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Tuesday, Jan 04, 2000

  

Quad God Released

Tritin Films' Quad God, a Quake III Arena movie that was made using the demo/test version of the game, has been released, and is available for download at its official site (as well as Damage Gaming). The movie is available in low and high bandwidth versions, and is in the Windows Media Player's ASF format.

Chris Taylor Q&A

New Reality Gaming has posted a brief Q&A with Chris Taylor, the creator of Total Annihilation and the madman behind the recently announced title Dungeon Siege. Since no information about the game is being discussed at this time he doesn't reveal anything new, but he does give some thoughts on working on a RPG instead of a RTS game.

Sanity Shots

GameSpot News has posted nine new screenshots from Monolith's upcoming isometric action title Sanity, which is powered by their LithTech 2.0 engine. The shots are fairly low-res, but they show off a number of the game's many different characters and locales.

Final Fantasy VIII Mini-Game

SquareSoft has posted a free, downloadable version of "Chocobo World" the mini-game that was originally developed for the PocketStation, and is included with the PC version of Final Fantasy VIII. As the PocketStation was never released in the US, PSX owners couldn't play it (although the functionality is there, should it ever come out stateside), but now it's available for everyone to download on the official FF8 PC page (thanks Dre for the tip).

Iikka Keranen Interview

A Focus on Levels has posted an interview with Iikka Keranen, a well-known community level designer before making his way into the gaming industry (he's currently at Looking Glass Studios). Ikka talks about a number of level editing issues, including some general tips for designers.

Final Fantasy VIII Preview #2

Another preview of Final Fantasy VIII has popped up, this time at Game-Guru.net. While not as lavishly illustrated with screenshots as today's earlier preview (see below), the article is based on a beta of the game, and particularly highlights the various improvements made over the previous installment in SquareSoft's long running role-playing series.

New TRIBES 2 Image

Dynamix has posted a new image showing off the BioDerm Light Carapace model and skin from TRIBES 2 at TRIBES Players. The BioDerms are a completely new class of character for this sequel, and the image should give you a good idea of what they'll look like in the game.

Unreal in UT Linux

John Matthews sent word of his latest shell script released on LinuxGames, which will install the first Unreal game (which was released for Win9x only) on a Linux system with Unreal Tournament, and allow most of the Unreal single-player game to be played with the UT Linux client. Several maps, as well as save games, don't work yet, though.

Crusaders of Might and Magic FAQ

3DO has posted their support FAQ for Crusaders of Might and Magic, sporting an array of tips and solutions for problems you might be experiencing with their recently released third-person action adventure.

Final Fantasy VIII Preview

GameSpot UK has posted a preview of the PC port of Final Fantasy VIII. The text has a pretty good introduction to the game for those who missed out on the Playstation version, and they've posted a great deal of new images, including some conceptual artwork, and plenty of shots of the game's guardian forces and CGI sequences (which really have to be seen to be believed).

C&C: Renegade Preview

There is a new preview of Command & Conquer: Renegade up on CGO, looking at Westwood's upcoming third-person action game set in the Command & Conquer universe. While the article has no new screenshots, it does offer a fairly comprehensive overview of the game based on a recent build.

Asheron's Call Developer Profile

Asheron's Call Vault has posted a developer profile of Sean Huxter, lead artist on the massively multiplayer 3D role-playing game. The brief article mainly covers his work on the project, and his gaming and other interests.

Dino Update

Firaxis' official site for Sid Meier's Dinosaurs (working title) has been updated with a new installment in Sid's Dino Diaries (thanks GA-Strategy). This installment has Sid debating whether or not to make the game real time or turn based, and while no answer is given, pros and cons for both are explained in detail. There's also some new concept art to gawk at as well.

Messiah Shots

Damage Gaming has posted ten new screenshots from Shiny's Messiah, as well as six of project lead Stuart Roch's favorite previously released images. Messiah is nearing completion, and should (hopefully) be finished soon.

On Mac Q3A CD Keys

A post by id Software's Graeme Devine to the Quake3World.com seems to indicate that Mac Quake III Arena CD key authentication issues should be a thing of the past (thanks Matthew Riddle). Here's the poop:

Hey.

As of today there should be no more issues with the Mac authentication process. You do not have to download a patch.

If anyone is still having a Macintosh CD key problem please email me at zaphod@idsoftware.com and I'll do my best to get things resolved.

Graeme.

RUNE Preview

Computer Games Online previews RUNE with the first part of their look ahead at this upcoming game of melee combat set in the heyday of the Viking warrior. Here's a quote that includes word from Human Head's Chris Rhinehart on their straightforward manner for handling puzzles:

"There are machines you're going to have to shut down [in particular on the dwarven level], but you're not going to have to do a bunch of tiny things to something that you don't know what it does in the first place." Some of the dwarven machines, for example, will be powered by goblins running on wheels, which means that you can slaughter the beast to shut down the machine.

Navy SEALs Interview

GA-Source interviews Craig Alexander talking with the general manager of Codemasters’ US development studio, who have restarted development of their Unreal-engine squad-based tactical simulation (after Sierra cancelled it) that's based on the adventures of the Navy SEALs. The game is now expected to ship in early 2001.

Tech Bits

Q3A Allbots

The Allbots Site has an updated version of the Allbots mod for Quake III Arena. Allbots will allow you to set up a Q3A game with more than one user-made bots, which would otherwise cancel each other out when run together. The new version has code to allow 23 user-made bots to coexist with the 32 original Q3A bots for a total of 55.

Q3A Servarena

Version 1.1.0 of the Servarena Win32 front-end for Quake III Arena servers is now available on their newly relocated website. Servarena offers support for server and console passwords, FFA, Tournament, Team Play, and CTF modes, automatic generation of map-cycling scripts, one-button selection of all CTF, DM, or Tournament maps, and more.

Q3Build

A new version 1.0.9 of Q3 Build on Rust offers the first non-beta release of this program described as the "first and best compiler front end for Quake3 level design." The new version includes "all the compiling options and full .aas, bot navigation file, support."

Competition

The Quake3 2k Bash Tourney is accepting clan sign-ups for an upcoming Q3A teamplay tournament. Word is that this is "a selective tourney that will host and view every match that takes place on the ladder."

Contest

The Force Clan's Dork Hunter Contest is another politically incorrect celebration of dorkiness from "The clan that needs no legs or cerebellums," looking to highlight the "dorkiest" clan pages on the Internet. Remember, please, no wagering.

Reviews

Any question that the holidays have ended should be answered by comparing the length of this list to the several that preceded it:

etc.

Out of the Blue

I mentioned recently that the routing problem that had many complaining of slow access to this site had cleared up, which clearly they have for some (me included) if not all that were experiencing the problem (I believe most folks never experienced the problem in the first place). Since then, however, I've gotten a couple of odd "the site is still slow for me" emails, so I'd like to request anyone having what they believe to be an unusual problem accessing the site to send along a copy of a traceroute or something to help make a quick determination if there is some problem of which we're not aware, or (more likely) just a couple of folks having some of the problems typical of the Internet (by the way, it's not an indication of a problem once your traceroute hits a string of time outs at the end, that's just the firewall). Like I said, the site has been lightning fast for me for a week or more, but then again, I am in the same area of the country as the server (New York City) for the first time since 1996 when it was hosted on my local ISP, not that physical location always matters on the Internet.

Link of the Day: 2000 Uses for Peanut Butter, following yesterday's theme. Actually they list no less than 2,574 uses. Thanks gw.
Story of the Day: Sperm survey by mailshot (BBC News). "A major fertility survey being carried out by researchers in Edinburgh will see 1,000 Scots agreeing to send samples of their sperm through the post." Thanks Braindead.

Monday, Jan 03, 2000

Tread Marks Demo

As promised, the new Tread Marks demo is now available for download on the official site. Tread Marks is the tank racing game by Longbow Digital Arts, and the new demo features three maps to race (and shoot) on with three tank types in single- and multi-player. The demo weighs in at a reasonable 22 MB.

Bungie at MacWorld

Bungie has announced that they will be broadcasting thirty minutes of new footage from every day of this week's MacWorld expo in San Francisco. A full schedule is listed in the press release, with each day featuring a preview from one of their upcoming games (Oni or Halo) as well as a brief interview with a staff member and a behind the scenes at Bungie piece. Look for the first broadcast on Wednesday at their official site.

More FAQ updates

More FAQing updates today, as the unofficial Quake III Arena FAQ by SilverStream has been updated with new and augmented questions and their corresponding answers, and also moved to a new home. Additionally, the System Shock 2 FAQ on GameFAQs has been updated with "more stuff" too.

Starlancer Shot

The semi-regular StarLancer Weekly Screenshots on GameRush have been updated with a new image of a pilot character, a change of pace from what had previously only been screenshots taken from controls of various spacecraft in this upcoming space sim from Microsoft, Digital Anvil, and Warthog.

Digital Extremes Interview

There's another Digital Extremes interview on GameFan talking with Everton Richards, a modeler and concept artist on Unreal Tournament. The Q&A discusses his work on UT for Digital Extremes, as well as touching on their next project, and offers up some concept art of a spaceship.

Q3A MKLog

Killer's Map Repository has a new version 1.2 of MKLog, a Quake III Arena statistics generator. The new release adds HTML templates to the output options offered by this log parser, and fixes a load of bugs from the last version.

Q3A Skinlinker

Skinning 101 has a new release of the Skinlinker utility for Quake III Arena that creates the .skin files needed to link the skin image files to the models in Quake III Arena. The new version allows you to add new skins to existing pk3 files, add extra descriptions to each skins readme file, and offers improved error correction. The program still only works with about 10 Q3A models, with the promise of the config files for more soon.

Quake 1 Source News

The Quake Info Pool has posted some interesting news for those of you tooling around with the recently released Quake 1 source code. They've posted an e-mail exchange they conducted with id Software's Dave "Zoid" Kirsch, which confirms that the source code does in fact contain the previously unreleased GL Quake version 1.0, complete with a list of changes. Also, they send word that there's a tutorial for compiling the source with LCC up on Jeff Ford's site.

New DeeP97

A new version of DeeP97, a level editor for Doom that's compatible with the ZDoom, Legacy, and DosDoom ports has been released and is available for download on its official site (thanks Jacek Fedoryñski). This new version has improvements for ZDoom users amongst other changes.

Daikatana Vaporware?

Wired's Vaporware '99 The 'Winners' is online, offering their annual commentary on software that did not appear during the year as expected. This year's list, topped by the now aptly-named Windows 2000, has a pair of gaming entries, as Diablo II is number four, and Daikatana makes the list at number five, referred to in the article as "still a gleam in John Romero's eye." On the optimistic side, Unreal has gone on to be a successful franchise after being the last game to receive this dubious distinction in Wired's Vaporware 1997 list.

Mail Bag

We've got just the cure for a slow Monday afternoon - a new edition of our wacky Mail Bag. In this week's thrill-packed installment: lots of talk about the Quake (1) source code, Q3A mlook, Rise of the Triad, game music, and naturally much more. Swing by and check it out.

On UT C Programming

Epic Programmer Brandon "GreenMarine" Reinhart updated his .plan with word of a resource for C programming in Unreal Tournament, suitable not only for mod authors, but full-blown licensees:

If you are interested in C++ programming with the UT open source, please join the openut-development list at sourceforge. We are getting into some nitty gritty details that will definitely help programmers get to know the Unreal engine.

In fact, licensees might be interested in joining as well.

You can find the list signup at openut.sourceforge.net on the root project page.

Just the FAQs

You got questions? We've got answers in the form of updated FAQs and walkthroughs: There's a new GameFAQs Nocturne walkthrough on how to successfully navigate TRI's horror game. Also the GameFAQs Unreal Tournament FAQ is now online. Also the semi-official Half-Life Opposing Force Frequently Asked Questions has been updated to version 2.0. Finally, Part II of the Wheel of Time strategy guide is up on ShadarLogoth.com.

Nihilistic Interview

Talkin' Nasty With Nihilistic's Rob Huebner on Voodoo Extreme is one of those saucy Q&A's this time talking with the Nihilistic programmer about work on Vampire: The Masquerade--Redemption, Nihilistic's upcoming third-person vampire RPG.

Tech Bits

Quake Updates

A few updates to classic Quake based on the recently released source code: The Quake Standards Group has released a small collection of graphical modifications to GLQuake to "demonstrate some of the nifty new stuff that's being done with Quake. The showcase feature of this quickly assembled package is SaRcaZm's coloured lighting." Also, the Quake Info Pool has released a new version of the Quake source that fixes some bugs as well as an "enhanced QuakeC with an EndFrame function without breaking compatibility with older PROGS.DAT." Finally, Wally's Home has a bug fix from Neal White to allow GLQuake to properly display fullbright textures like the software renderer does. Word is that Neal's bugfix will be integrated in the next code release from the Quake Info Pool.

UT Linux Script Follow-up

We received a follow-up from John V. Matthews, the author of the script for Linux Unreal Tournament operators posted yesterday (story) to clarify the script's true purpose, which was not accurate as first written (though it turns out it can be used for that purpose as well). Here's the dope:

As the author of the bash script (for UT Linux + Unreal) you mentioned on your page, I think I should clarify what the script does. I was curious if, as had been mentioned before the release of UT, Unreal maps could indeed be played with UT. Yes, you can play the DM maps that came with Unreal and my script allows Linux users to set up symbolic links from their UnrealTournament/Maps directory to a mounted Unreal CD-ROM, thus allowing them to play the original Unreal maps without actually installing them on their hard drive. The links are named such that the new maps will show up in UT's in-game map browser.

While this trick could be modified to work with all of UT maps themselves (so that the UT maps need not be stored on the hard drive but remain on the UT CD), that's not what my script is for and I thought I should point it out.

Competition ($100,000 worth)

Another $100,000 Event for the CPL is the announcement that in addition to their upcoming tournament in Los Angeles that will offer 100 grand in cash prizes, the FRAG4 is going to offer $100,000 in cash prizes as well. FRAG 4 is scheduled to take place at Hyatt Regency Dallas Hotel on October 27-29, 2000 and the online registration site will be located at www.frag4.com. The website will go live in April 2000.

Reviews

etc.

Out of the Blue

Well the startlingly slow New Year's weekend has crawled to a close, I hope all of you who partied had a safe, happy, and healthy celebration. Things are looking up in my battle against Xaero on Hardcore... I got two frags in one match! I thought his ability to rail me from the air when I used a jump-pad was funny until I saw the way he can rail me while he is in the air after bouncing. Ouch.

Link of the Day: 104 Things To Do With A Banana. And not one of them the obvious! Thanks Alex.
Story of the Day: Man Raided Homes for Pricey Lingerie, Cops Say. Thanks Shambler.



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