Archived News:
The just opened Warcraft III.net
has posted a new gameplay movie from Warcraft III, which is actually a compilation
of six movies taken at a recent press conference in Korea. Word is that the
movie contains some battle scenes between the Orcs and Humans, and features
a first glimpse at the new interface, as well as showing off some of the new
skills at your disposal. You can snag the movie on their files page, and be sure to check out their contest page for a chance to win one of those spiffy Orc pewter figures.
Raven's John Scott made another pair of .plan updates to point out a problem in making Soldier of Fortune servers visible on WON, and offering a pair of fixes either of which should resolve the public setting. Check out the solutions here.
Another massive update by Legend's Glen Dahlgren to the Wheel of Time site brings some background info on the release of today's patch ( story), as well as a fix for a problem some are experiencing with the patch, which may "change your movie and music paths so that they no longer look in the right place for these assets, which causes them not to play." Also on offer are the promised Arena levels, Legend's adventures at a launch party, a showcase of several community levels and (did I mention it was a massive update?) even the usual rundown of WoT reviews, and more. Here's the bit about the new Arena levels:
New Places to Go, New People to Kill
Now how much would you pay? Well, that's not all. Along with the features
and fixes and fun of the patch, we're also offering two additional maps:
Kingdom Come (the original map that used to be available only in the demo),
and the Inquisition (a spankin' new, large, ter'angreal-filled deathfest based
on the Whitecloak primitives).
The Legend servers will be inserting both of these maps into our arena
rotations. Although the newly repaired auto-download feature in the patch will
snag them, this puts a drain on the server's bandwidth, impacting performance
for everyone else. Also, the autodownload doesn't actually put the new map
in your maps directory, so you can't examine it in your off-line time. The best
course of action is to download them here first, and be prepared.
Click on the pix to download these bad boys. After you've installed them,
either double click on the files in your WheelofTime/maps directory to explore
(Arena_11 and Arena_12), or join a server with these maps in their rotations
and start playing!
Future Gamer has posted a brief but apparently hands-on preview of Ground Control, using an amusing Q&A format to discuss the various features of Massive Entertainment's upcoming 3D RTS. A couple of new screenshots are included.
Raven's Ken Hoekstra updated his .plan with a list of mirrors for the Soldier of Fortune demo that was released earlier this evening ( story), as well as a link to their demo tech support site:
Soldier of Fortune demo is out! BIG SHOCKER! =)
Here are some download sites:
GameSpot
Stomped
3D Gamers
3D Downloads
FilePlanet
Adrenaline Vault
3D-Unlimited
More mirrors will be added as they show up. For demo tech support, go to
http://sof.ravensoft.com
In related Soldier of Fortune news, programmer John Scott updated his .plan with more details about a couple of video issues with the game.
GameArena.net has posted an interview with Steve Pearsall, talking to Looking Glass' project director about their upcoming stealthy action game Thief II: The Metal Age. The article covers story, gameplay, the engine, and more aspects of the game, which is now in beta and should appear in stores in the early Spring.
Raven's Rick Johnson updated his .plan with some additional notes on the just released Soldier of Fortune demo. Here's the scoop:
Quick Note about Drivers:
If you play SoF on 3dfx hardware, you may experience a few driver bugs. On the DX7 Beta
drivers, when the screen flashes
to indicate you are hit, you may get random colors. Other cards / drivers may experience
complete texturing problems (though
SoF should disable those features in Gl which cause these problems).
NOTE that these bugs are within the 3dfx GL drivers themselves, and are NOT SoF bugs!
3dfx is aware of these bugs, but I'm not sure when they will be able to address them.
Should you need more information on what the demo offers before taking the plunge to download it, then Redwood's Soldier of Fortune Demo Review may prove useful.
As promised, the eagerly-anticipated Soldier of Fortune demo has been released on GameSpot. Weighing in at a hefty 95 MB, the demo contains two single-player and two deathmatch levels, as well as a tutorial and a cinematic level. Soldier of Fortune is Raven Software's mercenary action shooter built on the Quake II engine, and even more than some screenshots we've seen of it, probably rates a parental warning for graphic violence.
German game magazine has posted a brief Halo preview. Thanks halo.bungie.org, who have posted an English translation of the text so that we can spare you the usual Babelfish link. The first, high-res screenshot with the article is new, and the fourth screenshot comes in a much higher resolution than previously available.
AVault has posted two
new screenshots from Red Storm's just-announced add-on pack for Rogue Spear,
titled Urban Operations, showing off two different locations, which are, as
promised, in an urban setting. Also new at AVault are two
screenshots from Deus Ex, which as we reported last Friday ( story),
is in "its final days."
Fisheye
Quake, an oddball modification of the Quake 1 source code to create a pseudo
"fish eye lens" effect, has been released and is available for download
on its official site. There are also plenty of screenshots up if you're the
type that gets nauseated easily.
Version 2.7 of the Infiltration
mod for Unreal Tournament has been released. There is a warning up, however,
saying that there are still some lingering bugs in this release, so you've been
warned. Infiltration, which was previously an Unreal 1 mod, adds realistic weapons
to UT.
Yak's website has release 2 of Yak's
modified Quake III Arena server browser. Like the recently released ArenaSpy
( story),
this offers a enhanced .dll-based version of Q3A's in-game server browser,
though the second release also includes a VMs version, which the author actually
recommends over the .dll for compatibility with other mods. The source code of
the program, admittedly an attempt to make a version of ArenaSpy more to the
author's tastes, is also included. Additionally, on the subject of both ArenaSpy
and source code, this
page on FilePlanet has the release of ArenaSpy's modified UI code for use by
other mod developers. This is not the code for ArenaSpy itself, which
they plan to make available in the future, but the code for the mouse wheel
(doohickey) support on list control, double click support on list control,
scroll bar control, and more.
Seemingly drawing inspiration from out of the blue, the KeyGrip 2 for Quake 2
page has the release of the pre-release footage of Ranger Gone Bad 3 that
was shown at QuakeCon '97. The footage is available as an 11 MB download, and
the original Quake is required. Appropriate to the occasion, crt points out The Rangers
Files page is still kicking around, if you are interested in checking out
the film-happy clan's finished movie projects that basically invented the art of
the Quake film from scratch. Also on the subject of game-engine cinema, there's
an Ozymandias
designers diary on Machinima.com about the production of this just-released
stand-alone LithTech movie ( story),
as well as part
two of their article on Unreal Film-Making by the director of Arcadia, and an
article on 10 quick transitions that game-engine movie-makers can use.
Dynamix' Tim Gift updated his
.plan with a rundown on what he's been working on of late. It's sort of
a worklog, but it's far more detailed than just a list of changes, and contains
some peeks at what we can expect from Starsiege: TRIBES 2. Some of the changes
include the news that the client-side prediction is complete and that work has
begun on the "wheeled vehicles."
As promised, the version 333 patch for Wheel of Time has been released by GT Interactive. The 1.5 MB patch includes a sizeable number of fixes, listed on the page, and offers the following new features:
There are several new features in Version 333:
- Player ID (point your cursor at a player and see their name). It
works with Disguise, too--moving your cursor over someone who is
disguised will show the correct disguised name. You can turn this
option off from the "Controls" menu.
- A voting system. Players can now vote to restart the server, kick
an abusive player, ban an abusive player, and change a map in
progress. In order for this to work, use the following syntax from
the console:
vote restartserver
vote kick (example: vote kick TheAmazingFoodMan)
vote kickban (example: vote kickban Badaxe)
vote open
The Rogue Spear Retreat has posted an
interview with Steve Cotton, the producer of Urban Operations, the just-announced
add-on pack for Tom Clancy's Rogue Spear (see next story). The interview covers a number of interesting
topics about the add-on, including their "custom mission" system,
which generates an original mission based on the user's preferences, and their
new "defend" mission type.
While it's been known to exist for some time now, Red Storm has officially
announced their add-on pack for Rogue Spear, titled Urban Operations. Here's
a description from the
press release, which has some details: This add-on pack is a counter-terrorist
teams worst nightmare: an urban setting. In Rogue Spear: Urban Operations,
team RAINBOW now faces its most dangerous missions yet with every stray bullet
putting innocent lives at risk. Due to the public nature of these missions,
the secrecy of the RAINBOW organization is also at stake as the team fights
against the most deadly terrorists the world has ever seen. Luckily, John Clark
& newly appointed intelligence officer Kevin Sweeney will be there to guide
the team through these intense situations.
Urban Operations will include fantastic new spaces with new game types for
each one, all set in famous cities around the world. Players can also look forward
to new multi-player spaces as well as new weapons types and five classic levels
from the original game, Tom Clancys Rainbow Six.
AGN3D has posted an
interview with Raven's Jake Simpson, talking about their upcoming Quake
III Arena engine title Star Trek: Voyager - Elite Force. The interview is actually
transcribed from last week's edition of Lilith
and Eve, so if you missed the show (and don't feel like watching it in the
archives) check this out.
New versions of two different Quake III Arena log parsers have been released.
Version 1.3 of MKLog has been
released for both Windows and Linux, featuring a whole bunch of bug fixes and
some new features as well. Also, version 0.92 of Q3Log
has been released, also squashing some lingering bugs. Word is that the next
version of the program will feature client-side logging.
Yumpee sent along a follow-up to his news about compiling Quake III Arena VMs
under Linux ( story).
As he requested, here's a
local copy of the updated files (8 KB), and here's word on what's new:
I've updated the README after replying to a comment in a Blue's News
forum, and checking out some other news:
- I tested my QVMs using the Linux CLIENT. And only cgame.qvm would load.
However it seems that the new qagame.cvm will load and run fine in the same old
Q3A dedicated server for Linux. So, you CAN do some server-side mods. It's just
that the present client (or a listen server) cannot load qagame.cvm or ui.cvm
built from the released source. A URL to the dedicated server news is included.
- You do not need MSVC++ headers. Somebody has put together a set of LCC ANSI C
headers containing only the functions required by the QVM code. It is not hard
to do this by hand also (see the README for details)
- You could also skip using Wine for running LCC and compile a native version of
LCC with a bytecode extension. However, this is not been tested yet. And you
still need Wine for Q3ASM. People in Quake3world forums have reported success
with using DOSemu as well.
A thread called Glenn, since GT is taking so
long on the GT Wheel of Time Forum inspired a response from Legend's Glen
Dahlgren giving an updated ETA on the WoT patch as sometime today. Thanks
Maniac.
Tell Me a Story on loonygames
is a look at the role of the story in game creation, talking with three game
designers who have noteworthy credits in this area, Marc Laidlaw (Half-Life),
Tim Schafer (Grim Fandango), and Justin Chin (Jedi Knight). In addition to the
cover story, loony's From
the Mouth of Madness is titled "Some Thoughts on Game Design,"
highlighting seven titles notable for their storytelling.
A new version 0.5.6.2 of the TecArena front end for Quake III Arena is now
available on the Tectonic page. The new
release now boasts full Q3A support as well as bot support, which can be enabled
via a separate plug-in.
The XSi Roundup is online with the final
results from this weekend's match in Sweden, and all demos are in the process of
being uploaded. The PlanetStarsiege TRIBES
World Championship is getting organized, described as more of an Olympic or
All-Star event, rather than a tribe/clan dealie, and the hope is to get
participants from all over the globe. Finally, the Razer CPL Event
website is online, word is registrations start February 1.
- Coalition for TFC Reform HQ Version 2.0
has a list of changes expected in the next Half-Life patch, one of which
sounds like it will be the network code being worked on for TF2...
- 3D Spotlight's Unreal Tournament Tweak Guide
has been updated...
- Open Quartz on SourceForge Project Info
describes "a project to supply GPL'ed artwork in the form of PAK and
WAD files to create a fully GPL game based around the GPL'ed quake
sourcecode. This includes models, maps, soundfx and textures."...
- This page has info on
how map authors can add the appropriate info to a Quake III Arena map so it
will show up under the game's tiers...
Okay, here are the promised links to Operation Bayshield: FilePlanet
and Machinima.com,
thanks Judas, Brimstone, and all the others who sent them in (FilePlanet was the first place I looked yesterday.
You can even type the filename, op_bays.zip, in the search
box and you get diddly-squat!). My mention of Ranger Gone Bad 3
yesterday inspired the game-movie
loving folk at Machinima.com to send along
a request for a little "Ask Blue's News" along the lines of Ask
Slashdot, so with all credit where it's due to the News for Nerds gang, here
goes: Hugh Hancock of the Strange Company is looking to write a
"Post-mortem" article on RGB3, trying to find out what happened to the
ill-fated film. Hugh is looking for information, background, screenshots, or
whatever you can offer about the film's production, please direct anything you
want to provide to admin@machinima.com.
I'd be interested in reading that story myself, having been around for some of
the filming and aftermath, I get the feeling this one could qualify for the E!
True Hollywood Story.
Link of the Day: Send Elian back to Cuba!!!
That's right... Cuba Gooding Jr.!!!!
Image(s) of the Day: Martin's
Cardboard PC. And you thought your dad was cheap.
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