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Monday, Jan 31, 2000

  

Thief 2 Preview

A new in-depth preview of Thief 2: The Metal Age is up on GameSpot, featuring a handful of new screenshots, and a detailed description of a 12 level alpha version of the game. According to the preview, the title is "just a few weeks away from going beta."

StarFleet Command Missions

GameSpot has posted the Starfleet Command: Gorn Bonus Mission Pack, which adds a series of missions involving the Gorn into Interplay's space strategy game.

Q3A Point Release Update

id Software's Robert Duffy updated his .plan this evening with a brief status report on the new Quake III Arena point release. Here's the scoop:

The point release is still in progress. We are addressing several things, among them auto downloading, mod support, cheating, and a few other things. It is moving into testing now and should be done "soon".

One area that we are working hard to improve on is releasing things for all three platforms at the same time. As we have still not released the final point releases for the Macintosh or Linux based systems, the new point release will be available in all three flavors at the same time.

Unreal Tournament Bugs Page

Epic has added a Known Issues and Bugs page for the retail version (405b) of Unreal Tournament to the Unreal Technology site. It lists various problems with Direct3D, OpenGL, Networking, Audio, Linux Servers and more, and offers some tips to tweak your way around them, or confirms that they are being investigated.

RUNE Movie

Mike Wilson of Gathering of Developers sent along a new movie of RUNE, the upcoming third-person Viking combat adventure by Human Head. The movie runs for one minute at 640x480 resolution, and offers the first gameplay footage of the game. Here is our local copy of the movie which has been zipped to reduce the download size, along with a few mirrors, and this is the description provided by Mike Wilson:

This is an early pre-alpha look at the gameplay in Rune showing off some of the creatures and characters from the game and some of the levels. All of the footage is taken straight from the game with a player in single player mode as well as some ai on ai combat. We're about 75% complete at this point, so the final game will be much more polished than the footage seen here. Some of the footage is slowed down a little to show off the animation in super cool slow motion.

Dino Update

A new update to Sid Meier's Dino Diaries has been posted, featuring the latest details on Sid Meier's Dinosaur (working title) a new strategy game in development at Firaxis. This update deals with the technology they're using in the game, with vague hints being dropped as to what gamers can expect to see.

Summoner Interview

Summoner Homeland has posted an interview with Volition programmer Dave Baranec, talking to him about his work on their upcoming 3D RPG title Summoner. Dave comments specifically on the challenge of simultaneously developing the game for the PC and Playstation 2 platforms, as well as some engine-specific issues.

Shadows of Reality Site

Nevolution has opened their website, containing the first official information on their 3D cyberpunk RPG under construction, Shadows of Reality, as well as some new screenshots.

Duke Nukem Forever Interview

Unreal Universe has posted an interview with Ruben Cabrera, skin and texture artist at 3D Realms who is currently working on Duke Nukem Forever (thanks Stomped). Ruben talks about how he got into the game industry and landed a job at 3D Realms, and reveals a bit about his skinning and texturing work on their upcoming Unreal-engine powered title.

Thief II Site

Speaking of site openings, Looking Glass has now opened its own official Thief II: the Metal Age site, featuring a host of info about their upcoming sneak-em-up, a slew of screenshots and wallpapers, a brief FAQ and more.

Soldier of Fortune FAQ Update

Raven's official Soldier of Fortune Support FAQ has been updated with more help for their recently released demo, particularly offering new tips for audio and video driver issues and multiplayer problems.

New NT Voodoo 2 Drivers

3dfxGamers has posted new NT4 drivers for Voodoo 2 boards. These drivers fix a number of issues, including some Quake III Arena specific problems, and will not work on boards with Banshee, Rush, or Voodoo 1 chips.

Deus Ex Previews

French site Gamedata.com ("le nouveau magazine online de jeux videos") has posted a preview of Deus Ex. The text is all in French (stick a BabelFish in your ear to translate), but there are some new screenshots at the end of the preview, which of course, are universal. Also, GameSpy.com has a new preview of the game up as well, featuring some more screenshots.

TRIBES 2 Q&A

Tribes2.dk has posted a brief Q&A with Dynamix programmer Nels Bruckner, talking to him about his work on TRIBES 2, including the current state of the game and its engine.

On Network Gaming

loonygames presents Game Networking 101, a new article by Jake Simpson where the Raven programmer delves into some of the mysteries of network gaming, attempting to solve some riddles like why your ping is better in some games than others.

Star Trek Chat Reminders

Just a quick reminder that later today there will be a live chat discussing Star Trek: Hidden Evil, the Trekkie adventure game from Activision. The chat starts at 7:00 PM EST (4:00 PM PST/00:00 GMT) on the IRC server omegaproject.net in the channel #lobby. Tomorrow will be their Star Trek: Armada chat. Same bat time, same bat channel as the Hidden Evil Chat. Finally, The Collective will be guests of The Omega Project's chat next Tuesday (February 8), and will address the just-announced delay to the release of Star Trek: Deep Space Nine-The Fallen.

New Q3Log

A new version 0.93 of the Q3Log log parser for Quake III Arena is now available, addressing what's described as a show-stopper bug from version 0.92 that popped up with large log files.

Q3A Guides

There's a new Quake III Tournament Mode (1v1) Modem Guide on The Technocracy with strategies geared specifically for the needs of high-ping modem players. Also, S.A.S's Guide to Quake3 has been updated, this too with tournament mode tips, as well as map reviews of q3dm5, and q3dm15, and a new config creation utility.

Headhunters for Unreal Tournament

Demiurge Studios Presents Headhunters for UT, the Unreal Tournament version of the popular Quake mod where you collect heads from victims after you frag them, and cash them in by sacrificing them at an altar. Scoring increases as you sacrifice more heads in a group, but so does the risk, since if you are fragged, someone can grab your whole head stash and go for their own altared state. The current release is version 1.1, and there is a link to a dedicated server running the mod.

Hired Team Interview

Russian gaming site The Daily Telefrag has posted an interview on Hired Team, talking to Alexey Medvedev of New Media Generation about their upcoming first-person shooter. Included with the interview are four new screenshots, and a major part of the article discusses the various game features illustrated by them. For those mastering the Russian language beyond 'da' and 'njet', the interview is also available in the site's native tongue.

Icewind Dale Q&A

AVault has posted a Q&A with Jason Manley of Black Isle Studios, talking to the artist about his work on Icewind Dale, an upcoming RPG based on the Forgotten Realms universe. There are four new screenshots up as well.

Return to Wolf3D Announced

Activision has finally announced Return to Castle Wolfenstein, the Quake III Arena engine sequel to id Software's original Wolfenstein 3D (thanks KungFu). The game is in development by Gray Matter Interactive Studios, "a newly formed game developer founded by the top designers formerly from Xatrix Entertainment" according to the press release, and along with the game's announcement Activision has announced that they have acquired 40% of the new company. Here's a description of the game, which should be familiar to fans of the original:

Like the original id game, players assume the role of William J. "B.J." Blazkowicz, the Allies' bad boy of WWII espionage. The fate of the free world hangs in the balance as B.J. battles against the sadistic machinations of a Nazi war machine bent on world domination. This latest sequel will reflect the same over-the-top comic book style of the original Wolfenstein 3D. However, by using the unparalleled graphics technology of the QUAKE III Arena(TM) engine and a new scripting system, Return to Castle Wolfenstein will pull the player further into a chilling storyline filled with frightening tales of bio-engineering and the occult. Devotees of multiplayer action will be able to jump online and frag-it-out within the unique Wolfenstein world.

Obi-Wan Screenshots

Obi-Wan Network has posted three new screenshots of Star Wars Episode 1: Obi-Wan, an upcoming first- and third-person action game based on the young Obi-Wan character from last year's Star Wars movie. Thanks hoplit.

Thief II Update

The official Thief II: the Metal Age site has opened new sections for the storyline and features of the game, some downloadable wallpaper, and a designer diary consisting of a brief interview with the development team. Thanks GA-RPG. Elsewhere, GameArena.net has posted a couple of new high-res screenshots from the game.

Star Trek: Armada Diary

Star Trek Armada Producer's Diary is CGO's first entry in a series of developer diaries in which Activision producer Marc Turndorf accounts their efforts, in cooperation with Paramount, to pour the Star Trek: The Next Generation universe into their upcoming 3D real-time strategy game.

Imperium Galactica 2 Preview

There is a new preview of Imperium Galactica II: Alliances online at the Adrenaline Vault, putting a recent beta of the space based RTS by Digital Reality and GTI through its paces.

Nocturne Interview

Terminal Reality's Den Johnson Discusses (Sort Of) Nocturne 2 and Expansion Packs on SpookHouse is a Q&A with Den Johnson of Terminal Reality. They attempt to pry loose some details on upcoming follow-ups to Nocturne, and as the title implies, they find Den pretty tight-lipped about the planned Blair Witch-based Nocturne game and other future plans, although he's more forthcoming on subjects like the influences behind the original Nocturne, and the reaction to its release.

Black & White Movie

There's a new Black & White movie on nonstuff, a German site. The movie was shot from a monitor with a video camera at a bad angle, so quality is relatively poor. Here is Frans' translation of the description from the site: "This is the second and, for now, last Black & White movie. This time you can be live around to seeing a creature (here a Tiger) changes from good to evil and from thin to fat, in all possible combinations."

Tech Bits

More on Game Characters

Not content with his own Developers Week contribution (story), Looking Glass' Rich "Zdim" Carlson wrote an interesting messageboard follow-up to Marc Laidlaw's Developers Week article, mentioned yesterday (story) on characters in games. On a coincidentally semi-related note, the new GA-RPG-RPG Mythology with BioWare Corp. offers a detailed look at the steps required to design settings for characters in RPGs from BioWare's David Gaider.

UT JailBreak

UTJB v0.5 Public Beta Out on the Team Reaction Forums announces a beta release of this Unreal Tournament version of the popular Quake II teamplay mod that puts fragged players in jail to either be freed by a heroic teammate, or executed when the whole team is caught. Word with the post is the mod is "an auto-installer, no brainer."

Q3A Challenge

A new version 1.1b of the Challenge mod for Quake III Arena is now available on their newly-revamped website that makes it much less of a challenge to understand the mod, as it now offers a complete description. Challenge offers various gameplay options for Q3A matches, many of which can be decided by a group vote. The new version features auto-selection of team captains "required to finish the teamanegement," and some other tweaks and fixes.

Q3A WarCTF

The TeamWar website has the debut release of their WarCTF mod for Quake III Arena, which they describe as similar in function to the popular L-Fire CTF for Quake II. The mod is server-side only, and adds several variables to assist in running organized matches.

Viz for Q3A

The El Niño Quake Extensions page has the debut release of the Viz mod for Quake III Arena, the first Q3A project by Hentai, the author of VWep for Quake II. Viz is a highly configurable mod that offers variations on gameplay ranging from minor visual differences in the mod's minimal state, all the way through full-blown player classes based on the player model selected.

Advanced UI for Q3A

The debut release of Advanced UI for Quake III Arena is now available on Spine Design Projects. As the name implies, this is not a gameplay mod, but rather an enhanced user interface (completely client-side) for Quake III Arena offering improved skin and model management.

K-stats

Cold Storage Online has version 0.8 of K-stats, described as a pre-alpha "Gaming and Lan party Tournament / League Organiser Thingy." The program creates a database of gamers, allowing them to be assigned to different tournaments, keeping track of wins, losses, and other statistics. The program is part of an ongoing school project, so feedback is especially appreciated, and an unusually firm deadline of March 31, 2000 for version 1.0 has been set.

Editing Stuff

The Quake3mods.Net Developer's FAQ attempts to answer the most frequently asked questions about making your own maps, skins, and modifications for Quake III Arena. There are now 20 Quake III Arena programming tutorials on Quake Style. Also, there is an AVI tutorial on making models with MilkShape 3D on Darkstar. Finally, the source code for the Q3A Rho-Bot is now available.

Weekly Game Sales

NPD Top 20 Best Selling Entertainment Software Titles (Units) January 16 -22, 2000 on GameDAILY are online (seems the "Last Week's Rank" column is pretty out of whack, btw). Q3A is #5, UT is #8, and Half-Life is back in the Top 10 at #10. The corresponding Mac listing is also online with UT claiming the #1 spot from Q3A, which drops to #3. Till next week, this is Casey Kasem saying, keep your feet in the stirrups, and your teeth in a glass.

Reviews

etc.

Out of the Blue

Just a thought on the subject of those much-hyped Super Bowl advertisements touched on yesterday. After watching the broadcast I'm left wondering who sold all the advertisers of the world on the idea that products could be sold with poorly-sung amateur renditions of old pop songs? I couldn't believe how many of these high-budget ads featured just that (though the happy puppet pet thing rules).

There's been something wonky lately with the LAN Party List that made adding a new party problematic... furn whipped out his coding stick and has beaten the problem into submission, and he promises the new-and-improved listing (version 2.0), is faster, sexier, and most of all, actually works again, so if you have an event to add, go nuts.

Link of the Day: How loony are you? Self-explanatory. Thanks Fingas.
Story of the Day: Family under psychiatric watch after talking about leaving Earth. And you thought your relatives were odd. Thanks Ron Johnson.

Sunday, Jan 30, 2000

Captain's Log

Edited chat logs of yesterday's multi-developer space sim chat are now online in HTML format and in plain text, with the HTML version color-coded to make for easier reading. Games covered in the chat are Deep Space Nine, Klingon Academy, Millennium 3, Parsec, Silent Space, Starlancer, and Terminus.

Marc Laidlaw on Games

Strength of Character on GameSpy.com is an essay by Valve Designer Marc Laidlaw to wrap-up their Developer Week. The article talks about character creation in games, going into some of what's behind Half-Life's Gordon Freeman, at one point paraphrasing F. Scott Fitzgerald on the difficulty in creating a character (I'm guessing game designers usually just use Fitzgerald as an inspiration at the bar):

F. Scott Fitzgerald said something to the effect that if you try to create a "real" person, you'll be lucky to end up with a character. But if you try only to create a character, you'll end up with a caricature…something two-dimensional at best. We must aim high. It's a challenge that many of us take seriously.

Game Guides

There's a 16 page Quake III Arena strategy guide on GNN offering separate sections on general deathmatch strategies, one-on-one strategies, and weapon strategies. Also, GameSurge's Quake III Arena weapons guide is up, just concentrating on the work of Q Branch. Finally, One Sick Team's TimeDemo Tutorial shows how to benchmark your system using Unreal Tournament.

Tech Bits

Ultima IX Ascension Boards Close

Much to the consternation of some U9 fans, a post to the Ultima IX Ascension Discussion Forums announces Origin "will be closing the Official Ultima Ascension Boards, leaving the Technical Solutions forum, the Technical Issues forum, and the Spoilers and Hints forum open as read-only for those who can benefit from the information there." This move came just two days after the release of the most recent patch for the game, though they say they "will be providing solutions in (their) Technical Solutions forum" for software and driver incompatibilities.

Quake II Paintball

The Digital Paint page has a new version 1.6 client update for Digital Paint's Paintball mod for Quake II. The new release doesn't really alter gameplay, but rather adds several new maps, one of which, Psychosity, has its own disclaimer warning about side-effects.

New Q3Offline

ShellShock's Crater has a new version of the Q3Offline utility that enables offline games of Quake III Arena to be quickly set up with fully configurable map rotation and bots. The new release adds a "bot editor" for creating new bots from existing models and skins.

Beryllium for Q3A

A new version 0.96B of Beryllium for Quake III Arena is now available. This is a highly configurable server-side modification that is described as "basically lots of mods rolled into one." The new version includes an off-hand grappling hook, and various options allow the flexibility to make it "an Instagib mod, a LowAmmo mod, or just plain old Q3 without the campers."

Editing Stuff

Enough stuff to require a Stuff Accelerator™:

  • Part II Of the FvF World Q3A Programming Tutorial teaches how to modify the Plasma Gun to return the planned FlameThrower to Quake III Arena.
  • Calrathan's Quake3 Ladder Code shows how to add a ladder to any Quake III Arena mod.
  • A new version 1.31 of the AntiElvis' Half-Life Compilation Controller is available on GracelessLand and the Half-Life Editing Resource Center. "The HLCC is of course that baby-butt smooth, but grandmotherly wise map compiling front-end for Half-Life."
  • Also on GracelessLand is Mission Control Panel v0.1b, offering an update to this Half-Life/Quake III Arena Development IDE that offers 24 different file types for each game, allows mappers to use their favorite tools, and provides drag-and-drop version control.
  • A new version 0.7 of Nightrunner's Quake3 Animation Helper is now available on the NightRunner for Quake3 Downloads page. This is a plug-in for 3D Studio Max to speed up the process of Quake III Arena character animation by switching between the animation sequences in a model's animation.cfg file.
  • TABUN SoftWare has some new tutorials on Quake III Arena skinning.

Competition

The Man Or Mouse Tournaments has expanded to most of Europe with ladders in Sweden, Norway, Denmark, UK, Netherlands, Germany, France, with plans to introduce a Clanwar section later this week with ladders, leagues and tournaments.

Reviews

etc.

Out of the Blue

Today is Super Bowl Sunday, the Sabbath of marketing here in the US, a day when fans and non-fans of American football subject themselves to what seems like a 12-hour broadcast. Amid star-studded song-and-dance routines and multi-million-dollar ad campaign launches, they will manage to squeeze in the NFL championship game. It's an interesting occasion: loonyboi is not a football fan, and he tells me he will be attending a Super Bowl party that will be completely populated by others likewise indifferent to the game, a fairly common occurrence. And while TV viewers usually complain about commercials, the broadcast of the big game is considered to be a showcase to debut new ad campaigns, and in keeping with the bizarre nature of the whole event, newspaper reviews of those ads are an expected part of the annual event's recap. It was during the 1984 Super Bowl that the famous "Big Brother" Macintosh ad aired, a one time showing, that I won't say actually overshadowed the game, but I do wonder how many folks who remember seeing that famed single commercial actually remember what teams played in the game surrounding it.

Link of the Day: Live Forever: Uploading the Human Brain, on Psychology Today Online. Thanks Ant.
Story of the Day: Ignorant or lazy? You make the call. Related to yesterday's bank robber who wrote his stick-up note on his personal check. Thanks willde.



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