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Friday, Feb 04, 2000 Chinese New Year celebration begins

  

Robert Duffy Interview

Quakeidge has posted an interview with id Software's Robert Duffy, talking to him about his past, present, and future work with QERadiant, as well as his views on other games.

Dreamland Interview

Gamecenter has posted an interview on Dreamland, talking to Mythos Games' Julian Gollop about their recently emerged tactical and strategic combat game. The interview reveals several new bits of information, such as the use of the NetImmerse 3D engine (known from Prince of Persia 3D and Spellbinder, among others) for the tactical side of things, and includes several new screenshots and concept renders, along with some previously posted images.

FAQs & Guides #2

Submarine Titans Preview

Also online at Gamecenter is a new preview of Submarine Titans, a 3D real-time strategy game in development by Ellipse Studios, which unlike the current wave of space-based RTS games has the novelty that it takes place, as the name implies, under water.

Alice Update

Back on schedule, a new update to the American McGee's Alice site reveals the third area of the Mushroom Forest, called Centipede Lair, with a description that hints at a new enemy character.

Martian Gothic Shots

AVault has posted some details and screenshots from Martian Gothic: Unification, a new third person adventure game from Take Two Interactive. The game features a freaky sci-fi plot, and requires you to manage three characters at once: if one dies, everyone dies.

UT Bugs Update

Epic's Unreal Tournament bugs page has been updated with this brief bit of advice for Diamond Viper II users:

*New-and-improved Savage2000 / Viper II Metal .dlls which are fully compatible with UT 405b (install the UT 405b patch first) are now available from Diamond's ftp site here.

ftp://ftp.diamondmm.com/pub/display/viper/viper_II/viperII_metal_2003.exe

Vampire Preview

GameSpot has posted an in-depth preview of Vampire the Masquerade: Redemption, Nihilistic's blood-sucking action RPG. The article kicks off with Bram Stoker's novel and White Wolf's tabletop role-playing game, and ends seven pages later with an assessment of the game's particular characteristics, making stops at the Redemption universe, the Nod engine, Vampire clans and powers, the monsters, and the multiplayer features along the way. A boatload of new screenshots round things out.

Soldier of Fortune Demo Patch Soon

Raven's Rick Johnson updated his .plan with some details on the upcoming patch for the Soldier of Fortune demo, as well as word that a "non-violent" version of the demo is currently in QA testing. Here's the scoop:

At some point in the near future, I'll be releasing a patch for the SoF demo to address some of the issues that have come. A few of the more popular items / fixes that will be include in the patch are:

* Raised player height
* g_movescale cvar to scale the multiplayer move speed
* A3D sound updated to 3.0, fixed some crash issues / speed
* Fix for Default Sound / A3D crash in certain multiplayer circumstances
* Fix for invisible players in DM
* Better spectator movement
* and a bunch of other things

The demo code is still very separate from the main product now, so that we are only bringing over select changes. No ETA on when I'll release this demo patch (a 'non-violent' demo is being QA'd with these changes, so I'll see if anything further comes back), but I will be updating the Raven servers later this evening.

More Chat Logs

A few more logs from developer's IRC chats have been posted (thanks NRGaming): PlanetAnachronox has posted the log from ION Storm's Anachronox chat, and ACVault has posted the log from this month's Asheron's Call chat.

Soldier of Fortune Movie

InciteGames has posted a new gameplay movie from Soldier of Fortune, featuring quite a bit of violence from the game (so much they've got a disclaimer). The movie is available as either a small (3 MB) or large (9 MB) MPEG movie.

Baldur's Gate II Shots

Also new on Incite this afternoon are some new screenshots from Baldur's Gate II: Shadows of Amn, featuring more violence, albeit of a slightly less graphic nature.

Soldier of Fortune Shots

New screenshots from Soldier of Fortune are up on GameSurge, which come directly from Raven, and show off environments not featured in the demo version of the game.

Captain's Log

The Omega Project has posted the chat log from yesterday's IRC event with members of Raven's Star Trek: Voyager - Elite Force team (thanks to The Shugashack). Members of the team are highlighted in red, making it fairly easy to separate the interesting stuff from the usual IRC chaos.

New Kali

A new version (1.99e, although it's being called "2.0 beta") of Kali, the IRC client/server browser has been released and is available for download on their FTP site. This new version adds support for a whopping 17 new games, including Dungeon Keeper II, SpecOps 2, Freespace 2, and Soldier of Fortune, as well as improving support for many existing games such as Wheel of Time and Quake III Arena. Here's a direct link to the full download (2.9 MB) and one for the upgrade from 1.99d (350k).

Star Trek: The MMORPG

Well Rounded Entertainment has posted word that during a conference call yesterday with investors, Activision announced preliminary details about a new Star Trek massively multiplayer online RPG that they're developing with Verant Interactive (the makers of EverQuest). It won't go live for another two years, but they're claiming that once it does, they'll have between 400,000 and 500,000 users paying $9.95 a month to play the game (do the math).

Giants Preview

Electric Playground has posted a new preview of Giants: Citizen Kabuto, Planet Moon's oddball 3D action/strategy title (thanks Planet Moon Central). The preview features a 16 MB MPEG movie with footage from their TV show, which is also available in streaming Windows Media format for broadband users.

Warren Spector Interview

Warren Spector Tells All on GameSpot UK is a fairly beefy Q&A with the ION Storm designer about Deus Ex, ION's upcoming science fiction action/RPG. The discussion covers the game's inspiration, storyline, adapting the Unreal engine, and more. Here's a quote that discusses the game's role-playing aspects, whether you decide to use your brains, your brawn, or your own combination of the two:

With Deus Ex I wanted to create a game which encouraged you to develop your character in unique ways in a world that is rich enough for you to express those differences. But we don't force you into a particular form, we don't say "You're the computer hacker so you can't fire a pistol." All the systems are designed to differentiate character and experience and to my mind that's a definition for roleplaying. It's a case of "Who am I and how do I interact with the world?" I don't think people will be able to avoid thinking of this in some sense as a roleplaying game: the role they choose to play may be like a Quake player, but it's still a role and that's a choice that we're giving them.

Quark Site

Quantic Dreams, developers of Omikron: the Nomad Soul, have opened a page for their new 3D action/adventure, Quark, showing off the first concept sketches and screenshots of this decidedly quirky looking title that "takes place in two parallel universes, a medieval world full of wonder and fantasy and a realistic contemporary world."

Misc. Screenshots

Some impressive screenshots from Star Trek: Deep Space Nine - Dominion Wars, a new combat strategy game from Simon & Schuster are up on AVault, as are some new shots from TalonSoft's 3D RTS Dogs of War. Lastly, GamersCentral has posted a whole bunch of new shots from Gunship 3, the latest combat sim from Microprose/Hasbro.

GTA2 Patch

Take 2 Games has released a version 1.03 patch for Grand Theft Auto 2, which "will get the game running smoother and cleaner than ever before. Fully optimised and raring to go."

MDK2 Stuff

Interplay steps up activity at their official MDK2 site by kicking off an intro comic and an Enemy of the Week feature, as well as posting more PC and Dreamcast screenshots. An MDK2 Dreamcast demo is already available on the Official Dreamcast Magazine. MDK, as is common knowledge, stands for Mutual Denial Knock-down.

On Linux 3D Gaming

Linux Picking up its Game is the name of a new article on ZDNet, which looks at the different efforts to bring hardware-accelerated 3D gaming to the Linux platform. There are several solutions being shown at the LinuxWorld expo, from the venerable Mesa 3D to a full OpenGL driver from NVIDIA and new drivers from ATI. The article also features quotes from Loki Software's Scott Draeker, who says that, "Windows is actually declining as a gaming platform...It's losing ground to console games. People want to be able to put in a disk and play the game. That can't be done on Windows."

BattleCom Goes Free

According to a story on AVault, DirectX 8 will be incorporating Battlefield Communicator's real-time voice technology. Microsoft bought ShadowFactor (the company that owns the product) last year, and plans to make the current version available as a free download on February 18th.

Summoner Diary

A new Summoner Designer Diary is online at PC.IGN.com, and in this installment lead designer Sandeep Shekar talks about creating a bestiary for Volition's upcoming 3D role-playing game, to fill their "unique fantasy world without many of the cliche locales, characters, and monsters."

Thief II Preview

The dawning of the metal age, Part 1 is the first installment of Computer Games Online's preview of Thief II: the Metal Age, looking at the history of the Thief series and summarizing the story of its sequel. The screenshots look familiar though.

FAQs & Guides

GLHeretic Source

Kokak has released the source of his GLHeretic port version 1.0, so anyone interested in how this OpenGL port of Raven's classic fantasy shooter was programmed can now have a look under the hood.

Work at id

An update to Tim Willits' .plan gives word that id Software is looking to hire a level designer:

Level Design Position Available

Id Software is searching for a talented, experienced, and team driven individual to help us create some of
the best selling games in the industry. We are looking for a team player to add to our design department.

Requirements:

1. Experience working with a 3D engine such as Quake, Unreal, Lith-Tech, etc.
2. Ability to maintain an organized schedule within a creative environment.
3. Ability to set goals and compete them in a timely manner.
4. A driven, self-starter who enjoys the commitment and rewards of creating some of the best levels in the industry.
5. Avid game player with an open mind and understanding of games and gamers in general
6. Willing to play on team id during Capture the Flag games.

If you are interested please send email to twillits@idsoftware.com. All inquires will be strictly confidential.

Tech Bits

Updated SoF Server CFG

Raven's John Scott updated his .plan with word that he's updated the Soldier of Fortune Demo dedicated.cfg, a request for continued feedback, as well as a reminder that the SoF messageboards and FAQ are a great resource for help with the demo if you're looking for some, as the board is monitored by Raven's Kenn Hoekstra.

New Servarena

Another new version of Servarena is now available, bringing this Quake III Arena dedicated server launcher up to version 2.04. As you might imagine from the rapid consecutive releases, this is another fix for a few more bugs that have popped up.

Q3A Weapon Mod

A new version 1.41 of the Weapon Mod for Quake III Arena is now available on the Weapon Mod page. Weapon Mod allows you to adjust many different aspects of gameplay, allowing for easily customized servers.

New Life for Half-Life in Singapore

A report on CNET Singapore Gamecenter announces that the reported ban on Half-Life in Singapore (story) has been lifted by the Film Appeal Committee there. Thanks Demosthenes.

Editing Stuff

There's a new version 0.2b of the Half-Life Control Panel on GracelessLand fixing some bugs. AnitELVIS describes this as "the versatile, powerful, and just plain keen development IDE for Half-Life and Quake 3 Arena. It makes managing large mapping/mod projects a breeze-majhor." The newly opened PREditor Website (Flash required) is dedicated to an upcoming level editor for Aliens versus Predator.

Reviews

etc.

Out of the Blue

I figured out what happened to my email yesterday, when Norton Antivirus quarantined the infected file, it moved a vast chunk of the affected mailbox as well (ouch!), so my baby/bathwater analogy was pretty accurate. I managed to find a less psychotic way of dealing with it when the same script apparently showed up in another couple emails (hence the late start this morning), so hopefully in the future the fine folks at Symantec can do the same (then they can address the way their programs, like so many others, start displaying "99% complete" about halfway though their operation)--the inability to isolate an affected email is a severe step backward in functionality. The killer to all this? As far as I can tell, these were all actually false alarms. Blech (though better safe than sorry, I suppose). In a really odd note, it is exactly two years to the day from the only incident where an infected file was posted for download here (the Eraser Bot debacle), which, ironically, led to my adoption of Norton Antivirus.

Happy Year of the Dragon (eve) to you all. BTW, I don't know about where you are, but around here, Groundhog Day was so sunny the little rat probably could see his shadow without leaving his hole, and as if to confirm his "six-more-weeks-of-winter" findings it snowed yesterday. I celebrated by again buying out the local longjohn-atorium of its entire supply of thermal undies in the hard-to-find scrawny webmaster size (not to be confused with the hard-to-find giant webmaster size). Brrr. Next year we celebrate Groundhog day eve with Groundhog steaks. Also, some of you are a bit older than you look, as I got a bunch of email yesterday from Tenpole Tudor fans... Including word from several that Eddie Tenpole is apparently some manner of UK TV personality on a show called Crystal Maze (descriptions of the show almost inevitably seem to include some form of the word "cheesy"), and The Tenpole Tudor Home Page (thanks Pace and Antony) is actually alive and kicking with audio samples and the latest on the band, which seems to have re-formed (though the current tour seems to have ended). Still, it sounds like its time for a bit of the old massive multiplayer action.... "Too rah ooh rah ohh rah ay! Over the hills with the swords of a thousand men!"

Link of the Day: Yahoo! Full Coverage: Chinese New Year.
Bonus Link: Lavarand "...harnessing the power of Lava Lite® lamps to generate truly random numbers since 1996." Home of Random haiku's generated by random numbers powered by Lava Lites® , and Corporate speak memos generated by random numbers powered by Lava Lites®. Thanks Mister Johnson.
Story of the Day: Gil Kane Dies, for those like the loonster and myself who are big fans of comic book history.
Bonus Story: Man makes tie tack for vasectomy patients. Thanks Elrond H.

Thursday, Feb 03, 2000

They Hunger Released

A day earlier than previously announced, Daily Radar has posted They Hunger, a new level set for Half-Life by Neil Manke (author of USS Darkstar), along with some raving comments. Said to be only the first episode of They Hunger, it's yours for the price of a 16 MB download, but it has also been available for some time already on the cover CD-ROM of the February issue of PC Gamer.

NOLF Really NOLF

In a bizarre bit of news (spotted on AVault), the LithTech 2 engine title No One Lives Forever has been renamed...No One Lives Forever. Until now that was simply a working title, but Fox Interactive, the game's new publisher, apparently likes the name enough to keep it.

Messiah Delayed

According to Gone Gold (by way of the game's publisher, Interplay, so it has been confirmed) Messiah has been pushed back to mid March from its mid February release date.

Soldier of Fortune Diary

Raven's Eric Biessman has kicked off a second Soldier of Fortune designer diary, this time on GameSpot. This first installment discusses the choice for, and adaptation of, the Quake II engine to the needs of their mercenary shooter.

Allegiance Preview

GameSpot has posted a new, hands-on preview of Allegiance, Microsoft's massively multiplayer space sim. In addition to the usual text and screenshots, the preview features quotes from Joel Dehlin, the game's producer.

Q3A Programming Tutorials

Three new programming tutorials have been posted at Tectonic: one explaining how bits and "# commands" work, one on creating a basic mod, and one that teaches you how to make your own Rail Arena-style mod.

Klingon Academy Screenshots

GameProWorld has posted some twenty new screenshots of Star Trek: Klingon Academy, Interplay's space-combat sim that pits the Federation, Klingon, Romulan, Tholian, Gorn, and Sha'kurian races against eachother.

Soldier of Fortune GS Movie

The Soldier of Fortune Center has posted a movie (available in your choice of Real Video or AVI format) showing the ACT Labs Gun System in action with Soldier of Fortune.

Off Topic Software Updates

The ICQ downloads page has posted ICQ v.3.19 Build #2569 (Revision A). There's absolutely no details on what's new in this version besides the words, "bug fix" but at least it's a small download (thanks Ant for the tip). Also of note is a new version of mIRC which features over 130 changes since the last release (thanks to everyone that sent this in).

Hunter Released

Hunter, a new mod for Unreal Tournament has been released, and is available for download at Eavy's UT Mods page. The mod originally started as an extra game type from the UT version of Rocket Arena currently in development, but the author decided to spin it off into its own mod.

3DO Licenses LithTech

Monolith has announced that the latest licensee of their LithTech engine is none other than 3DO and their subsidiary New World Computing, who will be using the engine to make "multiple titles" in the Might and Magic series of games. Here's the announcement:

(Kirkland, WA, February 3 2000 ) LithTech Inc. today announced the licensing of the powerful LithTech 3D Game Operating System to New World Computing, a division of The 3DO Company (Nasdaq: THDO). LithTech will be used to power multiple titles in the critically acclaimed Might and Magic game brand.

"We are thrilled that 3DO and New World Computing have chosen the LithTech 3D Game OS for use in the highly acclaimed Might and Magic brand," comments Jason Hall, CEO for LithTech Inc. "LithTech's ability to handle huge outdoor environments combined with state-of-the-art special effects will insure the talented Might and Magic teams can build the most beautiful worlds yet seen in the fantasy genre."

LithTech is a licensable technology for multiple platforms that functions as a complete 3D Game Operating System which allows developers to easily design, develop and focus on content without reinventing new technology for each project. The development environment includes all world and model building tools, newly designed rendering capability and complete source code necessary to bring a game team's concepts and production schedule to completion quickly.

"The flexibility of this engine lets us do what we do best, which is creating vast, entertaining gaming worlds," says Jon Van Caneghem, president of New World Computing. "The LithTech technology allows us to concentrate on the immersive game play and in-depth storytelling that the Might and Magic brand is known for."

LithTech Q&A

GameSpy.com has posted a Q&A with Monolith's Jason Hall, asking him a few questions about the recently formed LithTech company, and the future of the engine.

LithTech 2 Shots

The newly opened MonolithNews.com has posted four new screenshots from Monolith's LithTech 2 engine. These aren't from any game in development, but rather come from various different technology demos.

MDK 2 Preview

GameSpot UK has posted an interview with BioWare's Greg Zeschuk and Ray Muzyka, talking about their almost complete title MDK 2. The interview deals with the Dreamcast version of the game, but both the console and PC versions are being made simultaneously, so it's still of interest if you can't stand console titles. And if you want to skip the interview altogether, they've got some new screenshots from the PC version up as well. MDK, as everyone knows, stands for Mamoun's Downtown Knishes.

Messiah Preview

Also on GameSpot UK is a brief preview of the full version of Messiah, featuring a bunch of new screenshots from Shiny's third person action game of diaper-clad glory.

Devil Inside Site

Publisher Cryo Interactive has recently opened their official Devil Inside site, sporting information and five new screenshots for this 3D action adventure that is being developed by GameSquad.

On Game Engines

RPOV has posted an article on the world of game engines, featuring quotes from game several developers. Some of the quotes are from older interviews, but there are some great quotes, including 3D Realms' Scott Miller on the Prey engine and former id employee Brian Hook on the advantages of licensing an engine.

Nox News

Meccaworld has posted a hands-on preview of Westwood Studios' Nox, their soon-to-be-released isometric action game, featuring a good description of the gameplay and a few images. Also, PCFan has posted a brief interview with Westwood's PR man Aaron Cohen, who further describes the gameplay, including a summary of the plot.

New Hellboy Shots

Dark Horse Interactive's official Hellboy site has been updated with no less than ten new screenshots. Hellboy is being developed by Cryo Interactive, and is based on the comic books of the same name by Mike Mignola (which are published by Dark Horse Comics).

Evolva Preview

Daily Radar has posted a hands-on preview of Evolva, examining the organic-looking action/strategy game by Computer Artworks that puts you in control of a team of "genohunters" battling for survival, Starship Troopers-style.

Messiah Screenshot

The official Messiah site has been updated with a new screenshot on its frontpage, showing off a little action from Shiny's presumably imminent possess-em-up.

Tim Gift on Scripting

Dopplegangers has conducted an interview with Tim Gift, Dynamix' lead programmer on TRIBES 2, discussing the scripting language employed in the game (thanks Voodoo Extreme). Most of the article is rather technical in nature, and it includes a pair of example code excerpts.

RGB 3 Preview Released

The Ranger Gone Bad 3 preview has been released, and is available for download on Stomped and Machinima.com. The 7.7 MB download requires Quake 1, and is not the same as the version that was shown at QuakeCon '97, but rather a more polished version.

Elite Force Interview & Chat

Computer Games Online's Building a starship, Part 2 offers more of their Q&A with Raven's Brian Pelletier on Starship design in their upcoming Quake III-engine game, Star Trek: Voyager-Elite Force. If this is only wets your appetite for skinny on this space first-person shooter, you're in luck, as today continues the ongoing daily chat session marathon at The Omega Project where they are holding a chat for Elite Force on IRC Server omegaproject.net in the channel #lobby. The festivities kick off at 7:00 PM EST, which is 4:00 PST, or 00:00 GMT (sorry, no Star Date translations off the top of my head).

AnachroChat Tonight

The latest informing being done by the ION Storm Daily Informant is that tonight is that time of the month for the Anachronox crew, when they whip out the chatting sticks to do battle in the monthly AnachroChat, to discuss progress on this Quake II-engine RPG. The live chat session will take place on the IRC server www.ionstorm.com, in the channel #ion at 9:00 PM EST (8:00 PM Central), or you can also join in simply by hitting the Online button on their website.

Mac Unreal Tournament 405B Patch

Westlake Interactive has released the Mac version 405B patch for Unreal Tournament, bringing the game in line with the PC version. The patch is available from several download mirrors, and includes the following Mac specific fixes:

- Fixed a bug that caused custom skins & maps to not auto-download when joining a server.

- Added an option to disable command key shortcuts (like Cmd-Q)

- Added some extra code to the RAVE driver to boost performance on newer AGP Rage 128 cards.

- Added an option for dedicated servers that will detect if the server has stopped accepting connections (which can happen after 2 to 10 hours of running). If the server sees this has happened, it will relauch itself with all settings entact.

- Fixed remote web administration code, you can now change settings, kick/ban players, and even type directly into the server console of a Mac server all from a standard web browser.

Earth 2150 Screenshots

There are eight new Earth 2150 screenshots on PC.IGN.Com, showing off action from TopWare's European 3D RTS, soon to appear in North America.

Shogun Interview

The Shogun Total War Interview, pt. 1 on PC.IGN.Com looks at Shogun: Total War, an upcoming real-time/turn-based strategy game from Creative Assembly. Rather than being based on all three million pages of the James Clavell novel (Infocom already did that one), the game is "Based on the Sengoku Jidai (that's Age of the Country at War to you) period of Japanese history, Shogun: Total War follows feudal warlords battling it out for supremacy."

Tech Bits

Servarena Fix

The Servarena page has a new version 2.01 of this Quake III Arena dedicated server launcher, a quick bug fix, hot on the heels of the release of version 2.0. The new version is available as both a full installer as well as a patch for the previous version.

Gimme Some Skin Editing

The Australian Rudimentary Skinning Enclave (ARSE) is a Quick Guide to skinning in Quake III Arena by Snafu, author of a pair of Q3A skin packs featuring characters from Marvel comics (marvelskinpak.zip and marvelskinpak2.zip). Also, loonygames presents Painting on Polygons - 2D Art and videogames answers reader-submitted questions on the tools best suited to working in the industry as a 2D artist, from Vicarious Visions' artist Rick "Flatness" Grossenbacher. One of the answers also offers advice to those interested in getting into the industry.

Is Win2K Okay?

Microsoft's Windows 2000 Readiness Analyzer attempts to gauge your system's Win2K-worthiness, though they point out "Microsoft did not focus on testing games or entertainment software." Also, So you're thinking about upgrading to Windows 2000 is written by a computer technician who has spent the last five months playing with the new MS OS, currently due February 17.

Reviews

etc.

  • Unreality's interview with Vito Miliano talks with this member of the Unrealty project, which looks to provide virtual tours of buildings and other architectural structures using the power of the Unreal engine...
  • A couple of updates to the Prospect Vector website reveal that the future of the Tread level editor has been up in the air, though the latest update indicates that every effort is being made to prevent the project from just dying. Thanks Nathan...
  • PS2 Final Fantasy Movie Mayhem on Daily Radar offers some "bootleg" movies of Final Fantasy IX, X, and XI(!), none of which apparently is actually ever destined to be ported to the PC. Thanks Bre@k...

Out of the Blue

Woops, I lost a bunch of email sent to the news@bluesnews.com when Norton Antivirus ate a good chunk of a mailbox. If you sent along something to news yesterday that was overlooked this morning, please feel free to send it along again, in case it was lost (this should not really be too big a problem since Frans and loony both should have these mails as well). This is the first time NAV has thrown the baby out with the bathwater on me like this (although it is a new version)... I just ran live update, and there's an addition since yesterday offering an "update to email scanning," though no mention of a fix for the "mail being eaten problem."

Hmmm... throwing the baby out with the bathwater, in addition to being a cliché, was a song title... I wonder if there are any other old Tenpole Tudor fans out there? I just inspired myself and found one of their CDs on Amazon along with a Doug and the Slugs reissue (oh joy!) I had all but given up on long ago. Anyone familiar with either of these terribly quirky bands (whose heydays were back in the last days of vinyl LPs) now probably has extra insight into what an especially odd duck I am (as if that bizarre segue from email to obscure bands doesn't serve that same purpose just as well).

Link of the Day: Demotivate.com. For those days you're just feeling too good about everything. Thanks Neil.
Story of the Day: New research explains why the tipsy topple. Thanks Mike Martinez. Kind of seems to go with the recent one about how incompetents are too incompetent to realize it.
Image of the Day: A Lunar Eclipse in Three Exposures, an Astronomy Picture of the Day. Thanks brother 19.



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