Archived News:
The unofficial Quake III Arena FAQ by SilverStream has been updated, sporting yet more information and help on id's game of deathmatch extravaganza. And on a related note, Activision has opened their technical support page for Quake III Arena for Macintosh, addressing various problems one might experience with this recently released version of the game (hit the Go button for the initial list of solutions).
Game-Forge has posted an
interview with Headfirst Productions designer Andrew Brazier, talking to
him about their upcoming game Call of Cthulhu - Dark Corners of the Earth, which
Andrew says they're striving to make, "the scariest game ever." He
also says that the game will be played from a first person perspective with
a full co-op mode available, and they may opt to release the level editor along
with the game.
Bungie.org has posted an interview with Matt Soell, "Hot Air Artist" for Bungie Software, conducted during last week's MacWorld event. The talk addresses a couple of Oni and Halo questions, including the state of network support in those games, as well as an assortment of other topics.
Online commerce site CheckOut.com (funny, didn't think they'd have time to
do anything but make ads) has posted a
brief Q&A with Brandon Smith, Cavedog's communication manager regarding
their recent cancellation of Amen: The Awakening. Brandon says the game was
"50 to 60 percent complete" when they stopped development on it.
A new version of Quake 3 Control is now available on its relocated site. Quake 3 Control is a remote admin tool for Quake-series servers, and the new 1.0.31 beta release includes the first implementation of QuakeWorld support (carrying the "still experimental!" warning), as well as ban list support and a couple of other options.
AVault has posted a
news update with word that contrary to reports floating around late last
week, ASC Games has not closed their doors. They are, however, restructuring,
and have "downsized several departments" according to CEO Steve Grossman,
but they plan to continue development of their Unreal-engine title Werewolf:
The Apocalypse with the same producers.
Machinima.com has posted an interview with Jeff Mills, production lead on Nocturne, the spooky adventure game by Terminal Reality. Done by the cinematic buffs at Machinima, the interview concentrates on the filmic feel of that game, discussing cut-scenes, set design, and the possibilities of creating movies using the game engine. It also includes this bit on the Blair Witch Project game currently in development at Terminal Reality:
Machinima.com: It has been mentioned that
Terminal Reality will be producing a Blair Witch
game. The cinematic technique and style was very
important to the success of the Blair Witch Project-
in what ways will the style of the film translate
over to the computer game?
Jeff: The Nocturne engine is a fixed-camera
engine. Unlike the shoulder-mounted cameras of
BWP, our game will have the same look and
cinematic feel of Nocturne while telling another
story from within the Blair Witch mythology. Our
game is not based on the missing filmmakers.
Four new screenshots from Tread Marks have been posted at its
official site. These new shots show off the combat racing mode, as well
as some of the starting post sculptures.
Raven's Brian Raffel updated his
.plan with word that the Soldier of Fortune demo is currently in QA testing
and should be available soon, as well as the news that they are going to begin
working on a Playstation 2 title in the near future. Here's the scoop: Well,
The SOF Demo is looking VERY good and should pass through QA by the end of this
week. We will keep you posted as to when you will be able to down load the demo
and from what site. The Demo will include one single player level and two multiplayer
levels.
I am also proud to announce that Raven Software will be doing a Playstation
2 title, which will be announce in the near future. We are very excited about
venturing into the console market, particularly on the PX2. We finally got all
of our development systems and they are awesome.
Human Head Studios' Chris Rhinehart sent along an email to follow-up on the bit
posted earlier ( story)
referring to puzzles in RUNE, their upcoming Unreal-engine Viking game. In spite
of my having fun with the puzzle concept in calling it "Slash, Slash, Find a Key, Slash,"
Chris points out that there will actually be no keys at all in RUNE: Just
wanted to e-mail to mention that we have no puzzles in RUNE that I consider
lame. That's one of the big philosophies behind Human Head... everything about
the game should be geared towards the gamer. Meaning, any puzzles that are
"lame" or frustrating or just plain stupid shouldn't make it into the
game. Making game isn't about how devious the level designer can be (and how
many different ways that the designer can instantly smash, pulverize or totally
confuse the player)... it's about making a challenging and rewarding experience
that's fun as hell.
And, there are NO KEYS in RUNE. In fact, we have one scenario where Ragnar finds
a locked door and says to himself "Hmmm, I must have to find a key..."
Then says "Awww...forget it" and kicks the door off of its hinges. :)
There is, however, plenty of that slash slash slashin'...
t-break has posted details
on how to enable true 3D environmental audio in Quake III Arena on SBLive!
based cards. Q3A uses A3D 2.0, but by downloading the A2D files from Aureal
(which were created to allow A3D audio to play via DirectSound 3D on non-A3D
cards) you can get full EAX output. Directions as well as a direct download
link can be found on t-break.
In the largest such pairing of an Internet company with a media giant, AOL,
the world's largest ISP (with over 20 million subscribers) has merged with Time
Warner ( here's
the story on ZDNet). The deal seems to be motivated by Time Warner's extensive
broadband system (and AOL's recently announced WebTV style AOL TV service) but
remember that Time Warner also owns some of the most famous media names in the
world, including CNN, Time Magazine, DC Comics, and the entire Loony Toons library,
and that they recently canned their failed Internet portal Pathfinder. The new
company will be named AOL Time Warner, which is certainly the silliest renaming
since Excite@Home.
The official Messiah site has a new screenshot of Shiny's third-person action game, which is currently receiving its final shine and polish for a release (hopefully) in the near future.
DoomWorld has word of a new launcher for ZDoom and ZDoomGL, called BloodSplash. This graphical launcher allows you to "start single- and multiplayer games, load WADs, DEH/BEX files, set skill, level, game and EXE (zdoom.exe, zdoomgl.exe)", and even edit bot settings and multiplayer DMFLags.
Don't talk back! You've got questions? They've got answers in the form of new or
updated FAQs, guides, and walkthroughs (and lots of 'em):
The StarLancer Weekly Screenshots
page on GameRush has been updated, but instead of the usual single shot, the
new posts include a pair of in-game screenshots, two pieces of concept art, and
four shots taken from the cinematic sequences in this upcoming space sim from
Microsoft, Digital Anvil, Warthog, and Jerry Mathers as the Beaver.
Phoebus sends word of a pair of posts by Human Head's Mike Werckle on the RuneNews Forums
that emphasize that while RUNE, their upcoming third-person Viking game is primarily very
action-oriented, the game will still contain what are referred to by one poster
as "lame puzzles," though Mike prefers to characterize them as
challenges, saying they "will be very straightforward, part of the
progression of the story, and hopefully add to the experience."
Computer Games Online's
Command and Conquer: Firestorm preview is online with some of their
face-to-face impressions from checking out this upcoming official expansion to
Tiberian Sun that will offer new single player missions and multiplayer options.
- This Daily
Telegraph article describes a four-year Australian government-sponsored
report on the effects of computer games that found "There is little
reason to believe that the activity itself should be a cause for concern and
little evidence that it is a major source of anxiety within the
community." Thanks jackel...
- The new online issue of GA-RPG's RPG Mythology with BioWare Corp.
is by Designer David Gaider who talks about creating personalities for
characters in RPGs when he writes their dialogue...
- X-Maps 2.0 for LMCTF is a new
21 map pack for this still-popular Quake II CTF variant...
- There's an Amen
petition looking to prompt a release of the portions of Amen: The
Awakening that are done so that someone can finish this now-cancelled
shooter...
- Graphtallica Free Textures for Game Designers and Artists
has a new texture pack with 25 textures used in Freeform projects such as
FvF:Redemption and G-Sector that may be freely used with your project...
Ugh, the server is all boxed up again, it looks like the messageboards might be
the culprit--It really looked like we were getting things shaped up, but this
weekend was a nightmare trying to get any scripts to run, and I can only imagine
it will be worse when full-blown weekday traffic shows up. furn just tried
something he hopes will help, but if it doesn't (it's kind of hard to tell in
the wee hours of Sunday night/Monday morning) I will be working on
this until it's solved, and I promise
to work something out ASAP if humanly possible, even if it's some sort of short-term emergency
measure--certainly disabling the messageboards is a logical option at this point
since the bogged down scripts often make posting to them impossible anyway. I am at the end of my
rope with all this, and I can only hope that none of you
are as frustrated as I am at this point, but I completely understand if you are.
Link of the Day: The Archive of Misheard Lyrics.
Thanks MrsBlue.
Story of the Day: Oh Barney! Nude image in sing-along book prompts publisher apology.
"I love you. You love me. And I love pornography..." Thanks nevermelt.
Bonus Story: UK Police floored by wrestling 999.
Thanks Jon "Pilgrim" Taylor.
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