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Wednesday, Feb 23, 2000

  

Allegiance Diary

PC.IGN has posted a second installment of their ongoing Allegiance designer diary (thanks AllegianceVault). This week's installment has Lead Designer Rob Girling talking about the gameplay of their space sim, which is currently in beta testing.

Imperium Galactica II Preview

A new preview of Imperium Galactica II, the sci-fi strategy game, is up at GameSpot. The preview is fairly detailed, and well illustrated with new screenshots from various different parts of the game.

Soldier of Fortune Shots

New screenshots from Soldier of Fortune have been posted over at GameSpot news. The seven new shots focus on the later levels of the game, so they depict a completely different locale from the demo.

Icewind Dale Interviews

Two Icewind Dale interviews have popped up this evening. First up, is an interview with Feargus Urquhart on incitegames, complete with two new screenshots from the game (one of which shows a previously unseen part of the game). Another Icewind Dale interview is up on GameFan, where they've interviewed Interplay's producer on the title, Chris Parker.

C&C: Firestorm Gold

Westwood has announced that Command & Conquer: Firestorm has gone gold, and will hit store shelves on March 9th. Firestorm is an expansion pack for Command & Conquer: Tiberian Sun, that adds 18 new single player missions and 15 new multiplayer maps.

Carmack on GPL Dispute

id's John Carmack updated his .plan in response to the author of the QuakeLives Quake 1 project's decision not to release his source code (a direct violation of the GPL license under which the Q1 source was released). Here's what Carmack had to say:

This is a public statement that is also being sent directly to Slade at QuakeLives regarding http://www.quakelives.com/main/ql.cgi?section=dlagreement&file=qwcl-win32/

I see both sides of this. Your goals are positive, and I understand the issues and the difficulties that your project has to work under because of the GPL. I have also seen some GPL zealots acting petty and immature towards you very early on (while it is within everyone's rights to DEMAND code under the GPL, it isn't necessarily the best attitude to take), which probably colors some of your views on the subject.

We discussed several possible legal solutions to the issues.

This isn't one of them.

While I doubt your "give up your rights" click through would hold up in court, I am positive that you are required to give the source to anyone that asks for it that got a binary from someone else. This doesn't provide the obscurity needed for a gaming level of security.

I cut you a lot of slack because I honestly thought you intended to properly follow through with the requirements of the GPL, and you were just trying to get something fun out ASAP. It looks like I was wrong.

If you can't stand to work under the GPL, you should release the code to your last binary and give up your project. I would prefer that you continue your work, but abide by the GPL. If necessary, I will pay whatever lawyer the Free Software Foundation reccomends to pursue this.

Crimson Skies Site

Microsoft sent word that their Crimson Skies site has officially opened for business. Crimson Skies is a fantasy action flight-sim in development by Zipper Interactive, and the site offers information on the game's story and features, as well as some new screenshots and an already familiar movie trailer.

The Rift Screenshots

StrategyPlanet has posted three new action-packed screenshots from The Rift, a 3D space-themed strategy game from ThrushWave Technology.

Flying Heroes Preview

Gamerush has posted a brief preview of Flying Heroes, the upcoming action flyer by Illusion Softworks and Pterodon. Although brief and illustrated with familiar screenshots, the article also includes the intro movie trailer of the game, showing over two minutes of footage in Cinemascope 440x200 format.

MDK2 Screenshots

The official MDK2 site has been updated with seven new screenshots, again all showing off the doggie character Max in BioWare's third-person action sequel. MDK, as everyone knows, stands for My Deadly Knee-caps.

Misc. Releases

  • A new patch for Need for Speed: High Stakes is out, and available at 3DFiles, although nobody seems to know what it does (thanks Magnus "Psycho" Jonasson).
  • Version 1.0 of K-Stats, a LAN party/tournament managing program has been released, complete with full documentation.
  • Q3Comp Beta 2 is out, adding customizable command listings amongst other changes to this competition mod for Quake III Arena.
  • 3DDownloads has posted a Quake III Arena remake of the Stomping Grounds map from the Quake II mission pack The Reckoning. The map was made by Alex Mayberry, the lead level designer on the Q3A engine game The World is Not Enough.
  • The first version of the Q3A deathmatch ranking mod Kings & A--holes (and they say all the good names are taken) is out there, with a server set up running it at 208.236.41.194.

Evolva Preview

Eurogamer.net has posted a hands-on preview of Evolva, Computer Artworks' hybrid first/third person action game, complete with gameplay details galore, and 12 new screenshots.

Mail Bag

It's a Wednesday, which means it's time for a new edition of the Blue's News Mail Bag! In this week's edition: bizarre disclaimers, carpal tunnel advice, some letters on Windows 2000, a driver plea, Outlaws, and lots more. Head over and check it out.

Sacrifice Shots

German games site nonstuff.de has posted two additional screenshots to their Sacrifice image gallery. The shots, like the original ones, are quite impressive looking. Sacrifice is Shiny's upcoming 3D strategy title, which uses some (but not all) of the Messiah technology.

Linux OpFor Clarification

Gearbox Software's Patrick Dupree updated his .plan with a clarification regarding yesterday's announcement that the Linux dedicated server port of Half-Life: Opposing Force was held up while they add WON.net support. Here's the scoop:

One clarification on the WON verification in the dedicated server. Our game will work the same way that Half-Life works. A dedicated server doesn't require a WON ID. The support I have to add for WON is checking to ensure that the people connecting to the dedicated server have been verified through the WON service. So never fear, you can still play and run dedicated server at the same time.

Hired Guns Shots

GA-Source has posted six new screenshots from Hired Guns, VR-1's teamplay-based shooter, that's powered by the Unreal engine.The game uses a multiple viewpoint system, which is well-illustrated by the screenshots.

Battlecruiser 3000 AD Interview

A new interview with Derek Smart, the outspoken Battlecruiser 3000 AD creator is up in The Mushroom's "legit section" dealing with a wide range of topics, including his current feelings about Take Two Interactive (the original BC3K publisher), and the upcoming Battlecruiser Millennium.

Daikatana Shot

Today's Daikatana shot of the day has been posted over at PlanetDaikatana. Today's image shows the Daikatana sword in its "powered up state" from episode 1.

Devil Inside Shots

GASource has posted six screenshots and ten character renders from Devil Inside, the upcoming spooky action/adventure game from the creator of Alone in the Dark (one of the first such spooky action/adventure games).

Deus Ex Preview

Daily Radar continues their Deus Ex week with a preview of ION Storm's upcoming 3D action RPG, covering the story, gameplay and features into some depth. About two dozen screenshots (some of them familiar) show off more of the game's futuristic world, as designed by Warren Spector.

Terminus Preview

Part 1 of a preview on Terminus is up at Computer Games Online, subtitled Thinking outside the box (didn't Paul Steed copyright that phrase?). Terminus is a role-playing space-combat title in development at Vicarious Visions, and the article has info on the story and gameplay, as well as some new screenshots.

Kingdom Under Fire Preview

PC.IGN.com has posted a preview of Kingdom Under Fire, a recently surfaced RTS by Korean developers Phantagram that aims to throw a bit of role-playing in with the strategic fray. A slew of screenshots illustrate the 2D looks they chose for the game.

SoF Interview

Doing It For The Money With Rick Johnson is an interview with Raven Programmer Rick "You can call me Ray" Johnson. The conversation starts with Rick's gaming roots on the C64 and Amiga, covers his post-college work career (entirely at Raven), and talks about progress on his current project, Soldier of Fortune.

Gearbox Interview

There's a Randy Pitchford interview on GameLinks.Net talking with the Gearbox software director/designer about the success of Half-Life: Opposing Force and discussing a bit of the future, including plans for their Dreamcast Half-Life game, Barney's Adventures in Securityland.

Screenshots

This Evolva Preview by 3D Rage has a bunch of screenshots taken from a beta build of this upcoming shooter from Computer Artworks. GA-RPG Exclusive Anarchy Online Screenshots give a pair of looks at Anarchy Online, an upcoming science-fiction MMORPG "set nearly 30,000 years into the future." A new Screen Shot of the Week is up on the official Star Trek Armada website. This Stars! Supernova preview on SpieleCity is in German, but there are also a bunch of shots of this upcoming space turn-based strategy game. New Beasts Details and Screenshots on GA-Source give looks at this upcoming bigfoot based game (you know what they say, big feet... big shoes). Finally, even though you can do your own free preview with the open beta, here's a GameSpot UK Allegiance Preview with a four shot screenshot gallery. There's also an Allegiance wallpaper on the Allegiance Vault.

Interviews

Thresh's FiringSquad's Shogun: Total War preview offers a set of interview questions with Creative Assembly on Shogun: Total War. There's a Dark Age of Camelot Interview on the newly opened Camelot Vault discussing Dark Age of Camelot, an upcoming massive online multiplayer dealie where chivalry is encouraged, and hygiene is not.

Tech Bits

On Game Movies

Outside The Garage - 3D Games World, on Machinima.com is the first in a regular series to find out what the "outside world" thinks of Machinima (game cinema), talking with Andrew Brazier of Headfirst Productions, Tom Hall and Jake Hughes of ION Storm, Paul Steed of id Software, and Joshua Vasquez of loonygames. Also, in Engine Coding for Machinima - Part 1 Anthony Bailey of the Quake done Quick team gets under the hood of the Quake source code with some sound tutorials.

10Six Two28

A post on GA-Strategy quotes Al Rivera, producer on 10Six, saying "SegaSoft's million player strategy title will be released next week, Feb. 28, 2000." 10Six is the strategy game that will theoretically support up to 1,000,000 players online, breaking the current online game record by 990-something thousand.

UT Slave Master

Version 0.9 of Slave Master is now available, the first beta release of this mutator for Unreal Tournament. In Slave Master fragged players respawn as slaves to the player that fragged them, and can regain their freedom by collecting weapons and power-ups for their master (or they can laze around and wait for the slave-driving old bastard to croak).

Q3A Bloodwolf Matchmod

The first release of the Quake III Arena Bloodwolf Matchmod is available on the Team Bloodwolf site. This is described as mainly a mod to setup matches, though it also offers some client-side enhancements including a new scoreboard and HUD, extra info from the id function, and a time remaining display. Server-side features include match setup, countdown, linger state at the end of a match (to allow time to note scores, etc.), lock and unlock teams, force a player to a team, make everyone a spectator, a kick command that supports partial names, control of timelimit, fraglimit, capturelimit, dmflags, gametype, map, etc., deferred spawning, and more. The manual has a complete list of features.

Q3Offline

ShellShock's Crater has a new version 00.02.22.00 of the Q3Offline front-end specifically designed for setting up offline games against bots in Quake III Arena. The new version fixes problems with the Play & Exit button and with maps/bots not randomizing.

Quake FrikBot

Version 0.09 of the FrikBot for Quake is now available offering a "client simulator" for classic Quake, a bot that can play on almost any level or modification with no adjustments whatsoever.

MapViewerPro

A new version 1.3 of MapViewerPro is now available. As its name implies, this is a tool for checking out maps in Quake, Quake III Arena, or Unreal Tournament (with support for more games to come). "Simply enter the name of the map like E3M5 or other information and you get small pictures in the program of the level as well as the name of the level."

Editing Stuff - Q3A Modeling Tutorial

Paul Steed's Thinking Outside the Box on loonygames offers 3DS Tutorial #1: CyberGuy, demonstrating how to create a Quake III Arena character model in 3DStudio Max, as well as some reflections on the consequences of expressing the type of strong opinions he did in his column last week.

New Crystal Space Engine

The Crystal Space page has the second 0.15 beta release of the Crystal Space free 3D engine. Here is the note on the release: "A LOT has changed compared to 0.14 and also to 0.15r001. Note that 0.15 is only a beta release. There are no guarantees of anything. It may not even compile. But I'm confident that it should work on most platforms. This beta (0.15r002) corresponds to a CVS snapshot of 23 February 2000."

Competitions

The HEATCIGL, HEAT's Collegiate Internet Gaming League, has announced a $5,000 all-star tournament in April playing Quake II, Quake III Arena, and Unreal Tournament. Also, there are interviews with the participants in the Razer-CPL Qualifier on Eurogamer.net.

Reviews

etc.

  • Word from the Game Developers Conference is that Bill Gates will be giving the keynote address. In what is not a coincidence, Gates may take wraps off X-box plans soon is a Cnet story (thanks Jeff Magill) speculating "Microsoft chairman Bill Gates may unveil a video-game console system to compete with Sony in opening remarks at the annual Game Developers Conference in March."...
  • Gender Bending in Games on WomenGamers.Com. "Consulting psychologist Doctor Kathryn Wright investigates the phenomenon of males who play as female characters (or who use female models, skins, or avatars) in games."
  • There's a Tower of the Ancient Demo on DemoNews.com offering "a fast-paced puzzle game, featuring spectacular graphics and sound as you attempt to avoid the wrath of God." Also, a beta version of a strategy game called Malos that supports both Glide and OpenGL is now available...
  • This Netscape FTP directory has Netscape version 4.72 for Windows, Mac, and Unix. Thanks Ant...

Out of the Blue

I have been trying to resist the temptation to be an early adopter of Win2K, because my new work machine has a fresh install of Win98 that is running like clockwork, as is basically the whole network here at the Blue Tower, a rare enough situation that I'm hesitant to mess with it. However, since loonyboi is raving about how well his Win2K experience has worked out, in particular the elimination of the dreaded system resource limitations that Windows users have been battling since the year 1 A.D. (After DOS), I think I will cobble up a non-mission critical machine and check it out. It's been long enough since my episode trying to install NT that resulted in at least 1000 BSODs that I believe most of the lumps have gone away from banging my head against the wall (and if the wall can take some more, I don't see why I can't).

Link of the Day: SMOW. Thanks Phane. "The gift for someone who has (almost) everything."
Story of the Day: IRCer Gets Laid on IRCNews.com. Thanks Fabien Delpierre. Another milestone after mIRC's 10th registration. I think the illustration in this one has to be the Image of the Day as well.
.plan of the Day: Brandon "GreenMarine" Reinhart. Re: "New office rule."

Tuesday, Feb 22, 2000 George Washington's Birthday

Soldier of Fortune Demo Patch Released

As reflected in Rick Johnson's .plan update, Raven Software has released the version 0.57 patch for the Soldier of Fortune demo. Here's a local copy (with mirrors), and here are the details on the patch from Rick himself (the full list of changes is so long, I'll spare you all from pasting it here):

We've released the patch for the SoF Demo. This patch mainly represents things we felt were important to fix or adjust in the demo, but only if we could easily merge it back into the demo codebase (as the main game has changed considerably). Below represents my crude notes of items we addressed.

Most of these items were QA'd through the low-violence demo release (for the UK), but as a whole, this has not been QA'd. You can still connect to servers running the original version, but you may notice view height discrepencies (such as when you crouch, you're practically eating dirt). This is only a problem if the server has not been patched.

Common Unreal Questions Answered

Epic's Tim Sweeney updated the Unreal Technology Page with a Q&A of sorts, covering three questions that he's frequently asked. The questions are all about mod authoring in one way or another, dealing with ways to get hired in the industry and other related topics, and there are even some links to Unreal editing resources.

Voyager Interview

A new interview with Steve Elwell, Activision's producer on Star Trek: Voyager - Elite Force, the Raven-developed, Quake III Arena engine game, is up at GameFan, covering general info about the game and the Star Trek license.

Picassio Q&A

Game-Interviews.com has posted a Q&A with Ross Ritchie, John Ellerby, and Harvey Randhawa, the marketing manager, project manager, and lead artist at Promethean Designs on Picassio, the Playstation 2, Dreamcast and PC first person game of fine art thievery.

Nels Bruckner Dynamic

Dynamix programmer Nels Bruckner updated his .plan to confirm a rumor that's been floating around lately, in that he'll soon be leaving Dynamix and move on to work for a small local startup. Here's the scoop:

Some of you may have noticed that I've been a little harder to get in touch with lately and have been a little less responsive to emails and the like. That's because I've been trying very hard to wrap up all the loose ends around here before I move on. Yep, that's right -- after almost 12 years here at Dynamix it is (past) time for me to look for a new set of challenges and see what life is really like out there. :) I'll be joining a small local startup... kinda like I did 11 1/2 years ago.

I think Dynamix has some extremely bright and talented people working for them and a whole slough of exciting projects (both in progress and soon to be started). It's hard to leave. In particular, it's gonna be really weird seeing Tribes 2 for the first time on the shelves! But, given my personal situation and my current opportunities, I feel this is the right move for me now.

Now, how am I going to fit all the "stuff" from my office into my car? ;)

Might and Magic VIII Preview

GameSpot has posted a detailed preview of Might and Magic VIII, looking at the latest 3D installment in the long running role-playing series. While the game will be using the same engine as Might and Magic VII, the article outlines the new story and features, and comes with a bunch of new screenshots.

The Rift Screenshots

PC Gameworld has posted six screenshots of The Rift, most of them showing off new scenes from ThrushWave's upcoming space-based real-time strategy game.

Thief II Preview

There is a new Thief II: the Metal Age preview online at Gamecenter, examining the new features and improvements in this upcoming sequel to Looking Glass' stealthy action game. Most of the screenshots are familiar though.

U.F.S. Vanguard

Redstorm has posted the first U.F.S. Vanguard Sneak Peek page, offering an image and information on the Gladiator class Frigate in their recently announced tactical space combat game (story). Thanks GA-Source.

Daikatana Screenshot

The Daikatana screenshot of the day is online at PlanetDaikatana, showing off an episode 2 level by designer Stevie 'Killcreek' Case from ION Storm's hopefully imminent first-person shooter.

Dreamcast Half-Life Clarification

A recent story on Daily Radar quoted an unnamed source at Sega who when asked if the Dreamcast port of Half-Life would include multiplayer said, "I believe it won't." After reading this, we got in touch with Gearbox Software's Randy Pitchford, who made the following statement, which says that they intend to attempt to include a multiplayer mode:

Our goal is to take advantage of every unique Dreamcast feature - from the advanced graphics capabilities to the on-board modem - in an effort to make this title amazing. As far as I know, a first person shooter has never had a robust online multiplayer component on a console, and we'd obviously like to be the first to pull that off.

Summoner Update

It's a Tuesday, so this must be, uhm, an update on the official Summoner site. Of course there is a new screenshot of the week, featuring the High Temple of Urath, and a new entry in the character gallery shows off the Bone Knight in plain 2D or interactive 3D. There is also mention of a couple of developer profiles.

Black & White Screenshots

Even more Black & White screenshots can now be viewed at Lionhead's official site. While the rotating images in the center are already familiar (story), the square of screenshots around them now offer new glimpses of this upcoming strategy/god game.

New DooM Legacy

A new version 1.29 pre-release 3 of DooM Legacy is now available for download. This release will be the last public one before the final 1.29 version, and adds dedicate server support as well as fixing various bugs. Additionally, the source code of DooM Legacy has been made publicly available by way of a CVS repository on the Source Forge.

Devil Inside Site

French developer Gamesquad has opened an official Devil Inside site for their upcoming third-person horror action game. While part of the site is still under construction, there is some information on the game (in French only, so try AltaVista Translations if that's not your "tasse de thé"), and also three screenshot galleries that speak lots of words in any language.

Hired Team Screenshots

The official Hired Team: Trial site has been updated with a pair of new screenshots, showing off more Environment-Mapped Bump Mapping (EMBM) supported scenes from New Media Generation's upcoming first-person shooter.

Mac Roger Wilco Released

The Mac port of Roger Wilco, the popular real-time voice communication software for multiplayer games has been released, and is available for download at its official site (thanks MacGamer's Ledge). This version is an Alpha build and requires a PowerMac running System 7.1 or higher.

More Black & White Shots

incitegames, has posted five more screenshots from Black & White, Peter Molyneux' oddball strategy game that lets you play as god and recruit worshippers.

Linux Opposing Force Update

Gearbox Software's Patrick Dupree updated his .plan with a status update on the Linux dedicated server version of Half-Life: Opposing Force (as well as the news that OpFor is currently on sale at several retailers for less than $30). Here are the details:

A while back we talked about releasing a Linux dedicated server version of Half Life: Opposing Force. I wanted to post an update on how that's going. We've had the "port" done for quite a while now and it's been tested and works just great. The only problem is that, since we're a commercial add-on, we need to put WON net support into the Linux dedicated server. This is turning out to be a harder to deal with issue than I originally anticipated. Some changes to the WON libraries since we released Opposing Force, plus the basic differences between the Windows and Linux versions have been delaying the Linux dedicated server.

I'm still working on the Linux version when I can and I would like to get it released ASAP, but unfortunately I have to resolve these WON issues before I can get any farther.

On the brighter side of things, it looks like Sierra has dropped the price of Opposing Force. The product description on their web page store has it listed at $29.95, and the current weekend ad flyer for Best Buy has it listed for $24.99.

New Edition of Freespace Soon

AVault is reporting (by way of Interplay's Philip Holt) that a new version of Freespace 2, titled "Sim of the Year Edition" (no doubt a response to the success of last year's Half-Life "Game of the Year Edition") will be released in the near future. This new retail version of the game will include 10 new user-made missions, some levels from the first Freespace that have been converted to use the new ships, a new multiplayer mission, user-created campaigns, and lots more.

Galleon Q&A

ActionTrip.com has posted a Q&A session with Toby Gard and Paul Douglas, two of the original Tomb Raider designers, who are now working on Galleon, a swashbuckling third person action game. There are also two new, high-resolution screenshots up, as well as a collection of previously released images.

The Rift Interview

A new interview with James Thrush, one of the designers at ThrushWave on The Rift, is up at 3dfxGamers. The Rift is a space-based RTS title like Homeworld, although James describes the pace of the gameplay as being "much faster" than its competition.

More on Non-War

Monolith's Jason Hall updated his .plan with a clarification regarding his earlier statements about the feud (or lack thereof) between his company and Epic over their respective game engines (story). Here's the scoop:

Quick update for clarification -

Some people have read my last .plan and understood that I was trying to say that I realized that things had gotten out of hand, and that I was apologetic for my participation in the events, and that going forward I will be more attentive to matters like this.

Others have read my .plan and feel that I'm trying to be "innocent" and that I'm acting like I'm "unjustly attacked." This is not so. To me, the coloring of my character may have been a bit much, but I certainly see justification for the healthy competition I've received back! All I am saying that I'm done participating, that there really is nothing left to say, and that this whole thing has run its course.

That's it!

Terminal Reality Interview

This week's feature on loonygames is an interview with Terminal Reality, talking to Jeff Smith and Jeff Mills about all things Nocturne and Blair Witch Project (well, at least the things they're currently willing to divulge). Included with the article is a ton of concept art, most of which hasn't appeared online before, and there is a lot of info on their upcoming BWP game, so here is a quote to get you going:

Can you tell me about some of the enhancements you're making to the Nocturne Engine for the Blair Witch?

Mills: Yeah we've taken all the feedback we've gotten from the hundreds of people, a lot of Nocturne fans on the fan sites have given us good feedback about what they liked and didn't like about the game. Controls are going to be a lot friendlier than they were, you'll have those 180-degree turns so you can spin around real quick and easily. Opening doors, picking up items, climbing ladders, all the action things that we had a problem with before, are being fixed now, so that in addition to them working better, just by default we'll also highlight the item to show you what you're targeting. So if you walk up to a door and there's a light switch beside it, if you turn a little bit to the right, the light switch will light up. If you turn to the left, the door will light up. So there's never a question as to what's going to happen when you complete the action. There are no jumping puzzles at all. We left the ability to jump in even though you're not required to jump at all. I hate jumping puzzles.

Ultima IX Guides

JackChaos.com ("The Freak of Geeks") has updated every one of their 45 guides to Ultima IX: Ascension. The guides cover everything from specific dungeon walkthroughs to spell locations and all the dirt on different people and towns.

MDK 2 Preview

French games site GameData has posted a massive preview of BioWare's MDK 2. The text is entirely in French (so be sure to jam a BabelFish in your ear if you're planning on reading it) but the preview features a huge number of impressive new screenshots and concept art (including some storyboards from the game). MDK, as everyone knows, stands for "kibble magnifiques de chien."

UnrealScript Q&A

ChessMess.com has posted an UnrealScript Q&A, that features over 30 questions about UnrealScript, the Unreal engine programming language, compiled from the UnrealScript mailing list.

Seeker Q&A

GA-RPG has posted a Q&A with Logic Factory's Todd Templeman, talking about the current status of Seeker, their first person action title. According to Todd, the game is still set for a Fall release, and they are testing their "Alpha Arena" version (a multiplayer demo), and that they expect to do a public beta test of the full game as they near completion.

Dogs of War Preview

Computer Games Online has posted a preview of Dogs of War, a 3D real-time strategy game by Silicon Dreams and TalonSoft that is also known as Warmonkeys. A handful of new screenshots illustrate the 3D landscape, the graphical extravanganza, and multitude of units this game aims to provide.

Messiah Screenshots

The official Messiah site has been updated with 14 new screenshots of Shiny's imminent third-person action game. Also, an update by David Perry provides insight into just how imminent a release is ("So basically the team can finally see the light at the end of the tunnel..."), as they are stamping out bugs by the dozen.

Combat Mission Preview

There is a preview of Combat Mission: Beyond Overlord on Games Domain, examining a recent beta of this upcoming 3D wargame. Set in World War II, this strategy game takes a "simultaneous turn-based" approach, rather than today's more prevalent real-time systems, with the 3D view handled by "camera positions ranging from ground level (zoom 1) to eye in the sky (zoom 7 or 8)." The article also features quotes from Steve Grammont, assisant designer at Big Time Software which is developing the title.

Anarchy Online Interview

GA-RPG has conducted an interview on Anarchy Online, talking to Funcom's support manager Tor Andre Wigmostad about their upcoming massively multiplayer role-playing game, or MMORPG for short. There are more details about various gameplay aspects, such as the clan system and character interaction, and a full beta of the game is expected to commence later this Spring.

Deus Ex Screenshots

Daily Radar's Deus Ex Week offers a preview and new screenshots of Deus Ex, ION Storm's upcoming science fiction RPG. The exclusive screenshots kick off their Deus Ex Week, which will continue with original character art, development details, and an interview with Warren Spector and the Deus Ex design team. Thanks Shugashack.

New Quake III Arena Beta

id Software's Robert Duffy updated his .plan with word of a new version 1.16j Quake III Arena beta release on id's FTP site. Here are local copies of the Win32 version (402 KB), the Linux version (625 KB), and the Mac version (387 KB), each with a list of mirrors. Here's the .plan update with the skinny on what's new:

New executables for the point release beta are on the FTP.

-Zombie/Ghost unpure clients no longer remain connected.
-Recursive File System error corrected when running mods with logfile set to 1
-The Auto-download rate is controlled by 'sv_maxRate', specify this value in bytes per second. The maximum band rate caps out around 25K per second.

Devil Inside Screenshots

There are three new Devil Inside screenshots 3D-Unlimited showing off action from Devil Inside, Cyro-Interactive GameSquad's upcoming horror game that plot-wise sounds a bit like The Blair Witch Project meets Night Stalker (doesn't someone need to do a Night Stalker movie?), though visually, the shots (the first one in this group in particular) look very Matrix.

Picassio Interview/FAQ

There's a Picassio FAQ on Game-Interviews.com discussing Promethean Designs' upcoming game of art thievery. While it does discuss many aspects of gameplay, the FAQ reads as much like an interview as a list of frequently asked questions, but is called the official FAQ for the game, and an actual interview about the game is promised as a follow-up.

Tech Bits

Jason Hall: "No Engine War"

Monolith CEO Jason Hall updated his .plan with a reluctant response to the most recent reply (story) to his most recent interview (story) stating that "there is no 'engine war,'" and that he is "just trying to answer interview questions as best as possible and as a separate task I'm trying to communicate information on LithTech and what we are doing with it." The update goes on to discuss how he will attempt to remove "potentially inflammatory comments" from future updates. Here's a bit:

Anyhow, the conclusion that I draw from this turn of events is that the aggressive nature of my approach has some people feeling "backed in" to a corner where their conversation has digressed into a mild character assassination of me, and I feel that now would be a good time to just step out of this whole debacle, as I don't have the time or will to defend against this stuff.

So, I apologize to this company for whatever it is/was that I have done to make them feel the need to proceed in this manner. I certainly did not intend to create such hostility. I feel that I have always kept the discussion to the relevant topics, and I feel that I've made valid and provable arguments that potential licensees can be the judge and jury on.

Everyone can rest assured that I will be spending EXTRA time tying to make sure that whatever further information we release is carefully screened for any potentially inflammatory comments. I thought we were already doing this, but some companies feel that I am specifically focused on them. I'm not.

I will do better in the future to remove any potentially perceived "slams" from my comments, but some companies have got to understand that everything that comes out of my mouth is not about them. If they can get past that, then there should just be smooth sailing from here.

RUNE Licensing

Human Head Studios' Tim Gerritsen updated his .plan with a lengthy piece that eventually mentions plans to show off RUNE at this year's E3, as well as plans to offer the Rune technology enhancements to the Unreal/Unreal Tournament engine "for a fairly reasonable rate" (the next best thing to a reasonable rate). These enhancements are detailed on this webpage, for a price quote, e-mail Tim or www@humanhead.com.

Splinter Plucked

Electronic Arts Drops Splinter reports The Adrenaline Vault News, saying "Electronic Arts has dropped the 3D shooter, Splinter, from its product slate. Caz Derby, associate producer at Australian-based Stromlo Entertainment on the project, said the title is still in full development and 'so close to beta, [they] can smell it.' However, Stromlo is in the process of shopping the project around for a new publisher." GA-Source's What Happened with Splinter and EA is a brief Q&A with Stromlo that discusses this, saying this was the result of "The low sales of the latest Descent episode" and EA having "lowered their priority on all PC products - in particular the 3D flying shooter genre. Unfortunately, that meant Splinter had to go."

Q3A Assimilation 2 Preview Edition

The Assimilation 2 website has the preview edition of Assimilation 2, a teamplay mod for Quake III Arena that supports up to seven(!) teams, where fragged players are assimilated to the team that frags them until one team remains. The mod also offers a couple of last man standing type modes.

Push Button Arena

The Scissors Quake3Arena site has the debut release of Push Button Arena, a simple Quake III Arena mod that offers a button on the roof of a structure in the map that awards 30 frags when pressed (the button resets once per minute). The mod is actually just a map, there is no code used beyond what id includes in the original game.

New Q3Log

A new version 0.96a of the Q3Log log parser is now available on the site's newly relocated homepage. There's nothing new in the update, which is described as bug fixes.

Editing Stuff

As an aid to skin artists, Painful Detail has posted the complete set of Grid maps for the male and female Unreal Tournament Commando models, showing the skins with no textures, just every polygon mapped in a 2d image. Also, Graphtallica has released their eighth texture pack, free for use in any project, commercial, or not.

Follow-up

A story posted for a while yesterday titled Could Microsoft open source code to settle was old news, already refuted by a report later that day: Microsoft denies Gates made key concession in antitrust case. Thanks Brendan Reville. Sorry for the confusion.

Competitions

The Auran BIG Weekend on aussiegamer.com is a write-up of The Auran Big Weekend gaming event in Australia from April 29 to May 1. The Razer-CPL Qualifier Coverage Eurogamer.net is now complete, all 39 pages worth.

Reviews

etc.

Out of the Blue

The audience here is quite international, so I take pleasure in offering the occasional irreverent (and sometimes even informative) reference to goings on here in the US, so I was a bit surprised when it was a couple of "local" readers who mistakenly tried to correct my reference to Andrew Johnson yesterday, thinking I meant Andrew Jackson. Here's Yahoo's Andrew Johnson directory in case there are others unclear on this (President Johnson's impeachment was quite a fascinating episode in American politics). My favorite of the corrections came from a student who complained that his college (which will go unnamed) did not give the holiday off... hopefully there was a mandatory US History class =].

Link of the Day: Shields UP! Thanks Hal. This is Steve Gibson's (the original SpinRite guy, not sCary) Internet Connection Security Analysis site. I've actually been sent this before, but being paranoid about Internet security, feared clicking a URL with a .dll in it. But rather than fear it, I recommend everyone visit this site and see how secure their home machine or network really is.
Bonus Link: CIA Homepage for Kids. Thanks North*Pole. Continuing the security theme...this one is apparently for real!



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