Archived News:
HD Interactive, the European publisher of Mortyr, has opened their website today ( Flash required) and posted a small patch (no Flash) for Mirage's first-person shooter, to fix problems with several Pioneer CD/DVD drives.
Gamecenter has a new movie of Thief II: the Metal Age available for download, showing off a minute of new gameplay and rendered footage (but some of it familiar from this movie) from Looking Glass' upcoming sneaky action game.
Also up at Gamecenter tonight are a dozen new Might and Magic VIII: Day of the Destroyer screenshots, the latest first-person installment in the long-running role-playing series by 3DO.
incitegames has posted ten new screenshots of Soldier of Fortune, the mercenary first-person shooter that is in the final stages of development at Raven Software.
EuroGamer has posted a brief preview of Ground Control which, while not based on a playable version, does include a couple of new screenshots of Massive's upcoming 3D RTS. In similar vein, but using a pre-beta build, is Happy Puppy's preview of Earth 2150: Escape from the Blue Planet, the real-time strategy offering by TopWare and SSI.
Digital Anvil's official Loose Cannon site ( Flash required) has been updated with a new design journal (no Flash). Andrew Sega gives a rundown of the state of development of their upcoming game of car combat and on-foot action, which is apparently going to be demonstrated at Microsoft's "Gamestock" event in early March.
TRIBES Players has
posted a fix for a problem with the Diamond Sword base turret on the "Raindance"
mission that was introduced with the 1.10 patch. The fix is all of 5k, and according
to their
downloads page, is "more fun than a barrel of fun things."
3dfx has released new
drivers for their Voodoo 3 3500 TV video card (thanks [Montella] Dennis
Claesson). These drivers fix a ton of issues related to the card's video capture
features, and there are now localized versions for each region.
GameSpot's GameGuides has posted their
guide to Battlezone II, featuring general strategies as well as full walkthroughs for both singleplayer campaigns, multiplayer strategies and even cheat
codes.
AVault
is reporting that Invictus, Interplay and 14 Degrees East's strategy/adventure
title has gone gold, and will be arriving on store shelves later this month.
The game uses a unique hybrid engine that utilizes both voxels and traditional
polygons, and is fully 3D.
In the Trenches has posted a
brief interview with Raven's John Scott, talking to him about the changes
in Soldier of Fortune since the demo version, the retail version's multiplayer game modes,
and even what kind of beverage he'd like to be (mmm....Guiness).
StrangeCompany has re-released Ozymandias,
their first movie made with the LithTech Film Producer, as a
new "director's cut" which now has the film taking place in "in
a surreal black-and-white world." You will need to have already downloaded
the original real-time movie
in order to watch this new version. For those not using Windows 9x machines
(which at this time is required for the Film Producer's run-time client) they've
also released the
original movie in Real Media format.
As promised, ThrushWave has released a playable demo of The Rift, their space-based real-time strategy game. The demo is currently available for download at the Adrenaline Vault, and weighs in at a very reasonable 16.6 MB.
Three new screenshots from Battlecruiser Millennium (showing off the "type
1" and "type 4" space stations), and two new screenshots from
the Battlecruiser Strike Pak have been posted at the
official Battlecruiser 3000 AD site.
In a strange turn of events, S3 and NVIDIA, each of whom had filed patent-infringement
cases against the other, have decided to enter into a cross-licensing agreement
in exchange for dropping the lawsuits (thanks Jeff Magil). Here's an excerpt
from the press release: "Access
to intellectual property is rapidly becoming the highest barrier to entry in
today's PC graphics market," said Andrew Wolfe, Chief Technology Officer for
S3 Incorporated. "Over the past ten years, S3 has built an incredibly strong
IP portfolio through internal development, as well as through licensing agreements
with Intel, Exponential, Cirrus and now NVIDIA. Based on our IP strengths, S3
and NVIDIA rank as possibly the only two companies positioned to win long-term
in the PC graphics market."
"With this announcement we have reached an agreement that is mutually beneficial
to both companies," said Jen-Hsun Huang, President and CEO at NVIDIA. "Over
the years, S3 has developed and acquired a rich portfolio of technologies in
graphics, multimedia, microprocessors and system logic. Our license agreements
with SGI and S3, combined with NVIDIA's rich technology patent portfolio, gives
us a strong technology base on which to build winning products."
New information reported
on PS2.IGN about Square's Final Fantasy XI (no, that's not a typo - they
recently announced IX, X, and XI in Japan) states that the company is planning a simultaneous worldwide
release of the game, which will be a massively multiplayer RPG. Gamers in the
US will be able to play with those in Japan, and perhaps most intriguing, because
the information is all stored on their central server, you will be able to switch
between the PC and Playstation 2 versions without losing your character. The
title is not set to be released until Summer of 2001, and very little is known
about the gameplay at this point.
Well, it looks like Wednesdays are officially Mail Bag days now, here at Blue's
News, as we've just posted a
brand new edition of our Mail Bag. In this week's oddball collection of
mail: TRIBES 2 authentication, Trekkies, more on the Ultima IX boards, a reply
from 3D Realms to last week's open letter, and the truth about the mysterious
number revealed. Swing
by and read all about it.
The official Star Trek: Armada site has been updated with a new screenshot of the week from this space-based RTS, and kicked off the first development diary by producer Marc Turndorf, discussing the co-operation between Activision and Paramount in recreating the Star Trek universe into a gaming world. Thanks Tymetodie.
Games Domain has posted a pair of movie trailers for Command & Conquer Tiberian Sun: Firestorm, showing off a few dozen seconds each of cinematic footage from the upcoming expansion pack to Westwood's real-time strategy game.
Pterodon, the Czech company that is co-developing Flying Heroes with Illusion Softworks, has opened their website to provide more information, a couple of screenshots, and some music samples, from their upcoming fantasy 3D action/strategy game where you apparently get to act out "those magnificent men in their flying machines."
A new version of Q3Log, a log-parsing
program for Quake III Arena, has been released, and is available for download
at its official site. This new version
supports client-side log files in addition to other changes.
Gamers Central has posted a preview of Project Overdrive, an upcoming first-person shooter and racing game by Russian developers Vistage and Buka. As the title is scheduled for a Fall release, the preview is not based on a playable build, but there are seven new screenshots (and one familiar) to give you an idea of the look of the game.
Dark Corners of the Earth: Call of Cthulhu Interview is a talk with Andrew Brazier of Headfirst about their 3D horror adventure that is based on the pen and paper RPG. As the title is still early in development, the discussion mostly covers the storyline, building up a feeling of horror, and the gameplay, which will include these multiplayer features:
IGNPC: So there's going to be an emphasis on help in multiplayer?
AB: Yeah, it's going to be totally cooperative. We're going to put a
deathmatch in as well, just because it's like, "why not?" really. So action
fans will still want to pick it up. But Lovecraft's stories weren't really about
running round with guns shooting everything, so that's not the focus of the
normal game, but yeah, we'll put a deathmatch mode in anyway just to
have a bit of a laugh really.
There is a new preview of Hitman: Codename 47 online at Daily Radar, looking at IO Interactive's upcoming third-person action game that sees you acting out the ways of a professional hitman. A couple of new (and some familiar) screenshots demonstrate his stealthy operations.
GameSpot News has posted a set of new Quark screenshots, showing off the recently announced 3D action/adventure in development at French company Quantic Dream ( story).
The weekly update to the official Summoner site brings a new screenshot of the week, as well as a new entry in the character gallery, the Brown Bacite, viewable in plain 2D or glorious 3D.
Part two of Thresh's
Firingsquad's John Carmack Interview is online, with more Q&A with id
Software's lead programmer about the gaming industry, the possibility of
self-publishing, what happened to Trinity, loads about the future, and a bit
about his favorite genre, the first-person shooter. This means that id's next
title will be another shooter, right? Well, maybe, but maybe not, according to
this answer: It's very likely to still be a first person game, but it may
not be an action game. Graeme and I have been sitting around talking about game
design ideas for different things, and they cover a pretty fair range, exploring
a few different choices that we've got, but we're not prepared to talk about any
of them yet. They are likely to be first person, almost certainly.
Here's an interview
with Brandon "GreenMarine" Reinhart translated from the
original German language version. The Q&A catches up with the Epic
programmer on his current slate of projects, which includes work on PSX2
programming, Rocket Arena for UT, and picking his hair color of the week.
MSN Gaming Zone Chat Events
is hosting one of their events this evening, a chat session with the developers
of Allegiance, MS' upcoming space combat game, currently in open beta. Attending
will be Joel "Solap" Dehlin, Rob "Ribski" Girling, Curt
"DontMess" Carpenter and David "Tkela" Pugh, discussing tips
and tricks, upcoming events, current issues in the game, and more. The chat will
begin at 9:00 PM EST (6:00 PM PST) in the Zone Theater Chat Room.
Architecture of
Aggression Part Two on Damage Gaming offers opinions from several developers
about their favorite video game villains of all time. The article offers entries
from Lee Perry, Kenn Hoekstra, Tom Hall, and others on the topic. My personal
runner-up vote would go to Ensemble's Mark Terrano's and my bro Rogue's Robert
Selitto's pick, the Doom Cyberdemon, but for the scariest and most intimidating
of all time would be the Arch Vile from Doom II (which is also picked by
LithTech's Paul Butterfield).
After a semi-private initial beta, build two of the HeadHunters Classic beta for
Quake III Arena is now available on the tarot
gaming site in preparation for a planned session of beta testing tonight on
a few different servers. The festivities begin at 8:00 PM EST (7:00 PM
CST/"GMT –6") in IRC irc.enterthegame.com #headhunters. More details
on the site and their
messageboards.
The Veterans Clan page has
version 0.1b of the TFC-Bot, which rather than an AI playmate for TeamFortress
Classic, is a program that announces TFC games in real-time through IRC,
reporting captures, scores and all kinds of player statistics. TFC-Bot can also
be used as an easy IRC-based server admin tool to kick/ban players, etc.
A new version 1.0.32 of the Q3AControl
remote admin console is now available. Q3AControl can govern Quake, QuakeWorld,
and Quake II servers in addition to Q3A servers, and the new release fixes some
bugs, and adds several new features, including the ability to create a custom
cVar file for each server.
The SignoSoft Homepage has the
first release of MapMan for Quake III Arena, designed to make managing your Q3A
map collection easier. The project is still under development, but much of the
basic functionality is in place, but the final version of the program as
planned will offer loads of neat functionality.
A post to The Oxygen Tank Forum and Comments System
by Mark Hirsch, executive producer at S3-Diamond Inc. clarifies that versions of
the S3TC-enhanced maps converted for use on non-S3 cards is not a problem for
them. Local copies can be found on Z-Axis
(thanks quake3nation) where
we first heard word of local copies on FilePlanet
(the first name on each of these is the map author's): Learth's Asunder, AzrKnight's
The
CrossRoads,
SPoG's Lonely
Planet, Mr. Clean's Last
Rites, Peej's Face
to Fate, ztn's Bad
Blood, and Wolfen's Conflicting
Interests.
Gamecenter's Sneak Peek at Warlords Battlecry,
due this spring from SSG & Strategic Simulations, Inc. HavenGames
previews Earth 2150 looking at this upcoming apocalyptic RTS. There are some new
Gangsters II screenshots on World Online. Finally, there are new Sudden Strike
screenshots on the SS homepage (warning, this is one of the most intrusive
non-pornographic browser hijack links I've ever seen).
Ranger Gone AWOL
on Machinima.com tells the story of Ranger Gone Bad 3, detailing the history
of the on-again, off-again, and now apparently on-again Quake movie, including
some of the behind-the-scenes stuff surrounding the project's post-production
woes.
Registration for the Razer CPL Event,
which opened Monday, is now complete, with all the spots in this upcoming
$100,000 tournament filled.
- Sorry to see word on UnrealNation
that this old school Unreal news site has thrown in the towel, in their
words, and will no longer be updated. Thanks deCyber...
- Houston Native Digital Tome Set to Launch Computer Game Industry’s First Episodic Game
Novel...
- Act One-No. 172
is the new Diablo II Screenshot of the week (no, it's not the 172nd of
these, just the 49th)...
- Panty Raider
has been announced, from the folks that brought you the Deer Avenger series.
The plausible premise? "This May, To Save the Earth from Nasty Aliens,
Gamers will Seek Out Supermodels to Strip Them Down to Their Bra and
Panties." There are screenshots
on GameDaily...
- Speaking of GameDaily, here is the weekly best-selling
PC games list and the Mac
bestsellers list. This week UT surpasses Q3A on the PC list by only
dropping one spot to #9, while Q3A plunges 10 spots to #15. UT and Q3A both
hold steady on the Mac chart at #1 and #3 respectively. Until next week this
is Casey Kasem saying keep your feet on the ground and a fire extinguisher
in the kitchen...
- FGNOnline reports
Hasbro Interactive and its subsidiary Atari Interactive have filed suit in
federal court to enforce the companies' copyrights to some of the world's
most popular computer and videogames. The complaint alleges that eGames, GT
Interactive and several others have blatantly copied games for which Hasbro
Interactive owns the exclusive copyrights. These games include Centipede,
Asteroids and Missile Command among others." Thanks GreenMarine.
- A press release on NovaCentral
reports attempts by a US Marine to convince his superiors to spring some
taxpayer cash to play Delta Force 2 on a LAN as a training simulator (sounds
like something that will be brought up in these school shooting lawsuits)...
From the vast "I probably should know this stuff already" department: Some interesting comments
in the messageboards about the weapon respawn times in Q3A teamplay games I
mentioned yesterday, enlightening me on the reasoning behind the respawns in
team games being longer than in free-for-alls. The main concept is map control
where teams end up taking certain portions of the map, only allowing teammates
access to the weapons that spawn in their area, and fighting to take control of
areas held by the other team (of course the last time I clamped down a weapon in
a teamplay game, I was called a camper). It has been pointed out with shorter respawns,
teamplay would tend to be more a team free-for-all, rewarding FFA skills, which tend to emphasize aim over team
tactics. This makes sense, though some
server operators did express some frustration with the inability to change the
spawn times to create their own balance, as apparently the 30 second respawn
time is indeed hard-coded (though one comment seemed to recall that changing the
"weaponrespawn setting AFTER you set the g_gametype setting" will
change the spawn time). Being able to shorten the respawns certainly would help in the situations like MrCoffee
and I were encountering, since I realize an extra factor in our
situation was that we were looking for servers where the player limit was
tweaked a bit high, to maximize the chance we couple play on the same team
(difficult to do when you join a two-on-two). Anyway, though the point is well
taken that that having trouble finding a weapon can be a sign the other team is
doing a good job of map control, as I mentioned, the skimpy default ammo
loads had lots of players on both teams fighting like Muhammad Ali with the
fists, but not with the guns.
Link of the Day: YETI@Home.
Help in the search for BigFoot from your home PC. Thanks DarkNinja.
Bonus Link: NetSlaves Combat Manual 10 Surviving Silicon Alley.
Thanks Redwood. A good insight into
surviving in the Big Apple even if you aren't some Internet startup billionaire.
Story of the Day: Russian
Stripper Newscasts on ABCNEWS. Thanks Judo Chop. From a few days back: Its
embedded RealMedia stuff may be rough on your
browser's digestion (as it was on mine), but this is a classic, and another case
of life imitating art for any that recall Jane Curtain's open-shirted complaint
about Chevy Chase nostalgia on an old SNL newscast.
Quote of the Day: "I will be happy to NOT see Daikatana at this
years' E3." John Romero (Stomped @ E3).
Dark Sharp & Windforce Dragon sent along a new version of their comprehensive
technical
FAQ for Ultima IX: Ascension, which has been updated to include the latest
patch, and other issues surrounding the game.
GameSpot has posted a feature on Starlancer, talking to Erin Roberts (yes, brother of Chris) to learn more about the progress in the development of Digital Anvil's space opera, and offering up the first movie trailer with cinematic footage from the game. Both the article and the movie are illustrated with screenshots, so you can have a glance at the footage to expect before downloading. Here is a quote from the interview:
GS: How will the mission and campaign structure work? We've
seen dynamic campaigns and multiple-theater missions in recent
space sims. Will Starlancer have a traditional mission structure or
will it try something new?
ER: The mission structure in Starlancer is designed so that the
players' actions within a mission affect not only the outcome and
path of that single mission, but also what happens in later
missions. Each mission is greatly affected by what the player has
done before. Depending on the players actions, there are many
different routes the player can take within a mission and events
that the player may or may not be involved in, depending on what
he or she chooses to do. One choice at the beginning of the game
could affect events for the next ten missions...
GameProWorld has posted a hands-on preview of Flying Heroes, the working title of Illusion Softworks' new game, which is described here as a "fast-paced action game that combines the multiplayer feel of 3D shooters with surreal aerial combat with a dash of economic and resource management." If that boggles your mind, there are a couple of new screenshots from an early build to gaze at.
Also online at GameProWorld is a preview of Earth 2150: Escape from the Blue Planet, the 3D real-time strategy game by German developer TopWare Interactive. Based on a recent beta, this article comes with a bunch of new screenshots too.
Westwood has released three
more movies from Nox, their isometric action game that should be released
next week. The movies are all available as either a 320x240 or a 640x480 download,
and are the last ones that will be posted (so much for the "movie a day"
thing, I suppose).
InciteGames has posted a
new interview with Epic's Brandon "GreenMarine" Reinhart, talking
with him mostly about his work on the Playstation 2 port of the Unreal engine.
According to Brandon, progress is going well, and he's even played a deathmatch
against bots on the PS2 hardware. There's also this bit, which proves beyond
a shadow of a doubt, that cool as the Playstation 2 might be, he definitely
needs to get out more: I am the keeper of the seven and ten gates of Cul-Kothoth.
I bear the mark of Grolm Zsutech. I crossed swords with Mark of Walding at Kithancor.
I fought with Henry at Agincourt. I watched the horde of the Dragon God ride
screaming from the depths of Faythen when Marduk's temple fell. I raised my
rifle aside John Brown at the battle of Black Jack. The Macedonians worshipped
me at Bulshana. Netzahualcoyotl sacrificed 400 followers of Nanautzin in my
name. Cormac named be beloved and Thorgils praised my blade.
Version 1.00 of ProQuake, a modification
to the Quake source code, has been released. ProQuake
is an enhancement to the Quake source code, and is 100% compatible with both
regular Quake servers and clients. The changes range from minor fixes, such
as fixed backscrolling in the console, to welcome additions like the addition
of multiple connections from a single IP address.
As promised, Surreal has released the build 445 patch for Drakan: Order of the Flame, currently only in the English version. The list of changes is extensive (mainly covering multiplayer features and fixes) and can be found here, and lowlight of Surreal-News adds the warning that the patch invalidates your single-player save games.
Legend's Glen Dahlgren made a new update to the Wheel of Time news page, actually managing to contain himself from a giant update by merely posting a large one. This installment covers the next Legend game ("not a sequel to WoT"), a rundown of the changes in the recently released version 333b patch ( story) for which international versions are still forthcoming, a look at the WoT community, word of three WoT-inspired albums, and more (yet again).
Shiny-News has posted a new piece of rendered art from Sacrifice, depicting the Icarus character from Shiny's upcoming hybrid strategy title.
There is a brief but hands-on preview of The Rift on Federation HQ, looking at the space-based RTS in development at ThrushWave. A few new screenshots are available for your perusal, and 3dfx gamers posted some new shots the other day as well.
GA-Strategy has posted a square nine screenshots, most of them new, from Metal Fatigue, the upcoming 3D RTS by Zono and Psygnosis that finds its inspiration in the art of anime.
Thresh's FiringSquad has posted a
new preview of Gremlin and Interplay's strategy/RPG Soulbringer, complete
with a whole lot of new screenshots, which feature everything from the game's
various locations and characters to the interface.
Two new pieces of Zombie Studios news are up on AVault this morning. They're
reporting that the studio has been acquired by Advanced Interactive Systems,
a producer of simulation systems for law-enforcement. Also, AVault
has received word that Zombie's next major game will be a 3D action shooter
based on the Shrapnel property from WildStorm Comics. Like SpecOps 3, the game
will use Monolith's LithTech engine, although it will be more action based than
that title.
The
Waiting Game is the name of a new article at Salon that chronicles the tumultuous
history of John Romero's Daikatana, and covers the game's launch party that
was recently held in Dallas. The real focus of the article seems to be looking
to figure out if after all this time, the demand for Daikatana is still as strong,
with quotes from the winners of the deathmatch tournament, retailers, and even
Romero himself on the subject.
As spotted on PC.IGN, Brian
Reynolds, the lead designer on Alpha Centauri and Civilization II, has left
Firaxis Games. The company has stated that this will not affect either Sid Meier's
Dinosaur or Civilization III, both currently in production at the studio, but
few will dispute the role Reynolds has played in the company's success to date.
Wewp! Entertainment has posted a pair of new Starlancer screenshots, as well as two rendered images. Starlancer is the space-combat sim currently in docking at Warthog and Digital Anvil.
There is a brief interview on Black & White online at PC.IGN.com, talking to Lionhead's Peter Molyneux about their upcoming real-time strategy/god game. Besides some B&W info and a couple comments on PC development in general, the article also includes ten new screenshots from the game.
Daily Radar has posted a brief preview of Star Trek: Voyager - Elite Force, including eight new high-res screenshots that show off more stills from Raven's upcoming Trekkie first-person shooter.
Shogun: Total War Interview, pt. 2 on PC.IGN.com continues their conversation with producer Michael de Plater on Creative Assembly's upcoming 3D real-time strategy game, talking about AI issues, challenges in recreating feudal Japan, and a few miscellaneous topics.
The Labyrinth
interviews Bill Roper asking ten questions in January's monthly fansite
interview on Diablo II, asking about progress on Blizzard's upcoming sequel to
their hit isometric-view action/RPG.
More RPG Q&A, as there's an
interview with Feargus Urquhart on incitegames talking with the director of
Interplay's Black Isle Studios, the folks behind Fallout, Baldur's Gate,
Planescape: Torment, and now Neverwinter Nights and Icewind Dale, among others.
The Q&A discusses which of those games they publish, which they develop, and
how those two roles differ.
Once more speaking about RPGs (literally this time), a report on MonolithNews.com
has word that there's a chat session with Valkyrie Studios
about Septerra Core Saturday, February 12 at 7.30 PM EST. Also, the third part
of Computer Games
Online's Septerra Core: Legacy of the Creator tips are now up, with the
requisite clever sub-headline: "The Septerra Song: Maya to Septerra."
Inside Mac Games has a report
up on the progress of ports of Shogo: Mobile armor Division from Hyperion
Software, who say the anime-inspired giant robot game should be available for
the Mac and Amiga (!) platforms in March. There is also word there on plans for
other LithTech (and LithTech2) Mac ports and the possibility of a Descent:
Freespace port.
A new version 0.5 beta 2 of the Equilibrium mod for Quake III Arena is now
available, presumably a bug fix, coming as it does so soon after the previous
release ( story).
Equilibrium provides an interesting scoring twist, divvying up a pile of points
between teams or individuals (depending on game type), which can swing back and
forth.
There is an updated version of the Mod Maker utility on Crowdpleazr.com.
This is a Windows version of the DOS NewMod utility designed to "help
facilitate the creation and tracking of mod projects using the Quake3 source,"
offering One click QVM compiling and easy addition and removal of new mods.
In an unusual twist, one of today's entries is a review (sort of) of some of the
reviews received by Quake III Arena:
MrCoffee and I were playing some Quake III Arena last night, settling on a
little team DM to try and compromise between Coffee's enjoyment of variants with
more strategy with my preference for just plain mayhem, and something we've been
encountering a lot has finally inspired me to inquire: I've been on DM servers
where weapons took a long time to respawn, but most seem to have very rapid
(five to ten second) respawns (I'm assuming this is a server option), so why is
it most Teamplay servers seem to have the longer weapon respawn times instead of
the shorter ones? Combined with the fairly low default ammo loadout, this leads
to a lot of running around with the gauntlet. I personally don't really
think it's ideal to end the game with so many humiliation awards across your
screen that you can't count them anymore (as both Coffee and I did), so it makes
me wonder if there's some sort of strategic reason not to have the shorter
weapon spawns in team games that I'm not seeing? If not, I'd like to
respectfully suggest that operators of teamplay servers consider shortening them
(or next time I run into you on your server, I'll beat you senseless ![=]](/miscimages/smiley4.gif) ).
Link of the Day: The Battle of the Superbowl Commercials.
Every stinky ad in QuickTime format.
Thanks Desten Tyner.
Bonus Link: I WANT A JOB AT ID SOFTWAER.
By JeffK (of course). Thanks David Webber. Take no offense please, it's satire.
Bonus Link II: Nori© The Original Nasal Passage Cleaner.
Thanks LaRcEn. In truth, I think the original was actually Finger©.
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