Archived News:
Sailor Scout's Gaming Center
has posted a brief Q&A with John Romero, with a few questions related to
the movie released on Incite Games yesterday ( story). While brief, the questions are
better than most, dealing with such issues as how the sidekicks are controlled,
and how to enable the console.
GameFan recently made a trip down to Blizzard's offices, and they've posted
a hands-on preview
of Diablo II based on what they saw and played there. The author is a big
fan of the original Diablo, so it's full of stuff that fans will appreciate.
Aureal has released new
drivers for A3D based cards (thanks Groltz). These drivers feature support
for A3D 3.0, and there are also A2D drivers available for enabling A3D 3.0 audio
support on non-3D cards as well.
A collection of images for your evening viewing pleasure:
The latest version 0.5a build 7 of wHeretic is now available for download. This release adds looping sounds, removes vissprite and visplane limits, and fixes display code and a couple other problems in the Win32 port of Raven's classic fantasy shooter.
According to this
story on ZDNet, Windows 2000, which ships next Thursday the 17th, contains
63,000 bugs in this initial release. Their source on the story is an internal
Microsoft memo, which says that 28,000 of these are likely to be "real"
problems. Microsoft was quick to defend the OS, saying that 750,000 testers
agreed that it was ready for prime time, but knowing previous releases from
the company, you may want to wait before upgrading.
Voodoo Extreme has posted Digital
Extreme's announcement that they are working on Dark Sector - a new massively
multiplayer persistent world action game, based on the Unreal Tournament engine.
They've also posted some preliminary
concept artwork. Here's an excerpt from the full release (available on their
news page): London, Canada, Feb. 11, 2000 – Leading computer game developer Digital Extremes announces its follow-up to the critically acclaimed Unreal: Tournament. Dark Sector is the next step in the first person action gaming experience by blending the intense action elements of Unreal: Tournament with the scope and character evolution of a persistent online universe.
Dark Sector is set in the wake of world devastation, where
survivors are scattered throughout the solar system in a vast crumbling network
of outposts and space stations. Anarchy reigns as violent factions wage war
over limited resources. The remnants of world government have sanctioned bounty
hunting in a desperate attempt to control the growing chaos.
Players carve out their destiny in a violent struggle for fortune and fame.
Begin your career as a bounty hunter tracking your target from Mars to the moons
of Jupiter and then face off in an ice mine on Europa. Or choose the darker
path by hunting the law-abiding citizens around you; build an infamous reputation
as an assassin, while the growing price on your head turns your own friends
against you.
Additional key features of Dark Sector:
Players can band together in formal syndicates, seeking to invade and occupy
the multitude of resource fortresses in the game world.
Challenge Arenas where players can hold grudge matches, wager on matching your
skills against others, compete in team battles and ladder matches.
An advanced Unreal: Tournament engine featuring a new hardware-only renderer
exploiting the latest advances in graphics technology such as T&L, skeletal
deformation, multi-texturing, inverse-kinematics, advanced surface lighting
and a myriad of other improvements.
Space flight gameplay will allow players to travel between space stations and
engage in gut wrenching dog fights.
Dark Sector is an evolving game where new elements are regularly introduced
after the games debut, enriching and expanding the game experience.
Version 1.12 of the Unofficial GLQuake Project's GLQuake has been released.
This new version adds a new "Weapon Flash Lighting" and "r_shadows"
controls to the options menu, underwater fog, and linear interpolation in addition
to other changes. Both the executable and source are available for download
on the Unofficial GLQuake
Project's web site.
AGN3D has posted a
brief interview with NovaLogic's Dan Bennett, talking to him about their
recent announcement that the US Marines will be using their game Delta Force
2 for training purposes. The interview is actually a transcript of one of their
shows, which of course is accessible from their archives.
Also new on AGN3D is another transcript, this one of an
interview with WizardWorks' Michael Gjere, talking about their dino-hunting
first person shooter Carnivores 2. Like the interview above, the original show
is available in their archives.
Word on Stomped's E3 Page is that Unreal II
will possibly be making an appearance in one of those 'by appointment' backroom
showings at this year's Electronic Entertainment Expo in Los Angeles. Though
most readers who attend the show who will be unlikely to be able to demonstrate
the requisite 'leetness to get in to view a backroom showing, it is the first indication
we've had that the game is this far along in development.
GameSpot UK has posted an interview on Tiberian Sun: Firestorm, the upcoming expansion pack to Westwood's real-time strategy affair, talking to lead producer Rade Stojsavljevic about the storyline, new features, and more. This will be the only expansion pack, as they "will be concentrating on the next C&C game after Firestorm is released."
PlanetQuake will be hosting an IRC chat with Dave "Zoid" Kirsch of id Software, author of Threewave CTF for Quake, Quake II, and Quake III Arena. The festivities kick off at 7:00 PM PST tonight in channel #PlanetQuake of irc.gamesnet.net 6667. Also, the log of last night's chat with Robert Duffy is now available for your perusal at PlanetQuake as well.
There is a new build 023 of Quake 3 Log Analyzer (Q3LA) available, offering a new output design, improved performance, new output options, funname support, and fixing some crash bugs.
GameSpot UK has thrown up on of their famed galleries, posting 20 new screenshots of Starlancer to show off more deep space action from the upcoming space combat sim by Warthog and Digital Anvil.
As expected for some time (thanks Matthias), Delphine has released a new patch for DarkStone on the official site. The version 1.0.5 patch comes in US and European editions, and adds a new "Legend" difficulty mode, makes some changes to character and monster behaviour, and has some multiplayer fixes. Also available is a download of some new quests, called "Journey in Uma," and word is, the "quest editor will be available soon with the next patch 1.0.6."
AVault
is reporting that in GT Interactive's quarterly results is word that Cavedog,
an internal development house at GT (and the people behind the Total Annihilation
titles and the recently cancelled shooter Amen: The Awakening) has been closed
down as part of their reorganization. There's no word as of yet how (if at all)
this will affect Cavedog's unpublished titles or their Boneyards online network.
A new version of D3Edit, the Descent
3 level editor, has been released (thanks Descent3D).
Also released, is the source code, although they're using CVS
version control software to track changes, so it's anonymous, read-only
access. Details are available on the D3Edit
source code page.
Dark Reign 2 Impressions at GameSpot is a brief preview of the 3D action RTS currently being prepared at Pandemic Studios for a Summer release. Besides a written update of the game's development status, there is also a visual update in the form of nine new screenshots.
GA-Strategy has posted a preview of Aquarius, a new 3D action/strategy game by developer Jack in the Box that should be released towards the end of the year. As the title implies, water plays an important role in this game, if only in the way it is graphically realized on your screen, and the engine also sports features like real-life physics, environmental sound, and full multiplayer support.
The official Thief II: the Metal Age site has put five new screenshots into rotation from Looking Glass stealthy action game sequel (thanks VoodooExtreme), although I recognize at least one image from earlier previews.
Unreal Universe Interviews Bob White
talking with the ION Storm designer about progress on Deus Ex, the upcoming
Unreal-engine non-shooter formerly known by the working title "Shooter,"
which according to the intro "should be going gold within the next
month." One question addresses the likelihood of hitting their planned
release date, bluntly saying "Ion Storm has a bad reputation with keeping
to release dates," which inspired the following response: "The Austin
group has a sense of drive and purpose unprecedented in the company. We will
make our dates."
Further word from Valve about the upcoming version 1.0.1.6 Half-Life patch
mentioned last week ( story)
is that it's expected to be made available this Tuesday (February 15) at about 1:00 PM
EST. The patch to update version 1.0.1.3 will be about 7 MB.
A post called Some Information about Werewolf
on the ASC Games Bulletin Board gives the status on the game from Travis
Williams, a former member of the Werewolf: The Apocalypse-Heart of Gaia
development team (now with Interplay). Thanks RPGvault.ign.com.
The update gives the state of the game following
the announcement that ASC was continuing its involvement ( story),
which apparently is not the case. To make it easy, PaxTravis finishes his own
lengthy post with a summary of what we've learned: So in case you don’t like to
read long posts….
Werewolf is still in development.
Werewolf was looking GOOD when I left it.
Dreamforge is still working on the title.
ASC is gonna be around but in what “form” I dunno.
Yes Take Two looked at the title but I am not sure if it’s a fit for them.
I have no idea what these developments mean as they pertain to release dates.
Travis Williams is now at Interplay in Sunny Cali (YES!)
Richard Rosado is now at Rockstar Games in New York City
There are 15
new Devil Inside Screenshots on GA-Source showing off loads of gameplay from
this upcoming 3D action/adventure from the author of the Alone in the Dark
series. Here's the description of the game from the blurb accompanying the
shots: "Take one part Nocturne, one part Running Man, and throw in a little
twist of the weirdness French developers are known for... and you get a really
strange game by the name of - Devil Inside."
Summoner Thursday! on PC.IGN.Com
offers chapter five of the designer diaries for Summoner, Volition's upcoming 3D
RPG. The new update gets "the dirt" from Lead Level Designer Mitri
Vanichtheeranont on "The Duties of a Level Designer." Also, Computer Games
Online previews Summoner looking at the game with a bunch of screenshots and
quotes from the developers.
Raise your rank on UT GlobalStats
gives a ten point list of tips specifically geared towards legitimately raising
your ngWorldStats for Unreal Tournament
rank. Ingava's Quake
III Arena Strategy Guide #3 offers tips for success on Q3DM3. Ultimazone.ch's
Game Guide to Quake III Arena offers Q3A tips in German (here's AltaVista Translations
if German's not your thing).
You may not be able to buy happiness, but you can license Ecstasy, as Infogrames North America's
Ecstasy Engine, which is the technology that
underlies their recently released Slave Zero, is now available for third-party
licensing. Those interested in more details can email Matt
Powers.
There are some new
Ruins of Kunark screenshots on incitegames showing images from Verant
Interactive's upcoming EverQuest expansion pack. Also, the Star Trek Armada
site has been updated with still more new screenshots from Interplay's
upcoming Trekkie RTS, these showing off Cardassian cruisers in
battle. Thanks Tymetodie. Speaking of space, there are three
more new Starlancer screenshots on Wewp! Entertainment showing off this
upcoming space combat game from Microsoft, Digital Anvil, and Warthog.
The version of the day of Q3Log is
version 0.95b beta, another rapid-fire release to this Quake III Arena log
parser that now supports spaces in names in the HTML and fixes a problem displaying
the logo in HTML game displays. They're not through yet, as word is a version
0.95c will be along pretty rapidly as well, to add improved HTML pages,
including colored (or "coloured" as they would say) names. The release
is expected to follow an accompanying new version of Q3LA.
A new version 1.5 of OverDrive Quake
for Quake III Arena is now available, adding the Big Freakin' Nuke weapon to replace the BFG and
some other new tweaks on fixes to this mod that adds a flamethrower, changes many
weapon damage values, and adds an off-hand grappling hook.
- The Sims website has a
set of free downloadable objects that can be imported into your game, including
a set of five character skins, a set of new lights for their homes, a
(reportedly VERY loose) slot machine, as well as some Maxis designed
mansions...
- Court Rules for Software Maker
announces that Connectix' Sony emulation software did not violate Sony's
copyright, according to a federal appeals court...
- Those in Europe interested in Razer's Boomslang mouse may want to check
out the XSReality-Razer Store
where they are available with lower shipping costs and shorter ship times
for those on the continent and in the UK....
- Video Game Tracker has been
launched as the gaming equivalent of the DVD Collection Tracker,
created by the same folks....
Well, since "it's always something," Nana Rosannadanna would have been
disappointed if there didn't turn out to be at least a little "something" about the JavaScript
solution to the frames focus dealie mentioned in this space
yesterday. Apparently the script is working as it theoretically should, and not
causing indigestion for decaffeinated browsers (the big fear), but a
side-effect of the script's intended purpose, which is to bring the news page
into focus, that is at issue. Apparently on some browsers for some users the new
script will cause your browser to pop into focus on your desktop after the page
loads if you navigate to this page and then switch to another application (this does
not happen to me). If it turns out to be a huge problem it can be addressed, but
it seems the way the new code makes the news more easily scrollable generated a
lot of positive feedback, and only a few mentions of this problem. One mail that
mentioned this pointed out this is an annoying quality we now share with the
HotMail site, and another called it "rude," though another note said
they still preferred the change in spite of this problem. Please feel free to send
in your thoughts on this, or post a message.
I forgot to mention that someone indeed came up with the perfect phrase for
those orphaned network wires behind so many computers on so many LANs I
mentioned the other day... Wayne posted a message to the messageboards calling
them "netsam" (as in flotsam and jetsam). I knew I could've continued
wracking my brain and still not come up with something as good as one already
being used, and I was certainly right. Netsam it is. Thanks again Wayne.
Link of the Day: Crash Test Dumbass,
a Crash Test Dummies simulator. The web-based version uses Flash, but there are
desktop versions for the Mac and PC for download. Thanks Ant.
Story of the Day: Cops
Bust Man Armed With Sex Toy "apparently thinking the clerk was not
taking him seriously, Vetters allegedly grabbed a sex toy, known as a
'vibrating tongue,' off a display rack and waved it at the
clerk." Thanks Buclerpp.
Warcraft III.net has posted two
new screenshots from Blizzard's Warcraft III, as well as a
transcript of the webmaster's chat held on Blizzard.net, which featured
Mike O'Brien, Rob Pardo and Bill Roper from Blizzard talking about the game.
Version 1.0 of Q3 Clan Arena,
a remake of the Clan Arena mod for Quake 1, has been released, and is available
for download on its official site.
This new version adds a modifiable server .CFG file for server customization
in addition to other tweaks and fixes.
The TRIBES Vault has posted their
unofficial FAQ for Starsiege: TRIBES 2. The FAQ contains pretty much all
the known information about the game, from the various technologies it supports
(A3D, SSE, etc.) to all the different mission types and other gameplay issues.
GameSpot has posted a detailed preview of Soulbringer, the 3D adventure-RPG under construction at Gremlin. The article covers storyline, gameplay, the combat system, and more, and sports quotes from producer Doug Avery and a host of new screenshots.
Also online at GameSpot tonight is a shorter but equally hands-on preview of Evolva, examining the upcoming tactical action game by Computer Artworks, and posting a couple new screenshots from a recent build of the game.
GameSpot has a pair of stories on recent Zombie happenings. First Details: Spec Ops M.O.U.T. reveals that the next Zombie game will be called Spec Ops: Military Operation Urban Terrain, or M.O.U.T. for short, also built on the LithTech 2.0 engine like their earlier announced Spec Ops 3 title. This game will trade the tactical aspects of the first two Spec Ops games in for fast-paced action, like "Team Fortress Classic with licensed weapons and realistic environments." Also, First Details: Zombie's
Shrapnel has a few more details on their recently announced game based on the Wildstorm Comics.
Raven's Jake Simpson updated
his .plan with an update on all things Soldier of Fortune (as well as his
usual brand of nuttiness). Jake confirms that Soldier of Fortune now supports
A3D 3.0 (previously it was only 2.0), force feedback, and even ACT Labs' Gun
System, in addition to some general thoughts about the game as it wraps up.
Incite Games has posted a
new movie (which originally appeared on the Incite Magazine CD-ROM) featuring
an interview with John Romero, and lots of in-game footage from Daikatana. The
movie isn't puny at 43 megs, but it's in MPEG format and very high quality.
Also new on Incite Games are eight
new screenshots from Soldier of Fortune, featuring that trademark violence
that Incite loves so much.
Matrox has released new beta drivers for their Millennium G400, Millennium
G200, Mystique G200, and MGA G200 cards. Separate drivers are available for
Windows 9x,
Windows 2000,
and Windows NT4.
GA-RPG has posted some
new screenshots from Icewind Dale, an upcoming RPG from Black Isle, as well
as preliminary details on several different locales in the game.
3dfx has released new
drivers for cards featuring the Voodoo Banshee chipset (thanks Voodoo
Extreme). These new drivers fix a ton of problems, including game specific
issues with Unreal, System Shock 2, Quake III Arena, and others.
Dynamix' Tim Gift updated his
.plan with an update on what he's been working on, and he gives a great
deal of detail on the status of vehicles in Starsiege: TRIBES 2. Here's an excerpt,
which sounds remarkably like something a used car salesman might say: At
this point you can drive around in the scout vehicle. It has four wheel drive
and independent suspension. It handles pretty well, though at high speeds it
tends to under-steer. Have to be a little careful going fast on the uneven ground
or you can end up upside down. Vehicles are going to be pretty fun :)
All the engine, suspension and tire parameters are specified in the datablock.
The number of wheels, which ones steer, and suspension travel is all extracted
from the shape file. It should be fairly easy for mod authors to build and customize
new vehicles.
A new interview
with Human Head's Tim Gerritsen is up on 3D Action Planet, talking to the
biz guy about the origins of the company, his background in the industry, and
their upcoming action title Rune (thanks to The
Shugashack for the tip).
GameSpot UK has posted a whole bunch of new stuff related to Allegiance, Microsoft's
massively multiplayer space sim that's currently in beta testing. There are
three
new in-game AVIs available, as well as new
screenshots, new
concept artwork, and a
report from the beta test. Also, Games Weekly has posted a
new interview with members of the development team.
A new version (1.43) of Weapon
Mod, a mod for Quake III Arena that lets you tweak all kinds of gameplay
options, has been released and is available for download on
its official site. This new version adds variables for starting, minimum,
and maximum health and armor in addition to other changes.
The official Phoenix site has a version 1.1 patch for the English edition of Phoenix, the space exploration and combat game by Team 17. There are no details about the changes and fixes though.
PlanetQuake is hosting an IRC session
with id Software's Robert Duffy, the author of QERadiant and the Q3Tools package.
The fun starts at 7:00 PM PT on irc.gamesnet.net 6667, in channel #PlanetQuake.
The Unofficial Soldier of Fortune
Demo FAQ has been updated, and now contains new sections on system requirements,
video settings and supported hardware in addition to other changes.
German games site Ultimazone has posted a
new strategy guide to Quake III Arena. The text is all in German, but of
course, if you want it translated, just stick
a babel fish in your ear.
Rising from the Ranks: Rating for Multiplayer Games is an article on Gamasutra by old-school Quaker (and Loki Entertainment developer) Bernd Kreimeier, examining scoring and ranking systems such as those employed in ngWorldStats, which currently ranks multiplayer Quake II and Unreal Tournament games. The article makes a comparison to the ELO ratings of the chess-playing world, and while it is heavy on statistics and mathematics, it makes an interesting read if you're into this sort of thing.
Interplay's official MDK2 site has received a new look, and posted seven new screenshots from BioWare's upcoming third-person action sequel. MDK, as everyone knows, stands for My Dangerous Kangaroo.
Another new screenshot has been posted on the official Messiah site, depicting a scene (reminiscent of the opening area in the demo) from their third-person possess-em-up that should now be released in March.
There is now a Multiplayer
Nox Demo on PC Zone, with a playable version of Westwood's isometric-view
action game that is due in stores next week. The demo is a 44 MB download, and
here is the description from the page: You are the 20th century savior of
Nox - summoned to the land in a cosmic accident. Being from Earth, you are the
only living being on Nox that may touch a magic Orb in the possession of the
wicked-evil queen of the undead - Hecubah. You must find this Orb and harness
its power in order to construct the staff of oblivion and defeat Hecubah.
There's a new In
Game Warcraft III Shot on Warcraftiii.net that was recently posted on
Blizzard's site, along with an analysis of what's shown in the image, which is of
an Orc assault on a mining encampment. The shot gives a clear view of the new interface,
"including all the new action commands." Also, GameFan's
WarCraft III preview gives the scoop on a visit to the Blizzard offices to
get some hands-on impressions of the upcoming installment in the WC series that
will add role-playing elements to the familiar RTS elements from its
predecessors.
There is a
log of last night's moderated Allegiance chat on Allegiance Vault
giving a progress report on development of Microsoft's space combat game,
currently in open beta.
The Wyrm2 World of Destruction
page has a new beta 2 version of Wyrm 3 for Quake III Arena. In an apparent
fit of Duke Nukem-inspiration, the new release replaces the BFG with the Shrink
Ray. Shrink your opponents to 1/10 their normal size, then crush them with your
boot (be sure to laugh maniacally).
CheckOut Games'
LucasArts Profile looks at the past, present, and future of LucasArts from
the SCUMM engine adventure games, through the recent key departures, and hopes
that Star Wars: Force Commander and Jedi Power Battles "returns
them to the days of original gameplay." Speaking of Force Commander, DailyRadar.com
previews Star Wars: Force Commander, saying "Did Star Wars:
Rebellion turn you off from Star Wars strategy gaming? LucasArts finds your
lack of faith disturbing."
The Quake Wedding website
has word on one of the most unusual Quake-related human interest stories I can
recall, as BadBoyBubba, and db_High intend to tie the knot on a public Quake II
server. The ceremony will take place in a custom map & mod at 7:00 PM South
African Time (GMT+2) on February 14, the always romantic Saint Valentine's Day.
GameSpot's Tomb Raider Interview
celebrates the imminent four-year anniversary of Eidos' Tomb Raider franchise by
sitting down with Eidos' Phil Campbell and Mike Schmitt to talk about Tomb
Raider: The Lost Artifact, "set to ship to stores nationwide the first
week of March."
There's a Desert of Death
strategy guide on the newly-opened Tribes Vault
as part of their Tribes Vault Academy.
The guide is filled with screenshots and a marked out map pinpointing the
locations of every item. Also, K-Cheats
Unreal Tournament guide and K-Cheats
Quake III Arena guide each offer playing tips in German. As usual AltaVista Translations
can play semi-functional BabelFish for you. Thanks Neo.
CnCRenegade.com
talks with Westwood about progress on C&C: Renegade, the action sequel to the C&C RTS franchise. There are a whole
load of new Invictus Screenshots and Artwork
on GA-Source showing off Interplay's just-gold ( story)
RTS/adventure title. Finally, in addition to the new screenshot of the week
mentioned yesterday, there are three more new Star Trek: Armada screenshots
showing off Ferengi Marauders on the Star Trek Armada
site. Thanks Tymetodie.
The first release of Q3
Toolbox, a Quake III Arena compiling front-end is now available. Also, Code3Arena
is now underway featuring Quake III Arena editing and coding resources, offering
no less than 15 tutorials from the get-go, with more to be added soon. The Unreal Department of Engineering
is likewise just underway, offering Unreal/UT mapping resources, as well as beta
testing, just like the Half-Life DoE
does for Half-Life. This Q3 Tutorial Adding Customizable Weapon Switching
can help add QW style weapon switching to Q3A, as well as Unreal-style custom preferred
weapon order.
Registration is underway Free Range Action Gaming,
scheduled for March 31-April 2, in Burlington, NC, offering Q3A, UT, Half-Life,
and AoE competitions. Likewise, the UVA
East Coast LAN Conference will offer TRIBES, Q3A, UT, Rogue Spear, and
AvP gameplay February 18-20.
3D Palette's
Quake III Arena Skinning Contest is now offering the chance for everyone to
vote for the winner among the best entries they've received. Unreal Kingdom
interviews Sean "devilbunny" Bonney, who had the winning entry in
the Best Deathmatch Map
segment of the Make Something Unreal Contest
(he's also submitted dozens of stories and Links of the Day here over the
years).
A couple of letters in recent editions of our wacky-as-ever Mail
Bag made a minor point about the usability of this website. Historically to be
able to scroll down the news page using your mouse wheel doohickey or arrow keys
you would need bring the focus here by clicking somewhere on the page first.
Paul "trauma" Ghilarducci sent along a simple solution for this minor
"problem," a single line of the dreaded JavaScript that brings the
focus to the news frame by default. It certainly seems to be a harmless bit of
code that shouldn't cause problems in any browser (famous last words), and works
in several versions of Netscape and Explorer, so hopefully most of you are
covered.
Link of the Day: It's A Dysfunctional Life picture #512
(related to the Nori nasal cleaner). Thanks Schwab. It's an add your own caption
dealie...my entry would be "Earl Grey's secret tea recipe."
Story of the Day: Salon Technology-You, too, can be a drug kingpin.
Thanks ozh. And I quote: "...police officers in Perth, Australia,
reportedly made a fortune selling virtual drugs before their superiors erased
the program."
Bonus Story: Supersonic Aircraft Engine Planned
describes an upcoming "new generation of supersonic aircraft capable of
linking New York and Tokyo in just three hours." Thanks Jeff Magill.
Image of the Day: A custom cow spotted case on Chick's Hardware UK.
The gateway folks will be so jealous.
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