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Sunday, Jan 09, 2000

  

Quake TV

The Savage UK - Quake TV website has the debut release of this set of programs that promises to allow the viewing of Quake II and Quake III Arena matches nearly live as they are played on the Internet. Quake TV consists of a RocCam program that sends a demo as it is recorded and sends it to a high-bandwidth server running the RocRelay program which will distribute it real-time to viewers who connect using the RocStream client to view a live game. The program is described as very useful for competitions or tournaments, and a demonstration is promised next week.

Q3Post

Version 1.0 of Q3Post is now available, offering a combination of an mIRC script and Quake III Arena key bind that can transmit the IP address and description of the Quake III Arena server you have joined to an IRC channel. Q3Post can also automatically respond to IRC chatter that uses your nickname or other keywords with the info about the game to which you are connected.

Evolva Preview

There's an Evolva preview on TeleFragged with a look ahead at this unusual-looking action game from Computer Artworks. In addition to the hands-on preview, the article also includes a half-dozen new screenshots taken at 1024x768 resolution in 32-bit color using a GeForce 256 card.

Violence in Gaming Poll

A .plan update by Raven's Rick Johnson gives word of a vote called Ban the Sale of Violent Video Games to Minors on VOTE.COM, a political polling site run by former Clinton politico Dick Morris and his wife. The site promises: "We'll send your vote to your congressional representative, your Senators and the President," and offers a chance to express whether you feel "These brutal games are turning our kids into killers," or "Kids need better parenting, not fewer games."

Q3A MultiConfig & Config Repair

There's a small Win9x batch file on the odeesoft software productions page that allows for more than one single player account on a single machine running a single Quake III Arena installation where every player can have their own fragcount, impressives, while opening up the tiers at their own pace. Also, the new Quake3 q3config.cfg repair page is now online, dedicated to helping you out if you've experienced problems installing the beta point release patch, which they describe as possibly leaving you in a situation where "your settings are gone, your previous level progress banished, and the menu interface horribly broken." Disclaiming that he "cannot not be held responsible if you destroy your q3config.cfg or other files," the site's maintainer looks to help do the opposite, and restore your gamestate to its pre-patched condition if you've experienced such glitches.

Q3A FightClub

A new version of the FightClub Quake III Arena game configuration utility is now available as a full 3+ MB download and a smaller upgrade for users of the previous version. This useful utility can allow you to launch a dedicated or listen server (with map rotations, user-defined or random bot lists, auto-kick of bots when humans join, configurable client and rcon passwords, and more), connect to a server using a built-in highly-configurable server browser, plus the ability to automate the running of timedemos in any combination of video/sound configs and demo files for easy benchmarking.

Servarena Fix

An updated version 1.1.2 of the Servarena dedicated server launcher for Quake III Arena is now available, fixing a bug that caused the program to crash when Nightmare skill was selected for one bot. They also have a GameSpy tab if you are interested in isolating a list of servers configured by Servarena.

Hand of Quad Fix

The required plug-ins to accompany the Hand of Quad game server access program were not included in the download when the story about this new utility went up earlier (story), but have been added, so if you went by earlier and picked up a copy without the plug-ins, you can head back and complete your download. Hand of Quad will allow you to join a Quake II, Quake III Arena, or Half-Life server simply by clicking a link on a webpage.

Soldier of Fortune Screenshots

The Soldier of Fortune Official Australian Fan Site has posted eight new screenshots showing off gameplay from Soldier of Fortune, Raven Software's upcoming Quake II-engine game inspired by the mercenary magazine of the same name. Like most SoF screenshots, these probably rate a parental warning for graphic violence.

Carmack on PowerPlay

A post called John Carmack on Coding a Linux IP Stack & Winmodem on Slashdot is posted anonymously, but professes to be from John Carmack while honeymooning in Hawaii (hence his missing /. prefs) with a clarification of his thoughts on the PowerPlay announcement (story), specifically refuting the subsequent report that he plans on rewriting the Linux TCP/IP stack (story). Thanks Lawrence Ryan. Again, the post is anonymous, and I have not been able to confirm that it is by him, but it so smacks of authenticity that I'm willing to risk assuming it is. Here's a portion of the post:

No way do I intend to rewrite the linux TCP/IP stack.

I had mentioned to Yahn that it would be an interesting experiment to yank all the networking code (TCP/IP + PPP + serial driver) into user space so some cross-boundary optimization experiments can be made. I doubt there is any apreciable latency in the TCP/IP stack, but there might be some scheduling losses somewhere through PPP and the serial driver. Even if a send packet call goes syncronously all the way to the serial ring buffer, giving no real potential for latency reduction, there are still lots of possible experiments with making decisions based on normally hidden data.

Just like the GLX driver work is Good For Me as a graphics programmer, going through all the guts of the networking stack would be Good For Me as a netowrking programmer. I may pursue this, and I may collect some interesting data, but I seriously doubt it would be any contribution to the standard network stacks.

I had a long talk with a couple people from Valve about the PowerPlay initiative, but they couldn't give me enough specific technical details for me to endorse it. I'm all for improvements in networking infrastructure, but at this point, there isn't anything actually there, just an intention to improve gaming. They need to tell me SPECIFICALLY what I am supposed to be endorsing. At some point, bits have to go into packets and routers need to make decisions on them. Changes at that level is what I want to hear about, not strategic company relationships.

The entire post goes further into "networking things that could be real improvements."

Tech Bits

Screenshots

The new DroneZ Screenshots on GA-Source show off this third-person action shooter from Zetha gameZ. Also, there are new Dreamland screenshots on 3DGaming.Net showing off this tactical combat game in the works from the folks who created X-Com. There are three Metal Fatigue screenshots on Gamer's Alliance Strategy showing off this RTS mecha game, with word on how to see more via their newsletter. Finally, there are a few new Art of Magic screenshots on 3DGaming.Net showing off Bethesda's tactical RPG that will feature spell casting and summonable creatures.

The Final Frontier

Some assorted space stuff to boldly go: Some new Star Trek Klingon Academy screenshots are online showing off a few ships and such (thanks Federation.Net) and there is a new Klingon Academy movie (direct link) with approximately 18 seconds of in-game footage in .mpg format. Also seen on Federation.Net (by way of ATFW) there's an interview with Relic's art director Rob Cunningham on Relic News, as well as a new Homeworld strategy guide. Finally, Allegiance Vault's Stealth Fighter Basics is like piloting for dummies in Allegiance, or something like that.

New QRec Demo Tool

Otser's Site has a new version 2.02 of the QRec tool that helps automate the recording of Quake II and Quake III Arena demos. The new version fixes several bugs, most notably a problem that was causing lag when recording a Q3A demo.

Hand of Quad

The first version of the Hand of Quad, described as the click 'n' go Quake launcher, is now available. Using "clever monkey-brained™ technology," this freeware system-tray utility lets you join a server playing Quake II, Quake III Arena, or Half-Life, just by clicking a link on a website.

New Fragstats

The Fragstats Homepage has a new version 1.09 of the Fragstats log parser that supports QuakeWorld, Quake II, and Quake III Arena with custom HTML output. Fragstats looks to restore the original functionality of the QuakeWorld system, which provides player ranking.

New Q3Logger

Another log parser update, the Q3Logger Homepage has a new beta 3 version 1.0.2.0 of this log parser that offers Quake III Arena support. Q3Logger also offers HTML output, and in another back to the future feature provides Doom-esque killer/killee tables.

Q3A CTF Binder

KReGGeRs' Q3A CTF Binder is a new utility designed to help the Quake III Arena CTF player create a config file that can include a couple of handy aliases, and five switchable offensive and defensive communication keys. The program is said to be especially helpful to newbies, though they may balk at the programs need to be run under a DOS box. Similarly, KReGGeRS' CStrike Weapon Binder can help make a config file for Counterstrike for Half-Life.

Updated Quake Binary

This page on TeleFragged has the latest GlQuakeFX Win32 binary update from the Quake Standards Group, which now adds colored lighting and interpolation, as well as several bug fixes addressing problems with lighting on many popular video cards.

Competition

The XS Reality Razer Invitational website has gone live, with more on this event that looks to assemble 12 world-class Quake III Arena players in Stockholm, Sweden for some deathmatch and sauna. Here is the player list, directly from the site: "From the US we have CPL 1999 Champion Wombat, his brother and top 10 CPL seed Vise, Frag 3 3rd Place finisher Fatality, and the Quake 2 masters Makaveli and Immortal. From the European side, Truegamers Invitational winner and runner up Lakerman and Kane, Quake 2 EDL Champion Shub, recent LAN Arena 3 duel winner DOOMer, Logitech ECTS Challenge champion Timber, CPL Danish Qualifying runner up Insane, and last but certainly not least, Zibbo from Finnish superclan Z."

Reviews

etc.

  • The Rogue Warrior website is for teams looking for players, and vice versa, for various games, including Delta Force 1 & 2, Rainbow Six, Unreal, Quake II, and Quake III Arena...
  • Descent Network Team has posted Pyro GX model (V 1.2) of the Descent series, (a new one, not the original Parallax version)...
  • FvF World's FvF2 FAQ has been posted with the questions and corresponding answers about the upcoming sequel to the popular Quake RPG mod...
  • Painful Detail has posted five new custom voices for Unreal Tournament, as well as a tutorial on how to create your own...

Out of the Blue

As loony mentioned yesterday it was Frans' birthday, although he failed to note that yesterday is also the 65th birthday of Elvis Presley, which inspires me to offer the king some well-wishes on the occasion, wherever he might be. This is an interesting coincidence, since Frans' Dutch homeland seems to be the type of place that might appeal to Elvis, with Amsterdam's coffee shops, window shopping for companionship, and, of course, all those French fry stands all seeming to fit in. My suspicions aroused, I got out the pen and paper, and sure enough, Frans P. de Vries is actually an anagram for Ervis Pransdf, which of course, is how Elvis Presley sounds when you say it with a mouthful of peanut-butter and banana sandwich, which is Elvis' favorite food. Coincidence? I can't see how it could be.

Oh, by the way, when I said a while back that I was sure I would make up for a string of Out of the Blues about servers and stuff here that I would make an extra rambling update to make up for it one day, so don't say I don't give fair warning.

RIP Don Martin. Thanks Randy Sims.

Link of the Day: The Empty Bowl. Thanks Uncle Duke.
Story of the Day: Police say Florida man swallowed 55 crack pipes. Thanks GreenMarine and Shawn Wallis. No word if this actually qualifies as a Guinness world record or anything.

Saturday, Jan 08, 2000

New Zoid Q3A Map

The Sonic Mayhem website has the release of a new map for Quake III Arena deathmatch by Zoid and Sonic Mayhem called Anti-Logic that features a new music track by the Sonic Mayhem folk, who are of course, responsible for some of the music in Quake III Arena, among other games. Here's a local copy of Anti-Logic (12.4 MB) along with a list of mirrors. If you are wondering, the larger than expected size of the download is indeed increased by the new music.

Starlancer Screenshots

There are five new Starlancer screenshot on the StarLancer Vault showing off a little more of the final frontier in which this space sim will take place, as well as some of the ships and planets that populate it.

More Message Mania

Well, furn has been hard at work tweaking the messageboards, and things are rounding into shape quite nicely. One of the things we've done along the way, since the Q3A Road Tour is completed, rather than retire the Q3Tour messageboard, is to convert it to a Quake III Arena board to segue to discussions of the game. Likewise, to further cover the other current game inspiring the most coverage around here lately, is the corresponding brand-new Unreal Tournament messageboard, so feel free to head over there with discussion of Epic's latest -- I mentioned it to GreenMarine, and he broke in the board with a loopy message that mentions that he will be hanging out on the board on occasion to answer questions and shoot the breeze, so things are off and running in fine style there.

While I'm discussing the messageboards, let me address a subject that inspired so much behind-the-scenes discussion here that I may not have made enough of a point of it amid the launch of these boards. The reason that email verified registration is being used is to be able to ultimately remove users who manage to abuse the boards. We're not into censorship here, and deleting posts (which has happened all of about twice so far) is not something we want to do, much less ban users (which has never happened yet), but I think it's fair to say folks have come to expect a certain level of discussion here, and while I'm pleased to see that a fairly high standard of posts has been demonstrated so far, it is probably partly due to this accountability that this has been the case (in addition to our high-quality of reader, of course). Anyway, the point behind this lengthy explanation, besides to give a feel for the philosophy here, is to reassure everyone that their email address will not ever be redistributed, it is entirely for this sort of internal administrative function, rather than to sell to some spam list (which will just never happen). Further, those with a fear of cookies, whether out of concern for calories or security, can turn off the use of cookies in their preferences if they don't mind not having their other settings saved for them. There's the deal, just wanted to make sure I mentioned all that stuff. Hope you enjoy the boards.

id and PowerPlay

This post on the Shugashack gives a reply from Valve's Gabe Newell to a question a bunch of folks have been asking since the developers participating in the PowerPlay project (story) have been announced, why there's no mention of participation by id Software. Here's Gabe's answer to that question:

Yahn's been talking with John quite a bit about this. John told Yahn he wants to take a stab at rewriting the Linux IP stack and a soft modem driver to see how much latency he can remove, and use that to pressure Microsoft into cleaning up the Windows stack. That would be really useful data to have.

Our list of things and John's list of things are pretty much identical, but John passed this time around on being part of the public announcement. Yahn's take was that John was just tired of answering questions from the press...<snip>

Certainly with everything John has done already (e.g. OpenGL) he's paid his dues into the next century, so if thinks it's other peoples' turn to carry the flag for a bit, that's totally justified.

New Q3Offline

ShellShock's Crater has a new release of Q3Offline, the utility for Quake III Arena players to allow the easy setup of "offline" games against a wide selection of bots and over any number of maps. The new version of Q3Offline features an improved wizard-like user interface, map previewing, the ability to play against different bots on each map, and server configuration so you can quickly set up a server with bots.

New QStat

The QStat Downloads page has a new version 2.3e beta release of QStat for either Windows or Linux of this command-line program that displays the status of Internet Game servers "including Quake and many recent shooters." The new release adds options for Kingpin and Heretic II game servers, and fixes several bugs, including Quake III Arena master queries, Half-Life master queries, Q3A player name translation, raw mode output for Unreal, and much more.

New Q3Control

Build 1.0.28 beta of Quake 3 Control is now available, offering an update to this front-end program that will support Quake II as well as Quake III Arena (additionally, QuakeWorld support is promised soon). While not designed to assist in setting up a server, the program does allow you to change server settings, kick players, view status, and basically do anything you can do from a remote console.

New Servarena

A program that is designed to assist in setting up a Q3A server is the Servarena dedicated Quake III Arena server launcher, which is designed to smooth out setting up a server by insulating you from command-line arguments. A new version 1.11 is now available, offering an auto-bots feature that will automatically add/kick bots as real players join your server, a 'disable bot chat' check box, support for multiple master servers, and support for the NOP server statistics utility.

Evolva Shots

There are nine more Evolva Screenshots on GA-Source showing off gameplay from this upcoming action/adventure/tactics game from Computer Artworks.

Still More PowerPlay

Lots more info on PowerPlay, the just-announced venture between Valve Software and Cisco Systems...first of all, the official site has gone live, and while there isn't much there, you can get a glimpse of the companies working on PowerPlay-enabled games. Also, PlanetFortress has posted a Q&A with Valve's Gabe Newell, who discusses some of the features of the project.

MDK 2 Preview

PC.IGN has posted a preview of BioWare's MDK 2, featuring five new Quicktime movies, and a whole bunch of shots from this third person action title. MDK, as everyone knows, stands for Moles Dig KISS.

Anachronox Preview

Daily Radar has posted a preview of Anachronox, Tom Hall's epic role playing game that utilizes the Quake II engine, and features a billion or so mini-games, and even an original language. The preview sports some new screenshots, as well as quotes from the game's producer Jake Hughes.

Tech Bits

Mac Diablo II Preview

GameSpot News has posted seven screenshots from Blizzard's Diablo II running on a Macintosh. Actually, to be a little more specific they're photographs taken from the floor of MacWorld, so they aren't exactly detailed shots (thanks Ant).

Reviews

etc.

  • MapFinger, a repository of original maps for various games, now boasts over 600 original maps...
  • If you want a BeOS port of TRIBES 2, hop over to this petition on BeGroovy. Dynamix has said that they will consider it if there's enough demand (thanks Sascha Offe)...
  • The source code for MAPZ, a remote map compiling system, has been released and is available for download. The author no longer has time to work on it, so others are encouraged to download the source and build upon it...
  • Apparently those nutty scientists have been working overtime, as both Cliff Bleszinski and Alan Willard made .plan updates with recent discoveries about the nature of the brains at Epic...

Fruit of the loon

First off, happy birthday to our resident foreigner, and die-hard news guy Frans, who turns...well, something between myself and Blue (which, I suppose could just as well be any number under the sun). That said, how about that new comments system, huh? If you haven't noticed, there's these little "comments" links on each post now. Hit it, and yack away. And if you want to impress all of your friends, go to the regular message boards page, and then to the news of the day section. All those threads come from the latest news stories. Pretty spiffy...Furn outdid himself again.

Link of the Day: idgames.com. I wonder if those hackers thought they had gotten into id Software? (For the record, it's not even remotely associated with id, it's a completely different company in a completely different field).



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