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Wednesday, Jan 12, 2000

  

Diablo II Shots

In addition to their development diary, GameSpot has posted five new screenshots from Diablo II (thanks Ant). The shots show off some of the new 3D spell effects in the game, in addition to the usual locations and characters.

Chris Taylor Q&A

GameSpot News has posted a brief Q&A with Chris Taylor, the creator of Total Annihilation, and the head designer on Dungeon Siege, his new Diablo-style isometric adventure game. When asked what separates his game from Diablo, he pointed out that the game will feature a, "continuous gigantic 3D world, (that is, no loading screens), large multicharacter parties, and intense over-the-top action."

Omikron 2 Interview

GameSpot has posted an interview with David Cage of Quantic Dream discussing the sequel to their 3D adventure game Omikron: Nomad Soul. He talks about how the story of Omikron 2 links to the first game, hints at the involvement of "celebrities", and explains some of the planned improvements.

X: Beyond the Frontier Shots

There are some new screenshots of X: Beyond the Frontier on Monolitic Illusions and Adrenaline Vault, showing off galactic scenes from Egosoft's space combat adventure, which is due to appear in US stores on January 19.

Diablo II Diary

After a long hiatus, a new installment of the Diablo II designer diaries is now online at GameSpot. This edition has producer Matt Householder and QA manager Chris Sigaty talking about the state of development of Blizzard's role-playing game, and detailing the QA process the game goes through as it is nearing completion.

Movie Madness

Yesterday's release of bTV footage day three (story) included about two minutes of impressive new Halo footage, which is now available separately as a 4MB clip by JosephAW, or a 15MB movie on halo.bungie.org. Note that this is 160x120 footage taken off a monitor screen, but it's worthwhile viewing nonetheless. Elsewhere, Interplay has released another new Star Trek: Klingon Academy movie clip, showing off 16 seconds of in-game action in their upcoming space-based RTS.

Kahn Freeware

Kahn, a server browsing IRC client that supports the Descent games, Starcraft and Warcraft in addition to other titles, is now free. You can download it at this site, and while it will tell you that you only have 21 days remaining to use it, that number will never decrease.

10Six Interview

new reality gaming has posted a brief interview with 10Six producer Al Rivera, talking about SegaSoft's upcoming massively multiplayer action/strategy game. Topics include the currently ongoing beta test, the game's influences, and an interesting bit about the kind of horsepower needed to run the game's persistent online world.

Soldier of Fortune Demo Clarification

Raven's Brian Raffel updated his .plan with a clarification on his update earlier in the week regarding the Soldier of Fortune demo:

I just want to let everyone know that when I said the SOF demo should pass by QA on Friday that DOES NOT mean the demo will be out then. Sorry if that was the conclusion that was made but we will post a solid date very soon when we are SURE that it is done. Meanwhile if you would like you can download an SOF desktop background we just finished if you like.

Thanks!

Download the Desktop Wallpaper.

RUNE Interview

GameSpy has posted an interview with HumanHead lead programmer Chris Rhinehart. Chris talks about his duties on RUNE, his sword collection, his prior work in the industry (he started at Raven Software when he was 18), and even a bit regarding the cancelled Daikatana 2 project that HumanHead was supposed to work on.

Mac Quake III Arena Beta Patch

As announced just moments ago, the Macintosh beta Point Release patch has been released. Here is a local copy with the usual list of mirrors. As with the Win32 patch released last night (story), this version has several bug fixes and changes, and the Point Release should go final soon.

Mac Baldur's Gate Preview

IMG Magazine has posted a preview of the Mac version of Baldur's Gate, complete with technical details and a whole bunch of new screenshots.

Epic Chat Highlights

Unreality has posted highlights from last night's chat with members of Epic Games, as well as a full transcript and a separate page with additional questions not publicly posted. Topics that came up dealt largely with the development of Unreal Tournament, as well as their plans for the future.

Mac Q3A Point Release Soon

id Software's Graeme Devine made a brief .plan update with word that the Mac Quake III Arena point release should be released Real Soon Now:

I just finished making the Macintosh point beta release. It'll be on the usual mirrors soon.

Mail Bag

It's time for another edition of the Blue's News Mail Bag! In this week's extra-long edition are letters about Quake (1) cheating, low ping whining, a letter from a former Cavedog employee, and lots (I mean lots) of guesses about that not-so-little number at the bottom of the page. Hop over and check it out.

TRIBES 2 Interview

PC.IGN.com has posted a massive interview on TRIBES 2, in which Dynamix writer Blake Hutchins talks to no less than five members of the TRIBES 2 development team. In the first part, lead programmer Mark Frohnmayer and technical director Tim Gift go into the programming side of things, such as the new terrain generator, ground vehicles, and AI. In the second half, artists Barry Drew, Gerald Harrison, and Troy McFarland discuss the new models, motion capture, and more. The article is rounded out by a couple of photos of the game and its editors taken off a monitor, and some mugshots.

LithTech Interview

There's an interview with Mike Dussault up on GameFan, talking to Monolith's lead engineer about the state of development of their LithTech 2.0 engine. The article is illustrated with a pair of engine screenshots, and one (dark) new image of KISS: Psycho Circus: The Nightmare Child, the first-person shooter by Third Law that is being developed using the LithTech engine.

Soldier of Fortune Interview, Screenshots

There's a Soldier of Fortune Interview on 3DGaming.Net talking with Kenn Hoekstra about Soldier of Fortune, Raven Software's upcoming game that will use the Quake II engine to immerse you in the mayhem-for-hire world of a mercenary. In addition to the Q&A with Raven's project administrator about gameplay and engine details, there are a pair of new Soldier of Fortune screenshots on 3DGaming.Net showing off the game's visuals.

More Screenshots

  • This screenshots page on the EverQuest Station has some new shots from the upcoming Ruins of Kunark expansion pack for EverQuest.
  • Act One -- No. 170 is Diablo.Net's mirror of the Diablo II screenshot of the week showing "a very high level Sorceress and Paladin going head to head."
  • There are eight new screenshots of Allods 3: Redemption on Gamer's Alliance Strategy showing off this upcoming fantasy strategy RTS.
  • There are some new Submarine Titans screenshots on Subtitans.net showing off this upcoming underwater RTS.

Strategy Guides

Hellhound's UT Weapons Guide looks to play Q for you and explain which end to point at your opponent in Unreal Tournament and their new UT Gameplay Guide has simple descriptions of each game type and their objectives with a strategy guide in the works for the future. Also, Halflife.net's Counter-Strike Field Guide gives a rundown on how to get ahead in this popular Half-Life mod.

Tech Bits

Requiem for Quake II

Reqoning.com, the official support site for the Requiem modification, has version 0.3 beta 3 of Requiem for Quake II, the Q2 version of this popular Quake/QuakeWorld modification. In addition to the Q2 Requiem code, there is also word there on the Q3A version of Requiem, simply saying, "it's happening."

Contests

A thread called 25 Signed Everglides to be had on The XS Reality Messageboard gives the skinny on how you can win one of these pads, signed by all the participants in this European all-star tournament. Also, there's a Quake III Arena skinning contest on 3D Palette where you can win Razer BoomSlang 1000 gaming mice, Razer mousepads, T-shirts, etc.

Reviews

etc.

  • The Yadex homepage has a new version 1.3.0 of the Yadex GPL Doom level editor for Unix systems running X, including Linux. Descended from DEU 5.21, Yadex supports Doom alpha, Doom beta, Doom, Ultimate Doom, Final Doom, Doom II, and Heretic with additional limited support for Hexen and Strife. Thanks Jacek Fedoryński...
  • RPOV interviews Daniel Jeppsson talking with the programmer on SouthEnd Interactive's upcoming Blitz - Disc Arena...
  • An update to Kenn Hoekstra's .plan clarifies further Raven's plans for PlayStation 2 development going forward. Still no details on what sort of game it will be, except a refutation of a rumor that it would be Heretic II, which Kenn says it will not be...
  • FullOn3D interviews Maxis talking about their simmy title, The Sims...
  • The Team War Quake 3 DM-CTF Maps and Mods page has posted a new small three Q3A map pack suited to one-on-one or other small deathmatches. Also, the Abuse Quake 3 team has released a new Teamplay Map Pak for Q3A that rearranges items on some maps to make them more conducive to four-on-four matches. Finally, the LeafNode Level Design Depot has a final version of "A Very Bad Place," a DM map for Q3A...

Out of the Blue

I just wanted to post one of the occasional reminders that because we receive so many bits about in-progress (but yet unreleased) community modifications, that we can't really practically post them all (not to mention that a certain percentage of these projects are never completed), so the policy is almost always to hold off news on such projects until portions of them are released. In the meantime, if you are tying to find help for a project in progress, or looking to join such a project to help out, remember that we have a Help Wanted messageboard devoted to hooking such interested parties up with each other.

Link of the Day: UFO Abduction Insurance. Thanks Jason DiProperzio. How do you collect?
Image of the Day: This Quake III Arena wallpaper of old green and pissed, the Doom marine.
Images of the Day II: Two more Q3A wallpapers on www.q3a.de of Klesk and Crash, both at 1280x1024.

Site Status: (AKA, "If you can read this, it means you don't have the problem" thanks AntiELVIS.) The server itself seems fine, but that still leaves a small minority of users complaining of slow load times. We think this may be some oddball DNS glitch that is currently being investigated.

Tuesday, Jan 11, 2000

Quake III Arena Beta2 Details

id Software's Robert Duffy updated his .plan with more details on the just released Point Release beta 2 patch. The update also mentions that the source for this version should be available soon. Here's the scoop:

The 2nd Point Release Beta (version 1.15b) for Quake III Arena is out. It should start appearing on mirrors soon. This version contains several bug fixes and should go final within a day or so. The source should be available shortly after that ( within a few days ). Per usual, all dates and time frames are subject to change.

Changes:
-Control menu works properly
-Pure server connection notification
-2D Armor icon appears properly
-.arena files are accumulated properly across pk3 files
-A few other smallish fixes

MDK 2 Movie

GameFan has posted an MPEG movie of BioWare's MDK 2, with 43 seconds of gameplay footage. The movie is available as a low resolution (for the bandwidth impaired) version, or as a slightly beefier version for the broadband crowd. MDK, as everyone knows, stands for Mahogany Door Knobs.

Quake III Arena Beta2 Patch

id Software has released a new beta 2 version of the Point Release patch for Quake III Arena on their ftp server (1.1 MB). Here is a local copy of the patch along with a list of mirrors. The Quake III Arena FAQ included with the patch has not changed, so presumably the changes in this version entail only bug fixes to the first beta.

Star Trek: New Worlds Screenshots

Another quadruple of screenshots is being served at incitegames.com, showing off several scenes from Star Trek: New Worlds, the upcoming 3D real-time strategy title from 14 Degrees East and Interplay.

Picassio Screenshots

Telefragged has posted four new screenshots of Picassio, depicting some scenes from Promethean Designs's upcoming stealthy action game, where the object is to steal art without getting violent.

Metal Fatigue Preview

There's a new preview of Metal Fatigue up on GameSpot, looking at this upcoming 3D giant-robot RTS by Zono and Psygnosis. The article is based on an initial alpha build, and includes not only the mandatory set of new screenshots, but also some fairly detailed descriptions of the gameplay and other features in the game.

Rogue Spear: Urban Operations Shots

Gamecenter has posted some information on Red Storm's Rainbow Six franchise which, besides the number crunching, includes the first pair of screenshots of Rogue Spear: Urban Operations, the upcoming expansion pack.

Unreal Tournament Mod Features

Epic programmer Brandon 'GreenMarine' Reinhart has updated the Unreal Technology page with a rundown of several new features that were added with this morning's version 405B patch. They include a Render Control Interface and an Enhanced Actor Rendering Interface, both created by The Wheel of Time developers Legend Entertainment. The new features will only become available with the next public source release, "which will come in the week or so."

New QStat

The QStat Downloads page has a new version 2.3f beta release of QStat for both Windows and Linux, fixing support for Unreal Tournament servers that are running the new version 405B which was released this morning (story).

Demise Gold

Artifact Entertainment has announced that their 3D role-playing game Demise: Rise of the Ku'Tan! has gone gold, and more information on its availability should be released shortly (thanks VoodooExtreme). This comes a month after the first release candidate (story), and word is that the "1.00r2 public version will be coming out any day as well."

On Cthulhu's Engine

According to this post on GASource, Headfirst's first person RPG Call of Cthulhu: Dark Corners of the Earth, will be based on the NDI Netimmerse engine. If that doesn't ring any bells, it's the same engine used to power such games as Prince of Persia 3D, Panzer General 3D Assault, Simon the Sorcerer 3D (also by Headfirst) and um...FLW Tournament Bass Fishing. They've also posted a quote from the developer with more on the game's physics system.

GameSpy 2.19 Released

Version 2.19 of GameSpy has been released exclusively to registered users. This new version adds full support for Quake III Arena (including a player profile to select skins and models), as well as improved support for Unreal Tournament and Battlezone II. If you're a registered user, you can download it at FilePlanet (we're told that they are having server difficulties, so the download may be a little slow).

Cthulhu Interview

DeadAlfs 2000 has posted an interview with Simon Woodroffe & Andrew Brazier from Headfirst, the developers of the first person RPG Call of Cthulhu: Dark Corners of the Earth. Amongst the topics discussed are the game's weapons, which apparently are quite diverse, as they explained, "the game contains a complete realtime physics system that will allow the player to hit monsters or anything else with ANYTHING. Limbs, heads, bottles, books, chairs... Anything you can pick up you will be able to use, throw and manipulate."

More Linux Game Ports

According to a news item on Slashdot (which comes by way of a Linux reseller), Loki Software has announced that they are working on Linux ports of Alpha Centauri, SimCity 3000, Soldier of Fortune, Interstate '82, and Heavy Gear II. Loki, you may recall, recently published the Linux version of Quake III Arena.

Nocturne News

Nocturne fan-site The Spookhouse has posted an interview with Mike Porter, one of the artists at Terminal Reality. Mike talks about his background, the research involved in creating the various locales for the game, as well as some hints about their upcoming Blair Witch Project title. They've also posted a new version of the game's editor on this FTP site (while FilePlanet is undergoing server upgrades) which makes it easier to create POD files to distribute to other Nocturne users in addition to other changes. Lastly, they've also posted a humorous "alternate ending" to the game (which presumably contains spoilers).

QER QuakeWorld

The Quake Engine Resources page has the release of a new QER QuakeWorld beta, now offering TeamFortress support that they say makes the original TeamFortress look a lot sexier. Separate downloads of the server, client, and client source code are available, and this version is incompatible with other QuakeWorld servers, which they say will (temporarily) help stop cheating. Included with this release is qer_2fort5, they say thanks to John Cook and Valve Software. Next in the works for this project is enhanced CTF support.

TRIBES 2 Interview

Games Weekly Magazine has posted an interview with Dynamix' Nels Bruckner, talking to the programmer about his work on TRIBES 2, including the differences between the sequel and the original, and some other gameplay issues.

Private Wars: Countdown

This The Adrenaline Vault news story describes plans to split the upcoming tactical shooter Private Wars into two independent products, the original Private Wars (which according to the AVault's June 1998 Private Wars preview was expected December 1998), and one called Private Wars: Countdown, which will come much sooner, cheaper, and should offer more mass-appeal:

Countdown is being described as a slimmed down version of the full Private Wars concept that will attract more casual--i.e. non-hardcore tactical simulation--users and highlight the Private War brand with a twisting plot full of intricate human drama. The game will contain between 8 and ten missions, lots of cut scenes and be priced to move. Closed beta of the product begins Jan. 20.

The whole story also discusses the addition of new features to Private Wars including a radiosity solution to the indoor renderer, and says to expect screenshots soon.

I Want My bTV

Bungie's bTV archives page has been updated and now features the download links for their day three coverage from the San Francisco MacWorld Expo. Day three featured the first of their two-part Halo preview, as well as "Bungie Culture 101," an ATI interview, and lots more. The download is available as both small (32 MB) and large (211 MB) Quicktime movies.

Matrox Driver

The Matrox Graphics Latest Drivers page has a new beta version 5.50.005 Matrox Driver for Windows 95/98 for Millennium G400-series cards. Figures that just when a couple of driver releases are combined in a nice efficient post, that a straggler would pop up =]. This driver requires DX7 and it fixes the corruption issue some users were experiencing with 3DWinbench 2000 and 3DMark 2000.

Razer Mouse & ASUS NVIDIA Drivers

Anatomy of a Video Game

Anatomy of a Video Game on loonygames is a new article over in loony's nest by Raven's Jake Simpson, that starts out stating it is "NOT about games design, neither is it a forum to discuss what's good and what's not in video game design," but rather is about how a video game is implemented that draws mostly on Jake's PC experience, specifically with the Quake engines. Also now available on loonygames for your perusal is Pixel Obscura's look at the Quake III Arena cinematics, Birth of a Gamer has a newbie's impressions of Unreal Tournament, and an article by the loonster himself questioning the viability of using DTS in games.

Die Hard Trilogy 2 Interview

There is an interview on Die Hard Trilogy 2 up on GA-Source, which has developers n-Space talking about their upcoming hybrid third-person action adventure. The game has you playing as John "yippie-ki-yay!" McClane in third-person action, driving and shooting modes, and the article has a lot more info on how the various aspects of the game work out, including the new story mode that provides adventure elements. Both the game and a demo are nearly finished.

Picassio Movies

GameSpot has posted four short movies of Picassio, the sneaky action game in development by Promethean Designs that puts you into the shoes of an art thief. The movie clips, ranging from 25 to 45 seconds in length, appear to be from the Dreamcast version, but naturally the gameplay depicted there won't differ all that much from the PC version.

Hitman: Codename 47 Preview

Computer Games Online has posted a brief preview of Hitman: Codename 47, the third-person action game of contracts and assassinations, in development by Danish company IO Interactive. The article comes with two new screenshots and looks at the gameplay in this "thinker-shooter," which will also include a first-person sniping mode.

Unreal Tournament Patch

A new version 405B patch for Unreal Tournament has been released by Epic. The Unreal Technology page has a complete list of what's new, as does our local copy of the patch (4.5 MB), which, of course, includes a list of mirrors. In addition to bug fixes and new features, the patch also provides what are described as performance improvements, including: "Improved bit packing for network packets (server performance improvement)." Here's the word on compatibility from Alan Willard's .plan:

The new UT patch (405b) was released today, pick it up at your favorite UT website. It is COMPLETELY network compatible with previous versions of UT, so never fear, if you don't download it and your favorite server does (or vice versa) you will still be able to connect and play!

S3 UT Patch

This S3 drivers page has posted a supplemental Diamond Viper II driver for use with Unreal Tournament only. This is a MeTaL driver and allows for the use of S3TC texture compression in Unreal Tournament. According to their press release, "this custom software performs at over 60 frames-per-second with remarkable photo-realistic imagery."

Tech Bits

Daikatana N64 Shots & DM Photos

There are three new Daikatana screenshots on GameFan showing off the N64 version of ION Storm's upcoming era-spanning Quake II engine shooter. Also, there are photos of the recent Daikatana Deathmatch dealie up at ION's office on DaikatanaNews.com.

Reviews

etc.

Out of the Blue

A little feedback from the messageboards made me decide to try and be less tedious about server status reports in this space... see the little blurb below for what's up... I'll start hitting the crack pipe to inspire something completely unrelated to server woes for Out of the Blue tomorrow, but in the meanwhile, I'm running a little late, so best to get on with the show. Oh, yeah... happy birthday Ant, the human Link of the Day machine.

Link of the Day: Hotel California - The Show "Watch in Horror and Amazement as a man sings Hotel California with a French accent, accompanied by a Mime!" Thanks Andy Harrelson.
Story of the Day: PC World News Have You Surfed a Ford Lately reporting "Voice-activated Internet access will arrive in some 2001 Lincolns." Thanks WarPig[doh].

Server Status: Some tweaks seemed to make things better, another tweak should be in by tomorrow, and I'm hopeful things are performing better for most users (they certainly are for me). Feel free to offer feedback is you feel this is not the case for you.



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