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Sunday, Jan 30, 2000

  

Captain's Log

Edited chat logs of yesterday's multi-developer space sim chat are now online in HTML format and in plain text, with the HTML version color-coded to make for easier reading. Games covered in the chat are Deep Space Nine, Klingon Academy, Millennium 3, Parsec, Silent Space, Starlancer, and Terminus.

Marc Laidlaw on Games

Strength of Character on GameSpy.com is an essay by Valve Designer Marc Laidlaw to wrap-up their Developer Week. The article talks about character creation in games, going into some of what's behind Half-Life's Gordon Freeman, at one point paraphrasing F. Scott Fitzgerald on the difficulty in creating a character (I'm guessing game designers usually just use Fitzgerald as an inspiration at the bar):

F. Scott Fitzgerald said something to the effect that if you try to create a "real" person, you'll be lucky to end up with a character. But if you try only to create a character, you'll end up with a caricature…something two-dimensional at best. We must aim high. It's a challenge that many of us take seriously.

Game Guides

There's a 16 page Quake III Arena strategy guide on GNN offering separate sections on general deathmatch strategies, one-on-one strategies, and weapon strategies. Also, GameSurge's Quake III Arena weapons guide is up, just concentrating on the work of Q Branch. Finally, One Sick Team's TimeDemo Tutorial shows how to benchmark your system using Unreal Tournament.

Tech Bits

Ultima IX Ascension Boards Close

Much to the consternation of some U9 fans, a post to the Ultima IX Ascension Discussion Forums announces Origin "will be closing the Official Ultima Ascension Boards, leaving the Technical Solutions forum, the Technical Issues forum, and the Spoilers and Hints forum open as read-only for those who can benefit from the information there." This move came just two days after the release of the most recent patch for the game, though they say they "will be providing solutions in (their) Technical Solutions forum" for software and driver incompatibilities.

Quake II Paintball

The Digital Paint page has a new version 1.6 client update for Digital Paint's Paintball mod for Quake II. The new release doesn't really alter gameplay, but rather adds several new maps, one of which, Psychosity, has its own disclaimer warning about side-effects.

New Q3Offline

ShellShock's Crater has a new version of the Q3Offline utility that enables offline games of Quake III Arena to be quickly set up with fully configurable map rotation and bots. The new release adds a "bot editor" for creating new bots from existing models and skins.

Beryllium for Q3A

A new version 0.96B of Beryllium for Quake III Arena is now available. This is a highly configurable server-side modification that is described as "basically lots of mods rolled into one." The new version includes an off-hand grappling hook, and various options allow the flexibility to make it "an Instagib mod, a LowAmmo mod, or just plain old Q3 without the campers."

Editing Stuff

Enough stuff to require a Stuff Accelerator™:

  • Part II Of the FvF World Q3A Programming Tutorial teaches how to modify the Plasma Gun to return the planned FlameThrower to Quake III Arena.
  • Calrathan's Quake3 Ladder Code shows how to add a ladder to any Quake III Arena mod.
  • A new version 1.31 of the AntiElvis' Half-Life Compilation Controller is available on GracelessLand and the Half-Life Editing Resource Center. "The HLCC is of course that baby-butt smooth, but grandmotherly wise map compiling front-end for Half-Life."
  • Also on GracelessLand is Mission Control Panel v0.1b, offering an update to this Half-Life/Quake III Arena Development IDE that offers 24 different file types for each game, allows mappers to use their favorite tools, and provides drag-and-drop version control.
  • A new version 0.7 of Nightrunner's Quake3 Animation Helper is now available on the NightRunner for Quake3 Downloads page. This is a plug-in for 3D Studio Max to speed up the process of Quake III Arena character animation by switching between the animation sequences in a model's animation.cfg file.
  • TABUN SoftWare has some new tutorials on Quake III Arena skinning.

Competition

The Man Or Mouse Tournaments has expanded to most of Europe with ladders in Sweden, Norway, Denmark, UK, Netherlands, Germany, France, with plans to introduce a Clanwar section later this week with ladders, leagues and tournaments.

Reviews

etc.

Out of the Blue

Today is Super Bowl Sunday, the Sabbath of marketing here in the US, a day when fans and non-fans of American football subject themselves to what seems like a 12-hour broadcast. Amid star-studded song-and-dance routines and multi-million-dollar ad campaign launches, they will manage to squeeze in the NFL championship game. It's an interesting occasion: loonyboi is not a football fan, and he tells me he will be attending a Super Bowl party that will be completely populated by others likewise indifferent to the game, a fairly common occurrence. And while TV viewers usually complain about commercials, the broadcast of the big game is considered to be a showcase to debut new ad campaigns, and in keeping with the bizarre nature of the whole event, newspaper reviews of those ads are an expected part of the annual event's recap. It was during the 1984 Super Bowl that the famous "Big Brother" Macintosh ad aired, a one time showing, that I won't say actually overshadowed the game, but I do wonder how many folks who remember seeing that famed single commercial actually remember what teams played in the game surrounding it.

Link of the Day: Live Forever: Uploading the Human Brain, on Psychology Today Online. Thanks Ant.
Story of the Day: Ignorant or lazy? You make the call. Related to yesterday's bank robber who wrote his stick-up note on his personal check. Thanks willde.

Saturday, Jan 29, 2000 Happy birthday Duke Nukem 3D

KA-52 Team Alligator Demo

Ok, it's a heli-sim, but it's free :-) Though not yet listed on the official site, GT Interactive has released a playable demo of KA-52 Team Alligator for download (86.9 MB), a simulation of the Russian assault helicopter developed by Simis. The demo contains several combat missions from the full game, and requires DirectX 7.0.

Soldier of Fortune FAQ

Raven's official Soldier of Fortune support FAQ has been restructured into a new format to put related information snugly into chapters, and it has also been updated with more tips and tricks for the recently released demo, as well as some general info on the game.

Dreamcast Q3A Announced

Sega to Publish Quake 3 for Dreamcast on dreamcast.ign.com is a report that quotes Sega PR as confirming plans to do a port of Quake III Arena for the Dreamcast. Thanks Jeremy Morgan. Here's a little of what's known and a bit of speculation from the report:

Additionally, we're told that you can count on Q3A to feature Online multi-player as one of the Dreamcast Network's flagship gaming titles. No information was available as to who will be developing the game, but rumor has it it will be handled by id themselves.

New TecArena & BotPlugin

The Tectonic page has a new version 0.7 of the TecArena front-end for Quake III Arena offering a new map cycle feature, and "enable cheats" option, an "enable bots" option, as well as smaller changes and bug-fixes. In addition to the new TecArena, a new version 0.8 of the BotPlugin for TecArena is also now available.

The Rift Screenshots

There are some new The Rift screenshots on Gamer's Alliance Strategy showing off gameplay from ThrushWave's upcoming 3D space RTS, accompanied by a development update giving a few details about progress on the game.

George Broussard Interview

On the occasion of today's fourth birthday of Duke Nukem 3D (story), newly opened PlanetDuke has posted an interview with George Broussard, top-Duke at 3D Realms. George recalls his memories of the shareware release and how things took off from there, and looks ahead at the fourth installment in the series, Duke Nukem Forever. Here is a quote on the latter topic:

There are a ton of folks that are worried that Duke won't be Duke because you went to an engine that had no embedded ability to play with stuff. Give us some hints about interactivity -- can we play games within games? Pick stuff up? Move stuff around??

We spent most of our early programming efforts modifying and extending Unreal so it can handle an interactive game like Duke Forever. I can say with relative certainty that Duke Forever will be the most interactive FPS to date. Bar none. If something exists in the world you will be able to do something with it in some way. The game will reward the player for using items and exploring. Without going into too much specific detail, let's just say that the stuff you mentioned above could be the tip of the iceberg.

Blizzard Interview

There is a brief interview with Blizzard on Computer Games Online, talking to some of the people behind the Warcraft and Diablo series. Topics discussed are their design philosophy, technology versus gameplay, and similar general issues.

Space RTSing

Gamers Central has posted a hands-on preview of The Rift, a space-combat RTS currently being scaffolded at ThrushWave Technology. In similar mold, but set in the Star Trek: The Next Generation universe, is Star Trek: Armada of which Gamecenter has posted a bunch of new screenshots and design sketches.

Final Fantasy VIII Demo

The official version of the Final Fantasy VIII demo has been released in the downloads section of the Final Fantasy VIII site (Flash required). Thanks Shadowdane. The demo comes in two formats, a 27.5 MB standard version and a 68.6 MB full version with FMV sequences.

MDK 2 Preview

GameFan has posted a new, hands-on preview of BioWare's MDK 2, which is based on a full build of the game. Along with the preview are 27 new screenshots in case you need some visual aids. MDK, as everyone knows, stands for Mysterious Dog Kidnappings.

Thief 2 Shots

GameSpot News has posted 9 new screenshots from Looking Glass Studios' upcoming game of sneaking, snooping and skullduggery, Thief 2: The Metal Age.

Baldur's Gate II Journal

PC.IGN has updated their Baldur's Gate II Journal with part five of this ongoing look at the development of the game. In this installment, Douglas Aver, the assistant producer explains just what he does, including planning their QA phase, working on the buglist, and all his other exciting duties. There's also some new screenshots if you just want the visuals.

Codename: Eagle Preview

Also new at PC.IGN this morning is a preview of Codename: Eagle, a new historical FPS title from Refraction Games and TalonSoft, which aims to expand the genre by allowing you to commandeer different vehicles, including tanks, motorcycles, and even biplanes.

Tech Bits

Equilibrium Released

The first beta release of Equilibrium, a new point-based mod for Quake III Arena has been released, and is available for download on its official site, and features the first two gameplay modes, team deathmatch and CTF, with two more to come in future releases.

Allegiance Preview

Gamecenter has posted a preview of Microsoft's massively multiplayer space opera Allegiance, which is just chock full of new screenshots, as well as quotes from the game's developers.

O.R.B. Interview

Game-Interviews has posted an interview with Jamie McNeely, the producer of O.R.B. at Strategy First, featuring some new shots from the game as well. O.R.B. is an upcoming 3D real time strategy game in the vein of Homeworld.

etc.

Reviews

Fruit of the loon

As reflected in Joe Siegler's .plan update, today marks the fourth anniversary of the Duke Nukem 3D shareware. Boy, is that strange to me. It feels like just yesterday that my whole dorm floor went nuts over the game back in college. For the next few weeks you could always hear "come get some" or any number of "Dukeisms" coming out of somebody's room. Duke 3D was one of the last games of its type that had a full shareware episode, and boy did we play the heck out of it. It was a bit of a large download back then, but man did you get a lot from it. It's a miracle I managed to graduate at all.

To celebrate Duke's anniversary, here are some Duke-related links of the day. Enjoy!

Link of the Day: LameDuke. A real piece of history here, the version of Duke that never was (originally released on the first anniversary of the shareware release).
Bonus Link: The Duke Nukem (PSX) Outtakes. A personal favorite from way back when.
Bonus Link 2: Duke Nukem: Time to Grill. Hail to the chef, baby.



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