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Saturday, Jan 08, 2000

  

New Zoid Q3A Map

The Sonic Mayhem website has the release of a new map for Quake III Arena deathmatch by Zoid and Sonic Mayhem called Anti-Logic that features a new music track by the Sonic Mayhem folk, who are of course, responsible for some of the music in Quake III Arena, among other games. Here's a local copy of Anti-Logic (12.4 MB) along with a list of mirrors. If you are wondering, the larger than expected size of the download is indeed increased by the new music.

Starlancer Screenshots

There are five new Starlancer screenshot on the StarLancer Vault showing off a little more of the final frontier in which this space sim will take place, as well as some of the ships and planets that populate it.

More Message Mania

Well, furn has been hard at work tweaking the messageboards, and things are rounding into shape quite nicely. One of the things we've done along the way, since the Q3A Road Tour is completed, rather than retire the Q3Tour messageboard, is to convert it to a Quake III Arena board to segue to discussions of the game. Likewise, to further cover the other current game inspiring the most coverage around here lately, is the corresponding brand-new Unreal Tournament messageboard, so feel free to head over there with discussion of Epic's latest -- I mentioned it to GreenMarine, and he broke in the board with a loopy message that mentions that he will be hanging out on the board on occasion to answer questions and shoot the breeze, so things are off and running in fine style there.

While I'm discussing the messageboards, let me address a subject that inspired so much behind-the-scenes discussion here that I may not have made enough of a point of it amid the launch of these boards. The reason that email verified registration is being used is to be able to ultimately remove users who manage to abuse the boards. We're not into censorship here, and deleting posts (which has happened all of about twice so far) is not something we want to do, much less ban users (which has never happened yet), but I think it's fair to say folks have come to expect a certain level of discussion here, and while I'm pleased to see that a fairly high standard of posts has been demonstrated so far, it is probably partly due to this accountability that this has been the case (in addition to our high-quality of reader, of course). Anyway, the point behind this lengthy explanation, besides to give a feel for the philosophy here, is to reassure everyone that their email address will not ever be redistributed, it is entirely for this sort of internal administrative function, rather than to sell to some spam list (which will just never happen). Further, those with a fear of cookies, whether out of concern for calories or security, can turn off the use of cookies in their preferences if they don't mind not having their other settings saved for them. There's the deal, just wanted to make sure I mentioned all that stuff. Hope you enjoy the boards.

id and PowerPlay

This post on the Shugashack gives a reply from Valve's Gabe Newell to a question a bunch of folks have been asking since the developers participating in the PowerPlay project (story) have been announced, why there's no mention of participation by id Software. Here's Gabe's answer to that question:

Yahn's been talking with John quite a bit about this. John told Yahn he wants to take a stab at rewriting the Linux IP stack and a soft modem driver to see how much latency he can remove, and use that to pressure Microsoft into cleaning up the Windows stack. That would be really useful data to have.

Our list of things and John's list of things are pretty much identical, but John passed this time around on being part of the public announcement. Yahn's take was that John was just tired of answering questions from the press...<snip>

Certainly with everything John has done already (e.g. OpenGL) he's paid his dues into the next century, so if thinks it's other peoples' turn to carry the flag for a bit, that's totally justified.

New Q3Offline

ShellShock's Crater has a new release of Q3Offline, the utility for Quake III Arena players to allow the easy setup of "offline" games against a wide selection of bots and over any number of maps. The new version of Q3Offline features an improved wizard-like user interface, map previewing, the ability to play against different bots on each map, and server configuration so you can quickly set up a server with bots.

New QStat

The QStat Downloads page has a new version 2.3e beta release of QStat for either Windows or Linux of this command-line program that displays the status of Internet Game servers "including Quake and many recent shooters." The new release adds options for Kingpin and Heretic II game servers, and fixes several bugs, including Quake III Arena master queries, Half-Life master queries, Q3A player name translation, raw mode output for Unreal, and much more.

New Q3Control

Build 1.0.28 beta of Quake 3 Control is now available, offering an update to this front-end program that will support Quake II as well as Quake III Arena (additionally, QuakeWorld support is promised soon). While not designed to assist in setting up a server, the program does allow you to change server settings, kick players, view status, and basically do anything you can do from a remote console.

New Servarena

A program that is designed to assist in setting up a Q3A server is the Servarena dedicated Quake III Arena server launcher, which is designed to smooth out setting up a server by insulating you from command-line arguments. A new version 1.11 is now available, offering an auto-bots feature that will automatically add/kick bots as real players join your server, a 'disable bot chat' check box, support for multiple master servers, and support for the NOP server statistics utility.

Evolva Shots

There are nine more Evolva Screenshots on GA-Source showing off gameplay from this upcoming action/adventure/tactics game from Computer Artworks.

Still More PowerPlay

Lots more info on PowerPlay, the just-announced venture between Valve Software and Cisco Systems...first of all, the official site has gone live, and while there isn't much there, you can get a glimpse of the companies working on PowerPlay-enabled games. Also, PlanetFortress has posted a Q&A with Valve's Gabe Newell, who discusses some of the features of the project.

MDK 2 Preview

PC.IGN has posted a preview of BioWare's MDK 2, featuring five new Quicktime movies, and a whole bunch of shots from this third person action title. MDK, as everyone knows, stands for Moles Dig KISS.

Anachronox Preview

Daily Radar has posted a preview of Anachronox, Tom Hall's epic role playing game that utilizes the Quake II engine, and features a billion or so mini-games, and even an original language. The preview sports some new screenshots, as well as quotes from the game's producer Jake Hughes.

Tech Bits

Mac Diablo II Preview

GameSpot News has posted seven screenshots from Blizzard's Diablo II running on a Macintosh. Actually, to be a little more specific they're photographs taken from the floor of MacWorld, so they aren't exactly detailed shots (thanks Ant).

Reviews

etc.

  • MapFinger, a repository of original maps for various games, now boasts over 600 original maps...
  • If you want a BeOS port of TRIBES 2, hop over to this petition on BeGroovy. Dynamix has said that they will consider it if there's enough demand (thanks Sascha Offe)...
  • The source code for MAPZ, a remote map compiling system, has been released and is available for download. The author no longer has time to work on it, so others are encouraged to download the source and build upon it...
  • Apparently those nutty scientists have been working overtime, as both Cliff Bleszinski and Alan Willard made .plan updates with recent discoveries about the nature of the brains at Epic...

Fruit of the loon

First off, happy birthday to our resident foreigner, and die-hard news guy Frans, who turns...well, something between myself and Blue (which, I suppose could just as well be any number under the sun). That said, how about that new comments system, huh? If you haven't noticed, there's these little "comments" links on each post now. Hit it, and yack away. And if you want to impress all of your friends, go to the regular message boards page, and then to the news of the day section. All those threads come from the latest news stories. Pretty spiffy...Furn outdid himself again.

Link of the Day: idgames.com. I wonder if those hackers thought they had gotten into id Software? (For the record, it's not even remotely associated with id, it's a completely different company in a completely different field).



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