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Sunday, Jan 16, 2000

  

Summoner Interview & Screenshots

3DNews.Net interviews Anoop Shekar talking to the assistant producer on Summoner about the game, which is an RPG currently under construction over at Volition. Accompanying the Q&A are 12,000 words worth of pictures, in the form of a dozen new screenshots.

Monolith Interview

Though it has obviously been sitting somewhere aging like a cheese or a fine wine, PlayDevil.com's interview with Paul Butterfield just went online (thanks Voodoo Extreme). The Q&A talked with Paul while he was still PR manager at Monolith, and offers up some details on the spy game formerly known as No One Lives Forever and the LithTech2 engine that hopefully haven't become out of date in the time since the Q&A took place.

Delta Force 2 Update

After a several week hiatus, NovaLogic has released a new upgrade for Delta Force 2, this time only through the auto-update feature in the game. Details on the changes are scarce at this moment, though Suppressive Fire sends along word that it "adds a new multiplayer game type called Search & Destroy." Also, Maagic informs us that this updates the game to version 1.04.26, including the warning that it updates the mission editor to version 1.36 "which removes some features from the version (1.31) that came with the CD so if you don't want to use the less-complete mission editor, back up your old files." We'll post mention when a downloadable patch is released, for those who prefer their upgrading the old-fashioned way.

Allegiance Stuff

Allegiance 101 on the Allegiance Vault is a basic strategy guide covering all the fundamentals of Allegiance and some basic winning tactics for Microsoft's beta space combat game. Also, there's an Allegiance editorial on PC Paradox complaining of difficulties using the beta.

More Editing Stuff

You say you want some more? Well here's some more:

  • Dteam 3d Design Guild has posted some helpful documents to help mod authors getting started with the Quake III Arena game source including a tutorial on compiling your source code.
  • Since the dual posts on the Rocket Arena site posted earlier (story) also refer to the UT version of the mod, it seems appropriate to point out that Epic's Brandon "GreenMarine" Reinhart updated the Rocket Arena UT page (thanks Wiwi) with a status report on the UT version of this legendary Quake and Quake II mod.
  • There's a new IRC channel called #q3mods on irc.telefragged.com where anyone with questions come along and ask or just hang out.
  • Q3Center's Map Design Contest offers a GeForce DDR card for the best Q3A map (at a retail value of about $300, that's about 25 cents an hour for most maps, but what the heck).
  • Also, Cocoon-Ed, the first site devoted to Aliens versus Predator mods, is now online.

Servarena Redux

Hot on the heels of the version 1.21 posted earlier (story), which came hot on the heels of version 1.20 (replaced before it was posted here), comes a new version 1.22 of the Servarena Quake III Arena dedicated server launcher. The new release fixes a few more bugs (highlighting the danger in declaring that version 1.20 was a non-beta), and adds a couple of new features as well to this program that can now serve as a server .cfg generator, as well as a dedicated server launcher.

Ground Control Screenshots

Ground Control Headquarters has posted a new screenshot of Massive Entertainment's upcoming 3D RTS, adding to this page of "exclusive" shots we didn't post mention of so far. Elsewhere, Controlling Forces points out that the official Ground Control site at Sierra Studios has recently been updated with a pair of new shots in their media section. And speaking of Controlling Forces, they have also posted a brief interview with sound engineer and composer Ola Strandh.

Quake III Arena FAQ Update

The unofficial gameplay FAQ for Quake III Arena by Jim Mazurek has been updated again, adding a new power-up analysis section, tips and info on Q3DM15, and various other changes.

QuakeWorld Releases

The first release of the QuakeWorld Forever modification of the public Quake source code is now available. The goal of this project to achieve a secure system of client and server binaries while remaining completely OpenSource within one program. The beta1 release is described as "a very big and successful first step towards our goal," though the page also says "the methods used in this should not be considered our final goal, it is far from it." The current release uses the GNU Privacy Guard for security algorithms. The source and binaries for Linux and Win32 are available, along with info on modified servers. Also, the QER News page has a new version of their QuakeWorld client that fixes a bug with 3dfx-based accelerators. The new fix is just two lines of code, and the new source upload is expected soon.

Updated Demise Demo

The DEMISE - Rise of the Ku'Tan page has an updated version 1.00R2 of the Demise Demo. According to the 3DFiles.Com mirror: "This demo follows the announcement that the game is gold and due to ship on the 31st, so after a couple of years, this demo should better reflect the final code." There's no patch for the R1 demo at this time, so getting it involves a 110 MB download.

Tech Bits

  • Tom's Hardware Guide's Future Games-the role of scene graphs asks the musical question "Does the Quake engine qualify as a scene graph?" They emphasize the significance of the question, saying: "This is where the next battle in 3D hardware will be fought." Thanks David Webber.
  • A new edition of the Sharky Extreme Buyer's Guide is online.
  • There are registry keys on 3D Spotlight on how to enable side band addressing on Athlon systems and Detonator 3.6x drivers, with one specific tweak for the leaked 3.69 drivers if you have them.

Revised Quake III Arena Console Guide

The I.Am.Q3A Quake3Arena Q3A Console Guide has been completely revised and updated to include the 100 new commands and variables included in the retail version of the game. Here's I.Am's description: "Each command or variable's purpose and use is explained, along with examples where appropriate, and they are all available in one complete alphabetical list, or in handy categorized lists."

LithTech 2 Interview

Talkin' Dirty With Monolith's Mike Dussault on Voodoo Extreme is an interview with the Monolith programmer talking about his work on the LithTech 2 engine, discussing its features and its, and Monolith's coolness.

Sabaneta for Half-Life

Though the Sabaneta page is shooting blanks as of this writing, the debut version 0.69 release of the Sabaneta 2050 mod for Half-Life can be found on their partnered Riot Software website. Sabaneta 2050 is a teamplay mod where each team must protect its leader and eliminate the other team's leader that features an experience system where the more experience points you have, the more weapons will become available to you. The mod is an 11 MB download, and includes five new maps.

InstaGib for Quake III Arena

The carnageNet Quake 3 page has the first release of their InstaGib modification for Quake III Arena, that looks to sincerely flatter the Unreal Tournament game type by altering Q3A so that each player is given a railgun, and each shot is lethal. All game modes are supported, including FFA, tourney, single player, and CTF.

Fist Fight for Quake

The Fist Fight page has version 1.00 of the Fist Fight tournament-style modification for Quake, similar to Unreal Tournament or Quake III Arena, where you fight your way through levels with bots and up to a final boss. Each bot has a unique personality and skin depending on which level you are playing. The mod that features combat with fisticuffs as well as footsteps, a chasecam, an observer mode, kickable gibs, blood splats, and more.

Servarena

A new version 1.21 (a fix right on the heels of 1.20 if you managed to catch it) of the Servarena Quake III Arena dedicated server launcher is now available adding what are described as a boatload of features. Since we don't have a boat handy, I'll just list a few of them: A new menu system, a "save config as" feature so Servarena now also serves as a script generator in addition to a server launcher, a force respawn setting, a check box to allow cheating, support for the auto-join feature from the point release, and (a boatload) more.

Editing Stuff

Dig this load:

  • The first release of Scythe Entertainment's Shader Editor is now available, a freeware tool to edit those knotty shader effects in Quake III Arena maps.
  • This page has links to some Quake III Arena grappling hook code and offers instructions on adding the hook to any Q3A mod (including CTF, which the author says he's tested).
  • Rungy's Metropolis has posted a new Quake III Arena mapping tutorial that discusses how to make maps perform better and a "huge" guide on making models in Q3A using the Milkshape3D editor.
  • An updated version 1.3.2 of the Yadex GPL Doom level editor for Unix systems running X (including Linux) is now available, addressing a bug in the makefile in the previous release. Thanks Jacek Fedoryński.
  • There is an explanation on Quakeheads.com of the "magic" caulk texture in Q3A, including tips for its use, taken straight from the in-progress Q3Radiant manual, sent along by id's Paul Jaquays.
  • Graphtallica has another free texture pack, following their one-per-week release schedule, the new one offering 25 textures following a techno/evilish theme.
  • Speaking of editing, this seems like an appropriate place to point out there are a pair of posts on the Rocket Arena site (thanks Modog), the first expressing discouragement about how the state of the Q3A game source as released would negatively impact development of Rocket Arena 3 for Q3A, and a follow-up after some discussions with id's Graeme Devine showing a lot more optimism based on word that issues crt raised are being addressed.

Competition

4wesome's Wireplay UT 4v4 DM League is online, here's a bit of concise hype from their page to sum up the deal: "Featuring some of the best clans around and some of the fastest clan servers in the UK we've put this league together to provide a base for many clans all around Europe. Expect manic games, skillful opposition and some of the most stylish UT play anywhere in the world."

Reviews

etc.

  • The Tectonic page has the public release of the source code for the TecArena launcher for Q3A, a plug-in enabled version of the Tectonic launcher. The current code is not completely compatible with the retail version of Quake III Arena, but is being released in case it may be useful to another programmer...
  • A new beta 0.2 of the Counter-Strike Alias Binder is online to help build your .cfg for this Half-Life mod, offering a slew of fixes and new features. There was a problem with the first version 0.2 (before this was ever posted here), and in a unique bit of problem-solving, the fix is also numbered version 0.2, but now doesn't include the runtime files, which are a separate download...
  • There's a test version of a Quake II proxy that adds A3D support to the game on the HMDPRX page...
  • Unreal Universe has posted a shot sent along by Nevolution of their soon-to-be announced Unreal-engine game...
  • The Allegiance Vault has posted a piece of concept art from early in development of Microsoft's space sim...
  • Dr.TwisTer's Shadowbane for Linux Site is an interesting proposition, since currently only a Win32 version of this "massively multiplayer" online RPG is in the works, but they have a petition up since they've promised to consider Linux support if enough folks show interest...
  • Speaking of "massively multiplayer" yada yada GA-RPG's Big World Details and Screenshots have shots and info about Micro Forte's M.M. online science fiction RPG, Big World (working title), scheduled for PC and PlayStation 2 release in 2001...

Out of the Blue

"Woke up this morning... and got yourself a gun..." That's right, the day I, and I assume many others, marked off on their calendars months ago when the date of the premiere of the new season of The Sopranos was announced has arrived, as tonight is the big night. I'm so looking forward to the new season, that I'm actually already ruing the fact that the beginning of the season means we are so close to the end of it already--I'm sure that's some sort of psychological syndrome, but I probably won't seek treatment unless there's medication involved.

Link of the Day: The Dancing Shatners (related to recent OotBs). Thanks Patrick K. Mills. You need to get the RealPlayer clip going and reload the page to get him a' dancing again to enjoy the full glory.
Bonus Link: Top 20 replies by programmers when their programs don't work. On a site of such lists, many real winners. Thanks Ant.

Saturday, Jan 15, 2000 Dr. Martin Luther King, Jr.'s Birthday

MDK2 Development Update

The Adrenaline Vault has posted an MDK2 development update giving the latest goings-on in the development of this upcoming sequel to the quirky third-person action game straight from BioWare's Dr. Greg Zeschuk. In addition to the new details, the update also includes five new screenshots. MDK, of course, stands for Moshe Dayan's Kishkas.

Picassio Details and Shots

Also on The Adrenaline Vault is a Picassio update giving some more details about this upcoming stealthy game where you get to have your own Thomas Crown Affair by visiting the great art museums of the world, and robbing them.

New Gloom

The Gloom News page has the recently released version 1.2 of the Gloom teamplay mod for Quake II. The update, from a couple of days ago, refers to work in progress on a full installer, but for the moment, the only file available is an update from previous versions. Thanks Elliot.

Soldier of Fortune Image

There's a new image on Soldier of Fortune Center showing five different characters in "The December Brigade," one of the teams in the Team Deathmatch mode in Raven's upcoming gritty shooter. As fits the team's name, the crew looks more suited to battle in the arctic (or the frozen tundra of Lambeau field), than the tropics.

Giants Art

There's a new Giants image on PlanetMoon Central from Giants, PlanetMoon's upcoming third-person action game, that "depicts the different kinds of Smarties that will be seen in Giants: Citizen Kabuto. Male, Wife, Timmy and Borjoyzee." I guess they're smart, what with those opposable thumbs and all, but they look a little like the happy family from the Ramones' song of the same name to me.

Rogue Spear: Urban Operations Screenshot

There is a new screenshot of Rogue Spear: Urban Operations on SimHQ.com, showing an indoor scene from Red Storm's upcoming expansion pack to their tactical squad-action game. Thanks SpecForce.

Planescape: Torment Beta Patch

Listed on their screenshots page, oddly enough, the official Planescape: Torment site has a version 1.1 beta patch for Black Isle's isometric role-playing game. The patch is said to "solve the sludge some have experienced while playing as well as some other minor fixes," but being a beta, download at your own risk.

Summoner Designer Diary

PC.IGN.com has kicked off the first installment of the Summoner Designer Diaries, in which Volition developers will be discussing work on their upcoming 3D role-playing game. This first entry sees assistant producer Anoop Shekar talking about the various camera angles the design went through, and a few screenshots illustrate the results.

Titanium Angels Preview

Daily Radar has posted a brief preview of Titanium Angels, the upcoming third-person action adventure by Mobius and SCi. While the image links are currently broken (the actual images are familiar from the official site anyway), the article does feature quotes from producer Ben Gunstone.

Baldur's Gate II Journal

Also up on PC.IGN.com is the fourth part of the Baldur's Gate II Developer Journal, which has art director Marcia Tofer discussing the process of creating game art for this upcoming sequel to Bioware's acclaimed isometric RPG.

C&C: Tiberian Sun Patches

More patch news as well, for Westwood has released version 1.17a patches of Command & Conquer: Tiberian Sun for download. There is no word on the changes in this version, but presumably it is also available via the auto-update feature in the game.

Quake III Arena Game Source

Though a formal update is not expected on the Quake 3 Arena website until Monday morning, the source code for the Quake III Arena game .dll is now available on id Software's FTP site. Here is a local copy of the source (1.3 MB), along with the usual list of mirrors of this code essential to the construction of modifications for the game. A .plan update by Robert Duffy gives the scoop on what's up:

The game source is out. It should start appearing on mirrors soon. It is in idstuff\quake3\source and named "Q3AGameSource.exe"

There is a "How to make a mod" text file included which shows the very basics of building the source for debugging ( Win32, Visual C++ ) and building the vms for distributing mods. It also shows steps to get your mod to run with the engine.

PLEASE NOTE: The game source MUST BE INSTALLED in quake3 off of whatever drive you like. This is so the batch files and the lcc compiler can find all the right stuff for building vm's.

The tool source and video compressor will be out next week. This will include source q3data, q3map, q3asm, q3radiant, our version of lcc and the executable for the video compressor.

Soldier of Fortune Update

Raven's Nathan Albury updated his .plan with what he modestly describes as a "sad attempt" at clarifying what he refers to as some of the more controversial issues in Soldier of Fortune. Here's the poop:

It seems like there's still a fair amount of confusion on some of the more controvertial issues in Soldier of Fortune, so here's my sad attempt to clear it up a bit.

In regards to enemy spawning and limited saves, these two attributes of the game are dictated by the difficultly level. HOWEVER, in addition to our 5 preset difficultly levels, we have a custom difficultly level submenu that will allow you to adjust the game more to your liking if you aren't pleased with our defaults. So, for example, if you like smart enemies but can't stand spawning, you can set up the game to accomodate that. Or, if you are more interested in a higher intensity, more Doom-style shooter, you can crank up the spawning and drop the enemy ai down. The game can be played according to your tastes.

With that said, I'm extremely hopeful that once people get a hold of our demo they'll at least give our vision of the game a chance. We've taken the feedback we've gotten into account, and honestly we've now had the chance to play the game a lot more. The amount of tweaks that have occured since our last OEM and the present demo are quite vast.

In particular, the AI has come a long way since our previous version. It's finally to the point where playing the game stealthily can be entertaining, if that's what you're looking for. I'm still of the opinion that maxing out enemy AI to inhuman levels isn't a good approach to game creation, but I do think that our guys are reacting in a much more believeable, enjoyable fashion.

As far as the spawning is concerned, we've greatly refined and adjusted the play mechanics behind it so that it enhances rather than confuses the gameplay. Probably the most common complaint about spawning is that it invalidates stealthy play... and I think that's a fair point. In our current system, the spawning exists in large part to ENHANCE the stealth. There are no more instances where you can wander around quietly, taking great care to lean around corners and pick people off, only to get shot in the back by some wandering punk. If guys are spawning, it's exclusively because you're making a whole lot of noise and carnage. In fact, our challenging difficultly level (4 out of 5) is almost impossible if you don't rely on stealth - the enemies are quick enough and powerful enough that if you draw a crowd, you will fall over. And, once again, if you really don't like spawning to the point of religiousness, you can turn it off.

Hopefully (fingers crossed) this will help clear up a few things that seem to be distressing a lot of you. Well, back to work, I suppose...

Baldur's Gate II Interview

GA-RPG interviews Ben Smedstad of BioWare talking about progress on Baldur's Gate II: Shadows of Amn, their upcoming sequel to Baldur's Gate, the Advanced Dungeons & Dragons RPG in a lengthy interview that goes into detail about the project.

Hitman: Codename 47 Screenshots

There are three new Hitman: Codename 47 Screenshots on GA-Source depicting some of the locations in this upcoming stealthy strategic shooter from Eidos Interactive that puts you in the lucrative (albeit dangerous) career path of the hired assassin.

Tech Bits

Summoner Preview

DailyRadar.com previews Summoner with a look ahead at this upcoming RPG that includes some Q&A with a few of the folks from Volition to discuss the game. Though the preview actually primarily focuses on the PlayStation 2 version of the game, the accompanying screenshots are from the PC version.

Hand of Quad

An updated version 1.5 of the Hand of Quad is now available, offering an updated version of this system tray utility that allows you to join a Quake III Arena server by clicking a link on a webpage. There are some new features in the new release as well as bug fixes.

New AirQuake2

The newly-relocated Airquake2 site has a new version 2.0 beta53 of the innovative AirQuake2 flying modification for Quake II. There are a whole bunch of fixes and new features in the update, and there is an updater for earlier installations for download in addition to the full installer.

A Warriors Life

As yet unviewed here (so I can't offer a thumbs up or down), A Warriors Life is a new Quake II movie. The film has a very positive review on Tritin Films, who give it a 10, and the following description from the filmmaker can serve as a trailer: "The originality make this movie a near_revolutionary_masterpiece_of_machinima. You will know Julios, a boy with determination and hope that fight against his fears and try to win the battle against a voice inside him that says constantly 'You will fail, you are nothing.'. In the long and sad quest Julios will try to be free from his demons and find the answer for the question 'Do I have valor?'."

D3D Quake

Version 0.3 of D3DQuake is now available, offering a version of GLQuake reworked from the publicly available Quake source code to run on top of Direct3D 7.0, said to use a "fairly small" (50 function) subset of OpenGL. Thanks Ryan Stotts.

MilkShape3D

A new version 1.1.0 of the MilkShape 3D low polygon count modeler, which can import and export file formats for models in Half-Life, Quake II, Unreal/UT, and Genesis 3D. Thanks Voodoo Extreme. The new release fixes a few bugs, and word is that Quake III Arena model support is planned for the future.

Competitions

A Hotel Reservations for Razer - CPL Event press release gives details on how you can reserve one of the limited block of rooms for this $100,000 tournament in April that was recently relocated back in Dallas. Also, D16-Makaveli is interviewed on Quake-Arena.de talking about his participation in the upcoming XSi-Tournament, and the tourney's website has an analysis of Fatality and an analysis of Kane to continue their preview of the event.

Reviews

etc.

Out of the Blue

Sorry loonyboi fans, no Saturday Morning Fruit of the loon today, the loonster is taking a well-deserved weekend out and about in that there world we hear so much about, and, if he's good to his word, actually doesn't even have a computer with him (which of course will make it difficult to contact online support groups for his withdrawal symptoms). Here's a quick pool: how many batteries on his color gameboy do you think he's going to go through before Monday night? I think I need to ask wise Mr. Owl.

Link of the Day: The Largest known prime number. Thanks Cosmo3D.
Story of the Day: Faithful find vision of Virgin of Guadalupe in spilled ice cream. Thanks Dan Chapman.
Image of the Day: The Demise Cover Art (that's right, game-related!), by none other than legendary fantasy artist Boris Vallejo. Thanks Zawash.



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