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Sunday, Feb 20, 2000

  

On Q3A Mods

id Software's Robert Duffy updated his .plan with a lengthy essay on Q3A mod support. It's pretty quiet, so here's the whole deal:

Point Release Stuff

There was a lot of new functionality added in the latest point release, primarily centered around mod development support. We are still sifting through all the feedback e-mail but here are some problems and solutions based on what we have found so far.

1. If you are are not seeing the new "Mods" menu, it is likely that you are running something that replaces the UI. ArenaSpy and several other mods have their own UI DLL's or QVM's so you will not be able to see the point release UI. This can be remedied by removing any extra UI mods. This can also cause a problem with auto-download in that if you connect to a server that sends you something, you cannot see the download progress because the UI your using does not support it. The download is working but you just see "Awaiting gamestate" ( because your not using the new UI ). If you see partial files in baseq3 or an fs_game path this is what happened. Again, using the UI that comes with the point release solves this problem.

2. If you have chosen a 3rd party model or skin, you CAN still connect to and play on pure servers. The caveat being that you will temporarily revert to Sarge. This works just like it always has.

3. If you are using a cracked executable, you will no longer be able to connect to pure servers. "You ruined the game, I cannot cheat anymore!" is not a valid complaint.

4. If you are not able to join a server and you get an "unpure" client message, it is likely that you are loading content from an invalid PK3 file, loading DLL's for gameplay or loading content outside of PK3 files. If you have modified any of the official PK3 files this will also cause you to not be able to connect to pure servers. The other case in which I have seen this is if the server was set to pure and not restarted. I am still looking into this one.

5. I have seen reports of non-pure clients not getting kicked fully and remaining semi-connected. I have be unable to duplicate this problem. If you have details on this please forward them to me.

6. If you cannot see a 3rd party model, I have tracked this down to the method which it was zipped. It appears that some zip programs do not store directory names as individual entries in the zip files. I use Winzip and it works fine.

7. You can use 3rd party UI's to launch games and connect to pure servers. Once you have connected to a pure server, the client will reload the UI based on what the server flags is ok. This will explain running a new UI ( like ArenaSpy ), playing on a pure server, exiting back to the menu and ArenaSpy is gone.

8. There have been a couple of reports of not being able to load nn number of maps, others have reported no problems. We load around 2500 maps from the development directory here and with that and locally I have not been able to duplicate this issue. And no, there are not 2500 maps we did not release.. these are largely successive numbered versions of the same maps.

If you have any information that could help identify a problem or an exact set of reproduction steps for unpure clients not getting fully kicked or not being able to load maps from baseq3, please forward the information to me at raduffy@idsoftware.com.

And for those of you wanting to try out that new Mod menu, I highly suggest HeadHunters or Fists of Fury those along with many others are Very Cool.

Q3A Equilibrium

The AZ Development Team page has a new version 0.75 of the Equilibrium mod for Quake III Arena. Equilibrium is a teamplay mod that starts each team with 50% of the victory in the match, and that ratio can swing back and forth with the momentum of the match. The mod supports four game modes: regular teamplay, CTF, Showdown, and Tournament.

New JHexen

It's been awhile, but there is now a new version 0.99.0 of JHexen, the OpenGL port of Raven's classic action game Hexen. This version boasts a number of major changes, including separation of the game proper into a Doomsday engine and a JHexen DLL, expansion of the 3D acceleration facilities to Direct3D, enhanced network play that uses a simulated client/server system, lots of new and improved console commands, and a ton of other changes and fixes. You can check out the complete list of changes here.

Quake III Arena Bloodlust

The newly relocated Fragstomp, home of the Reload be Gone mod for Q3A has a new version 1.0 of their Bloodlust mod for Quake III Arena, a client-side mod that causes players to throw body parts and blood trails as they are shot, and makes gibs much bloodier, in case you are just not getting the kind of gratification you seek disintegrating your friends under the current system.

OMF: Battlefields Movie

The One Must Fall Battlegrounds site has a 22 MB movie showing off gameplay from One Must Fall: Battlefields, an upcoming fighting game from Diversions Entertainment. The AVI format movie depicts the character named Jaguar. Thanks GA-Source.

Black & White Shots

These B&W Exclusives on Infolder.Com offer six new looks at Lionheads' upcoming strategy offering commonly classified as a "god game." The site is primarily in Dutch, but the shots, of course, speak one of those universal languages.

Q3Offline

Another release in today's run of front-ends for Quake III Arena comes on ShellShock's Crater, where there's a new version 00.02.19.00 of the Q3Offline mod. The new release fixes some bugs, and adds a few new features, such as map list drag and drop.

Hired Guns Shots & Update

There are some new Hired Guns screenshots and engine details on GA-Source showing off Psygnosis' upcoming strategy/action hybrid. Along with the shots, there is a development update from VR1, the team at work on the game, giving details about what is being modified in the Unreal engine for Hired Guns. There's also a Hired Guns Quickie on 3DGaming.Net giving a handy one-page rundown on the game.

On Q3A CD Security

Slovenska Quake III Arena has posted an exchange with id Software's Robert Duffy inquiring about CD key security after the release of the Q3A CD security patch (story), learning, among other things, why encryption is not used on these keys. Though their intro to the Q&A reads: "Kmalu po izidu novega Q3A Beta Patch-a v1.16i sem poslal mail do idjevega frika Robert Dufffija in na moje zacudenje celo dobil odgovor. No, pa si poglejmo . Ehm aja, sorry for my bad english?" The Q&A itself is all English.

Interviews

Bryionak.de interviews Sergei Klimov from Snowball Interactive talking about Stormbringer, an upcoming RPG based on the novels by Michael Moorcock (who is involved in the Game's development). GA-RPG interviews Jon Kromrey of Stormfront Studios talking about Pool of Radiance Ruins of Myth Drannor, an upcoming "3rd Edition Dungeons and Dragons role-playing game which uses a state-of the art 3D animation system which brings D&D to life more than any product ever has." There are more Chaser Details on Actiontrip getting more details on this upcoming first-person shooter from Slovakian developer Cauldron. Tech-Junkie's Ratbag Site Visit & Interview goes on location to talk behind-the-scenes with Jim Rehn, Ratbag's lead game designer. PlanetUnreal's Unrealty Interview (Unreal Universe has the same Q&A on their main page) talks with one of the developers of the Unreality Unreal-engine real estate sales program.

Tech Bits

Q3A Weapon Mod

A new version 1.6 of the Weapon Mod for Quake III Arena "new minor additions and changes to the mod are grapple pull speed, drop weapons after being fragged on/off, /drop weapons while playing will spawn up above the player, 3 sec rule is gone, and offhand grapple. players can choose the type of grapple they want using the two client console commands, /onhand and /offhand." There's also a note there about a bug in lightening discharge code in version 1.6 that's been removed, though it's not clear if that means the version 1.6 they have for download has been altered from the first version that was posted.

Viz Bugfix

The El Niño Quake Extensions page has a new version 1.4.1 of the Viz mod for Quake III Arena, hot on the heels of last night's 1.4.0 release (story). As could be surmised from the rapid fire releases, the follow-up is a bug fix, addressing odd gauntlet behavior in action mode.

New TecArena

The Tectonic page has a new version 0.9 of the TecArena Quake III Arena front-end. The new release adds per map frag/capture/time limits, a custom game type option, and a couple of fixes, including fixes to the Maxclients and Capturelimit variables.

New Servarena

A new version 2.08 of the Servarena Quake III Arena dedicated server launcher is now available, fixing a few "map-related" bugs, as well as removing some obsolete code that remained as a vestige of previous releases.

Q3A FightClub

The third Q3A front-end release of the morning is a FightClub version 00.03.02 patch. This is a configuration tool for Quake III Arena servers and clients that offers support for over 20 modifications. The update is currently only available as an upgrade to previous versions until "any bugs are squished."

Editing Stuff

There are a few new Quake III Arena coding tutorials on GameSeek.com, a 3-Way Plasma Gun Tutorial, a Laserbeam Weapon Tutorial, and a Model-Manager Tutorial, and they also have a Quake 3 coding article titled How to make a Vampire Mod for Quake 3. Also, there's now a Voice Pack Creation Tutorial on Painful Detail. VRMagazine has posted their second texture pack out of three, featuring textures for Q3A, which are said to be easily adapted to other games.

Competitions

Reviews

etc.

  • Painful Detail has been updated with six new voice packs and two new player models for Unreal Tournament...
  • Apparently the revived Pyropimps Show features some references to not getting plugged here, so it's obvious they are back in form over there. Thanks R2P2. This is an irreverent RealPlayer audio program, that unlike most of its irreverent kin, is usually pretty funny...

Out of the Blue

Yesterday was the two-year anniversary of the release of the Quake II point release, and in addition to being Zoid's birthday as previously mentioned (the big 3-0, so I'm told), it was also the second birthday of one of his children, Threewave CTF for Quake II. More birthdays: Raven's truly certifiable Jake Simpson's birthday is somewhere around tomorrow (BTW, this is the second year in a row I screwed up Chris Foster's, which was last week (gotta love annual traditions), and id's Kenneth Scott's birthday is tomorrow, as well. Today is also the birthday of Ritual's Andrew Collins. There... all set, including handy email links if you want to send some birthday spam.

Link of the Day: Oklahoma Microscopy Society Ugly Bug Contest. Thanks [m42]Tyger. They probably switched to microscopes from magnifying glasses after one too many portrait subjects burst into flames while posing.
Image of the Day: Penguin Computing Graphics has a bunch of Linux-oriented desktop wallpapers. Thanks Jeff Magill.

Saturday, Feb 19, 2000

Viz for Q3A

The El Niño Quake Extensions page has version 1.4.0 of the Viz mod for Quake III Arena. The new release of this mod from the author of the visible weapons mod for Quake II adds player class characteristics to Q3A based on the model you select, as well as gameplay options like bleeding from wounds. All options can be toggled on and off, and included is a .cfg to make the game "action quake-ish game, with one weapon per player, forced player models, and no powerups or armor." The whole deal is explained in the FAQ.

Battlecruiser 3000 2.09

Battlecruiser Online Downloads page has a new version 2.09 of Battlecruiser 3000 that runs under Win9x. This is an unsupported release to patch the DOS version, and contains both the windowed and fullscreen versions. Word is it "supports every DirectX compliant graphics card, sound card and controller." Full details can be found in this file.

Soldier of Fortune Update & Screenshots

There's a Soldier of Fortune development update on The Adrenaline Vault quoting Steven Rosenthal, Activision’s associate producer on Raven's upcoming Quake II engine shooter. According to the update, the game was feature frozen on Monday, and is now in final beta testing, looking to weed out any bugs that can be found, but "the puzzles, level architecture, and weapon balance are final at this point." There is still no specified schedule for a release, but the update points out that the only remaining milestone in the game's development will be the declaration of a gold master. The piece is illustrated by three new screenshots.

Gangsters 2 Interview & Shots

The Adrenaline Vault interviews Peter Moreland of Hothouse Creations, project manager on Gangsters II, an upcoming real-time strategy sequel featuring enough hoodlum action to make any mother proud, provided she is Ma Barker. Accompanying the Q&A about progress on the game are three new screenshots.

Shadow Watch Interview

GameSpy.com interviews Kevin Perry talking with the lead designer on Shadow Watch, Red Storm Entertainment's upcoming foray into a tactics/strategy game that will be turn-based in a genre dominated by real-time games. The Q&A discusses the decision to opt for the turn-based play, and offers a good preview of what to expect from the game, along with several screenshots.

Sacrifice Screenshots

There are five Sacrifice screenshots on nonstuff, a German-language gaming site. One of the shots is familiar, but the first four have never been published online before, though they appeared in last month's print PCGamerUK. Sacrifice is Shiny Entertainment's upcoming action/RTS hybrid.

Jason Hall Q&A

Vault Network interviews Jason Hall, talking with the Monolith CEO about the recent LithTech2 announcements, particularly the one relating to the LT2 engine's applicability to massive multiplayer online dealies (story).

Deus Ex Interview & Shots

This Deus Ex Q&A with Warren Spector on GA-RPG talks with the ION Storm designer about ION's upcoming Unreal-engine sci-fi RPG. The brief three question Q&A discusses the game's cross-genre nature, attempts to give it a unique flavor, and progress on development. The piece also has a few new screenshots.

Kevin Bentley Interview

Descent3D has posted an interview with Kevin Bentley, catching up with the former Director of Technology at Outrage about his work on Descent 3, his experiences at Outrage, and his move to a new job outside the gaming industry.

Soldier of Fortune Chat Log

Missed last night's Soldier of Fortune chat? PlanetSoldier now has an edited log available, so you can read up how four Raven developers survived the merciless barrage of questions on their mercenary shooter.

New Voodoo3 NT Drivers

3dfx Gamers has released Voodoo3 2000/3000 Windows NT Retail Drivers version 1.04.00, fixing an OpenGL problem, as well as issues with Age of Empires, Age of Empires 2 and Starcraft. Thanks Montella.

Heavy Metal: FAKK2 Preview

There is a preview of Heavy Metal: F.A.K.K.2 online at Daily Radar, featuring a Q&A with Ritual's Rob Atkins, a pair of new high-res screenshots (one featuring the Julie Strain character), and some concept art and stills from the Heavy Metal animated movie.

C&C: Firestorm Preview

PC.IGN.com has posted a preview of Command & Conquer: Firestorm, examining a recent build of Westwood's expansion pack to Tiberian Sun, illustrated with a bunch of new screenshots and a pair of familiar movies.

Anachronox Interview

3DGN Interviews Tom Hall is a talk with the head honcho behind ION Storm's 3D action/role-playing game Anachronox. Here is a quote that explains how the game's Quake II-based engine has been updated to meet today's demand for buzzwords:

The Anox engine has been upgraded with the following: 24-bit color, 8-bits of translucency, complex particle effect generator, directional colored model lighting, skeleton-based models, lipsynching code, controllable AI code, an advanced camera scriptor, and an entire language to do both 2D and 3D interfaces or minigames, called APE (the Anachronox Programming Environment).

Starfleet Command Missions

There is a bunch of new Star Trek: Starfleet Command missions on PC.IGN.com, expanding the universe of Interplay's strategy title. One pack offers three new Romulan missions, and another seven new Hydran Elite missions.

New Rogue Spear Toolkit

The RS Toolkit Homepage has a new version of this tool collection that aims to improve your tactical combat experiences in Rainbow Six: Rogue Spear. Sporting a spiffy 2000 number, there is a host of new features including support for the upcoming Urban Operations expansion pack, and it is available as a full 8.2 MB download, or a 1.9 MB Lite version.

Star Trek: Armada Update

The official Star Trek: Armada site has been updated with a page on the Borg Collective, highlighting their fleet of starships and special weapons in Activision's upcoming space-based RTS.

Hired Team Preview

The Daily Telefrag has posted a brief but hands-on look at Hired Team, using a visit to New Media Generation's offices to clarify various aspects of their upcoming first-person shooter.

Evolva Site

Interplay has rebuilt their Evolva teaser page into a more complete site for Computer Artwork's weird-looking action/strategy game, currently offering game info and four new screenshots.

Q3A FAQ Update

There is an updated Quake III Arena gameplay FAQ on GameFAQs, adding lots of tips and strategies for survival in id's deathmatch arenas, as well as specific advice for Q3Tourney5.

Alice Update

The official American McGee's Alice site has been updated to reveal a new section of Wonderland, entitled Madhatter's Area, and apparently the first stop along the way there will be in the Chess Village.

Force Commander Site

LucasArts has revamped their Star Wars: Force Commander preview page into a full-fledged site, sporting a flash intro, game information, a screenshots gallery, a movie trailer, and more on their upcoming 3D real-time strategy game. Thanks The Massassi Temple.

Flying Heroes Screenshots

Gamesurge has posted five new screenshots of Flying Heroes, the colorful action flyer that is being developed by Czech companies Illusion Softworks and Pterodon.

Vampire Interview

Daily Radar has sucked the last drop of blood out of their Vampire: The Masquerade - Redemption Week and ends it with an interview with Activision's John Heinecke, discussing the story, gameplay, and more in the 3D role-playing game that is being crafted at Nihilistic.

Q3A Beta Security Patch

A .plan update by id Software programmer Robert Duffy gives word of a new Quake III Arena 1.16i Beta update now on the id Software FTP server. Here is a local copy of the Windows patch (401 KB), the Linux patch (619 KB), and the Mac patch (387 KB), each with a list of mirrors. Here's the entirety of the brief .plan update, which indicates this addresses security:

Q3A 1.16i Beta is now on our ftp site. This is a small executable only patch that enhances security. It is available in three flavors, Win32 ( a .zip file ), Linux ( a .gz ) and Macintosh ( a self extracting archive ).

This is the note on exactly what security this involves from the accompanying read me file(s):

This update adds an additional layer of CD Key security.

When you type your CD Key in, the letters and numbers will appear as they normally would. If you leave the screen and return at a later time, blank spaces replace all the characters.

X-COM: Alliance Preview

PC.IGN recently made a trip to Microprose's offices, and they wrote up a massive preview of the Unreal engine title X-COM: Alliance. While the preview is short on new screenshots, it makes up for it by delivering a whole lot of information about the game.

Tim Sweeney Q&A

GameFan has posted a brief Q&A with Epic's Tim Sweeney, talking to him about the next Unreal Tournament patch ("coming very, very soon") and what they'll be showing at this year's GDC expo.

Black & White Shots

Incite Games, who either really, really like this game, or just enjoy posting screenshots from it, have posted six new screenshots from Black & White. The screenshots show off several of the demented looking creatures you can grow in the game.

C&C: Firestorm Preview

A new preview of Command & Conquer: Firestorm, Westwood's expansion pack for C&C: Tiberian Sun, featuring new screenshots and gameplay details is up on C|Net's Gamecenter.

Nox Bugs Explained

The newly opened Nox fan site NoxGamer has posted a number of known bugs (and even some solutions) from this recently released isometric action game. Bugs covered include problems with AMD processors, CD loading issues, and others.

Tech Bits

New HeadHunters Classic

A new (non-beta) version of HeadHunters Classic, a remake of the popular Quake mod for Quake III Arena, has been released, and is available for download on its official site. This new version supports full bot play amongst other changes.

Battlecruiser Millennium Shots

A whopping 24 new screenshots from Battlecruiser Millennium have been added to the official Battlecruiser 3000 AD site. These shots show off the Mark 3 Battlecruiser you command in the game.

Heavy Gear II OEM Patch

A new patch for the Samsung DVD Revolution version of Heavy Gear II has been released, and is available for download at Activision's site. The patch is only for this specific OEM version of the game, not the retail edition.

Competitions

  • GamerzUniverse is having a song composition contest, to win a copy of Planescape: Torment.
  • PCParadox is giving away 10 copies of 3DMark2000 in their latest contest.
  • XSReality is having a contest to win one of those spiffy new Everglide Giganta mouse pads.

Reviews

etc.

Fruit of the loon

It will probably come as no surprise to most, but I caved in and bought (and subsequently installed) Windows 2000 on Thursday. So far, I'm pleased with it - it runs pretty much all the games I've been playing recently, it's pretty stable (only one or two crashes thus far) and 90% of my hardware is supported (and I transferred any unsupported hardware to a Win98 machine on my network). The only real problem I've had is with my ISDN line - I can get it to dial, and connect, but only using one channel. I've put in an init string that should be forcing it to use both, but for some reason it's not working. Strange stuff. But otherwise, I'm pretty pleased with my final decision.

Image of the Day: The world's largest blue screen of death. Truly an amazing picture.



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