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Wednesday, Jan 19, 2000

  

Soldier of Fortune Demo News

Raven's Rick Johnson updated his .plan with a status report on the Soldier of Fortune demo, which is sounding pretty imminent:

The Demo is currently in final release testing (i.e. a 2nd QA group who has never touched the product before hammers on it for a day). They came across one crash bug, which we've identified and corrected. They are now verifying the fix. The demo would have been out tonight or early Thursday morning if it wasn't for this last minute bug. In other words, very soon... Bake me an SoF!

GameSpy 2.19 Shareware

GameSpy 2.19 Shareware on FilePlanet is the shareware release of version 2.19 of this server browser, for which the registered version came out last week. New to the new version is full Quake III Arena support and full BattleZone II support.

Mike Dussault to Valve

Monolith's Jason Hall updated his .plan with word that programmer Mike Dussault has moved to Valve Software. Here's the lengthy update, which includes a bit on how this shouldn't impact LithTech2 development too badly:

I would like to congratulate Mike Dussault on his recent acquisition of a new position at Valve!

I have worked with Mike for nearly four years and it is very tough to see him move on, but I'll be the first to admit that the opportunity that was presented to him was very much in his current area of interest - so it was definitely the right move.

I'd like to clearly state for the record that LithTech would not be where it is today without Mike's incredible talent and effort. He has helped to build a great and highly skilled engine team, and his personal efforts have been nothing short of spectacular over the last few years.

I am proud to have worked with him from the beginning, see him learn and grow, and now spread his wings and meet new challenges...hmmmpphh, it kinda makes me feel old though...

Mike we will miss you, and you know where the luv is. You have done a great job of making sure your "baby" will flourish and continue to grow.

Now - to help alleviate any future gossip or rumors regarding Mike's departure, here is his "All Monolith Personnel" farewell e-mail. I share it with you (unedited) because it says it all so succinctly:

-----Original Message-----
From: Mike Dussault
Sent: Sunday, January 16, 2000 2:39 PM
To: All Monolith Personnel
Subject: farewell

Dear Monolith,

The time has come that I must leave Monolith. I have received an offer from Valve Software that is extremely difficult to refuse. I will be staying at Monolith for one week (until January 21st) to finish my current tasks, then I will be going over to Valve. My Monolith email address will be setup to forward mail to me at Valve, and I'm more than happy to provide any engine help that I can.

It should be stated that Valve came to me - I never would have sought a job away from Monolith. Monolith is one of the best game companies I've ever encountered and it has been great to me. The past 3.5 years I've been here have been some of the best years of my life, and I had no complaint that would have caused me to leave. It's simply that Valve offered me an exorbitant amount of money to go work there.

The timing for my leaving is very fortunate for several reasons:

· We have recently gotten some great programmers onto the Lithtech team who will be able to take over my work.
· All of the features in Lithtech2.0 are virtually complete. The remaining work entails bug fixes and optimizations (although I'm sure Kevin Francis and Jeremy won't restrict themselves to that!!)
· About 95% of the engine is in various people's heads at Monolith. A year ago, this wasn't the case so it would have been very difficult for people to move it forward if I wasn't there.

I will greatly miss everyone from Monolith. It's hard to imagine there being a more colorful group of people anywhere else. I'm very glad Valve is in the area so I can stay in touch. I look forward to seeing the kickass games Monolith is working on come out.

If you have any questions, concerns, or things you want me to do before the 21st, please drop me an email or come by my office.

Farewell, Mike D

....Mike, you will be sorely missed...

Good luck in your new adventures!
Your friend,
Jace

New Q3A NewMod

The NewMod homepage has the latest version 1.9.2 of this Quake III Arena utility that "can create a new source code project (mod) from an existing project which will compile into the mod's proper folder in your Q3A folder." This release includes a new backup command and a CompileMod utility to build your mod from anywhere on your path, and the author says it will likely be the last release "until someone decides to port the code to other OSes or make a GUI version."

Daikatana Update

The latest update to ION Storm's Daily Informant has a rundown of the Daikatana team, with each person detailing what they've been working on as the game wraps up. Most of them seem to be working on crushing those last few bugs, and Romero says he's been working on finalizing the multiplayer game.

Mac UT 405b Status

Westlake Interactive updated their news page with the status of the upcoming 405b patch for their Mac port of Unreal Tournament. Here's the scoop:

The 405b (b is just an internal version number, it doesn't stand for Beta) Mac update for Unreal Tournament is currently being worked on, and will include all of the fixes from the PC 405 as well as several Mac specific changes. We hope to have all of the changes integrated and tested with in a week or two, so we can release it.

The current 400 version of UT Mac works perfectly well with 402 and 405 PC servers, so you can still keep playing UT on the hundreds of Internet servers while we're working on 405.

Among the Mac specific fixes we've implemented already are:

- Fixed a bug that caused custom skins & maps to not auto-download when joining a server.

- Added some extra code to the RAVE driver to boost performance on newer AGP Rage 128 cards.

- Added an option for dedicated servers that will detect if the server has stopped accepting connections (which can happen after 2 to 10 hours of running). If the server sees this has happened, it will relauch itself with all settings entact.

- Fixed remote web administration code, you can now change settings, kick/ban players, and even type directly into the server console of a Mac server all from a standard web browser.

Black & White Screenshots

Lionhead's official Black & White homepage (actually, the site's in color, but...oh, never mind) has posted ten new screenshots from this upcoming genre-busting "god game" (thanks non).

Vampire Shot

TheMasquerade.org has posted a new screenshot from Nihilistic's Vampire: The Masquerade - Redemption, which they say shows, "Christof decapitating a szlachta." I have no idea what a szlachta is, but it sounds like something my Grandmother might call me. =]

Summoner Update

Volition has revamped the official Summoner website, releasing a boatload of new screenshots of their upcoming 3D RPG, as well as some new concept art and a new soundtrack MP3. Summoning some related news, Inside Mac Games reports that the game will be ported to the Mac for a scheduled Fall release.

The Rift Interview

Federation HQ has posted a brief interview on The Rift, with Trushwave's founder James Thrush giving a rundown of the features in their upcoming 3D space-based RTS. In related news that also fits into this space, there are three new screenshots of The Rift at GA-Strategy.

Linux Gets LithTech

Monolith has announced that Hyperion Software, the company behind the Amiga and Macintosh ports of the LithTech Engine, has been contracted to port the technology to the Linux OS. The first game to benefit from this will be Shogo: Mobile Armor Division, although other titles in development, such as Monolith's Sanity, or Third Law's KISS: Psycho Circus may benefit from this as well. Details are available in the full press release.

Mail Bag

Well, lookie here, it's a new edition of the Blue's News mailbag. On time, nonetheless! In this week's installment are still more guesses at the mysterious number (let's keep flogging this one guys), beating those pesky bots, an issue with the GPL license, downloading PK3 files with Netscape, and lots more. Lay back and take a load off.

Chris Taylor Interview

CheckOut has posted an interview with Chris Taylor, talking to the designer of Total Annihilation about his new venture Gas Powered Games, and the hybrid 3D RPG-adventure game Dungeon Siege he's working on now. The article also covers a bit of history about games he did before TA, at Accolade.

Transmeta Revealed

At a live press conference broadcast online by ZDNet, Transmeta officially unveiled their Crusoe processor, which uses the .18 micron process and their own, custom "code morphing" software based system. The hardware is ideal for laptops, as it uses very little power, generates very little heat, and actually optimizes x86 instructions on the fly. Details will be available at their official site when it opens at 12:00 PST this afternoon. For gamers, the real highlight of the conference occurred when Linus Torvalds (the "father of Linux") and Dave Taylor (former id designer) actually did a live Quake III Arena deathmatch with one PC running Windows, and one running Linux.

Nox Movie-A-Day

Now there's a novelty: instead of the familiar screenshot-a-day features we see every now and again, Westwood plans to release a new gameplay movie of Nox every day (without specifying for what period). The first pair of 12 MB movies is now online.

EA Gets Bloody

According to this story on AVault, Jay Wilson, former designer at Monolith where he headed up Blood 2, has been hired by Electronic Arts to work on an unnanounced game. Expect an announcement Real Soon Now™ as to what the mystery game is.

Deus Ex Interview

XQ's Deus Ex Zone has posted an interview with Warren Spector, grilling the lead designer about his 3D action RPG currently under construction at ION Storm. Thanks Vault Network. A variety of topics are covered, including this bit on the overall story and plot of the game:

How important to the overall story of the game will be the path of enhancements and skills, chosen by the player, be?

If enhancements (or augmentations, as we call them) and skills aren't vital to the way Deus Ex unfolds we've done something very, very wrong! But, remember, there's a distinction (in my mind at least) between "story" and "plot." The Deus Ex plot -- the sequence of major events in the game -- is going to be the same for all players. Skills and augmentations won't affect that at all. The story -- the specific, minute-to-minute events that lead to the major plot points -- that will differ radically, I hope, from player to player. And the skills and augmentations are two powerful tools for ensuring story differences.

KISS Psycho Circus Preview

There is a preview of KISS Psycho Circus: the Nightmare Child up at Daily Radar, with most of the article actually consisting of an interview with level designer David Namasky, going over the various features in Third Law's upcoming first-person shooter that is inspired by the Todd McFarlane comics.

Thief II Screenshots

GameSpot UK has posted one of their sprawling screenshot galleries, displaying 32 new images of Thief II: the Metal Age, along with a brief introduction to Looking Glass' upcoming stealthy action game. If you don't have enough after that, incite games has another seven screenshots with a brief preview up as well.

Dragon's Lair 3D Interview

There is a new interview on Dragon's Lair 3D online at PC.IGN.com, quizzing producer Steven Parsons of Dragonstone Studios about their upcoming 3D adventure. This sequel to the 1980's game Dragon's Lair is still early into production, but the article contains a fair amount of info, as well as the inevitable comparisons with other third-person action adventures.

Earth 2150 Shots

Adrenaline Vault has posted half a dozen new screenshots from Earth 2150, the futuristic 3D real-time strategy game in development by Topware, along with some basic info on the premise of the game.

New Pinger

The Mod Shop has the release of version 2.0b of the Pinger console based interactive game server browser for Linux. Pinger currently offers support for QuakeWorld and Quake II, with plans to add support for other games soon.

WoT Patch Soon

WOTGame has word of a post to the Official Wheel of Time Forums by Legend's Glen Dahlgren that says that a patch for WoT is complete and is now in GT's hands for pre-release testing, so that can probably be expected soon if there turn out to be no problems.

Tech Bits

New Q3A Decimal

An updated beta 2 of the Decimal Mod for Quake III Arena is now available, adding scoring bonuses for awards accumulated during the match (don't you wish awards were tallied on the Q3A scoreboard anyway?) to this mod that rewards damage dealt to your opponents, rather than frag count. There is also now a Spanish translation of the read me.

FightClub Q3A Launcher

There's a new beta version 2.64 of the FightClub launcher, which describes itself as the "Swiss-Army Knife" of Quake III Arena launchers, offering "comprehensive support for listen servers, dedicated servers, connecting to servers, and automated benchmarking." The new release features a new map preview window, a player model preview window, automatic scan for custom maps and player models, support for Q3A point release cvars, and much more.

Q3A Waradmin Server Mod

A version 0.03 of the Q3A Waradmin Mod is now available, offering various remote administration options for Quake III Arena servers, including the ability to have elected admins. They are also at work on a future release of a custom HUD for Q3A clients.

SDL Hexen

The SDL Hexen page has a new version 0.2.3 of SDL Hexen, an unsupported cross-platform SDL port of Raven's class-based Doom-engine fantasy shooter. Thanks Jacek Fedoryński.

TeamStream

Team 5150 (TRIBES tribe) has the debut release of TeamStream, their freeware voice communication program "for extreme game players." TeamStream features computer generated speech for battlefield sequencing, a powerful commander mode for multiple channel support, DirectX 5-7 compatibility, "and perfect voice quality modes for professional teams."

Competitions

The next GamesCon event has been announced, slated to be in the Bay Area February 19 & 20 offering gaming exhibits, a LAN tournament, and a "celebrity challenge." The first Quake III Arena ladder is open on The 99 cent Value Ladder, offering Q3A CTF, with plans to add a Q3A DM ladder and a Quake II CTF ladder. The set up is fully automated, so little user or administrative intervention is required. GameCreate is the Queensland Gamers League's new extension of PowerUp Internet's official Server Creation system, developed for online gamers in Australia that offers a fully-automated system to setup, customize, and run your own game server that will run for four hours before automatically shutting down. Games supported include Quake II (L-Fire CTF v1.20, Rocket Arena v2.50, and Action Quake2 v1.52), Quake III Arena (FFA, 1-on-1, Team DM, and CTF), and Half-Life (Counter-Strike, TeamFortress Classic).

Contest

WOTGame's Wheel of Time level design contest offers the chance to win a Voodoo3 3500TV for the best WoT level.

Reviews

etc.

Out of the Blue

Yesterday's mention of the cold the previous day was a bit premature, as it was 2 degrees (without the wind chill) yesterday in New York City(!). We've always suspected the heat was on the fritz to some extent here in the Blue Tower, as it's never really too warm in the winter, while some New York City apartments can be famous for their all or nothing heat that can put apartment dwellers in the odd position of cracking open windows in the winter to ease the heat. However, when folks from the building came in to do a storm window inspection, and one of them commented "it's pretty warm in here," I knew our radiators were doing as well as could be expected. Next stop, the local appliance-atorium, to pick up a couple of space heaters that promised "instant sun-like warmth" (that is really what the box says--needless to say we didn't believe it, or one would have sufficed). I also picked up some long underwear to boot, which is probably way more than you wanted to know about what's going on here, except the image of myself sitting here doing the high-tech news in a genuine low-tech red Walter Brennan union suit (complete with the flap in the rear), amuses me, so I thought I'd share (just call me Gran'pa Blue). Oh, for the record, I believe the space heaters may actually be a few degrees cooler than the actual sun, but it is helping... if it gets any warmer, I can take off the mittens, which should improve my typing.

Link of the Day: mIRC Announces 10th Registration.
Story of the Day: An ordinary Dutchman stumbles into African kingship. Thanks NippleEye.
Bonus Story: Among the Inept, Researchers Discover, Ignorance Is Bliss (NY Times registration required). Thanks Jeff Magill. This reports "...that the skills required for competence often are the same skills necessary to recognize competence," quoting a researcher saying "Not only do they reach erroneous conclusions and make unfortunate choices, but their incompetence robs them of the ability to realize it..."
Image of the Day: The Game Cook - The Game Patch.

Tuesday, Jan 18, 2000

Ultima IX Guide

GameProWorld has posted their guide to Ultima IX: Ascension, focusing more on strategies than a real walkthrough, so while there are spoilers in here, they're easily avoided.

New Counter-Strike

A new beta version 5.2 for Counter-Strike has been released, available in both full install and upgrade files for Windows and Linux. Counter-Strike is a popular counter-terrorism mod for Half-Life. This release has a modified chasecam, fixes various crashing bugs including those in the "de_train" level, and fixes scoreboard bugs.

Ozymandias Released

Ozymandias, the first film created with the LithTech Film Producer, has been released, and is available for download at its official site. The LithTech Film Producer is a completely stand-alone run-time product, and no game is required to watch the film (which is a reasonable download at only five and a half megs).

Daikatana Clarification

Several readers have sent in this press release regarding Eidos' slow holiday season, pointing out a section that says Daikatana has been delayed to "the quarter ended 31 March 2000." This is not an announcement about further delays for Daikatana, as it had already been announced that the game was going to be released in the first quarter of 2000, and the first quarter ends, on the 31st of March. If the game has suffered another delay, no word of it can be found in this press release.

Half-Life: Opposing Force Spanish Patch

Nearly a month after the other European patches (story), Sierra Studios has released the Spanish version 1.0.0.1 patch for Half-Life: Opposing Force for download from their ftp site (685 KB).

Battlezone II Guide

Insomniax.net has posted a brief multiplayer guide to Battlezone II, featuring some handy hints, as well as some entertaining diagrams for this recently released first-person title.

Thief II Interview

Steve Pearsall: Live From the Thieves' Guild is an in-depth interview on GamesMania with the project director of Thief II: The Metal Age, the upcoming sneaky action game by Looking Glass. The five-page article covers a lot of ground on the title, including the story (with a separate page containing spoilers), the mechanical technology depicted in the game, the AI, the possibilities of a multiplayer game and another sequel, and much more. There's a bunch of (mostly) new screenshots as well. Here is a bit of speculation on those sequels:

GM: Thief Tournament?

SP: (laughs) Theftmatch? I don't know. We're struggling with the name. We just call it Thief Multiplayer as an in-house title. I'm sure the marketing guys will be able to think up some catchier name than that.

GM: What about a Thief 3 with a single player campaign? I know it's hard to think that far ahead, but should the sales merit, do you have ideas for a third one?

SP: Oh definitely. To tell you the truth the backstory behind Thief was originally conceived as a trilogy. So we actually have design documents and fiction documents already covering Thief 3 that were in part developed both in Thief 1 design phase and in the Thief 2 design phase, and there are elements in Thief 2 to support the continuation of the storyline into Thief 3.

Crusoe Details Tomorrow?

According to this story at ZDNet, Transmeta, the super-secret company that's working on some sort of processor code-named Crusoe, will be announcing details of their technology tomorrow. A statement from the company says that tomorrow will herald, "the introduction of Transmeta and our new Crusoe processors, the world's first family of software-based smart microprocessors." Two Transmeta employees of note are Linus Torvalds, the creator of Linux, and none other than former id Software designer and Crack.com founder Dave Taylor.

Quake III Arena Programming Tutorial

FVFWorld has posted a tutorial by Hap, the lead programmer on the original Future vs. Fantasy mod, as well as FVF: Redemption, and G-Sector. The tutorial deals with compiling the Quake III Arena game source using Microsoft Visual C++ 6.0, and promises to be the first in a series.

UT D3D Test 2

Epic's Erik de Neve has released a new version of the beta Direct3D patch for Unreal Tournament on the Unreal Technology site. Here is the update:

This second incarnation of the beta now draws double sided actor polygons correctly - i.e. fixes the mysterious disappearance of the CTF flags! ;-)

As before, to install you need to backup the d3ddrv.dll that is in your UT system folder and replace it with the new file.

FreeSpace 2 Guide

There is a new FreeSpace 2 Guide online at GameFaqs. The comprehensive document provides general tactics, detailed tips on all the missions, and overviews of the weapons and ships in Volition's acclaimed space sim.

Messiah Interview

Damage Gaming interviews David Msika, talking with the lead level scripter over at Shiny about his work on Messiah, Shiny's upcoming third-person game of possession. Level scripter is not a common job description, which is because of the unusual way events are handled in Messiah. Here's David's description:

Scripting is the link between the programmer's code, the artist's work and the game, which pretty much gives full control on the outcome of Messiah. The scripting language has been developed, and improved constantly, by Messiah's programming team (Michael 'Saxs' Persson, Torgeir Hagland, and Tony Bennet). Every little aspect of the game design has to go through scripting in order to make it into the game. Using C++ functions and visual art (textures and geometry) I can set up special sequences, script complex situations including a lot of character interaction, add impressive visual effects, and design cut scenes between the levels of the game. There are three people on the scripting team; Andrew DeLap, Joe Virskus, and myself. Scripting is specific to each project, but the logic remains the same.

Picassio Interview

GA-Source interviews Russell Ritchie talking with the managing director of Promethean Designs about Picassio, their upcoming game that puts you in the skulky role of an art thief. In an interesting quote, Russell says the game "has a plot with a twist in it that puts 'The Sting' to shame."

Tech Bits

Online Half-Life/TFC Workaround

If you are one of those experiencing an "Expected { got (B3)" error when trying to play Half-Life or TeamFortress Classic online, this is due to a temporary problem with Sierra/Won.net's network. I.am/Half-Life sends word of a workaround that can overcome this until the problem is fixed, which they say should be within a few days. If you get this error, just delete the Half-Life temp file "favsvrs.dat," and you should be in business. For more details, see the "What's New" section at I.am/Half-Life or I.am/TFC (where there are also nine new maps for download).

Q3A Human Torpedo

The [NME] Homepage has a new quickie Quake III Arena mod that adds an encumbrance system to the game, where carrying a BFG causes you to move at 80% of standard speed, scaling all the way up to the gauntlet which makes you "a veritable human torpedo" moving at 130% of normal speed. The mod is described as a quick hack, but may be the basis for a future class-based system.

Q3A Decimal Mod

DecimalWeb has the first release of the Decimal mod for Quake III Arena, which replaces the standard scoring system with one that rewards you incrementally based on the amount of damage you deal out to your opponents.

Merc's Q3A Teamplay Mod

Merc's Teamplay Mod is a small beta Quake III Arena modification that adds voting rules to Q3A that govern joining teams, kicking players, and the game's time limit.

Unreal Filmmaking

There's an article on Unreal Filmmaking on Machinima.com that goes into the basics of making Unreal movies, though some knowledge of UnrealEd (or a willingness to acquire some) is going to be required to put this to use.

Competitions

The Playing Fields CPL qualifier will fly the winner of this UK tourney to the US to compete in the upcoming $100,000 Razer/CPL tournament in addition to their own £1,000 first prize. Also, the Savage UK Q3ctf league is now accepting clan sign-ups. In addition to the registration, there is a survey to fill out to express preferences as to how the league will be run. Finally, Artificial Intelligence-Bot Challenges will offer weekly challenges in Unreal Tournament offering specified objectives under various scenarios on different game types, with the best time to complete each challenge to win.

Reviews

etc.

  • In the latest installment of GA-RPG Mythology with BioWare Corp., Designer Brent Knowles talks about the skills needed in becoming a game designer...
  • PC Top Games now has over 500 game-related desktop wallpapers for download and The MeBot Pages has got seven Unreal Tournament wallpapers and three more from Half-Life, all in various resolutions. While we're at it, oGL rules has a Quake screensaver with the Quake, Quake II, and Quake III Arena logos...
  • ThrushWave Technology sends word The Rift, their 3D RTS, is a first round winner of the Game Developers Conference's Independent Game Awards. They expect the game to be available "early this summer," and a playable demo "featuring several missions and many of the novel units from the finished game" on February 9...

Out of the Blue

Wow, it's so cold up here in the northeast US that folks are walking around with witch's breasts in their pockets to keep their hands warm. A Sopranos anecdote to share before the subject of the show gets a well-deserved rest here, my sister-in-law has been telling my wife and I for a while that her friend (who was at our wedding) would be appearing in a few of this season's episodes, but this did not prepare us for the premiere where it turns out she plays Tony's sister Barbara, which means we had one of the Sopranos sitting at our table at our wedding(!). Just a good thing it wasn't Anthony Jr., since we didn't serve ziti. =]

Link of the Day: YourMom! Yo' mama jokes in the style of Yahoo! Thanks Tymetodie. There doesn't seem to be a customizable portal yet... too bad, I like the sound of my.yourmom.
Story of the Day: Microsoft certificate bug crashes Netscape browser. Thanks Rabbi Bob by way of PC911.
Bonus Story: Spanish town abandons annual goat-toss. Basically we'll post any story that touches on the subject of goat-tossing. Thanks JLF.



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