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Monday, Feb 07, 2000

  

New Servarena

The version of the day for the Servarena dedicated Quake III Arena server launcher is now available. Among a variety of new features and enhancements, the new release adds what are described as "two of the most requested features," the list of maps is now alphabetical, and user definable defaults for all map and environment settings.

3D Prophet DDR Drivers

The Hercules website has new version 3.72 drivers for the GeForce 256-based 3D Prophet DDR. Thanks Pdawg and Bob James.

Carmack & Mac & X

A comment on this Slashdot article relates a letter from John Carmack to the Apple Darwin development mailing list about a side project he's been working on: "I have a good, functional X windows port running under OS/X right now. I just need to get the keymappings fixed up and test some more, then I will release a patch for public consumption." Thanks unclemeat.

Indiana Jones Patch

LucasArts has released a version 1.2 patch for Indiana Jones and the Infernal Machine, which resolves several mission problems as well as some technical failures with configuration controls, Infernal Machine Part sounds, and level opening views.

Design for Raven

Raven's Eric Biessman updated his .plan to mention that they are looking to hire several new level designers, who should have experience in Quake technology in any form. So there, that's your second chance to break into the gaming industry today (story), what are you waiting for?

Baldur's Gate II Interview

games extreme has posted an interview on Baldur's Gate II: Shadows of Amn, talking to Black Isle assistant producer Douglas Avery about their upcoming role-playing game. The discussion explains how this sequel relates to the original Baldur's Gate, describes some of its features, and reveals that they "are about halfway done with everything right now."

Halo Movie

Incite Games has posted an enormous (46 MB) MPEG movie featuring an interview with Bungie Sofware's Doug Zartman, as well as a whole bunch of footage from Halo. The movie comes right off the Incite Magazine CD-ROM, and is very high quality.

AMD Hits 1.1 GHz

According to this press release, AMD has demonstrated a new version of their Athlon processor, running at the ungodly speed of a 1.1 GHz (1100 MHz). The processor was made at their Fab 30 facility in Germany, and utilizes the .18 micron process (thanks Mark Vaxman).

Giants Q&A

Planet Moon Central has posted a brief Q&A with Planet Moon Studios' Tim Williams, talking about Giants: Citizen Kabuto, their oddball multi-perspective action title. According to Tim, the game is, "Pretty much at feature lock. We know everything we want to put into the game, so now it's just a matter of getting it all in there and balancing it out, which is what we've been doing."

3dfx Q&A

After being contacted by concerned 3dfx users, AVault sent a series of questions (as well as some of the e-mails they received from fans) to 3dfx' PR department, regarding the current state of their tech support. The response they received has 3dfx directly answering customer concerns over various driver and hardware issues, so if you've been having difficulty with your 3dfx card, be sure to read their answers.

Fusion for Hire

Outrage has announced that their Fusion Engine, employed in Descent 3, is now available for licensing for PC and Mac games, and this page provides details on the engine's features and the licensing cost.

TRIBES HaVoC Released

Version 1.5 of HaVoC, a massive mod for Starsiege: TRIBES has been released. The mod aims to be "the only TRIBES modification" and amongst its impressive features are a powerful suite of server administration tools (which control everything from security to how often lightning strikes) and a ton of gameplay additions, including new armor types, Smoke Bombs, and more. A full list of features (and there are many) is available at the official HaVoC homepage.

Sacrifice Interview

Shiny-News has posted an interview with Sacrifice lead programmer Martin 'Sophistry' Brownlow, talking about Shiny's upcoming RTS, and revealing more details about the gameplay, engine and multiplayer features of the game.

Hired Team Screenshots

Matrox has posted a set of Hired Team screenshots to once more demonstrate the effects of Environment Mapped Bump Mapping on their G400 cards. Two side-by-side shots show off scenes with and without EMBM, and two more show enhanced lava and slime effects in New Media Generation's upcoming first-person shooter.

UT Voice Tutorial

A tutorial for making your own character voices in Unreal Tournament has been posted at the German site UT World, with step-by-step directions, from the creation of the sound files, to their implementation in UnrealED and final usage in the game. The tutorial is also available in its original German language.

Playstation 2 Unreal Interview

AGN3D has posted an interview with Brandon "GreenMarine" Reinhart, asking him questions about his work on the Playstation 2 version of the Unreal engine. The text is actually the transcript to a video interview, which is also available from their archives. Here's an excerpt, where Brandon addresses the issue of whether or not Unreal Tournament itself is going to be made for the system:

If we did an Unreal Tournament for the Playstation 2, we would probably do all new levels and a lot of new content. We would definitely be taking advantage of a much higher poly count. So we would have much more detailed characters, much more detailed weapons. We have also been talking about changing it in gameplay because the Playstation audience is a lot different then the PC audience. I think that a Playstation 2 port of Unreal Tournament would be more of a new game than a port.

On SoF Video Options

Raven's John Scott updated his .plan with a rundown of all the options in the Soldier of Fortune "video settings" menu. If you were wondering how all of those switches affect your gameplay, be sure to check it out.

Big Bang News

GameSpot UK has posted a new preview of Big Bang, a mission-based space opera from French developers Rayland. Naturally, the preview contains one of those GameSpot UK galleries with several new screenshots. In other Big Bang-related news, a newer version of the demo popped up on Rayland's web site the other day (although the date was never updated).

Ground Control Video

An interview with Martin Walfisz, Massive Entertainment's CEO, has been posted in Real Video format on the German site gXp, talking about their upcoming 3D strategy title Ground Control. The video is just over 4 MB, and the intervew is in English, although there isn't any new gameplay footage.

ComCenter Beta Released

A beta version of ComCenter, a real-time voice communication program for Quake III Arena and Unreal Tournament has been released. This version has been released to gauge the quality over various modem connections, and has only thus far been tested on a LAN. The author hopes to release the full program on March 1st.

Science & Industry Map Pack

The second map pack for the Science & Industry mod for Half-Life has been released, and is available for download on its official site. The pack contains three new maps, and is available separately, or as a full download with all nine S&I maps.

Q3A Lightning Discharge

No doubt fans of the original Quake's lightning gun will appreciate this...The House of Hard Havoc has released a Lightning Discharge mod for Quake III Arena, which adds the ability to kill everyone by discharging underwater. The source code for both the client and server versions is available as well.

Soldier of Fortune Patch News

Raven's Marcus Whitlock updated his .plan with word that the upcoming Soldier of Fortune demo patch (which still has no firm release date) will not be incorporating their new client prediction code. Here's the scoop:

One thing I'd like to point out regarding the SoF demo patch (which has no firm release date yet - you'll hear from RJ when it's ready, be assured)... most likely, it won't incorporate the improvements to client prediction that I recently made (BTW - thanks for lending me your ears Jake, Pat & James).

It's quite phenomenal - how you can loose sight of the wood for the trees... when you're toiling away so close to a problem - you can get stuck in this thought loop and don't realize you're stuck in it until someone else points out the obvious that you just fail to see! Predicted in-view weapons are now very stable, without the oddities and artifacts that are present in the SoF demo. Needless to say, I'm sleeping a lot better now too. More generally, we are all feeling pretty freaking good about the way things are looking on SoF - it's really come together and will be our best game yet for sure.

Cliffy B. Q&A

Voodoo Extreme has posted a Q&A with Epic's Cliff Bleszinski, asking him about Epic's upcoming free bonus pack for Unreal Tournament, their Playstation 2 port of UT, and the usual bunch of zany VE questions.

Starlancer Interview

CDMag has posted an interview with Digital Anvil's Erin Roberts, talking to him about his work on their upcoming space-sim Starlancer, and the bizarre story of how they ended up with Microsoft as a publisher (apparently they got drunk and e-mailed Bill Gates).

John Carmack Interview

The Man Behind the Phenomenon is part 1 of an interview on Thresh's FiringSquad with newly-wed programmer John Carmack, talking about his life and work, his take on Mac and Linux, learning from other programmers, and much more. Part 2 is due on Wednesday, and here is a quote from today's half:

FS: Your focus is astonishing. It seems that you're uniquely suited to this time and place.

John: Focus is extremely useful. As far as this specific time and place, I do think software is an almost uniquely wonderful medium. But if it wasn't here, I'd be some other type of engineer or some kind of scientist. I could have a fine time working in any kind of hard science.

Software is so wonderful in a unique way. The people who set up for a physics experiment spend a year of preparation time, tooling around doing things. And then you spend another year analyzing it. With software you can have an epiphany and just sit down and hash it out. You can make it happen right there. It's the most malleable media to be working in for any kind of intellectual pursuit. I do feel fortunate that I'm around in a time when all this is going on.

Hitman Preview

Adrenaline Vault has posted a preview of Hitman: Codename 47, the upcoming third-person action title by IO Interactive that puts you out on a contract. Half a dozen new screenshots illustrate the mission-based gameplay on offer, which is being delivered by a "new proprietary engine called Glacier."

Project Overdrive Screenshot

GA-Source has a posted a new Project Overdrive screenshot from Buka's upcoming first-person auto-combat game, along with a few details about the engine developed for it.

More Thief II

The dawning of the metal age, Part 3 on Computer Games Online offers more quotes from Project Director Steve Pearsall talking about Looking Glass' upcoming skulky sequel. Topics covered include 3D sound, and the difficult design issues trying to devise appropriate multiplayer Thief play. Accompanying the piece are several screenshots, some of which are brand new.

New aGSM

A new version 2.33d of the aGSM alternative Game Server Monitor is now available. This free game server tool that allows you to quickly find and monitor multiplayer LAN & Internet game servers for 33 popular games including Q3A, StarCraft, Diablo, TRIBES, AoE (and AoK), Heretic II, FreeSpace2, Unreal, Sin, Half-Life (a full list of supported games is here). aGSM is a small multithreaded WinSock2 Win32 program that aims to "give gamers a complete toolbox for all their multiplayer gaming needs - a one small, fast, reliable, and handy freeware tool." The new version fixes some Win2K issues and some minor bugs, adds Drakan Internet support, and more.

SoF FAQ

A new version 2.6.2000 of HQH's Soldier of Fortune FAQ adds some questions and their corresponding answers covering the console, levels, the manual, troubleshooting, tweaks, video, weapons and items, in Raven's upcoming mercenary first-person shooter.

Tech Bits

Zdim on Levels

A Focus On Levels interviews Richard Carlson talking to the one-time ION Storm, and current Looking Glass Studios' designer (who is also know as Zdim) about the current state of level design, both in released games, and in user-made maps.

Come Get Some... Coding Work

A .plan update by 3D Realms' George Broussard gives word that 3D Realms is looking to hire an additional programmer for their upcoming Unreal-engine installment in the Duke series, Duke Nukem Forever. Got mad programming skills, and some experience with the Unreal engine, or other FPS programming (or perhaps compromising pictures of George)? This may be your chance to break into the gaming industry.

Q3A Map and Strategy Guides

Ingava's Q3A Strategy Guide #1 covers strategies on Q3DM0, Q3DM1, and Q3DM2. Also, the 26th(!) mapping tutorial is up on Quake3mods.net showing how to add arches to your map.

Counter-Strike Alias Binder

A new version 0.41 of the Counter-Strike Alias Binder is out to help configuring your keys in Counter-Strike for Half-Life. This is a rapid follow-up to the previous release to address bugs in the "Ping Optimizer," and the page notes that "other miscellaneous crappy bugs" have been fixed as well.

Q3A S.H.U.D.

Version 1.0 of S.H.U.D. for Quake III Arena is now available. Not to be confused with those nasty Cannibalistic Humanoid Underground Dwellers, S.H.U.D. stands for Stats Head-Up Display, and it adds some very cool enhancements to the Q3A HUD, including real-time stats on your shots, hits, and hit percentage (optionally can be separated for each weapon), display of rewards (impressive, excellent etc.), a frags per hour tally, a "new and improved scoreboard," and more. All the HUD's options can be turned on or off separately.

qwFIX for Q3A

qwFIX for Q3A, or QuakeWorld for Quake III Arena offers a Q3A mod that attempts to offer QuakeWorld-like functionality, including QW-style air physics (Bunny-jump around corners) de-balanced weapons (more powerful rocket launcher and a less super super-shotgun), more powerful armors, fragged players drop Quake 1 style backpacks, new +/- commands to enable faster weapon switching, a grappling-hook in CTF games, as well as Ghost Coder's HUD (version 0.90), and various other features. Word is they are at work on a qwPlain mod that will offer qwFix's air control, but leave the other settings unchanged for those looking for that without messing with weapon balance.

Q3A Equilibrium

Version 0.5 of the Equilibrium mod for Quake III Arena is now available, offering EQ Team DM, EQ CTF, and EQ Showdown modes. What Equilibrium does to try and keep you off balance is require a player (or team, etc.) get "100%" of the points in a game. Each team, in a teamplay game, for instance, starts with 50 points, which can swing back and forth in a manner described as being like MicroMachines in duel mode.

Unofficial GLQuake

This Unofficial GLQuake Update offers an updated version of GLQuake based on the release of id's source code. The new release supports ARB_multitexture, bug-fixed shadows, OpenGL fog, "Quake II-style sky rendering," distance attenuated torch flicker, various other fixes and additions, console variables for controlling the new additions, and more. The installer includes the option of installing the source code, as required under the GNU GPL.

Inside Origin

loonygames presents Inside Origin Systems takes "a look at what got the company where it is today, who got it there, the main man behind it (Richard Garriott) and where the company will be going in the future."

Competitions

After a false start last week, registration for the $100,000 Razer CPL Tournament is slated to get underway today at 5:00 PM EST (4:00 PM CST). To register you will need a valid credit card. Feeling they've ironed out the problems, the CPL says they are "confident that registration for the upcoming Razer/CPL Event will be fast, efficient and accurate." Also, the previously European-only Man or Mouse (MoM) Tournaments have opened their virtual doors to US competitors, having launched three new LPB ladders, one Eastern, one Central, and one Western. Finally, Armory Assault LAN Party is looking like a big old event down at the Army National Guard Armory in Jacksonville, FL (thanks Glenn Dube).

Reviews

etc.

  • GeN's GeNuine GeNerosity has the release of the Reincarnation map pak for Quake (1), which features five DM/teamplay maps with new textures, and what they describe as "new innovative layout and never seen before tactical elements"...
  • Another weekly update to Painful Detail adds six new skins, four new voices, and three new models for Unreal Tournament, as well as a new skin of the week (by Rorshach)...
  • A Week In the Life of The Sims. Too off-topic for reviews and too on-topic for a link of the day, but certainly way too funny to overlook...

Out of the Blue

Spent a good long time messing with the network here at the Blue Tower yesterday (gotta love a simple switch that provokes 12 hours of troubleshooting)... I wonder if there's a term for those orphaned wires that can end up behind your desk if you tend to be as sloppy as I am swapping equipment in and out? I can't think of anything good, but if it's as common a phenomenon as I believe (I've seen it on plenty of LANs that I had no part in), then there probably is one already.

Link of the Day: Bob and Doug McKenzie action figures from McFarlane Toys. Thanks Aaron Armstrong. Who'd have thunk it?
Story of the Day: Zombie powder is new Colombian national drug problem. Thanks Pyst. Serpent and the Rainbow anyone?

Sunday, Feb 06, 2000 Happy Waitangi Day (New Zealand)

UT Video Interview

ZDTV's Game Blast Awards features video footage (RealPlayer, or equivalent required) with Epic's Cliff Bleszinski and Tim Sweeney and Digital Extremes' James Schmalz all talking about the selection of Unreal Tournament as best PC game of the year. Thanks PlanetUnreal.

UT Editing

The deathmatch map winners in the $150 000 Make Something Unreal contest have been announced. Also, there's a beginner's editing tutorial on Unreal Envisioned and there are some new UT texture tutorials on Muad'dibs Maps. Finally, upad, a simple Unreal script editor is now available from Revolver. Thanks again PlanetUnreal.

New Obi Wan Shot

As promised when the first shot was posted yesterday, there's another new Obi Wan screenshot on JediKnight.Net, showing off more of LucasArts' upcoming shooter based on the Star Wars universe. Here's a bit from the accompanying post to help clarify a couple of the common questions about the game:

The game has always been described by LucasArts as a First Person Shooter, but apparently there is an option for a variation of the camera angle. I should have a clarification on the camera angles this week. Another question people are asking is whether Obi-Wan uses the Jedi Knight or jacked up Jedi Knight engine... aka, Mysteries of the Sith engine. The answer to that question is no. This engine has been built from scratch folks... and these screens don't really do the game that much justice because of the resolution they were originally sent in.

Developers on Hardware

Gurutech.org's Industry Hardware Introspective is the second installment in the series, quoting game developers Jake Simpson, Paul MacArthur, Berenger Fish , Pat Lipo, Gil Gribb, Kevin Lambert and Dave Moore, all answering the following question: "What sort of decisions go into the hardware-of-the-end-user aspect of game development? What is more important to you as a whole; great graphics on a select amount of systems or great performance on the majority of systems? Do these limitations motivate you to make a game that can be enjoyed even without great graphics?"

Q3A FreezeTag

The first beta release of Freeze Tag for Quake III Arena, the Q3A port of this popular Quake II mod, is now available. In Freeze Tag, fragged players are frozen, either to be thawed by a teammate, or to be shattered into gibcicles if the entire team becomes victim to the big chill. The new mode makes use of a new entity shader, thought to be a first. Also included with the download are a GameSpy tab and an example server.cfg file.

The Heretic Fortress

A public beta version 4.5 of The Heretic Fortress is now available, an update to this modification that brings some of the class-based teamplay action of TeamFortress to Heretic II, the Quake II-engine sequel to Heretic. The new beta code is only running on a single server at the moment, but an update for previous version of the client is available, and testing is encouraged.

Q3A Shader Editor

A new copy of the Q3A Shader Editor is now available for download on Bert Peers' Homepage. This program handles these fully-scripted texture entities by parsing a script and presenting it in a Windows GUI which is a bit more user-friendly than "the bare C-like" Shader text files.

Thief II Interview

GameSpy.com interviews Steve Pearsall the project leader on Looking Glass' upcoming Thief 2: The Metal Age, talking about progress on the sequel to Thief: The Dark Project, the non-Rambo first-person shooter. In addition to a lot of detailed information about the game, the Q&A also discusses Steve's start in the business, and even life before gaming.

Q3A Strategy & Skinning Guides

Q3Center's Q3A One-on-One Strategy guide offers some general tips on Quake III Arena tournament play. Also, K-Cheats Quake III Arena Tactics Helper offers all sorts of tactical advice, but it's written in German, so if you are not fluent there's always AltaVista Translations. Finally, FvF World's Q3A Modeling Tutorial Part II: Model Skinning for 3DSMax Users is up showing how make like Buffalo Bill and skin a large model.

Tech Bits

Q3A CTG

The first beta release of Capture the Gunz (CTG) for Quake III Arena is now available. CTG is a teamplay mod that gives all members of a team access to a type of weapon when your team is the last to control its spawn point, while none of the opposition will have that weapon until regaining control, which likewise deprives their opponents. In addition to control of the arms race, these captures are a significant part of the mod's scoring, as grabbing a weapon nets you three frags and two more for each of your teammates.

New Q3A PoW

Continuing the TLA theme, The Black Knight Productions page has a new beta version of the PoW (Prisoners of War) mod for Quake III Arena, a teamplay mod where you can play The Great Escape. In addition to the new beta, which adds a new HUD and other features, there are a pair of new PoW maps for download.

Misc. Q3A

A download called GameQuery on PlanetQuake3.net is tersely described as: "An ASP component that can do server queries against Quake2 & Quake3Arena servers." Also, Equims Emporium has the first release of EliteHUD for Quake III Arena, a client-side HUD with configurable options placing the health, armor, and ammo stats next to the crosshair, adding a mini-scoreboard, and moving all the weapons but the railgun to the center of the screen.

Competitions

This TRIBES World Championship Teams page on PlanetStarsiege has contact info for team leaders of a planned upcoming quest for global Starsiege TRIBES domination so you can head to the local recruiting offices and volunteer. Also, registration for the DeCL is underway, with Q3A CTF and UT CTF leagues for German clans, as well as clans from anywhere close enough where they can have a competitive ping. Finally the CWN/Q3Center Q3 Ladder ends in about ten days, which is still time to jump in and win one of several spiffy prizes.

Reviews

etc.

  • Software Makers Aim to Dilute Consumer Rights reports a disturbing LA Times article about tech bills up springing from the Uniform Computer Information Transactions Act (UCITA), saying: "Microsoft Corp. and other powerful software companies are quietly pushing state legislation across the nation that would dramatically reduce consumer rights for individuals and businesses who buy or lease software and database information."...
  • The usual big old skin update at Synchroplay has tons of Rollercoaster Tycoon rides, TRIBES skins, UT skins, NASCAR 3 Paint Jobs, and Kingpin skins...
  • Brass Knuckles interviews Jiho (Nara) Kim, head developer of Archmage, described as "one of the largest, free, web based, games on the net" about Archmage II, the sequel...
  • There's a new version 1.2.5 of Voodoo Lights on DemoNews.com, offering a non-beta version of this cool screensaver...

Out of the Blue

My brother, WalterEgo of the teensy ping, pointed out that I failed to note the best chance of a point of reference for most folks when rambling the other day about Doug and the Slugs, which is that Too Bad, the theme to the Norm show, is originally by Doug Bennett and his salt-fearing cohorts, so there's a chance some of you are actually already semi-familiar. Not nearly as many if it were the theme to say, Cheers, or some of those Ron Popeil infomercials, but what can you do.

Thanks Brian Young for correcting a mistake I posted for a short while the other day in the mention of the passing of comic book artist Gil Kane, who it turns out was not actually the son of Batman creator Bob Kane (I have been laboring under that misconception for a lot of years).

Link of the Day: Email address based combat. Thanks Sean Cardus. Too bad the attributes actually seem to be randomized.
Story of the Day: Coffee Is Your Friend (where else but on Wired?). "Scientists are waking up to the health benefits of coffee." Thanks Ant.



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