Bloodwolf Matchmod is available on the Team Bloodwolf
site. This is described as mainly a mod to setup matches, though it also
offers some client-side enhancements including a new scoreboard and HUD, extra
info from the id function, and a time remaining display. Server-side features
include match setup, countdown, linger state at the end of a match (to allow
time to note scores, etc.), lock and unlock teams, force a player to a team,
make everyone a spectator, a kick command that supports partial names, control
of timelimit, fraglimit, capturelimit, dmflags, gametype, map, etc., deferred
spawning, and more. The manual
has a complete list of features.
ShellShock's Crater has a
new version 00.02.22.00 of the Q3Offline front-end specifically designed for
setting up offline games against bots in Quake III Arena. The new version fixes
problems with the Play & Exit button and with maps/bots not randomizing.
Version 0.09 of the FrikBot for Quake
is now available offering a "client simulator" for classic Quake, a
bot that can play on almost any level or modification with no adjustments
whatsoever.
A new version 1.3 of MapViewerPro
is now available. As its name implies, this is a tool for checking out maps in
Quake, Quake III Arena, or Unreal Tournament (with support for more games to
come). "Simply enter the name of the map like E3M5 or other information and
you get small pictures in the program of the level as well as the name of the
level."
Paul Steed's Thinking Outside the Box
on loonygames offers 3DS Tutorial #1: CyberGuy, demonstrating how to create
a Quake III Arena character model in 3DStudio Max, as well as some reflections
on the consequences of expressing the type of strong opinions he did in his
column last week.
The Crystal Space page has the
second 0.15 beta release of the Crystal Space free 3D engine. Here is the note
on the release: "A LOT has changed compared to 0.14 and also to 0.15r001.
Note that 0.15 is only a beta release. There are no guarantees of anything. It
may not even compile. But I'm confident that it should work on most platforms.
This beta (0.15r002) corresponds to a CVS snapshot of 23 February 2000."
The HEATCIGL, HEAT's Collegiate Internet
Gaming League, has announced a $5,000 all-star tournament in April playing Quake
II, Quake III Arena, and Unreal Tournament. Also, there are interviews with the
participants in the
Razer-CPL Qualifier on Eurogamer.net.
- Word from the Game Developers Conference
is that Bill Gates will be giving the keynote address. In what is not a
coincidence, Gates may take wraps off X-box plans soon
is a Cnet story (thanks Jeff Magill) speculating "Microsoft chairman
Bill Gates may unveil a video-game console system to compete with Sony in
opening remarks at the annual Game Developers Conference in March."...
- Gender Bending
in Games on WomenGamers.Com. "Consulting psychologist Doctor
Kathryn Wright investigates the phenomenon of males who play as female
characters (or who use female models, skins, or avatars) in games."
- There's a
Tower of the Ancient Demo on DemoNews.com offering "a
fast-paced puzzle game, featuring spectacular graphics and sound as you
attempt to avoid the wrath of God." Also, a beta version of a strategy
game called Malos that supports
both Glide and OpenGL is now available...
- This Netscape
FTP directory has Netscape version 4.72 for Windows, Mac, and Unix.
Thanks Ant...
I have been trying to resist the temptation to be an early adopter of Win2K,
because my new work machine has a fresh install of Win98 that is running
like clockwork, as is basically the whole network here at the Blue Tower, a rare
enough situation that I'm hesitant to mess with it. However, since loonyboi is raving about
how well his Win2K experience has worked out, in particular the elimination of the dreaded system resource limitations that Windows users have
been battling since the year 1 A.D. (After DOS), I think I will cobble up a non-mission
critical machine and check it out. It's been long enough since my episode trying
to install NT that resulted in at least 1000 BSODs that I believe most of the
lumps have gone away from banging my head against the wall (and if the wall can
take some more, I don't see why I can't).
Link of the Day:> SMOW. Thanks
Phane. "The gift for someone who has (almost) everything."
Story of the Day: IRCer Gets
Laid on IRCNews.com. Thanks Fabien Delpierre. Another milestone after mIRC's
10th registration. I think the illustration in this one has to be the Image of
the Day as well.
.plan of the Day: Brandon
"GreenMarine" Reinhart. Re: "New office rule."
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