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Archived News:

Wednesday, Jan 05, 2000

  

Tribes 2 Shots

Gamecenter has posted fourteen new screenshots of Starsiege: TRIBES 2, the first such images in a long time of Dynamix' upcoming team-based multiplayer-only shooter. According to the accompanying info, the game is now scheduled for release late this year.

Oni Screenshots

Bungie has given their official Oni site a make-over, and in the process released four new screenshots (the top row) of their anime-inspired third-person action game. In related Oni news, today's MacWorld coverage on Bungie TV featured part 1 of an Oni Special, which should be available from the bTV Archive later tonight, if you missed the live feed.

Heretic II: The Glyphs

The initial version of The Glyphs, a multiplayer mod for Heretic II has been released, featuring two maps and modified player models. The Glyphs is a mod that "removes Heretic II's standard weapons and replaces them with a flying disk that the player throws at enemies. The disk can be given special abilities for a limited time by taking them to a 'glyph', which is a special statue. Examples of the different abilities include Multidisk, Homing, and Buzzsaw."

Psychos of the Week

The latest Freak of the Week image is up on PsychoNews, depicting not one but a pair of UniPsychos from Third Law's upcoming action game KISS Psycho Circus: the Nightmare Child.

Evolva Interview

RPOV has posted an interview with Vince Farquharson, producer on Evolva at Computer Artworks. Evolva is a sort of oddball shooter, where you can "customize" your character by mutating them to suit your needs. The interview focuses mainly on the gameplay, delving into the game's use of fuzzy logic, the puzzles, and the insane number of skills available.

Hired Team Screenshots

Thought Guild, the publisher of New Media Generation's first-person shooter Hired Team, has released a set of new screenshots of Hired Team: Trial, the multiplayer-only version of the game, which is scheduled for a release this Spring.

Quake III Arena FAQ Update

The unofficial Quake III Arena gameplay FAQ received a big update to version 2.5, adding tips and hints for survival in levels Q3TOURNEY4, Q3DM13 and Q3DM14, expanding the weapons analysis section, and adding and updating bits of info throughout the document.

WONSwap for Q3A

WONSwap, the utility that helps users find new maps and custom models, now supports Quake III Arena. The program also supports Half-Life, SWAT 3, TRIBES, Unreal Tournament, and even Soldier of Fortune (despite the fact that the game hasn't gone gold yet) amongst other games.

Jake Simpson Interview

3DGPU.com has posted an interview with Jake Simpson, programmer at Raven Software on Soldier of Fortune and Star Trek: Voyager - Elite Force (back and forth between the two of them). The talk mainly focuses on graphics technology and programming, but there's also a run-down of his typical workday, if you're curious about that sort of thing.

Fireteam Postmortem

Gamasutra has posted an article that originally ran in the April 1999 issue of Game Developer Magazine, which features Multitude developer Art Min's postmortem on Fireteam. The piece is particularly interesting in light of the fact that the game is no longer available for purchase. Fireteam was an isometric squad based multiplayer-only title, which featured real-time voice communication.

MacWorld Keynote

Steve Jobs has completed his keynote address at MacWorld San Francisco, and while there weren't any earth shattering revelations of note, id Software's John Carmack, who is indeed on his honeymoon, did in fact make an appearance on video (it would appear Anna brought along some video equipment in addition to that workstation) talking briefly about their new MacOS X platform (and its use of OpenGL, of course). While there was a planned demonstration of Quake III Arena on OS X, the computer froze as the level was loading. You can watch the keynote in streaming QuickTime on ZDTV, and don't forget Bungie's live BTV at 1:00 PST from the show floor as well.

Project IGI Screenshots

There are four new screenshots of Project IGI on the Innerloop Studios website Projects page, offering a glimpse of their upcoming third-person action game that is scheduled to be released next Summer through Eidos Interactive. The page also shows off some screenshots of a hybrid sports game for the Dreamcast console.

H&D: Devil's Bridge Preview

PC.IGN.com has posted a hands-on preview of Hidden & Dangerous: Devil's Bridge, the upcoming expansion pack to Illusion Softworks' squad-based tactical shooter, which is already out in Europe under the subtitle of Fight for Freedom. The article goes into fair detail about all aspects of the nine new missions, and comes with a slew of new screenshots.

FAQ/Walkthrough Updates

A few updates from the wonderful world of FAQs and walkthroughs: the unofficial Unreal Tournament FAQ has been updated with a few more bits about Epic's acclaimed action game. The Wheel of Time Walkthrough was expanded with more guidance into the world of Robert Jordan, as depicted in Legend's action/strategy game. And finally, the Nocturne FAQ/Walkthrough has more help on Terminal Reality's spooky adventure.

Three New UT Mutators

There are three new "official" mutators (game modifications) for Unreal Tournament on the Digital Extremes website. Here's word from GameFan on what they do:

  • Volatile Ammunition: This mutator makes any ammunition pick-up in the game explode when shot. Punish the ammo-hog with a devastating Flak-ammo chain reaction!
  • Volatile Weapons: When you kill your enemies, their weapons explode! Think twice before using the Impact Hammer on those rocket-launching newbies!
  • Team Beacon: Places a yellow icon above teammates in team games. A must-have for the CTF junkies!

QuakeWorld Public Secure

The QuakeWorld Revitalization Project has the first release of their client proxy and secure server for QuakeWorld that are intended to put an end to the rampant cheating that has sprung up in QuakeWorld matches since the recent public release of the full Quake source code (story). The story contains a warning that there are bound to be errors in this beta release, and backing up your original installation is advised before checking this out. Thanks Ryan Stotts.

Soldier of Fortune Status Report

Raven's Eric Biessman updated his .plan with an update about progress on Soldier of Fortune, Raven's upcoming Quake II-powered mercenary shooter:

Soldier of Fortune:
Things are going very well for SoF and we are crunching to finalize all of the levels and make sure that they are tested, balanced, and fun.

CTF, realistic, and the other mods are also coming along quite well and we are just starting to sit down and really playtest the heck out of them. With the huge amount of deathmatch characters that you can play in the game (thanks to the wonderful world of GHOUL), it is always fun to change your player look.

Over the last week, when 90% of Raven had time off, Dan Kramer and Keith Fuller sat down and got realistic up and running. I must admit that while I am not usually a fan of this style of play, I actually had fun. A lot of fun. For those of you who know me, this is not small feat. ;)

Other than that, another day, another level...

Tim Sweeney Interview

Voodoo Extreme interviews Tim Sweeney hitting the Epic lead programmer with several questions about Unreal and Unreal Tournament, as well as upcoming games and technologies.

Tech Bits

More RUNE

The second part of Computer Games Online's RUNE preview is online with more of a look ahead at this upcoming third-person Norse action game from Human Head Studios, declaring "A healthy Viking is a happy Viking" in describing the new health system devised for the game.

UT To Be, Or Not To Be?

A post by Epic's Tim Sweeney on SourceForge opens the possibility that Epic would be willing to cooperate with someone willing to do a port of Unreal Tournament to the BeOS (thanks BeBits). Here's the scoop:

The parts of the engine you'd need access to for a full port aren't open-source right now, but if an experienced team or individual came to us wanting to do a BeOS port, we'd seriously consider giving them access to the complete source for that purpose. Know anyone? :-)

I get several emails each week from Be users wanting a port...

New QBind

QWare Software News has a new version 0.85 of QBind Free Edition, the key binding program that supports the Quake family of games. The new release fixes some bugs, and adds support for the latest versions of Quake III Arena and the Q3A Demo.

Q3A Editing Resources

Rungy's Metropolis is a new site looking to introduce beginners to the art of making mods for Quake III Arena. Also, the Official Shaded Website has a new release of this utility to help make those tricky shaders for Quake III Arena models that fixes a few bugs. Thanks Jacek Fedoryński for both of those.

Renegades Elite TRIBES

The first release of the Renegades Elite Match MOD for Starsiege TRIBES is now available, originally intended "as a bug free version of the popular renegades mod," the project has grown and now offers several new features, including "beefed up and toned down weapons" (presumably not simultaneously).

Star Wars TRIBES

More TRIBES: Described as "at a very rough stage at the moment" Star Wars Battlegrounds is now available for Starsiege TRIBES. There is actually an updated version from the very first version posted yesterday (before it was reported here), so if you managed to find an early version, you should probably re-download the new one. Thanks Killjoys.

IRCQW

The first release of IRCQW, a modified version of the GL QuakeWorld client that allows the user to IRC while playing Quake, is now available. While described as "not really a serious mod," it is still said to work pretty well, so the author is interested in whether other Quake programmers have interest in incorporating it into other Quake revival projects.

Competitions

Player registration is now underway for the Arena Duel Liga (ADL), a Quake III Arena league with low and high ping categories competing using both the demo and the full versions of Q3A. Also, There's more information on Wireplay about Fragfest 2000 (story) which has attracted a number of entrants from outside the UK. Applicants are still welcome but registrations must be in by January 9. The "Best Deathmatch Level/Map" portion of the $150,000 Make Something Unreal Contest is underway, offering $7,000 in prizes for the best submissions in the category. Finally, Quake III CTF is a Q3A league for individuals, DM clans, and CTF clans, with over 200 players already signed up.

Reviews

etc.

  • The Counter-Strike page has word of an experimental server patch on the admin forum if you want to help track down that nasty lag bug. Thanks [NWH]NemesiS...
  • RIVA Station has posted an endless timedemo loop for Quake III Arena to stress test your system (or tie it up so you can regain control of your ship--no wait, that was asking the computer to calculate pi on Star Trek)...
  • 3D Gamer's Edge has a review up of single-player Quake II map titled Small Pile of Gibs (by SmallPileofGibs) that they call "simply the best spq2 (including those maps within the Q2 game and it's related mission packs)" they have ever played, receiving their highest ever rating...
  • Stealth Systems, devoted to Quake III Arena bot development and support, have posted a few Q3A bots, custom models for bots, word of their Bot Development Server (Bots are on 24/7 playing CTF), and a custom .pk3 file to make the bot .cfg more flexible and easy to edit...
  • The Diablo II screenshot of the week mirrored on The Labyrinth is the 44th shot of the week, presumably the 52nd will be shot of the year. There is also a new Cinematic screenshot of the week...

Out of the Blue

Still looking into the site routing, feel free to continue to send traceroutes if you are so inclined (thanks). In troubleshooting something in my dial-up networking (it's always something--for some reason nothing I can do gets windows to ask me to log-in on booting--I must log out first), I discovered a performance tip that I was unaware of: In Win9x Dial-up networking there's a checkbox in the properties called "Log onto network," which just seems so obviously something you would want under these circumstances. It turns out checking this box makes your machine look for a Windows network to log into, so if your ISP is Unix-based, like so many, unchecking this box cuts a huge chunk of time off of how long it takes your machine to log on to the net (since your machine will time out looking for this other network to log onto). I'm sure there are a lot of you who knew this already, but it was news to me, as well as some others I pointed it out to, so I imagine it will help some of you as well.

Link of the Day: The Smoking Gun lives! Issue four is online.
Image of the Day: Sin's John Blade redone by former Ritual Artist John "Butcher" Mueller, looking just a bit grittier than the original.



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