Archived News:
Adrenaline Vault has given their one, lonely screenshot of Aliens Versus Predator Gold a little company, by adding 10 more high-res images to the same page. As reported earlier today ( story), AvP Gold is an expanded and updated version of Rebellion and Fox Interactive's first-person shooter.
The now smoke-free Kenn Hoekstra (congrats, welcome to the club) updated his
.plan with word that the Soldier of Fortune demo has been downloaded enough
to put it in the big leagues with the Quake III Arena demo, as well as details
on a major sound problem people have been experiencing. Here's the scoop: I'm
continuing to lead the tech support charge on our message boards and we seem
to have most problems nailed down. The biggest one that I'm aware of is the
fact that the demo hangs on a blue/gray screen for users who have a YAMAHA DX-SG
sound card or similar YAMAHA model. The problem is with the demo's auto-detect
features looking for A3D support. These YAMAHA cards have limited A3D support
(1.0) and Soldier's auto-detect code is looking for 2.0 or 3.0. This is what's
causing the hang. Adding "+set snd_dll defsnd.dll" to your command
line shortcut has fixed the problem for some users, but most YAMAHA owners are
pretty much out of luck at this point. Jake "The Gent" Simpson is
talking to his sources now to see about fixing the problem. As soon as we know
something, you'll know something. According to Rick, future Soldier of Fortune
releases are going to start up with default sound to avoid these sound support
issues. Amen to that... =)
The sad thing? I have one of those DX-SG cards in my machine and it works. Probably
because the drivers are the 1998 factory installed variety... *shrugs*
Gamecenter has posted their
Fast Track Guide to Ultima IX: Ascension. The guide is essentially
an excerpt from the book published by Prima, but it does feature detailed tips
for virtually every area of the game (it just doesn't have the maps, the Avatar's
Journal, or other extras included in the full book).
GameProWorld has posted a
hands-on preview of Soulbringer, which is based on a full build of the game.
They describe the game as, "Diablo meets Darkstone with a real strong emphasis
on the story" and there are a whole bunch of shots for you to look at if
that makes no sense to you.
InciteGames has posted 8
new screenshots from Thief 2: The Metal Age, offering a look at the game's
architecture (which like the first Thief game is pretty impressive).
There are four new screenshots of Star Trek: Deep Space Nine - the Fallen on GameSpot, showing off scenes from the Unreal-engine powered third-person action game by The Collective and Simon & Schuster, which they say is still slated for a March release.
NWGN has posted a brief interview with Mark Frohnmayer, talking to the lead programmer of TRIBES 2 about their upcoming team-based first-person action game. Here is a bit about the planned gameplay modes:
Tribes 1 actually supported 5 distinct multiplayer game types, CTF,
capture and hold, find and retrieve, Defend and destroy, and deathmatch.
We're enhancing some of the Tribes 1 modes (D&D and F&R), and adding in
3 new game types.
Although the game didn't get a very positive review on GameSpot, they have now posted a full-fledged game guide for Mortyr, offering general strategies, an enemy guide, weapon and multiplayer strategies, and a complete walkthrough for Mirage Media's first-person shooter.
3dfx keeps churning out the drivers, and has now released these Voodoo2 Windows 9x DirectX 7 Drivers - Version 3.02.02. Thanks Ant. The new version fixes problems with resolution switching and the control panel, as well as bugs on various games.
Skinning 101 has the latest release of the Skinlinker utility for Quake III Arena that creates the .skin files needed to link the skin image files to the models in Quake III Arena. The new version now allows to create bots, mostly with default characteristics, "but you do get to set speed, aggressiveness, accuracy, alertness, sex and a few other things."
Monolith's Jason Hall updated his
.plan again with a clarification to his earlier update about the recent
formation of a separate company to handle their LithTech engine, particularly
about the term "3D Game Operating System" ( see
earlier story): Some quick clarification.
LithTech has become extremely elaborate over time, and currently the best method
to describe it to a developer in a way that makes sense (given its full capabilities)
is to describe it as a 3D Game Operating System.
This helps developers make the mental distinction and understand the different
contexts of uses between technologies like Renderware (3D Renderer), Unreal
(3D Engine) and LithTech (3DGOS).
Agreed that perhaps it's not a complete OS in every technical sense of the term,
but the context in which a developer must look at it and work with it is closer
to that than any other easy-to-understand description.
Just wanted to clarify that a little more.
Also, I can only stress that we are just getting started with our announcements.
We have been very busy as you will see! It's quite exciting.
Adrenaline Vault has posted the first screenshot of Aliens Versus Predator Gold, the just announced expanded version of the game that is due to be released in the Spring ( story). The shot displays a marine opposing a Predator, guns akimbo, with an Alien looking on to jump the survivor :-)
There is an interview with sound programmer Tony Bennett on Aureal's A3D.com, and naturally the topic of discussion is his work on the audio code in Messiah, the hopefully imminent third-person action game by Shiny.
Tonight marks the first Deus Ex developers chat, so hop over to ION's
web based chat, or point your IRC browser to www.ionstorm.com at 8:00 CST
and join #ion to talk to Warren Spector and others from ION's Deus Ex team.
Monolith's Jason Hall updated his
.plan with some comments on the formation of a separate company to handle
their LithTech engine ( story), saying their intent is to create a 3D gaming
OS with the engine (although he doesn't give a real definition of that term).
Here's what he had to say: This announcement is extremely significant.
We have been working hard to make sure that LithTech is geared and ready for
the future. This announcement shows that we are moving in the right direction.
It is the highest compliment to be able to attract someone of Dr. Whitten's
caliber. This guy really knows solid technology when he sees it.
I am looking forward to watching LithTech grow and proliferate as a true 3D
gaming operating system (3DGOS). The end result of all of this is an even more
robust development toolset that has a clear direction and a solid future - and
more importantly, great support!
More cool announcements soon...we are just getting started.
3dfx has posted new drivers
for their Voodoo 3 based cards (thanks CiKoTiC). These drivers fix a problem
some users were having with the 3dfx Tools program, and say that you should
only download these if you were experiencing problems.
Raven's John Scott updated his
.plan with some new stuff for fans of the Soldier of Fortune demo. He's
posted a TXT
file with a list of DMFlags for the game, as well as a
JPEG with the character set they used for the fonts for those interested
in creating fun names (although he says you'll have to manually hack your CFG
file).
incitegames has posted more materials from Star Trek: Klingon Academy, showing off Interplay's space-combat RTS in nine screenshots and four brief movies of Gorn-Klingon battles.
Black Isle and Interplay have now released the official version 1.1 patch for Planescape: Torment (as opposed to the beta patch awhile ago), a 3.3 MB download that fixes a number of issues with the game, most notably the recurring slowdown problems.
StormTroopers has posted an
interview with Deus Ex programmer Scott Martin, talking to him about his
work on the AI in the game. It's interesting stuff, as he talks about how the
NPCs in the game will function, but also about his "process" for developing
the AI for each class of character. Here's an excerpt where he discusses how
the NPCs will function: I wanted NPCs to react to the world in roughly
the same way that real people do. The key to this was to make the AI recognize
things based on sight and sound. The Unreal engine has a decent pathfinding
system built into it (written by Epic's Steve Polge), so thankfully I didn't
have to build one from scratch. But because the original Unreal was a single-player
shooter, its A/V event handling didn't consist of much more than "I see
the player, so I attack" and "I hear the player, so I attack."
I built an audio/visual event manager into the Unreal engine so NPCs could detect
things like footsteps, gunshots, smashed windows, objects hitting the ground,
drawn weapons, screams, distress, etc. -- and more importantly, it could distinguish
between them. I also wrote behaviors for the NPCs so they could react appropriately
to these events.
Monolith sends news of the formation of LithTech Inc., "a subsidiary
dedicated to creating the standard in real time 3D development and networked
multimedia operating systems." Here's the full release, which also
announces the hiring of Dr. Gregory Whitten as Chief Software Architect:
Kirkland, WA (January 27, 2000) Monolith Productions today announced the
formation of LithTech Inc., a subsidiary dedicated to creating the standard in
real time 3D development and networked multimedia operating systems. As its
first official action, LithTech has named Dr. Gregory Whitten-19 year veteran of
Microsoft, as Chief Software Architect.
"LithTech Inc.'s ability to attract someone of Dr. Whitten's caliber
confirms our belief that our technology implementation is state of the
art," comments Jason Hall, CEO for Monolith Productions and LithTech Inc.
"Our vision is to combine strong leadership with experienced professionals
to create the first company dedicated to serving the maturing real time 3D
market."
Dr. Whitten is currently Co-Chairman of NumeriX Corporation. He retired from
Microsoft in 1998. His research interests revolve around large-scale, concurrent
object oriented systems and software architectures. During his impressive 19
year career with Microsoft, Dr. Whitten designed and implemented many pieces of
the BASIC, Quick BASIC and Visual BASIC interpreters and compilers and the
common cross-language compiler and runtime technologies. In addition, Dr.
Whitten started the Windows project, architected the GDI graphics and device
model as well as the memory and programming models for Windows and OS/2. He was
also responsible for initiating Microsoft's company-wide object oriented
software strategy including leading the design groups for OLE 1.0, 2.0, COM and
OLE controls which became DCOM and ActiveX. Additionally, he worked on software
strategies for the Office, Back Office and Windows product lines. Dr. Whitten
has a Ph.D. from Harvard University where he did original research in numerical
analysis, analysis of algorithms and econometrics.
"LithTech is a perfect complement to my technical interests, and I look
forward to joining the team," says Dr. Whitten. "Together we can move
gaming to a new level of sophistication and capabilities."
The LithTech 3D Engine is a licensable technology for multiple platforms that
functions as a complete 3D game operating system, which allows developers to
easily design, develop and focus on content without reinventing technology for
each project.
A new version of the Jumbot
for Half-Life has been released. This version fixes a slew of bugs that
showed up in the previous release, and will be the last for the immediate future
(unless still more bugs pop up, of course).
According to this story
on PSXNation (which apparently is based on a quote from this interview on Unreal Universe, although no credit is given), Epic will be showing Unreal Tournament running on the Playstation
2 at this year's Game Developer's Conference. I asked Epic's Brandon "greenmarine"
Reinhart, who is working on the port about this, who confirmed that, "the
plan is to bring our dev kit and show off what we have."
Aliens Versus Predator is Back and It's Pure Gold is a press release from Fox Interactive, announcing their plans to release a Gold Edition of Aliens Versus Predator this Spring. The update will feature nine new levels, new weapons, and other enhancements, and will also include the official strategy guide.
There are more new screenshots of Evolva on GA-Source, as well as a little info on the AI system in this colorful action/strategy title currently under construction at Computer Artworks.
WAGZ (short for West Australian Gaming Zone) has posted an interview with Jeff DeWitt, animator on Human Head's upcoming Viking slashfest RUNE. The talk covers his work on modelling and animating the game's protagonist Ragnar, applying the Unreal engine to a third-person title, and more.
There are three new screenshots of Metal Fatigue on 3D-Unlimited, showing off scenes from Zono and Psygnosis' upcoming 3D real-time strategy title.
GameSpot UK has posted a brief but hands-on preview of Star Trek: Voyager - Elite Force, the Q3A-engine based action game in development at Raven. Unusual for a hands-on preview, most if not all of the screenshots in the short gallery are already familiar, though.
PC.IGN.com has updated their preview of Thief II: the Metal Age with some 40 new screenshots taken from a recent build of the game (with these numbers, thumbnails would have been welcome).
Epic Programmer Brandon "GreenMarine" Reinhart updated
his .plan with a lengthy essay focusing primarily on the user-made mod
community, and how vitally important it is to the success of games in the
shooter area. Brandon points out that "Minh Le, the author of
Counterstrike, has effectively more people playing his game online at any one
point in time than either Quake3 or UT. Consider this very closely if you work
in the 3D industry. This is important." He goes on to repeat his belief we
are in the midst of "a 'renaissance' in garage game development," and
points out that some of Half-Life's longevity on the sales charts and
online are due "to Valve brilliant and unrelenting support of the mod
community," saying "This is NOTHING NEW to Valve, but quite new to the
rest of the industry." Some of GreenMarine's update serves as a warning to
mod authors to make sure they are not taken advantage of. Here's a bit on that:
Here's what I want to say to the mod authors: Remember what I said about
companies taking what they can get? They do and they will. If a company offers
you some money or a contract, get a lawyer. Do it right. Don't be afraid to ask
what you think you are worth. You damn well know that if a company is seeking
you out, you are worth something to them.
The garage mod authoring scene is driven both by groups and individuals.
Individuals are more likely to find jobs at game companies through their work on
notable mods. I think that what Valve has done with Team Fortress is probably an
exception. I don't know any of the TF team, what their positions are at Valve,
or even if all of them are actually working there. I do know, however, multiple
individual mod authors who have found jobs in the industry because of their
skill and initiative. Mods prove to game companies that a person has talent and
the ability to complete a project.
The lengthy
update goes on about the impact mods will have on the future of UT, and
gives plenty of good advice to authors on planning and publicity, while warning
against over-hyping, making note of our policy here of not honoring any of the
dozens of requests we get each day to post screenshots and such of
yet-to-be-released mods (so many fall by the wayside, as he admits one of his
own past projects did). It's an insightful and informative read throughout, in
spite of its massiveness.
Working the printscreen key like concert pianists, the folks at GameFan
have posted another 32 MDK2 screenshots showing off action from BioWare's
imminent sequel to MDK, hot on the heels of the half-dozen shots they posted the other
day. The shots are from a beta build of the upcoming third- and first-person
action title. MDK, of course, stands for "Men
Don't Knit."
The Gallery over at Majesty - Dragon
has been updated a few times recently, offering a bunch of screenshots of a beta
version of Majesty, an upcoming RTS. The Majesty
preview at PC.IGN.Com was recently updated based on playing a new build as
well. Also, there's a new
Theocracy preview on Eurogamer.net with a look ahead at this RTS from
UbiSoft and Hungarian developers Philo Laboratories, with nine new screenshots
of gameplay. Finally, screenshots
on Dr.TwisTer's Shadowbane Alert show off some of the frontal nudity that
will be featured in this upcoming RPG, purely to advance the plot, no doubt.
The finalists for
the GDC 2000 Independent Games Festival have been announced. Congrats to Blix
by StationBlix.com, Hardwood
Hearts by Silver Creek
Entertainment, King of Dragon Pass by A-Sharp,
Moonshine Runners by K-D LAB, Quaternion
by Spin Studios, The Rift by
Thrushwave, Rogue Wars by ReAllis,
Seed by HS Games Hungary/ Humansoft,
and Tread Marks by Longbow Digital Arts,
who will all compete for the grand prize at the Game Developers Conference
this March in San Jose, CA.
PC, video game sales skyrocket
reports the USA Today, while also noting "Sales of video and computer games with 'Mature'
ratings for violence, language or sexual content fell from 2.6 million units in
1998 to 1.2 million in 1999, according to figures compiled by the NPD Group and
released Wednesday by the Interactive Digital
Software Association," though their take on this is "...analysts
said that may have more to do with the phenomenal popularity of Pokemon than
concern over tragedies such as the Columbine High School massacre." Thanks
Toughguy. Also, the latest GameDAILY
Top 20 Selling Entertainment Titles for January 9 - 15, 2000 is online, with
Q3A holding at #6, UT up to #8, Rogue Spear up to #10, and Half-Life dropping
to #19 (it looks like Who Wants to Be a Millionaire, in the #1 spot, is going to
be as hard to move as Regis' hair). Also of note is the GameDAILY
Top 10 Selling Mac Titles for January 9 - 15, 2000, where the top two spots
are held by Quake III Arena and Unreal Tournament, in that order. Till next
time, I'm Casey Kasem, saying, "keep your hands in your pockets, and your
feet in the air."
The startlingly barebones Challenge
website has a new Quake III Arena modification called Challenge. The author
doesn't have time to maintain the page, and didn't really send along a lot of
info about the mod, so I guess part of the challenge is to figure out what it
does. Described as a "battleground like mod for quake 3," word is:
"It has some cool features like playing sound to your teammates..."
It's good news and bad news here, the bad news first: "It is with a
sad and heavy heart that I announce that GamesCon in the Bay Area is cancelled
and that GamesCon has decided close it's doors," is the way the letter from
GamesCon founder Mark "Rick"
Chandler kicks off, with the unfortunate news that this event/trade show that
aimed to be the E3 for gamers has been cancelled, and the organization is now defunct. The site has the full
press release detailing the reasons for this unfortunate turn of events. On
a happier note, word from the Razer CPL Event
is that admission prices for this upcoming $100,000 tournament have been lowered to $30.00 in
advance, and $40.00 at the door. Online registration is scheduled to begin
Tuesday, February 1 at 5:00 PM EST (4:00 PM Central Time). Finally, Eurogamer.net's
xsi coverage is complete, with a wrap-up of the event.
Here's an issue I imagine will be of interest to many who read this site, as I
recall many of the passionate discussions in the past of cookies, security and
privacy issues. Activists charge DoubleClick double cross
is a USA Today story detailing how DoubleClick's recent acquisition of
Abacus Direct Corp. has provided them with the opportunity to turn cookies left
in your browser into breadcrumbs (as in Hansel and Gretel) to track your
movements and purchases across the World Wide Web. Thanks Jamie Wood. This is
likely not the last we'll hear of this, as word in the article is a complaint
will be filed next month with the Federal Trade Commission by the Electronic
Privacy Information Center. In the meantime, DoubleClick assures users
unhappy with this that they can opt out from their tracking program, which you
can apparently do by clicking this DoubleClick Privacy
link. Interesting stuff. As always, if you opt to use cookies for our
messageboards, we promise not to do anything with them but help you save your
settings.
Link of the Day: Treasury of Geriatric Erotica.
Thanks ChiQ.
Story of the Day: DeCSS Author Arrested, on Slashdot (one of many /. threads on the subject). Suggested by
Jimmy Sieben as a follow-up to yesterday's link to a news article on the
subject, pointing it is of "great importance in the coming digital age,"
and suggested the Slashdot forums provided word from all sides of the issue,
which is more complex than the simple "cracking" story suggests.
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