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Friday, Jan 14, 2000

  

The Real Neverending Story Preview

Gamecenter has posted a preview of The Real Neverending Story, the upcoming 3D action adventure in development by German company Discreet Monsters. The screenshots are familiar from the official site, but the article gives a good overview of this game based on Michael Ende's novel, and sports quotes from producer Siggi Kogl.

Thief II Screenshots

Also up on Gamecenter is a gallery of new Thief II: the Metal Age screenshots (or game grabs, as they prefer), showing off ten new scenes from Looking Glass' upcoming sneak-m-up sequel.

History of Duke Nukem

Hail to the King, baby! Declaring Duke the man of the hour, GameSpot's History of Duke Nukem is online, offering an extensive biography of the toughest bottle-blond you are ever likely to run into, with a look at his storied past, as well as his future.

Tread Marks Ships

Word on the Tread Marks site is that this tank racing and combat game from Longbow Digital Arts is now shipping. The game is not available in stores, but can be ordered online via Digital River, who have received their copies.

More ORB Shots

There are some more exclusive ORB screenshots on incitegames showing off more of the upcoming space sim that puts you in charge of the game's namesake Off-world Resource Base.

Deep Space 9 Screenshots

PlanetUnreal has posted a pair of new screenshots from Star Trek: Deep Space 9 - The Fallen, and several more on this page, along with word from developers The Collective that they are hiring level designers. Star Trek: Deep Space 9 - The Fallen is their third-person action game based on the Unreal-engine, and the page lists benefits (including donuts), requirements and contact information, though it's not clear if the jobs apply to their current game.

Soldier of Fortune Interview

In what turns out to be "interviews day", SOF Center has posted an interview with Rick Johnson, Raven's lead programmer on Soldier of Fortune. Rick talks about how he got started at Raven, his work on the game, and the customary "more." As Soldier of Fortune is nearing completion, here is a quote about something that didn't make it into the game:

Q: Is there something that didn't make it into the game, that you would have liked to see in there?

A: For me, that would be a skeletal system. Last march, we had to make a decision whether to go with skeletal or a compression scheme. At that point, we were thinking the game would ship in about 5 months. With that small amount of time, we concluded it would be too risky to switch our animation system over to skeletal. If we actually knew that we had 11 more months, then we certainly would have switched.

SOF Center has also opened a comprehensive Game Info section and posted a new screenshot of the Slugthrower weapon.

Ground Control Interview

There is an interview on Ground Control up at Federation HQ, talking to Massive Entertainment's president Martin Walfisz on their upcoming 3D action strategy game. The article discusses the factions, units and scenarios developed for the game, which is scheduled for a release in the first half of this year. A couple of new screenshots accompany the discussion.

IG2 Demo Yoinked

More demo woes, as PC Gameworld sends along word that the Imperium Galactica II demo they posted this morning (story) has been removed at the request of publisher GT Interactive, because "it had not passed through the normal Quality Assurance channels, and contains some bugs."

Allegiance Demo

As promised, Daily Radar has posted the Allegiance demo to kick off the open beta of Microsoft's multiplayer space-combat game. The demo is about 55 MB, and to play it you need to register at MSN Gaming Zone. Update: Earlier reports that the demo was corrupted turn out to be unfounded, so feel free to resume your downloading pleasures.

Oni Screenshots

More Oni news today, as Gamerush has posted a set of Oni screenshots, all but two of which are new, and two pieces of character art. The lower-right series of shots in particular appear to show off some close-combat sequences frame by frame.

New Dino Update

A fresh update to Sid Meier's Dino Diaries has the designer reporting that the resource system for Firaxis' upcoming dinosaurs strategy game is now in place, and explores the various scenario models that could be employed in the game (without reaching a conclusion at this stage of the design).

Oni Interview

Inside Mac Games has posted an interview with Oni level designer David Dunn, talking about his work on Bungie's upcoming third-person action title, which will be released simultaneously on Windows and Mac. Here's a bit about the anime influences in the game's design:

This was something we struggled with because of our desire to have realistic environments. Anime environments don't always translate into realistic looking backgrounds so we had to find a good compromise between our architectural designs and our artwork. Many times we chose textures for spaces that had a more anime feel to them rather than the material it would normally have. Also the objects that populate our environments definitely help create the feel we want. You'll see lots of spinning pieces of large machines and various contraptions that definitely have that techy anime look to them.

Blitz - Disc Arena Interview

More talkative news, as a comprehensive interview on Blitz - Disc Arena is now online at Speedy 3D, where SouthEnd lead programmer Daniel Jeppsson answers a lot of questions about their upcoming 3D action game, illustrated with a couple of new screenshots.

Nox Movie

Westwood has released a new movie of Nox on the official site. The 25 MB download shows about a minute and a half of gameplay and cinematic footage from their upcoming isometric action RPG. Thanks Vault Network.

Jake Simpson Interview

EuroGamer has posted a long interview with Jake Simpson, programmer at Raven Software. The five-page article covers how he got started in game programming, his early days at Midway, the work on Heretic II, Soldier of Fortune, and Star Trek: Voyager - Elite Force, insights into working with id Software's engines, and starting up the recently announced "Project 3" on the Playstation 2. Two new screenshots of Soldier of Fortune's Capture the Flag mode accompany the piece.

Q3A Server Configurator

A new version 3.13 of the Quake III Arena Server Configurator is now available, and updated version of this Win32 Q3A front-end for server operators that can store configurations in an Access database and creates config (.cfg) files directly from the database with a host of user-friendly options (though it's a Win32 program, the .cfg files can be used on any platform server).

Mac Alpha Centauri Demo

There's a Sid Meier's Alpha Centauri demo for Macintosh on MacGameNews as a 18 or 24 MB download. A mirror is available at Inside Mac Games.

Q3A CD Key Troubleshooting

id software's Graeme Devine updated his .plan with some tips for those having trouble with their Q3A CD keys, the cause often apparently due to unsuccessful attempts to use a key generator:

Okay. I see a lot of people with “awaiting CD Key authorization” questions.

In almost all cases, this is due to the IP address of the authorize server being wrong because the hosts file on the client has somehow been altered. You can test to see if this is your problem by going to a DOS prompt and typing the following:

ping authorize.quake3arena.com

If you get the following, then your system has an invalid entry somewhere redirecting the authorize requests to the wrong IP address.

Reply from 127.0.0.1: bytes=32 time<10ms TTL=32
Reply from 127.0.0.1: bytes=32 time<10ms TTL=32
Reply from 127.0.0.1: bytes=32 time<10ms TTL=32
Reply from 127.0.0.1: bytes=32 time<10ms TTL=32

If you’re running Windows 95/98, then in almost every case editing the file called “hosts” which resides in your c:windows (or wherever you’ve installedwindows) directory and removing any lines that mention authorize.quake3arena.com can fix this.

Various cracks and CD key gen utilities (none of which actually work) appear to be the culprit, adjusting your hosts file without your knowledge or consent.

Storm Demo and Preview

Two months old, but apparently unnoticed sofar, Buka Entertainment has released an updated multiplayer demo of Storm, their upcoming futuristic combat flight-sim. This version fixes some problems from the initial E3'99 demo, and takes a very reasonable 18 MB to download. In related Storm-y news, Gamers Central has posted a preview of the game, along with several new screenshots.

Hired Team: Trial Screenshots

GA-Source has posted four new screenshots of Hired Team: Trial, the multiplayer-only version of the first-person shooter in development by New Media Generation. Word is a new demo of the game is expected later this month.

More Halo Footage

Yesterday's release of the bTV day 4 movie (story) included another 50 seconds of Halo footage, which is now available separately as a 6 MB download on halo.bungie.org, and once again it's recommended viewing.

Experience Update

After a two month hiatus, a new Experience update is online at Voodoo Extreme, with Patrick Moynihan of The Whole Experience talking about the progress in development of their upcoming first-person action game, since the release of their Dagoth Moor Zoological Gardens demo.

Project Entropia Interview

Gamers' Crypt has posted an interview on Project Entropia, a 3D massively multi-player RPG in development by Swedish company Mind Ark. More information can also be found on the newly opened official site.

Overdrive Update

New Overdrive Details and Screenshots is a story on GA-Source which provides just that on the first-person auto-combat game in development by Russian company Buka Entertainment. The game looks to combine elements from Carmageddon, Quake and GTA into a new mix.

Imperium Galactica II Demo

As promised, PC Gameworld has posted the demo of Imperium Galactica II - Alliances, the upcoming space-combat strategy game by Digital Reality and GT Interactive. The demo has three scenarios, weighs in at a whopping 132 MB, and comes in your choice of English, French, German, Italian, and Spanish. If you need another preview to decide whether or not to download it, try this one at Daily Radar.

UT 405B != Beta

Epic Designer Alan Willard updated his .plan with a clarification that the "B" in the bonnet of the 405B patch for Unreal Tournament released Tuesday (story) is just a version number, and does not stand for beta, pointing out that:

This patch is as finalized as the 402 patch was. While the patches haven't gone through the same extremely intensive testing as the release version of the game, we do extensively test them both internally and with an external group of beta testers before releasing them.

And no, don't email me asking how to be a beta tester!!!!!!!!

On Q3A Packet Loss Indicator

A post on the Shugashack has word from Zoid explaining why a packet loss indicator was not included in the final Quake III Arena point release (story), which was expected since a Graeme Devine .plan update mentioned "Packetloss on the scoreboard" as one of the bugs they were "looking at." Zoid's explanation points out the impact of packet loss is harder to gauge in Q3A (and lesser) than it was in QuakeWorld, and also notes that packet loss is also reflected to some extent in your ping.

Tech Bits

DroneZ Preview

Daily Radar's Preview look at DroneZ gives a thumbs up to what they've seen of this unusual-sounding upcoming action title in the workZ over at Zetha GameZ, which in spite of not yet having a publisher, they feel has a shot at being one of the sleeper hits of 2000. The preview includes some Q&A with the project's development leader Giovanni Caturano.

Allegiance Preview

GA-Source Previews Allegiance with a look at this upcoming space combat game from Microsoft. The hands-on preview is timely, since the game is slated to accept registrants for open beta testing later today on this page (story).

Reviews

etc.

  • Hellhound's UT gameplay strategies are online, the third in their three planned UT guides...
  • There's a shot of the Soldier of Fortune level editor in action on ClanWorld looking like a hall-of-fame spider web...
  • Scripts...The death of gameplay in Tribes is a column bemoaning the impact of automation in TRIBES...
  • Aussie Gamers List looks to be a list of Aussie gamers (not a bad summary, eh?)...
  • @Home threatened with discussion-group blackballing is a CNN article with details on a proposed UDP (Usenet Death Penalty) based on @Home's refusal (at least prior to threats of the UDP) to close holes allowing the relay of spam. Thanks Phil "Cain" Hall...

Out of the Blue

After yesterday's update I've heard from loads of fans of William Shatner's singing, in spite of his terribly sporadic history of album releases (though no explanations have emerged, logical or otherwise, of how one names one's own price for groceries). Turns out The Captain James T. Kirk Singalong Site (thanks ORB-Martyr) offers RealPlayer versions of the tunes from Bill's classic LP, The Transformed Man, as well as a page devoted to Spock Sings, the classic (and nearly as bizarre, if not more so) Leonard Nimoy album, and a few other examples of Trek cast members boldly going where few sci-fi stars have gone before. Taking that a step further is The UberPage of the First Church of Shatnerology (thanks Chris) with musical offerings, as well as other brilliant Shatner related links, including the aforementioned singalong page, the Shatner 2000 campaign, former LoD The William Shatner Simulator, the inevitable Second National Church of Shatnerology, and for religious equal time of course, the Temple of Shatner.

Link of the Day: MY HOEMPAGE!!!!!!!!!!!!! This brought tears of laughter to my eyes. Thanks HardNews.org.
Story of the Day: 'Spiderman' Mugger Flees From Cops. Wow. Thanks Ivan "PurpleCajun" Bickler.
Bonus Story: Researchers clone monkey by splitting embryo. Paging Doctor Mephisto. Thanks Uncle Duke.
Bonus Story II: Mothers Busted in Bus Stop Pokemon Brawl. More gaming violence. Thanks LeX.

Site Status: More reports of connectivity problems clearing up. This will probably be the last of these updates.

Thursday, Jan 13, 2000

Battlezone II Patch

PlanetBattlezone has posted the first patch for Battlezone II. This is a beta version of the patch, and not officially supported by Activision, so download at your own risk.

SWAT 3: Close Quarters Battle Guide

The latest Fast Track guide is online at Gamecenter, this one for SWAT 3: Close Quarters Battle, providing quick walkthroughs of all of the operational missions in Sierra Studios' tactical police-squad game.

New Blade Shots

Blade Universe has posted four new screenshots from Blade. They're the four shots in the top-left area of their screenshots page. Blade is a third person action/adventure game in development at Rebel Act Studios.

New Detonator Drivers

NVIDIA has posted new Detonator drivers (version 3.68) for their various chipsets (GeForce 256, TNT, TNT2, RIVA 128, etc.). Thanks to Kevin Sparks for the tip. You can snag the drivers on their site (after accepting the license agreement).

Spaced Together

A few space-based games in one fell swoop: GameSpot has posted a first look of O.R.B. ("Off-world Resource Base"), the upcoming space-based RTS by Strategy First. Three new screenshots accompany the article. Further, there is a new movie of Tachyon: The Fringe on Gamecenter, showing off NovaLogic's space-combat adventure that features voice-overs by actor Bruce Campbell. Finally, GamesXTREME has posted an interview on Big Bang, an upcoming space shooter by Rayland Interactive.

Quake III Arena Point Release

id Software has released the final Point Release patch for Quake III Arena (Win32) on their ftp server (1.1 MB). As usual, here is a local copy with a couple of mirrors. The changes are noted in Robert Duffy's .plan:

The Point Release ( Win32 version ) is out. It should start appearing on mirrors soon.

The three primary fixes in this version over the 2nd beta are:

-crash when bots chat on dedicated servers
-crash when bots chat under linux
-bots no longer "keep" trying to score after they respawn if they died carrying the flag

I (still) Want My bTV

Bungie's bTV archives has posted their coverage from Macworld, day four as a small (41 MB) or really incredibly large (269 MB) QuickTime movie. Day four featured a 3dfx interview, more Bungie culture, two minutes with Bungie's insane mascott/PR spokesman Doug Zartman, and best of all, the second part of their Halo footage.

C&C: Renegade Screenshot

The official Command & Conquer: Renegade page has been updated with a new screenshot from their upcoming third-person action game, showing a pair of A-10 bombers executing an airstrike on a NOD base.

Quake III Arena Guide

IGN Guides has posted their guide to Quake III Arena. The guide, which is available either online, or via a downloadable PDF file, features maps for every level, as well as multiplayer strategies, weapon lists, and more. Free registration is required to view or download the guide.

Final Fantasy VIII Gold

According to Gone Gold, the PC version of Final Fantasy VIII has gone gold, and will be shipping to stores on the 26th. So get ready, and be warned - as those of us who played the Playstation version know, it's addicting.

Bill Steps Down

According to several different news sites (here's the story on ZDNet) Bill Gates has stepped down as CEO of Microsoft. Steve Ballmer, previously the president of the company will be taking his place, and Bill will become chairman and head of software development. This comes in the light of several problems for Microsoft, including the DOJ's recommendation that they be split into three separate companies.

Half-Life Lambda Arena

A version 0.3 beta test of the Lambda Arena modification for Half-Life is now available, offering un unpolished but playable version of the mod in an attempt to revive it after a split in the development team. Though the new release still contains glitches and what are described as "some unbalanced and unneeded weapons," it also offers bug fixes from the previous release, as well as a new spectator mode, three new weapons (hopefully none of them of the unneeded variety), three new maps, and much more.

Q3A Bot Tutorial

Bot Building 101 on PlanetQuake gives a guide to creating or customizing your own bots in Quake III Arena. Remember to scream "give my creation life!" as lightning strikes the electrodes for best results.

Anachronox Update

The ION Storm Daily Informant has a "state-of-the-game" summary on progress on Anachronox, ION's upcoming RPG that will use an enhanced version of the Quake II engine. The update kicks off pointing out "2000 is an important year for Tom Hall and the Anachronox team— the year that they’ll deliver to the world the fruits of their considerable labor, a unique role-playing experience rich in content and immersive gameplay." The article includes word from "big cheese" Tom Hall as well as many other members of the development team talking about what they are currently up to.

Deus Ex Details

A thread cryptically titled Well....skill me silly on the TTLG Forums has a few posts from MIS Monkey, AKA ION's Chad Warren (director of ION Austin MIS, and unofficial dev team representative) talking about Deus Ex, ION's upcoming Unreal (Tournament)-engine sci-fi action/RPG. The posts give some general info about the game, like speculative system requirements, as well as a few details. Thanks Bruce Ladewig. Also, CheckOut Deus Ex For PC is Checkout.com's preview of the game that seems new according to the ION Storm Daily Informant in spite of the December 28, 1999 date. As the DI summarizes, "The piece touches upon several aspects of the game, including backstory and character differentiation (skills, augmentations, and inventory)."

Screenshots

Win Messiah Stuff on incitegames is another contest attached to a string of Daily Messiah shots, so catching up with the contest will give a few looks at Shiny's upcoming third-person game of possessive action. Also, Touch the Orb on incitegames has descriptions and screenshots of ORB ("Off-world Resource Base"), Strategy First's upcoming "ringing real-time response to Sierra's 3D space strategy hit, Homeworld." Finally, there's a screenshot on Unreal Universe showing off some architecture from an unnamed Unreal-engine game in progress by Nevolution, who were working on a Shogo add-on until it was cancelled.

Texture Packs

Speaking of cancelled Shogo add-ons (how often can you make that segue?), The Texture Studio has 284 brand new (to the general public) textures available in a total of five downloads. These textures, which can be worked into most current games, were created for use with a commercial add-on pack for Shogo that never made it to the shelves, and are free to the public provided that no money is charged for the projects in which they are used.

Urban Chaos Interview

GameData.com ("le nouveau magazine online de jeux videos") has posted an interview with Fin McGechie of Mucky Foot, talking to the director of Urban Chaos about the game's development, and their plans for the future. The interview is available in your choice of French or English.

Soulbringer Shots

GA-RPG has posted six new screenshots from Soulbringer, an upcoming third person 3D RPG from Gremlin Interactive and Infogrames.

Voyager Interview

RPOV has posted an interview with Raven Software's Brian Pelletier, project leader on their Quake III Arena engine title Star Trek: Voyager - Elite Force. In addition to the interview, they've also posted some concept art by Pelletier himself.

Unreal Tournament Expansion Details

Epic's Brandon "GreenMarine" Reinhart updated his .plan with some details on the free Unreal Tournament "expansion pack" that will be available for download soon, including a full list of the game's "relics" and word that it will not be a required download. The list is too large to print here, but you can check it all out in his full .plan update.

Psycho Circus Movie

Last week, Pam Wolford of Third Law sent along new movie of KISS Psycho Circus: the Nightmare Child from the Febuary issue of Incite Games magazine, which wasn't meant for public distribution yet (but made its way onto several sites anyway). Official fansite PsychoNews has now received permission to post the movie, so it's time to post our local copy. At 59 MB, this is not for the bandwidth-impaired, but running over 7 minutes, it shows lots of new in-game footage interlaced with Third Law's Ronn Harbin and Matt Hooper explaining various aspects of the game, so it's worth a look if you've got the time or a speedy connection.

Imperium Galactica II Screenshots

PC Gameworld has posted a gallery of new Imperium Galactica II screenshots, showing off gameplay scenes and interface screens of this upcoming space combat strategy title. Word is that after you flip through the dozen or so screenshots, you will be able to download a playable demo tomorrow, January 14.

Psycho Circus Screenshot

Also up on PsychoNews is a new screenshot of KISS Psycho Circus: the Nightmare Child, which sports the first look at the game's status bar (HUD), as well as a new weapon, the Thornblade.

Oni Development Update

GA-Source has posted a brief development update on Oni, describing the state of multiplayer in Bungie's anime-inspired third-person action adventure, as well as some of the new features shown off at last week's MacWorld event.

Allegiance Beta

Microsoft sends word that this Friday will mark the beginning of an open beta test of Allegiance, their upcoming space combat game. Details will be on the MS Gaming Zone's Allegiance page on Friday, and word is the full version of the game is expected on store shelves in March.

Nox Log

There's a NOX Chat Log & News on GA-RPG with a transcript from a chat session last night with some of the folks at Westwood Studios at work on this upcoming action/RPG hybrid answering questions about gameplay and other relevant subjects.

Tech Bits

UT EavyDarkmatchII

Eavy's Unreal Tournament Mods has a new EavyDarkmatchII, a tournament DarkMatch plus add-on for Unreal Tournament that started as a simple Unreal Tournament mutator, but "turned into a full-blown mod," that (as the name implies) turns out the lights in UT DM. The new release adds additional DarkMatch gametypes to the general-purpose mutator, kills all known bugs, adds full networking support, along with the ability to play DarkMatch on any UT level in combination with any other game type or mutator.

Quake III Arena Indexed in Germany

In what is an inevitable right of passage, the "American version" of Quake III Arena has been "indexed" in Germany, as can be translated in this article: Heise News-Ticker Quake 3 indiziert. Being indexed in Germany significantly restricts how a product can be sold and marketed, and according to my AltaVista Translation a version is in the works for the German audience where "no more Blutspritzer is to be seen." Thanks Emul.

Editing Resources

Nightrunner has posted version 0.6 of the Q3A Helper, a plug-in for 3D Studio Max to automate the "tedious task of switching between the layer animation sequences in a Max file." The new release includes scaling sequences, shifting sequence keys as a block, inserting blank frames, deleting frames, and diagnostic support. Also, a new tutorial on Quake3Mods.Net (their 17th) is an extended lesson on making complex doors in Q3A. Also, column castigator the AntiELVIS has posted version 1.3 of the Half-Life Compilation Controller on GracelessLand, described as "the KY jelly of map compiler front-ends for Half-Life." Finally, UT Station has posted a new tutorial written in the site's native German on creating skins in Unreal Tournament.

Competitions

Teamplay.Net's Unreal Tournament Winter Conquest 2000 is accepting signups, and will offer four-on-four team DM, six-on-six CTF, and one-on-one tournaments, slated to start on January 17. Also, XSReality's player analysis gives a rundown on participants in the upcoming EuroTourney. Also, QuakeWorld/Clan Arena clans interested in participating in a 3-on-3 Clan Arena Tournament should email Dj` Gandalf and Broken -S-. Moving right along, signups are underway for FragStock, which will take place in Virginia Beach, VA this March. Word is there are currently some free sign-ups to be had. Finally, this Action Quake Ladder has one-on-one and two-on-two ladders for the popular Quake II mod.

Contests

nV News' Creative Labs Annihilator Giveaway offers a US resident the opportunity to win a GeForce 256 accelerator by answering a sole bit of GeForce trivia. Also, A3D.COM's weekly contest offers the chance to win a Vortex2 SQ3500 Turbo soundcard.

Reviews

etc.

  • Version 0.1 of the Counter-Strike Alias Binder offers the first beta of a program to simplify the binding of keys for this popular Half-Life mod...
  • Relic News has files for users of the European version of HomeWorld to allow the installation of the game's speech pack...
  • Despite the 12/20 date, this Gabriel Knight 3 FAQ is new offering troubleshooting tips for Sierra's adventure game...
  • FIRAXIS Games has a version 2.0 patch for Sid Meier's Alien Crossfire. Thanks 3D Games Argentina...
  • A new version 3.55.00 of the HyperSnap Screen Capture utility for Win32 is now available...
  • The Frag'a'Vista Searchengine offers a way to search for an Unreal Tournament map based on a scrap of info like the name of the map or the author...
  • A peek into the future of games is MSNBC's report out of this year's CES. Thanks Sean "mwadaibe" Center...
  • Prosecutors favor Microsoft breakup reports the USA Today, though the following note has been added questioning its accuracy: "(Justice Department spokeswoman Gina Talamona Wednesday said the following report was "inaccurate in several respects," and "does not accurately reflect our views." She declined to elaborate. USA TODAY editors say they stand by the story.)" Thanks PumpHunter...

Out of the Blue

William Shatner's new folk-song commercials for PriceLine (does anyone actually understand how PriceLine is actually supposed to work?) has to be the most brilliant ad campaign currently running... the Age of Aquarius one in particular. If you are unfamiliar with Bill's past as a singing icon ("Mr. Tambourine Man! Mr. Tambourine Man!!!") you may not get the full beauty, but I think they stand on their own as well. If you are into camp classics, the Shatner CD is definitely worth seeking out (most recommended cut: Lucy in the Sky with Diamonds).

Link of the Day: Windows® Game Programming For Dummies®. "Take the quick and painless route to creating your own Windows-based games using C, C++, and DirectX." Thanks Bröck Heinz.
Story of the Day:
Matrix 101 on SciFi.IGN.Com reports that "Keanu's spectacular blockbuster is now being taught as a philosophy course." Woah! Thanks Ant.
Image of the Day: Another Q3A Doom Marine Wallpaper (this one with the Doom logo).

Site Status: Hey, nothing new has been done, but a few mails rolled in saying everything was back to normal yesterday for a couple of folks previously having difficulties. I suspect glitches with updating the DNS entry in local ISPs more and more all the time.



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