|Send News. Want a reply? Read this. More in the FAQ. News Forum - All Forums - Mobile - PDA - RSS Headlines Twitter|
Cavedog has announced that their first person shooter Amen: The Awakening has been cancelled. While no reasons are named in the press release, it does say that the game had "fallen significantly behind schedule" and that the company plans to shift its focus towards their Total Annihilation franchise and their Boneyards online service. This news comes after months of speculation, where several members of the Amen team had left the company.
More screenshot mania, as GameSpot has also posted a set of new Picassio screenshots (from both PC and Dreamcast). Picassio is the upcoming sneak-'m-up by Promethean Designs, in which the player becomes a hired thief specializing in stealing art.
Coinciding with Bungie's presence on the MacWorld event in San Francisco, incitegames.com has posted a single new high-res screenshot of Halo, depicting a scene from Bungie's upcoming action game (the second image on the page is already known from the official Halo screenshots page). Similarly, GameSpot has posted one new screenshot of Halo and one of Oni too, mixed in with known images from the official sites, as well as the aforementioned Halo image.
There is a new preview of 10Six up on GameSpot, looking at SegaSoft's upcoming action/strategy game which, as the name implies, aims to be the first million-player game. The article examines the interface, gameplay and combat in the game, which recently went into open beta (story), and is illustrated with several screenshots.
ModScene.com has posted a brief interview with id's Graeme Devine (thanks ShugaShack). The talk reflects the post-release lull that id Software apparently is in now, as this quote shows:
Raven's Rick Johnson updated his .plan with the reasons why the Hexen II source code won't be released just yet. Here's the scoop:
Activision has announced that the Mac version of Quake III Arena will be going into retail distribution this week. It's a strange press release, as today is the 6th, and it says, "the week of January 3rd", but it's a fair assumption that the game should be going on sale this week (if not already). Mac Quake III Arena will have a suggested retail price of $49.99.
IMG Magazine has posted word they received from the floor of the MacWorld San Francisco show, that 3dfx will be fully supporting the MacOS with their Voodoo 4 and 5 products (which they say were made with Macs in mind). Full MacOS retail boxes will be shipping shortly after their PC counterparts.
The Soldier of Fortune WCHQ has posted 24 new screenshots from the multiplayer OEM version of Soldier of Fortune, as well as 12 new shots of the different characters in the game. This is a different version of the OEM than the one available, as that version is single player only.
Hitherto unnoticed, at least up here in the Blue Tower, Digital Anvil made two updates to their official Loose Cannon site last month: in Developer's Journal art director Bruce Lemons talks about the err.. state of the art in this upcoming 3D shooting and driving game, detailing the progress of the creation of textures for the urban cityscapes and open countryside settings, as well as other aspects of the design. Additionally, the screenshots page has four new high-res images of the game.
Adrenaline Vault has posted an interview with Ken Gordon, producer of Dominion Wars, an upcoming 3D real-time strategy game set in the Star Trek: Deep Space Nine universe. The game, which is due for a Fall release, emphasizes space tactical combat, and allows you to play on the Federation, Klingon and the Dominion Alliance sides. The article includes a couple of pieces of concept art. Here is a bit more about the context of the game:
nV News has posted a tune-up guide for Quake III Arena. The guide presents a plethora of options for tweaking the game to run its best on GeForce 256 cards, and features benchmark numbers using Creative Labs' Annihilator and Annihilator Pro cards.
Vault Network has posted their preview of Final Fantasy VIII, the upcoming 3D role-playing game by SquareSoft that is due for release later this month. The article goes into great detail about the various aspects of the game, including the all-important Guardian Forces, and comes with a bunch of new screenshots.
PC.IGN points the way to four new screenshots of Black & White on the Dutch site Infolder. The images show off B&W: Gathering Area, a demo version of the game that allows your Titan (creature) to communicate and interact with other Titans in the game, which should be out by the middle of this year.
There is a new preview of Legend of the Blademasters up on Computer Games Online, taking a look at Ronin's upcoming 3D action/RPG. The article examines story and gameplay, the game's interface and weapons, and more, though most of the screenshots have already appeared elsewhere.
The Digital Extremes site has word of problems with the .umod installer with the Unreal Tournament mutators they released (story). Here's the update:
The Wheel of Time page has a gigantic update (thanks Unreal Universe), including the hysterical tale of their Y2K problems (it still could have been saved until the brain eating mutants showed up). There is also word in there on a new addition (baby), an international WoT launch party, several user-made maps, some community resources, some positive reviews (did I mention it was a gigantic update?), word of a cool key binding utility called THUMB on Shadar Logoth that I meant to mention the other day, and also includes a list of planned changes in the upcoming WoT 310 patch. Here's the list:
The SWAT 3 Retreat interviews Rod Fung, talking with the producer for the SWAT series of games at Sierra On-Line about SWAT 3: Close Quarter Battle about how and why certain aspects of this tactical police simulation turned out as they did. The Q&A also discusses future plans for the franchise which at the moment consists of work on a SWAT 3 multiplayer add-on pack that "should be available in early Spring 2000."
As always, the first Thursday of the month marks the regularly scheduled AnachroChat, an online IRC session with the folks at ION Storm hard at work developing Anachronox, their upcoming Quake II-engine RPG. The chat kicks off tonight at 9:00 PM EST (8:00 PM CST), and you can join using a Java-enabled browser by visiting the ION Storm site and using the "Online" link, or with an ordinary IRC client using www.ionstorm.com as the server, and #ion as the channel.
The folks at Act Labs send word of a Quake II mod on Glitterstream that turns Quake II into a rail shooter (where you travel a predefined route instead of freely walking), an exciting development for them, since it can make use of their hand-held gun system, which is not as useful as a controller if you need to govern your own movement.
In what would seem to be a resurgence in Starsiege TRIBES news comes word of hvMechWarrior, an homage to the giant robot combat of the MW series using TRIBES. In addition to downloads of the mod and accompanying skins, is word of one of their servers running the mod.
A post called Zoid, could you take a look at my CTF map please on the Quake3World.com Forums inspired a lengthy response from the id Software contract programmer on the art of making maps for Quake III arena that includes screenshots and diagrams. Thanks Shugashack.
Nogbad's Black Castle has a new Q3A Windows desktop theme. Also, there is now an Official Rune Wallpaper page with some Rune images in various wallpaper-friendly resolutions, and the Rune fan site Ragnarok has some new concept art as well as those wallpapers from Human Head Studios' upcoming Viking game.
Wow, it turned out that there are more potential problems and solutions involving Windows failing to ask for a login upon booting than I ever could have imagined, I tried about every combination of these suggestions, but so far nothing. To make me feel better, I've gotten a couple of notes from folks like myself, who can't seem to cure this no matter what they try (it seems using Win98 Internet Connection Sharing may be a common culprit). I see I have a few more new mails on this to try now, if I solve it, I'll pass along what the cause was here. I'm also developing a healthy collection of traceroutes to the site, if you are having unusual problems accessing the site, feel free to send along a trace of your own, and we'll continue to look for the gremlins in the wire.
Link of the Day: Customers
Suck. Thanks Jason.
Copyright © 1996-2018 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.
News CGI copyright © 1999-2018 James "furn" Furness & Blue's News.
All rights reserved.