Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Archived News:

Friday, Feb 18, 2000

  

Vampire Beta Open

WON.net has opened their signups page for the upcoming limited multiplayer beta test of Vampire: The Masquerade - Redemption. If you make it, you must be willing to sign an NDA, and commit 10 hours a week and participate in bi-weekly "stress tests."

SWAT 3 Interview

Gamecenter has posted a new interview with Rod Fung, Sierra Studios' producer on SWAT 3, which features the first batch of screenshots from SWAT 3: Battle Plan, the just-announced multiplayer add-on for the game.

Soldier of Fortune Preview

Also new on Gamcenter is a new, hands-on preview of Raven's Soldier of Fortune, featuring a look at the full version of the game (complete with over 30 screenshots).

SWAT 3 Patch

Sierra Studios has released the version 1.2 patch of SWAT 3: Close Quarters Battle for download on their ftp server (1.8 MB). This is the real deal, as the version 1.1 patch was revoked last month (story). The list of changes includes new AI behaviors, several gameplay adjustments, and a FAQ (thanks Cosmo3D for that).

Codename Eagle Demo

AGN3D has posted an updated demo of Codename Eagle, the first-person action game by Refraction. The demo offers the same mission as the previous demo, but is said to contain "plenty of improvements and more." Thanks 3DFiles, who have a mirror here.

SWAT 3 Multi-Player Add-On

Gone Gold has posted a Sierra Studios press release announcing SWAT 3: Battle Plan, a multi-player add-on to their tactical squad-action game SWAT 3: Close Quarters Battle, for a release this Fall. The pack will include six missions and new multi-player modes, and a free multi-player upgrade will become available for those who already own SWAT 3: CQB. Thanks Well Rounded Entertainment for the tip.

Blade Interview

Eurogamer has posted an interview with Xavier Carrillo, producer of Blade at Spanish developer Rebel Act Studios. Xavier talks quite a bit about their third person action game and the technology behind it (which is an original 3D engine). In other Blade news, a screenshot featuring the Blade 3D editor has been posted on Blade Universe.

John Romero Interview

Strategy guide publisher Prima Games has posted part three of their interview with John Romero, conducted by none other than Daikatana level designer Stevie "KillCreek" Case. This portion of the interview covers the origin of Daikatana and ION Storm. If you missed the first two parts (which is possible, since we never reported on them) here are links to part one and part two.

Black & White Shots

Incite Games has posted some more screenshots from Peter Molyneux' "god game" Black & White. There's even what appears to be a shot from the multiplayer "Gathering Area" with two people chatting within the game world.

New Battlecom

Version 1.3 of Battlecom, a real-time voice communication program for multiplayer games, has been released. This new version requires Direct X 7, and is now freeware.

New QStat

A new version of QStat, a command-line server query and statistics program for a multitude of games, has been released, and is available for download on its official site in both Windows and Unix flavors. This new version adds support for Soldier of Fortune in addition to other changes.

Meet Tom Hall

Tonight's edition of Lilith & Eve features none other than Tom Hall, the mad genius behind ION Storm's Quake II engine RPG, Anachronox. The fun begins at 7:00 EST, and you can ask Tom questions via their IRC channel at chat.pseudo.com, channel #allgames. A Real Media or compatible player is required to watch the show.

Baldur's Gate II Images

3DGaming.net has posted 5 new images from Baldur's Gate 2: Shadows of Amn, including some new conceptual artwork of the enemies in the game, and some in-game screenshots as well.

Gearbox Interview

Voodoo Extreme has posted an interview with Gearbox Software's Randy Pitchford, talking to him about the recently announced Dreamcast version of Half-Life, which Gearbox will be making an original single player episode for (thanks Stomped).

LithTech Interview

GameSpy has posted a brief interview with Monoltith's Jason Hall, talking to him about their plans for the LithTech engine, covering several of their recent announcements, including their Playstation 2 and massively multiplayer versions of the engine.

Windows 2000 Update

Microsoft has released a Compatibility Update for Windows 2000 on their Windows Update site. The download, which takes about a minute on even the slowest connection, adds compatibility for a ton of applications and games, including Heretic II, Aliens vs. Predator, Myth II, Drakkan, Tomb Raider III and more.

More Thief 2 Preview

PC.IGN.Com's Thief 2 The Metal Age Preview has been updated with more details on this upcoming sequel to the original stealthy shooter they cleverly refer to as a first-person sneaker. The update includes a load of new screenshots and several QuickTime format movies.

Shadows of Reality Preview

The Adrenaline Vault Previews Shadows of Reality looking ahead at this upcoming cyberpunk Unreal Tournament-engine RPG currently in development at Nevolution. Here's a bit on character development in the game:

Armed with a skill system based on Fallout and System Shock, you can create your character, assign him or her skills, and then build upon them throughout the course of the adventure. If being a doctor strikes your fancy, then you can jack into medical simulators and, in true "Matrix" style, learn entire years worth of information and skills in under ten minutes. If the life of a mercenary Street Samurai is your calling, then wire yourself up with smart gun implants and cyber-enhanced reflexes to show that you're not to be trifled with. Whether it's obtaining information at gunpoint or doing a run on a data fortress, you can do things your own way.

Summoner Diary

Summoner Thursday!, Chapter 6 is another installment in PC.IGN.Com's Summoner diary, this week catching up with James Agay, a designer on this upcoming 3D fantasy RPG from Volition. This update is described as "particularly juicy," as it offers "loads of details on how the design team fills out the levels with quests, sub-quests and NPCs." There are also a couple of screenshots of the level editor in action showing a bit of how such gameplay elements are added.

Descent 3 FAQ

A new Outrage Entertainment Descent 3 FAQ is a gives some troubleshooting tips for this space shooter. Though there is also a tip on using the guidebot when you are stuck, the brief document mostly covers resolving hardware and software conflicts.

CL NVIDIA Win2K Drivers

In addition to the other Win2K drivers posted earlier (story), the Creative Labs Latest Files page has new version 1.03 Win2K drivers for 3D Blaster GeForce Pro, 3D Blaster GeForce, 3D Blaster RIVA TNT2 Ultra, 3D Blaster RIVA TNT2, Graphics Blaster RIVA TNT2 Value, and Graphics Blaster RIVA TNT accelerators. Thanks NT Compatible.

UT Bugs Update

Unreal Tournament Known Bugs page has been updated with pointers to their latest d3ddrv.dll Direct3D interface code and the latest S3-specific MeTaL drivers for users of the S3 Savage 4 chipset and Viper II/Savage2000 cards.

CliffB Interview

Unreal Future: A chat with Cliff Bleszinski on i2e2 talks with Epic's lead level designer about Unreal Tournament, the shooter as a genre, whether a Dreamcast UT port is a possibility, and other console-related stuff.

Soldier of Fortune Chat

Though the launch of PlanetJenniferLoveHewitt is still off in the future, like the inevitable sunrise, Planet Soldier of Fortune has emerged on the gaming scene. To get things going on this new GameSpy Industries site dedicated to this upcoming mercenary shooter, they are holding an online chat session with Keith Fuller, Dan Kramer, and John Scott from Raven Software, currently at work on the game. The chat will be today at 7:30 PM EST (4:30 PM PST) in GamesNet IRC, chat.planetquake.com 6667 in the channel #sof.

Tech Bits

Interviews

GA-RPG's Nox Q&A with Michael Booth talks with this designer from Westwood studios about "the past, present, and future" of Nox, their newly-released third-person action title. Also, AGN interviews Derek Smart talking with the man behind the Battlecruiser space combat series. This is a text transcript of a piece also available in video format. Also, a V-Team Interview on TeleFragged chats with Przemek Marszal, project manager on Verge, a space-sim/RTS hybrid in development by this Polish developer. Finally, nonstuff interviews Andrew Brazier talking Lovecraft in German on the subject of Dark Corners of the Earth: Call of Cthulhu, Headfirst's upcoming horror game (here's the usual AltaVista Translations link).

Screenshots

To accompany their Devil Inside Play Test, the Devil Inside Screenshot gallery on GameSpot UK has been updated with new shots from this upcoming action game from the Alone in the Dark series' author. A report called New FPS in Development, Chaser on GA-Source shows a whole bunch of screenshots from a first-person shooter in the works by the same folks that are working on Black Isle 4. There are some new B-17 2 screenshots on Dogfighter. Finally, this screenshot and this screenshot on The Daily Telefrag show off action from Vseslav the Warlord, an upcoming Russian RPG from Snowball Interactive.

Q3A Allbots

The newly-relocated devilishone's Allbots Site has an updated version of this tiny (8 KB) download that will allow you to mix and match all the known available bots for Quake III Arena. To help with your one-stop shopping, they also have links up to the appropriate bot and player model downloads.

Q3A Mods

The House of Hard Havoc has a few Q3A doodads. Now available is the first release of Weapon Slots for Quake III Arena, an OpenSource mod that enables Mod authors to bind multiple weapons to a single key, creating room for up to 32 weapons. Also, the Item Flags code has been updated and now includes a menu system, and Lightning Discharge has also "suffered one or two minor tweaks." Their OpenSource Playable Demo has been updated to include all of these.

Reviews

etc.

  • Raven's Eric Biessman's .plan has word on how to catch a wave in the SoF demo to amaze and amuse your friends. The .plan tracker is eating some of the update thinking it's HTML, the binds should be "bind <any key> wave 1" and so on...
  • DiabloII.net's Blizzard North Visit Paladin Observations offers the final installment in their hands-on Diablo II preview looking at the abilities of the Paladin...
  • GA-Strategy has word to expect a playable demo of Zono's upcoming 3D RTS, Metal Fatigue, to be released March 3rd. The demo will be about 24 MB...

Out of the Blue

Since tomorrow marks loony's stay on the night watch, I've conjured up some early (rather than the more common belated) birthday wishes, as all the following birthdays are coming up (I believe they are all tomorrow): Happy Birthday to id Software's Zoid, Raven's Chris Foster, Don "onethumb" MacAskill, formerly of Accolade and Ritual Software, and old-school 3D guru Nicolaus Copernicus, formerly... well just formerly. And speaking of anniversaries, look at that... it's February again, meaning it's time to clean my monitor. I make a policy of doing it regularly once a year, whether it needs it or not.

Link of the Day: Celebrity Match-Maker for Men. Thanks Robs. I ended up with Salma Hayek, as apparently did id's John Cash... I don't imagine either of us is willing to concede this one without a fight =]
Bonus Link: Celebrity Match-Maker for Women. Equal time is only fair.
Image of the Day: X-MEN the movie TRAILER, in QuickTime format. Thanks Eben Bolter and Navarre.

Thursday, Feb 17, 2000

Linux Q3A Autodownloads

Dave "Zoid" Kirsch updated his .plan with a bit on Linux Quake III Arena auto downloads. Here's the hot word from the id Software contract programmer:

Just a note to linux server operators who are putting custom maps on for autodownloading. The current Linux server binary doesn't check for the file in the basepath, but in the cdpath. That this means is downloads try to come from $HOME/.q3a/baseq3/ and will fail (the client ends up with a zero byte file). To fix this for now, you can force basepath like this on your server:

./q3ded +set fs_basepath `/bin/pwd` +exec blah.cfg

Where `/bin/pwd` will expand to the current directory you are running the server from. You can also explicitly state the path there if you wish.

This will make autodownloading work correctly on Linux servers. In a future version, we'll make sure that the server checks both base and cdpath.

LithTech2 PSX2

Another day, another LithTech announcement, as Monolith sent along a press release with word of a LithTech2 PlayStation2 licensing agreement. Also, Monolith CEO Jason Hall updated his .plan discussing possible skepticism some of the recent LithTech announcements may be meeting. Here's a bit of the press release:

Monolith Productions today announced the licensing of their powerful new LithTech 3D Game Operating System for the PlayStation2 to Crave Entertainment. The as yet-to-be-named PlayStation2 project for Crave will be developed by Irrational Games, creators of the highly acclaimed System Shock 2.

"We are very excited about Crave Entertainment and Irrational Game's decision to use the LithTech 3D GOS for their upcoming PlayStation2 title," comments Jason Hall, CEO for Monolith Productions. "Irrational Games is a proven team capable of producing high quality content, and we can't wait to see what they can do with our powerful new technology."

Quake III Arena Beta Release

As promised, id Software has released new beta version 1.16h patches for Quake III Arena, this time covering Win32, Linux and Mac simultaneously. This release brings a number of new features, such as improved mod support, and several bug fixes. Here are local copies of the Win32 patch, the Linux patch, and the Mac patch, all with a couple of mirrors. Robert Duffy updated his .plan with the scoop:

The point release is now available on our ftp site. It is marked as a beta as there are a lot of functionality changes and we have a finite number of machines and scenarios we can test with. The included readme contains a lot of information, please review it. The release is available for all three platforms, Win32, Macintosh, and Linux.

If you encounter problems or bugs, please e-mail them to me at "raduffy@idsoftware.com"

Soldier of Fortune Sound Interview

SoFCenter has posted a brief interview with Chia Chin Lee, Raven's sound designer and music composer on their mercenary shooter Soldier of Fortune. Amongst the topics discussed are the dynamic music system and the score of the game, and the article comes with an excerpt of the music in the Siberia level.

New Detonator Drivers for Win2K

nVidia has released new Release Candidate Detonator 3.78 drivers for Windows 2000, supporting all their various chipsets (TNT, TNT2, GeForce 256, etc.). Thanks nV News. You can download your choice of drivers from their site after accepting the license agreement.

New Quake III Arena Soon

id Software's Graeme Devine updated his .plan with a brief announcement that the next version of Quake III Arena should be released tonight. Here is the cryptic description of exactly what version this will be:

The pre-release of the alpha for the forthcoming beta of the pre-build of the next point release should be out tonight. Details to follow from Robert Duffy.

Nox Multi-Player Level

The official Nox site has posted word of a new multiplayer level that is available for download on EBWorld.com. The level, entitled Sewers, is a mere 81 KB download, and works only on the retail version of the game.

Gunlok Interview

Gunlok Interview on RPG Vault is a talk with developers Rebellion on the storyline and features of their upcoming futuristic action RPG. Here is a quote on the basic concept of the game:

Corporate rivalry reached a peak in the mid-21st Century and exploded into decades of war and human persecution. Now cyborgs, more robot than human, rule the planet and their corporations are systematically exploiting its remaining natural resources. Original humans have all but vanished. At an industrial complex a robot is changed forever by an energy anomaly that triggers consciousness in his robotic brain. This is Gunlok, the first robot to dream. With his new thoughts comes the power to trigger consciousness in other robots and the power to tap into a 'magical' energy field of 'Earth Power' that surrounds the Earth. Gunlok sets off on a quest to discover his origin. On this quest he will uncover the fate of the original humans, lead a fight against the tyrannical corporations and release his robotic brothers from bondage. Finally he will confront his arch nemesis, the demonic cyborg Skorn.

Nox Interview

Hecubah.com, a Nox fansite, has posted an interview with John Hight and Mike Booth, the men responsible for Westwood's action RPG that was released yesterday. Together they discuss how the game's design got started, reactions to the final result, their plans for the future, and lots more.

3dfx and Windows 2000

In response to the various rumors floating around about the state of 3dfx' support for Windows 2000, Brian Burke, the company's PR Manager, sent along this statement regarding their drivers for the just-released OS:

The official release Windows 2000 drivers for the Voodoo3 2000/3000 are completed and have finished certification testing. We are currently waiting for Microsoft to return the final certification on these drivers to 3dfx. Due to Microsoft WHQL restrictions, we cannot post beta drivers for Windows 2000. 3dfx will post Windows 2000 drivers for the Voodoo3 2000/3000 as soon as Microsoft returns our WHQL certification. In the meantime, Windows 2000 users may use the imbedded drivers for the Voodoo3 that ship with Windows 2000. We also plan robust support for Windows 2000 with Voodoo4 and Voodoo5 when those products ship.

Black & White Shots

InciteGames has posted some new screenshots from Peter Molyneux' "god game" Black & White. The shots are high-resolution, and they promise to release more tomorrow.

Thief 2 Shots

Also new on Incite Games this afternoon are some new screenshots from Thief II: The Metal Age, showing off the mansion featured in the "Masks" mission.

Ultima IX Guide

GameSpot's GameGuides has released their guide to Ultima IX: Ascension. Like all their guides, the HTML version is free, with a downloadable PDF version available if you're willing to pay for it. The guide was authored by the fine folk at The Stratos Group, and features a full walkthrough of the game, as well as a rundown of all the weapons and monsters.

Evolva Interview

German games site Gamez.de has posted an interview with Computer Artworks' Paul Whipp, talking to the producer about their strange action game Evolva. The interview is available in your choice of either English or German.

Q3Radiant Manual PDF

As hinted at in Paul Jaquays' last .plan (story), there is now a PDF version of the Q3Radiant Manual, for those who prefer their reading the Acrobatic way. It can be downloaded from id's ftp server or the Walnut Creek mirror (675 KB).

TRIBES Patches

Dynamix has released another pair of Starsiege: TRIBES patches, updating the game to version 1.10.5. This update fixes the Turret bug from the 1.10 release. Here is a local copy with mirrors of the patch to update version 1.0, and a small patch to update version 1.10 is also available.

Omikron Exodus

Quantic Dream has opened a site for Omikron Exodus, their sequel to Omikron: The Nomad Soul. Thanks Swampbug. The page has preliminary details on the third-person action adventure, and a set of design sketches. In related Quantic Dream news, the Quark screenshots page has recently been updated with more images from their other 3D action adventure.

Flying Heroes Screenshots

GameSpot UK continues their coverage of the Milia trade event by posting five new screenshots from Flying Heroes, a fantasy action flyer by Illusion Softworks and Pterodon.

Dark Magic UT

There is a new beta release of Dark Magic, a mod for Unreal Tournament that "removes the guns from the game, and replaces them with arcane forces. You collect these powers, and strive to become the master wizard, while putting down your competitors."

Hostile Waters Shots

AVault has posted five new screenshots from Hostile Waters, a 3D action/strategy game from Rage Productions, as well as some preliminary details. The game features an impressive list of graphical features, including bump-mapping, realistic physics, weather effects, day and night cycles, and object shadows.

MDK 2 Preview

GameSpy.com has posted a hands-on preview of BioWare's MDK 2, featuring several screenshots, and a detailed description of the gameplay. Also up on GameSpy is an interview with BioWare producer and joint CEO Greg Zeschuk, talking about the development of the game. MDK, as everyone knows, stands for Many Dumb Kids.

Star Trek: Armada Diary & Movie

The Mad Doctor's Designer's Diary on Computer Games Online is a diary by Activision's lead programmer Ian Davis, accounting the development of Star Trek: Armada as it is heading into the final stretch. Also, the official Star Trek: Armada site has released a 640x480 AVI version of the first movie trailer (previously available in 320x240 ASF format). Update: the AVI version of the second trailer is also online.

Spec Ops 2 German Patch

SpecForce.net has posted a small patch for the German edition of Spec Ops II: Green Berets, fixing problems with the use of grenades in the tactical squad-combat game by Zombie.

RTS Previews

PC.IGN.com has posted a preview of War Monkeys, a 3D sci-fi real-time strategy game under construction at Silicon Dreams and TalonSoft, also known as Dogs of War in Europe. Using a more traditional iso-metric viewpoint, Kingdom Under Fire is an RTS with role-playing influences being designed by Korean company Phantagram for a US release by Gathering of Developers, and Daily Radar has a first look at it.

Allegiance Diary & Guide

There's an Allegiance Designer Diary on PC.IGN.Com talking with Joel Dehlin, executive producer on Allegiance about Microsoft's space combat game, currently in open beta. Also, the Allegiance Vault's Allegiance 101 has been updated with some new additions to this strategy guide to the beta.

Screenshots

GA-Source's AIWars Screenshots and Development Update gives some pictures, descriptions, and accounts of AI Wars, an upcoming first-person action hybrid powered by the Genesis3D engine. Also, there are five Moonshine Runners screenshots on GPN showing off this upcoming "funny" racing game, and there are more on the Moonshine Runners website, as well as a Moonshine Runners interview on The Daily Telefrag.

Tech Bits

Digital Extremes Interview

There's an interview with Pancho 'XceptOne' Eekels on ShishCoBob.com talking with this map author from Digital Extremes about his work, which includes some of the maps in Unreal Tournament.

UT Slave Master

An alpha version 0.5 of the Slave Master mutator for Unreal Tournament is now available. Here's the description of this unusual, decidedly non-emancipated gameplay enhancement: "You start out 'free', and when someone kills you, you respawn as the 'slave'. Your job as the slave is to collect weapons, items, and powerups for the master. After you have given enough 'favors' to your owner, he will set you free. You can only score by being a slave master."

Q3A Fists of Fury

A new version 0.96 beta of the Fists of Fury mod for Quake III Arena is now available. The mod offers unarmed (not even the gauntlet) combat for those who don't like to settle things with guns. The new release adds what's described as "minimal," but "functional" bot support. Thanks Mod On Demand.

Reviews

etc.

Out of the Blue

Today is Win2K day, huh? This should be interesting... In the midst of all the western falderal yesterday I should have also mentioned Gunslinger Quake 2 the Quake II western TC that never did become the single player episode as was planned, but does have multiplayer action for fans of six-shooters, and as Quintin Stone points out, the "story" document included with GSQ2 is "a nod" to one of Clint's best characters. Like Outlaws, for which no sequel has been announced, it also sounds like there won't be a GSQ3, as the page mentions plans for a "post-apocalyptic/cyberpunk mod for either the Quake3 or Unreal Tournament engine" as their probable next project.

As for Clint's man with a name character mentioned yesterday, as loonyboi can confirm, I am incredibly stupid about failing to use the incredibly useful IMDB when scratching my head over this type of cinematic query. The Mopar was the first of a few folks to send along a link to the IMDB's Per qualche dollaro in più (For a Few Dollars More) page, which indeed lists Eastwood's character as "Manko." A check of their Per un pugno di dollari (For a Fist Full of Dollars) page confirms my vague recollection that he's called a name in that as well, as he's credited as "Joe," and of course most who have seen Il Buono, il brutto, il cattivo (The Good, The Bad, and the Ugly) remember his nickname in that was "Blondie," so there it is: The man with no name, AKA Joe "Blondie" Manko, the man with three names.

Link of the Day: How To Be a Game Reviewer on Spike's Corner.
Story of the Day: Jury Rejects Too-Fat Defense on FindLaw Legal News. Thanks Buclerpp. Think of the implications if they found him innocent? A license to kill for people like Roseanne Barr and John Popper!



Blue's News logo