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Thursday, Feb 17, 2000

  

Linux Q3A Autodownloads

Dave "Zoid" Kirsch updated his .plan with a bit on Linux Quake III Arena auto downloads. Here's the hot word from the id Software contract programmer:

Just a note to linux server operators who are putting custom maps on for autodownloading. The current Linux server binary doesn't check for the file in the basepath, but in the cdpath. That this means is downloads try to come from $HOME/.q3a/baseq3/ and will fail (the client ends up with a zero byte file). To fix this for now, you can force basepath like this on your server:

./q3ded +set fs_basepath `/bin/pwd` +exec blah.cfg

Where `/bin/pwd` will expand to the current directory you are running the server from. You can also explicitly state the path there if you wish.

This will make autodownloading work correctly on Linux servers. In a future version, we'll make sure that the server checks both base and cdpath.

LithTech2 PSX2

Another day, another LithTech announcement, as Monolith sent along a press release with word of a LithTech2 PlayStation2 licensing agreement. Also, Monolith CEO Jason Hall updated his .plan discussing possible skepticism some of the recent LithTech announcements may be meeting. Here's a bit of the press release:

Monolith Productions today announced the licensing of their powerful new LithTech 3D Game Operating System for the PlayStation2 to Crave Entertainment. The as yet-to-be-named PlayStation2 project for Crave will be developed by Irrational Games, creators of the highly acclaimed System Shock 2.

"We are very excited about Crave Entertainment and Irrational Game's decision to use the LithTech 3D GOS for their upcoming PlayStation2 title," comments Jason Hall, CEO for Monolith Productions. "Irrational Games is a proven team capable of producing high quality content, and we can't wait to see what they can do with our powerful new technology."

Quake III Arena Beta Release

As promised, id Software has released new beta version 1.16h patches for Quake III Arena, this time covering Win32, Linux and Mac simultaneously. This release brings a number of new features, such as improved mod support, and several bug fixes. Here are local copies of the Win32 patch, the Linux patch, and the Mac patch, all with a couple of mirrors. Robert Duffy updated his .plan with the scoop:

The point release is now available on our ftp site. It is marked as a beta as there are a lot of functionality changes and we have a finite number of machines and scenarios we can test with. The included readme contains a lot of information, please review it. The release is available for all three platforms, Win32, Macintosh, and Linux.

If you encounter problems or bugs, please e-mail them to me at "raduffy@idsoftware.com"

Soldier of Fortune Sound Interview

SoFCenter has posted a brief interview with Chia Chin Lee, Raven's sound designer and music composer on their mercenary shooter Soldier of Fortune. Amongst the topics discussed are the dynamic music system and the score of the game, and the article comes with an excerpt of the music in the Siberia level.

New Detonator Drivers for Win2K

nVidia has released new Release Candidate Detonator 3.78 drivers for Windows 2000, supporting all their various chipsets (TNT, TNT2, GeForce 256, etc.). Thanks nV News. You can download your choice of drivers from their site after accepting the license agreement.

New Quake III Arena Soon

id Software's Graeme Devine updated his .plan with a brief announcement that the next version of Quake III Arena should be released tonight. Here is the cryptic description of exactly what version this will be:

The pre-release of the alpha for the forthcoming beta of the pre-build of the next point release should be out tonight. Details to follow from Robert Duffy.

Nox Multi-Player Level

The official Nox site has posted word of a new multiplayer level that is available for download on EBWorld.com. The level, entitled Sewers, is a mere 81 KB download, and works only on the retail version of the game.

Gunlok Interview

Gunlok Interview on RPG Vault is a talk with developers Rebellion on the storyline and features of their upcoming futuristic action RPG. Here is a quote on the basic concept of the game:

Corporate rivalry reached a peak in the mid-21st Century and exploded into decades of war and human persecution. Now cyborgs, more robot than human, rule the planet and their corporations are systematically exploiting its remaining natural resources. Original humans have all but vanished. At an industrial complex a robot is changed forever by an energy anomaly that triggers consciousness in his robotic brain. This is Gunlok, the first robot to dream. With his new thoughts comes the power to trigger consciousness in other robots and the power to tap into a 'magical' energy field of 'Earth Power' that surrounds the Earth. Gunlok sets off on a quest to discover his origin. On this quest he will uncover the fate of the original humans, lead a fight against the tyrannical corporations and release his robotic brothers from bondage. Finally he will confront his arch nemesis, the demonic cyborg Skorn.

Nox Interview

Hecubah.com, a Nox fansite, has posted an interview with John Hight and Mike Booth, the men responsible for Westwood's action RPG that was released yesterday. Together they discuss how the game's design got started, reactions to the final result, their plans for the future, and lots more.

3dfx and Windows 2000

In response to the various rumors floating around about the state of 3dfx' support for Windows 2000, Brian Burke, the company's PR Manager, sent along this statement regarding their drivers for the just-released OS:

The official release Windows 2000 drivers for the Voodoo3 2000/3000 are completed and have finished certification testing. We are currently waiting for Microsoft to return the final certification on these drivers to 3dfx. Due to Microsoft WHQL restrictions, we cannot post beta drivers for Windows 2000. 3dfx will post Windows 2000 drivers for the Voodoo3 2000/3000 as soon as Microsoft returns our WHQL certification. In the meantime, Windows 2000 users may use the imbedded drivers for the Voodoo3 that ship with Windows 2000. We also plan robust support for Windows 2000 with Voodoo4 and Voodoo5 when those products ship.

Black & White Shots

InciteGames has posted some new screenshots from Peter Molyneux' "god game" Black & White. The shots are high-resolution, and they promise to release more tomorrow.

Thief 2 Shots

Also new on Incite Games this afternoon are some new screenshots from Thief II: The Metal Age, showing off the mansion featured in the "Masks" mission.

Ultima IX Guide

GameSpot's GameGuides has released their guide to Ultima IX: Ascension. Like all their guides, the HTML version is free, with a downloadable PDF version available if you're willing to pay for it. The guide was authored by the fine folk at The Stratos Group, and features a full walkthrough of the game, as well as a rundown of all the weapons and monsters.

Evolva Interview

German games site Gamez.de has posted an interview with Computer Artworks' Paul Whipp, talking to the producer about their strange action game Evolva. The interview is available in your choice of either English or German.

Q3Radiant Manual PDF

As hinted at in Paul Jaquays' last .plan (story), there is now a PDF version of the Q3Radiant Manual, for those who prefer their reading the Acrobatic way. It can be downloaded from id's ftp server or the Walnut Creek mirror (675 KB).

TRIBES Patches

Dynamix has released another pair of Starsiege: TRIBES patches, updating the game to version 1.10.5. This update fixes the Turret bug from the 1.10 release. Here is a local copy with mirrors of the patch to update version 1.0, and a small patch to update version 1.10 is also available.

Omikron Exodus

Quantic Dream has opened a site for Omikron Exodus, their sequel to Omikron: The Nomad Soul. Thanks Swampbug. The page has preliminary details on the third-person action adventure, and a set of design sketches. In related Quantic Dream news, the Quark screenshots page has recently been updated with more images from their other 3D action adventure.

Flying Heroes Screenshots

GameSpot UK continues their coverage of the Milia trade event by posting five new screenshots from Flying Heroes, a fantasy action flyer by Illusion Softworks and Pterodon.

Dark Magic UT

There is a new beta release of Dark Magic, a mod for Unreal Tournament that "removes the guns from the game, and replaces them with arcane forces. You collect these powers, and strive to become the master wizard, while putting down your competitors."

Hostile Waters Shots

AVault has posted five new screenshots from Hostile Waters, a 3D action/strategy game from Rage Productions, as well as some preliminary details. The game features an impressive list of graphical features, including bump-mapping, realistic physics, weather effects, day and night cycles, and object shadows.

MDK 2 Preview

GameSpy.com has posted a hands-on preview of BioWare's MDK 2, featuring several screenshots, and a detailed description of the gameplay. Also up on GameSpy is an interview with BioWare producer and joint CEO Greg Zeschuk, talking about the development of the game. MDK, as everyone knows, stands for Many Dumb Kids.

Star Trek: Armada Diary & Movie

The Mad Doctor's Designer's Diary on Computer Games Online is a diary by Activision's lead programmer Ian Davis, accounting the development of Star Trek: Armada as it is heading into the final stretch. Also, the official Star Trek: Armada site has released a 640x480 AVI version of the first movie trailer (previously available in 320x240 ASF format). Update: the AVI version of the second trailer is also online.

Spec Ops 2 German Patch

SpecForce.net has posted a small patch for the German edition of Spec Ops II: Green Berets, fixing problems with the use of grenades in the tactical squad-combat game by Zombie.

RTS Previews

PC.IGN.com has posted a preview of War Monkeys, a 3D sci-fi real-time strategy game under construction at Silicon Dreams and TalonSoft, also known as Dogs of War in Europe. Using a more traditional iso-metric viewpoint, Kingdom Under Fire is an RTS with role-playing influences being designed by Korean company Phantagram for a US release by Gathering of Developers, and Daily Radar has a first look at it.

Allegiance Diary & Guide

There's an Allegiance Designer Diary on PC.IGN.Com talking with Joel Dehlin, executive producer on Allegiance about Microsoft's space combat game, currently in open beta. Also, the Allegiance Vault's Allegiance 101 has been updated with some new additions to this strategy guide to the beta.

Screenshots

GA-Source's AIWars Screenshots and Development Update gives some pictures, descriptions, and accounts of AI Wars, an upcoming first-person action hybrid powered by the Genesis3D engine. Also, there are five Moonshine Runners screenshots on GPN showing off this upcoming "funny" racing game, and there are more on the Moonshine Runners website, as well as a Moonshine Runners interview on The Daily Telefrag.

Tech Bits

Digital Extremes Interview

There's an interview with Pancho 'XceptOne' Eekels on ShishCoBob.com talking with this map author from Digital Extremes about his work, which includes some of the maps in Unreal Tournament.

UT Slave Master

An alpha version 0.5 of the Slave Master mutator for Unreal Tournament is now available. Here's the description of this unusual, decidedly non-emancipated gameplay enhancement: "You start out 'free', and when someone kills you, you respawn as the 'slave'. Your job as the slave is to collect weapons, items, and powerups for the master. After you have given enough 'favors' to your owner, he will set you free. You can only score by being a slave master."

Q3A Fists of Fury

A new version 0.96 beta of the Fists of Fury mod for Quake III Arena is now available. The mod offers unarmed (not even the gauntlet) combat for those who don't like to settle things with guns. The new release adds what's described as "minimal," but "functional" bot support. Thanks Mod On Demand.

Reviews

etc.

Out of the Blue

Today is Win2K day, huh? This should be interesting... In the midst of all the western falderal yesterday I should have also mentioned Gunslinger Quake 2 the Quake II western TC that never did become the single player episode as was planned, but does have multiplayer action for fans of six-shooters, and as Quintin Stone points out, the "story" document included with GSQ2 is "a nod" to one of Clint's best characters. Like Outlaws, for which no sequel has been announced, it also sounds like there won't be a GSQ3, as the page mentions plans for a "post-apocalyptic/cyberpunk mod for either the Quake3 or Unreal Tournament engine" as their probable next project.

As for Clint's man with a name character mentioned yesterday, as loonyboi can confirm, I am incredibly stupid about failing to use the incredibly useful IMDB when scratching my head over this type of cinematic query. The Mopar was the first of a few folks to send along a link to the IMDB's Per qualche dollaro in più (For a Few Dollars More) page, which indeed lists Eastwood's character as "Manko." A check of their Per un pugno di dollari (For a Fist Full of Dollars) page confirms my vague recollection that he's called a name in that as well, as he's credited as "Joe," and of course most who have seen Il Buono, il brutto, il cattivo (The Good, The Bad, and the Ugly) remember his nickname in that was "Blondie," so there it is: The man with no name, AKA Joe "Blondie" Manko, the man with three names.

Link of the Day: How To Be a Game Reviewer on Spike's Corner.
Story of the Day: Jury Rejects Too-Fat Defense on FindLaw Legal News. Thanks Buclerpp. Think of the implications if they found him innocent? A license to kill for people like Roseanne Barr and John Popper!

Wednesday, Feb 16, 2000

Half-Life: Initial Encounter Patch

Amidst the flurry of Half-Life patches released yesterday, one file was overlooked, the update for Half-Life: Initial Encounter. This is a retail edition that included Half-Life: Day One and a stand-alone version of Team Fortress Classic, version 5.0.1.5. The patch to update it to version 5.0.1.6 can be downloaded from Sierra's ftp server (5.6 MB). Thanks to Valve's Erik Johnson for the clarification.

Q3Radiant Manual Fix

id Software's Paul Jaquays updated his .plan again to point out that the MSWord version of the just released Q3Radiant Manual (story) contains a formatting error, and a fixed version has been released. Here is the deal:

Several astute mappers have let me know about a formatting error in the MSWord version of the editor manual. The graphic for the shader manual on page 56 overlays the text. If you've downloaded this already and you know your way around Word, it's an easy fix. Select the graphic and edit the word wrap to wrap above and below the picture. The file has been corrected and is now live on the id ftp site. It will be live on the Quake3arena site by tomorrow morning.

Webmasters: if you've mirrored these downloads on your own site, you may want to grab the revised zip or edit the word file yourself.

I've also been informed by one mapper that he's undertaking a .pdf file conversion for users of Acrobat.

The fixed manual can be downloaded from id's ftp server or the Walnut Creek mirror (417 KB).

C&C: Firestorm Preview

There is a detailed preview of Command & Conquer: Firestorm online at GameSpot, examining the story, new features and units, and other improvements in Westwood's expansion pack to Tiberian Sun, which is due for a release next month.

Thief II Shots

incitegames has posted a handful of new Thief II: the Metal Age screenshots taken from the first beta build, showing off areas from Looking Glass' stealthy action game that haven't previously been seen in alpha versions.

Unreal Tech Update

Epic's Tim Sweeney updated the Unreal Technology page with a roundup of recent Unreal news, as well as a brief statement to fans and developers that despite their recent announcement that consoles will be a large part of their strategy in the future, they have not given up on PCs as a gaming platform. Here's a brief excerpt:

Playstation2, Windows, Linux, and other platforms will all, in time, be linked with the Internet being the common medium. And just as interesting are the permutations, such as the support we have today for Windows, Mac, and Linux gamers playing together on the Internet on the same servers, downloading the same user maps, and executing the same platform-neutral UnrealScript code.

The Internet bashes down barriers between platforms and enables the best ones in each market to succeed. An optimal platform for couch-sitting, joystick-based TV access is quite different than an optimal platform for desk-sitting, mouse-based high-res monitor access, and the Internet is the communications medium that will bring them together. Game engines--just like web browsers are for web pages--will be the way to bring great games to multiple platforms.

Blitz - Disc Arena Screenshots

GA-Source has posted four new screenshots of Blitz - Disc Arena along with an update on the development of Southend's upcoming first-person arena fighting game.

Big Bang Interview

RPOV has posted an interview with Frederic Gaulbaire, general manager at French developer RayLand Interactive, where he's working on their space-sim Big Bang. The interview deals with several subjects about the game, including word that they are currently looking for a new publisher, as their previous agreement with Project 2 has fallen through.

MKD2 Shots

The official MDK2 site has been updated with seven new screenshots, all featuring the robotic dog Max, one of the three characters you get to play in BioWare's third-person action sequel. MDK, as everyone knows, stands for Motor-oil, Diesel, and Kerosene.

Q3Radiant Manual Released

id Software's Paul Jaquays updated his .plan with word that he's released the manual for Q3Radiant. Here's the scoop:

The Q3Radiant Manual is Done!

... and it's available for download. The manual is big ... 163 formatted pages. It's being released in two distinct "flavors." One is an MSWord version (created in Word 2K on the PC, which appears to be very backward compatible with earlier versions of MsWord) and a somewhat "raw" HTML version converted directly from the Word document. The document contains a number of embedded graphic files and organizational formatting, so ripping it down into a text document didn't appear to be the way to go.

Each of the versions is zipped and run just under half a meg each. Unpacked, you'll need 2 megs of drive space.

Q3Radiant Manual (HTML version) on id ftp site
Q3Radiant Manual (MSWord version) on id ftp site

Mirrors:

Q3Radiant Manual (HTML version) on quake3arena.com
Q3Radiant Manual (MsWord version) on quake3arena.com

A couple things to note.

The document is targetted at version 192 of the Q3Radiant editor, which Robert Duffy is still working on. Some of the things documented in the manual are not in the released versions of the editor.

Second, if you want to mirror these files on your own site, go ahead. If you want to make a more functional, robust HTML version (one that does not require a full download to view), we (id) want to see it and approve it before you make it available for public viewing. This document is covered by the same EULA that covers our earlier tools releases.

Licensed developers of Quake 3 Engine product should contact id directly for this manual.

Unrealty Update

UnrealEngine.com sends word of an update to the Unrealty web site. The site has been completely overhauled, and now contains detailed information about the Unrealty client and editor, their tools for making real estate demonstrations. UnrealtyED has been completely rewritten from Epic's original UnrealED, and a trial version will be available for download on March 6th.

Deus Ex Update

ION Storm's Bob White sent Unreal Universe an update on their Unreal-engine RPG Deus Ex. According to Bob, work is progressing smoothly on the last stage of the game's development, with the programmers squashing bugs, and the writers ironing out the dialogue, in addition to other preparations.

Human Head Q&A

Unreality has posted a Q&A with Human Head's Mick Beard, talking to him about his background in the industry, his thoughts on working with the Unreal engine, and even some stuff about Rune, their third person action game.

Vampire Going Beta

Activision and WON.net will be taking sign-ups for the Vampire: The Masquerade — Redemption beta test at midnight (PST), Friday February 18. The sign-up page lists the criteria for selecting testers, and up to 1,000 players will then be able to experience Nihilistic's blood-sucking action RPG first-hand in multiplayer. Thanks James Sanderson.

New TFC-Bot

A new version of TFC-Bot is available for download. TFC-Bot is a utility to announce Team Fortress Classic games in realtime through IRC, and the latest version adds new features like "requesting Player-Stats via Private Message to the Bot," and fixes a few bugs.

Renegade Q&A

There is a brief Q&A on Command & Conquer: Renegade at Battleground: Renegade, grilling Westwood's Aaron Cohen on their upcoming third-person action game (thanks VoodooExtreme). The Q&A offers an update on Westwood's plans for the game, but does not give in to prying questions about any multiplayer features.

Tim Sweeney Interview

Unreal Kingdom has posted a quick interview with Tim Sweeney, talking to Epic's lead programmer about console gaming, Digital Extreme's Dark Sector, and a few other topics.

Thief II Preview

Just when you thought the stream of Thief II previews had dried up, PC Zone UK sneaks up on us with a new look ahead at Looking Glass' soon to be released silent first-person action game. While the article doesn't appear to include many new screenshots (some are just from the demo), there is also a sidebar Q&A with project director Steve Pearsall. Thanks RPG Vault.

Q3A Shader Editor

A new version of the Q3A Shader Editor is now available for download, adding new features and fixing a few problems in this tool that handles the fully-scripted texture entities of Q3A and presents them in a Windows GUI.

Log Parser Releases

There are two new releases this afternoon of log parsing programs...version 4.36 of AEstats has been released, which adds support for Unreal Tournament's ngStats files in addition to other changes. Also, version 1.3 of Fragistics, the program formerly known as Q3Logger, has been released. Amongst the changes in this release are the ability to sort players by any stat, as well as the use of charts in the output.

Mail Bag

It's a Wednesday, so naturally, we've got a new Mail Bag ready to go. In today's jam-packed edition: Max Payne, the size of the gaming community, more MDK than is probably legal, a quick English lesson, and threats on my life - by toddlers? We can't make this stuff up...so check it out.

Vampiric News

The official Vampire: the Masquerade - Redemption site has been updated with a new letter from Beckett to Lucita, four new screenshots, and a new movie trailer in three download sizes. The movie runs for over two minutes and requires Windows Media Player. In related blood-sucking news, Daily Radar continues their Vampire: The Masquerade -- Redemption Week with an account of the game's Storyteller features, based on a recent visit to Nihilistic's shady offices.

Soulbringer Preview

Also on Daily Radar is a preview of Soulbringer, the upcoming 3D role-playing game by Gremlin. The brief article is beefed up by a handful of new screenshots.

New Guides

A pair of new guides on GameFAQs: first up is this Half-Life: Opposing Force FAQ/Walkthrough, giving Gearbox' expansion pack a full workout. Also online is a Dark Reign: The Future of War Unit/Building FAQ, providing resource support for Pandemic's venerable RTS.

Martian Gothic Preview

Computer Games Online has posted a preview of Martian Gothic, a third-person adventure recently surfacing from Take Two Interactive and due for a Spring release. Gameplay is compared to Resident Evil, as "it utilizes 3D polygonal characters moving in 2D pre-rendered backgrounds in a sci-fi horror setting. You control three different characters as you explore a troubled Martian base and uncover what happened to its crew."

Screenshots

The 50th Diablo II screenshot of the week is up, word from Diablo.net and DiabloII.net is that this is the final one of these, so my recent question about whether the 52nd would be the screenshot of the year will forever go unanswered. There are some new screenshots on the Battlecruiser Millennium Shots Page showing off "the Insurgent base, New America...built inside a 10 miles long by 4 miles wide asteroid, hurtling through space." The screenshots page on Alloygaming has an exclusive new screenshot of Ground Control to go with the three other shots posted with their Ground Control preview looking ahead at this upcoming 3D RTS.

Interviews

Voodoo Extreme's Jason Hall Q&A asks a few questions of the Monolith CEO about the recent LithTech announcements. Also, AGN's Warlords Battlecry interview is online, among other things, getting to the bottom of this whole sequel deal: "Warlords is not a new franchise is it?" Finally, GA-Strategy's Invictus: In The Shadow of Olympus interview discusses this RTS/RPG hybrid with Bill Fisher and Floyd Grubb of Quicksilver Software.

Tech Bits

Nox On Blocks, Sir

Word from Westwood Studios is that Nox, their sneaker-wearing, isometric-view, third-person action title is on its way to stores, and may be arriving on a retailer's shelf near you as early as today.

Performance Tweaking

Unrealism's Unreal Tournament tweaking guide is up with Win98 and video tweaks, and some tweaks for the .ini files in UT. Also, GameFan's Voodoo 3 Tweak Guide For Quake 3 offers V3 Q3A tweaks. Finally, Jhondra's Too Real Unreal Tournament Page has a new "killer" demo to stress test your system in Unreal Tournament, and scripts on the site where you can enter your system's benchmarks, as well as peruse all the scores entered by others (Q3A scores can be entered, as well).

One Man Army for Q3A & UT

The One Man Army page has the first version of this multiplayer modification in an unusual cross-platform release for both Unreal Tournament and Quake III Arena. The principle behind OMA is simply that one player is "it," and the only way to score is to collect frags while you are it, which you become by fragging the current it. Get it? Got it? Good!

Comings and Goings

T4_echo, brother of an ex-programmer at SingleTrac studios sends word that Rock, a first-person action hybrid has been cancelled (we linked to a Rock interview in November (story)). Likewise, though we never mentioned the game previously, a report on GA-Source is that "Beneath, Presto Studios' 3D action/adventure, has finally been laid to rest." GA-Source is also re-porting there will be no version of Re-Volt 2 for the PC. In contrast to the cancellations, Activision Announces Follow-Up Game To Best-Selling Civilization Call To Power is the press release announcing Call to Power II. Finally, The Battlecruiser Tactical Engagement product info page has the announcement that Battlecruiser Tactical Engagement will be the new name for the upcoming BC Millennium add-on formerly known as Battlecruiser Strike Pak. Also on that topic, BC developer Derek Smart is interviewed on GameTime, RealPlayer, FakePlayer, or equivalent, required.

Competition

Quake Forever is a one-on-one Quake II tournament to be played on "a mutually agreeable map and server running the GXmod." Entries must be in by February 25.

Reviews

Today's list is brought to you by the letters S, T and U:

etc.

Out of the Blue

I love a good western, and have been going through a kick lately where I've been watching a lot of the classics in the genre. In just re-viewing For a Few Dollars More, I confirmed something I thought I noticed when I first got the Man With No Name set, which is Clint Eastwood's unnamed character in the movie has a name! On two different occasions he's referred to as something like Manko. Obviously I can't be the first to notice this, but I never have seen it noted before. I guess "the man with an obscure name" just doesn't roll off the tongue the same way.

Speaking of the Man With No Name, the classic 1960s spaghetti western trilogy was obviously one of the prime influences behind the western first-person shooter Outlaws. In spite of the 1997 release's use of the outdated 2D Dark Forces engine, Dumb as a Stick™ AI, and vexing Call the Hintline Again™ puzzles, the game was great fun, at least in part because it was amazingly stylized, with great cutscenes, and the finest voice acting and music I can recall in any game ever. Apparently there are a lot of other fans of the game still out there (at least more than what I believe were modest sales would suggest), as Paleface.net's Petition for an Outlaws Sequel is collecting names to convince LucasArts to create a follow-up. Never fear, western fans, if the petition doesn't work, you can take heart in the reminder passed along by GA-Source that Wanted! The Half Life Western Pack is still in development at Maverick productions, so there's hope yet that we'll be able to round up the posse again.

Link of the Day: The Radiskull & Devil Doll Official Site (newly relocated), now home to episode three of this Flash epic, titled "Radiskull hate snow." Perhaps this does not quite have the genius demonstrated by the previous two, but it's still a worthy sentiment for kicking it in the dead of winter. Thanks Sean "Stitch" Reynolds and Nour Sharabash.



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