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Monday, Jan 10, 2000

  

Quake III Arena FAQs

The unofficial Quake III Arena FAQ by SilverStream has been updated, sporting yet more information and help on id's game of deathmatch extravaganza. And on a related note, Activision has opened their technical support page for Quake III Arena for Macintosh, addressing various problems one might experience with this recently released version of the game (hit the Go button for the initial list of solutions).

Cthulhu Interview

Game-Forge has posted an interview with Headfirst Productions designer Andrew Brazier, talking to him about their upcoming game Call of Cthulhu - Dark Corners of the Earth, which Andrew says they're striving to make, "the scariest game ever." He also says that the game will be played from a first person perspective with a full co-op mode available, and they may opt to release the level editor along with the game.

Bungie Interview

Bungie.org has posted an interview with Matt Soell, "Hot Air Artist" for Bungie Software, conducted during last week's MacWorld event. The talk addresses a couple of Oni and Halo questions, including the state of network support in those games, as well as an assortment of other topics.

Amen Q&A

Online commerce site CheckOut.com (funny, didn't think they'd have time to do anything but make ads) has posted a brief Q&A with Brandon Smith, Cavedog's communication manager regarding their recent cancellation of Amen: The Awakening. Brandon says the game was "50 to 60 percent complete" when they stopped development on it.

Quake 3 Control Updated

A new version of Quake 3 Control is now available on its relocated site. Quake 3 Control is a remote admin tool for Quake-series servers, and the new 1.0.31 beta release includes the first implementation of QuakeWorld support (carrying the "still experimental!" warning), as well as ban list support and a couple of other options.

ASC Still Alive

AVault has posted a news update with word that contrary to reports floating around late last week, ASC Games has not closed their doors. They are, however, restructuring, and have "downsized several departments" according to CEO Steve Grossman, but they plan to continue development of their Unreal-engine title Werewolf: The Apocalypse with the same producers.

Nocturne Interview

Machinima.com has posted an interview with Jeff Mills, production lead on Nocturne, the spooky adventure game by Terminal Reality. Done by the cinematic buffs at Machinima, the interview concentrates on the filmic feel of that game, discussing cut-scenes, set design, and the possibilities of creating movies using the game engine. It also includes this bit on the Blair Witch Project game currently in development at Terminal Reality:

Machinima.com: It has been mentioned that Terminal Reality will be producing a Blair Witch game. The cinematic technique and style was very important to the success of the Blair Witch Project- in what ways will the style of the film translate over to the computer game?

Jeff: The Nocturne engine is a fixed-camera engine. Unlike the shoulder-mounted cameras of BWP, our game will have the same look and cinematic feel of Nocturne while telling another story from within the Blair Witch mythology. Our game is not based on the missing filmmakers.

New Tread Marks Shots

Four new screenshots from Tread Marks have been posted at its official site. These new shots show off the combat racing mode, as well as some of the starting post sculptures.

Soldier of Fortune Demo Soon

Raven's Brian Raffel updated his .plan with word that the Soldier of Fortune demo is currently in QA testing and should be available soon, as well as the news that they are going to begin working on a Playstation 2 title in the near future. Here's the scoop:

Well, The SOF Demo is looking VERY good and should pass through QA by the end of this week. We will keep you posted as to when you will be able to down load the demo and from what site. The Demo will include one single player level and two multiplayer levels.

I am also proud to announce that Raven Software will be doing a Playstation 2 title, which will be announce in the near future. We are very excited about venturing into the console market, particularly on the PX2. We finally got all of our development systems and they are awesome.

Slash, Slash, Smash the Door

Human Head Studios' Chris Rhinehart sent along an email to follow-up on the bit posted earlier (story) referring to puzzles in RUNE, their upcoming Unreal-engine Viking game. In spite of my having fun with the puzzle concept in calling it "Slash, Slash, Find a Key, Slash," Chris points out that there will actually be no keys at all in RUNE:

Just wanted to e-mail to mention that we have no puzzles in RUNE that I consider lame. That's one of the big philosophies behind Human Head... everything about the game should be geared towards the gamer. Meaning, any puzzles that are "lame" or frustrating or just plain stupid shouldn't make it into the game. Making game isn't about how devious the level designer can be (and how many different ways that the designer can instantly smash, pulverize or totally confuse the player)... it's about making a challenging and rewarding experience that's fun as hell.

And, there are NO KEYS in RUNE. In fact, we have one scenario where Ragnar finds a locked door and says to himself "Hmmm, I must have to find a key..." Then says "Awww...forget it" and kicks the door off of its hinges. :)

There is, however, plenty of that slash slash slashin'...

EAX in Q3A

t-break has posted details on how to enable true 3D environmental audio in Quake III Arena on SBLive! based cards. Q3A uses A3D 2.0, but by downloading the A2D files from Aureal (which were created to allow A3D audio to play via DirectSound 3D on non-A3D cards) you can get full EAX output. Directions as well as a direct download link can be found on t-break.

AOL, Time Warner Merge

In the largest such pairing of an Internet company with a media giant, AOL, the world's largest ISP (with over 20 million subscribers) has merged with Time Warner (here's the story on ZDNet). The deal seems to be motivated by Time Warner's extensive broadband system (and AOL's recently announced WebTV style AOL TV service) but remember that Time Warner also owns some of the most famous media names in the world, including CNN, Time Magazine, DC Comics, and the entire Loony Toons library, and that they recently canned their failed Internet portal Pathfinder. The new company will be named AOL Time Warner, which is certainly the silliest renaming since Excite@Home. =]

Messiah Screenshot

The official Messiah site has a new screenshot of Shiny's third-person action game, which is currently receiving its final shine and polish for a release (hopefully) in the near future.

ZDoom(GL) Launcher

DoomWorld has word of a new launcher for ZDoom and ZDoomGL, called BloodSplash. This graphical launcher allows you to "start single- and multiplayer games, load WADs, DEH/BEX files, set skill, level, game and EXE (zdoom.exe, zdoomgl.exe)", and even edit bot settings and multiplayer DMFLags.

FAQity FAQ

Don't talk back! You've got questions? They've got answers in the form of new or updated FAQs, guides, and walkthroughs (and lots of 'em):

Starlancer Screenshots

The StarLancer Weekly Screenshots page on GameRush has been updated, but instead of the usual single shot, the new posts include a pair of in-game screenshots, two pieces of concept art, and four shots taken from the cinematic sequences in this upcoming space sim from Microsoft, Digital Anvil, Warthog, and Jerry Mathers as the Beaver.

Tech Bits

Slash, Slash, Find a Key, Slash

Phoebus sends word of a pair of posts by Human Head's Mike Werckle on the RuneNews Forums that emphasize that while RUNE, their upcoming third-person Viking game is primarily very action-oriented, the game will still contain what are referred to by one poster as "lame puzzles," though Mike prefers to characterize them as challenges, saying they "will be very straightforward, part of the progression of the story, and hopefully add to the experience."

C&C: Firestorm Preview

Computer Games Online's Command and Conquer: Firestorm preview is online with some of their face-to-face impressions from checking out this upcoming official expansion to Tiberian Sun that will offer new single player missions and multiplayer options.

Reviews

etc.

  • This Daily Telegraph article describes a four-year Australian government-sponsored report on the effects of computer games that found "There is little reason to believe that the activity itself should be a cause for concern and little evidence that it is a major source of anxiety within the community." Thanks jackel...
  • The new online issue of GA-RPG's RPG Mythology with BioWare Corp. is by Designer David Gaider who talks about creating personalities for characters in RPGs when he writes their dialogue...
  • X-Maps 2.0 for LMCTF is a new 21 map pack for this still-popular Quake II CTF variant...
  • There's an Amen petition looking to prompt a release of the portions of Amen: The Awakening that are done so that someone can finish this now-cancelled shooter...
  • Graphtallica Free Textures for Game Designers and Artists has a new texture pack with 25 textures used in Freeform projects such as FvF:Redemption and G-Sector that may be freely used with your project...

Out of the Blue

Ugh, the server is all boxed up again, it looks like the messageboards might be the culprit--It really looked like we were getting things shaped up, but this weekend was a nightmare trying to get any scripts to run, and I can only imagine it will be worse when full-blown weekday traffic shows up. furn just tried something he hopes will help, but if it doesn't (it's kind of hard to tell in the wee hours of Sunday night/Monday morning) I will be working on this until it's solved, and I promise to work something out ASAP if humanly possible, even if it's some sort of short-term emergency measure--certainly disabling the messageboards is a logical option at this point since the bogged down scripts often make posting to them impossible anyway. I am at the end of my rope with all this, and I can only hope that none of you are as frustrated as I am at this point, but I completely understand if you are.

Link of the Day: The Archive of Misheard Lyrics. Thanks MrsBlue.
Story of the Day: Oh Barney! Nude image in sing-along book prompts publisher apology. "I love you. You love me. And I love pornography..." Thanks nevermelt.
Bonus Story: UK Police floored by wrestling 999. Thanks Jon "Pilgrim" Taylor.

Sunday, Jan 09, 2000

Quake TV

The Savage UK - Quake TV website has the debut release of this set of programs that promises to allow the viewing of Quake II and Quake III Arena matches nearly live as they are played on the Internet. Quake TV consists of a RocCam program that sends a demo as it is recorded and sends it to a high-bandwidth server running the RocRelay program which will distribute it real-time to viewers who connect using the RocStream client to view a live game. The program is described as very useful for competitions or tournaments, and a demonstration is promised next week.

Q3Post

Version 1.0 of Q3Post is now available, offering a combination of an mIRC script and Quake III Arena key bind that can transmit the IP address and description of the Quake III Arena server you have joined to an IRC channel. Q3Post can also automatically respond to IRC chatter that uses your nickname or other keywords with the info about the game to which you are connected.

Evolva Preview

There's an Evolva preview on TeleFragged with a look ahead at this unusual-looking action game from Computer Artworks. In addition to the hands-on preview, the article also includes a half-dozen new screenshots taken at 1024x768 resolution in 32-bit color using a GeForce 256 card.

Violence in Gaming Poll

A .plan update by Raven's Rick Johnson gives word of a vote called Ban the Sale of Violent Video Games to Minors on VOTE.COM, a political polling site run by former Clinton politico Dick Morris and his wife. The site promises: "We'll send your vote to your congressional representative, your Senators and the President," and offers a chance to express whether you feel "These brutal games are turning our kids into killers," or "Kids need better parenting, not fewer games."

Q3A MultiConfig & Config Repair

There's a small Win9x batch file on the odeesoft software productions page that allows for more than one single player account on a single machine running a single Quake III Arena installation where every player can have their own fragcount, impressives, while opening up the tiers at their own pace. Also, the new Quake3 q3config.cfg repair page is now online, dedicated to helping you out if you've experienced problems installing the beta point release patch, which they describe as possibly leaving you in a situation where "your settings are gone, your previous level progress banished, and the menu interface horribly broken." Disclaiming that he "cannot not be held responsible if you destroy your q3config.cfg or other files," the site's maintainer looks to help do the opposite, and restore your gamestate to its pre-patched condition if you've experienced such glitches.

Q3A FightClub

A new version of the FightClub Quake III Arena game configuration utility is now available as a full 3+ MB download and a smaller upgrade for users of the previous version. This useful utility can allow you to launch a dedicated or listen server (with map rotations, user-defined or random bot lists, auto-kick of bots when humans join, configurable client and rcon passwords, and more), connect to a server using a built-in highly-configurable server browser, plus the ability to automate the running of timedemos in any combination of video/sound configs and demo files for easy benchmarking.

Servarena Fix

An updated version 1.1.2 of the Servarena dedicated server launcher for Quake III Arena is now available, fixing a bug that caused the program to crash when Nightmare skill was selected for one bot. They also have a GameSpy tab if you are interested in isolating a list of servers configured by Servarena.

Hand of Quad Fix

The required plug-ins to accompany the Hand of Quad game server access program were not included in the download when the story about this new utility went up earlier (story), but have been added, so if you went by earlier and picked up a copy without the plug-ins, you can head back and complete your download. Hand of Quad will allow you to join a Quake II, Quake III Arena, or Half-Life server simply by clicking a link on a webpage.

Soldier of Fortune Screenshots

The Soldier of Fortune Official Australian Fan Site has posted eight new screenshots showing off gameplay from Soldier of Fortune, Raven Software's upcoming Quake II-engine game inspired by the mercenary magazine of the same name. Like most SoF screenshots, these probably rate a parental warning for graphic violence.

Carmack on PowerPlay

A post called John Carmack on Coding a Linux IP Stack & Winmodem on Slashdot is posted anonymously, but professes to be from John Carmack while honeymooning in Hawaii (hence his missing /. prefs) with a clarification of his thoughts on the PowerPlay announcement (story), specifically refuting the subsequent report that he plans on rewriting the Linux TCP/IP stack (story). Thanks Lawrence Ryan. Again, the post is anonymous, and I have not been able to confirm that it is by him, but it so smacks of authenticity that I'm willing to risk assuming it is. Here's a portion of the post:

No way do I intend to rewrite the linux TCP/IP stack.

I had mentioned to Yahn that it would be an interesting experiment to yank all the networking code (TCP/IP + PPP + serial driver) into user space so some cross-boundary optimization experiments can be made. I doubt there is any apreciable latency in the TCP/IP stack, but there might be some scheduling losses somewhere through PPP and the serial driver. Even if a send packet call goes syncronously all the way to the serial ring buffer, giving no real potential for latency reduction, there are still lots of possible experiments with making decisions based on normally hidden data.

Just like the GLX driver work is Good For Me as a graphics programmer, going through all the guts of the networking stack would be Good For Me as a netowrking programmer. I may pursue this, and I may collect some interesting data, but I seriously doubt it would be any contribution to the standard network stacks.

I had a long talk with a couple people from Valve about the PowerPlay initiative, but they couldn't give me enough specific technical details for me to endorse it. I'm all for improvements in networking infrastructure, but at this point, there isn't anything actually there, just an intention to improve gaming. They need to tell me SPECIFICALLY what I am supposed to be endorsing. At some point, bits have to go into packets and routers need to make decisions on them. Changes at that level is what I want to hear about, not strategic company relationships.

The entire post goes further into "networking things that could be real improvements."

Tech Bits

Screenshots

The new DroneZ Screenshots on GA-Source show off this third-person action shooter from Zetha gameZ. Also, there are new Dreamland screenshots on 3DGaming.Net showing off this tactical combat game in the works from the folks who created X-Com. There are three Metal Fatigue screenshots on Gamer's Alliance Strategy showing off this RTS mecha game, with word on how to see more via their newsletter. Finally, there are a few new Art of Magic screenshots on 3DGaming.Net showing off Bethesda's tactical RPG that will feature spell casting and summonable creatures.

The Final Frontier

Some assorted space stuff to boldly go: Some new Star Trek Klingon Academy screenshots are online showing off a few ships and such (thanks Federation.Net) and there is a new Klingon Academy movie (direct link) with approximately 18 seconds of in-game footage in .mpg format. Also seen on Federation.Net (by way of ATFW) there's an interview with Relic's art director Rob Cunningham on Relic News, as well as a new Homeworld strategy guide. Finally, Allegiance Vault's Stealth Fighter Basics is like piloting for dummies in Allegiance, or something like that.

New QRec Demo Tool

Otser's Site has a new version 2.02 of the QRec tool that helps automate the recording of Quake II and Quake III Arena demos. The new version fixes several bugs, most notably a problem that was causing lag when recording a Q3A demo.

Hand of Quad

The first version of the Hand of Quad, described as the click 'n' go Quake launcher, is now available. Using "clever monkey-brained™ technology," this freeware system-tray utility lets you join a server playing Quake II, Quake III Arena, or Half-Life, just by clicking a link on a website.

New Fragstats

The Fragstats Homepage has a new version 1.09 of the Fragstats log parser that supports QuakeWorld, Quake II, and Quake III Arena with custom HTML output. Fragstats looks to restore the original functionality of the QuakeWorld system, which provides player ranking.

New Q3Logger

Another log parser update, the Q3Logger Homepage has a new beta 3 version 1.0.2.0 of this log parser that offers Quake III Arena support. Q3Logger also offers HTML output, and in another back to the future feature provides Doom-esque killer/killee tables.

Q3A CTF Binder

KReGGeRs' Q3A CTF Binder is a new utility designed to help the Quake III Arena CTF player create a config file that can include a couple of handy aliases, and five switchable offensive and defensive communication keys. The program is said to be especially helpful to newbies, though they may balk at the programs need to be run under a DOS box. Similarly, KReGGeRS' CStrike Weapon Binder can help make a config file for Counterstrike for Half-Life.

Updated Quake Binary

This page on TeleFragged has the latest GlQuakeFX Win32 binary update from the Quake Standards Group, which now adds colored lighting and interpolation, as well as several bug fixes addressing problems with lighting on many popular video cards.

Competition

The XS Reality Razer Invitational website has gone live, with more on this event that looks to assemble 12 world-class Quake III Arena players in Stockholm, Sweden for some deathmatch and sauna. Here is the player list, directly from the site: "From the US we have CPL 1999 Champion Wombat, his brother and top 10 CPL seed Vise, Frag 3 3rd Place finisher Fatality, and the Quake 2 masters Makaveli and Immortal. From the European side, Truegamers Invitational winner and runner up Lakerman and Kane, Quake 2 EDL Champion Shub, recent LAN Arena 3 duel winner DOOMer, Logitech ECTS Challenge champion Timber, CPL Danish Qualifying runner up Insane, and last but certainly not least, Zibbo from Finnish superclan Z."

Reviews

etc.

  • The Rogue Warrior website is for teams looking for players, and vice versa, for various games, including Delta Force 1 & 2, Rainbow Six, Unreal, Quake II, and Quake III Arena...
  • Descent Network Team has posted Pyro GX model (V 1.2) of the Descent series, (a new one, not the original Parallax version)...
  • FvF World's FvF2 FAQ has been posted with the questions and corresponding answers about the upcoming sequel to the popular Quake RPG mod...
  • Painful Detail has posted five new custom voices for Unreal Tournament, as well as a tutorial on how to create your own...

Out of the Blue

As loony mentioned yesterday it was Frans' birthday, although he failed to note that yesterday is also the 65th birthday of Elvis Presley, which inspires me to offer the king some well-wishes on the occasion, wherever he might be. This is an interesting coincidence, since Frans' Dutch homeland seems to be the type of place that might appeal to Elvis, with Amsterdam's coffee shops, window shopping for companionship, and, of course, all those French fry stands all seeming to fit in. My suspicions aroused, I got out the pen and paper, and sure enough, Frans P. de Vries is actually an anagram for Ervis Pransdf, which of course, is how Elvis Presley sounds when you say it with a mouthful of peanut-butter and banana sandwich, which is Elvis' favorite food. Coincidence? I can't see how it could be.

Oh, by the way, when I said a while back that I was sure I would make up for a string of Out of the Blues about servers and stuff here that I would make an extra rambling update to make up for it one day, so don't say I don't give fair warning.

RIP Don Martin. Thanks Randy Sims.

Link of the Day: The Empty Bowl. Thanks Uncle Duke.
Story of the Day: Police say Florida man swallowed 55 crack pipes. Thanks GreenMarine and Shawn Wallis. No word if this actually qualifies as a Guinness world record or anything.



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