Archived News:
The official Werewolf: The Apocalypse - Heart of Gaia site has been updated with a new full moon err... update, including a fresh developer rant by producer Travis Williams talking about the state of DreamForge's game of lupine action and thanking his team on the occasion of Thanksgiving (belatedly) and Christmas (just in time), as well as four new screenshots.
Federation HQ has posted a
Q&A with GT Interactive's Steve Sargent, talking to him about their
upcoming space sim/strategy game Imperium Galactica 2. The questions deal largely
with specific gameplay issues, including the length of the campaigns, the replay
value, etc.
The first DirectX version of the
Blitz engine has been released, and is available for download on its
official site. The engine's features are identical to that of the OpenGL
version's except that it does not use multitexturing or mip-mapping in this
version. The author is releasing this to get as much feedback as possible, so
be on the lookout for bugs.
Legend's Glen Dahlgren made a
post to the official Wheel of Time message boards, mentioning that there
aren't any plans for a retail add-on pack for Wheel of Time, but there are
plans for a "point release" that will amongst other things, include
deathmatch (arena) bots. Here's the scoop: There are no concrete plans
for an expansion yet, although we are working on the point release/expansion
to be distributed (for free) shortly into the new year. This should include
a few new maps and features, and arena bots!
Glitterstream has released GunFrenzy!
2, a follow up to their original Quake II modification that enables lightgun
support for ACT Labs' Gun System owners. This new version adds a two player
mode, as well as a single player John Woo style mode.
IMG Magazine has posted an
article about the future of the Mac as a gaming platform, featuring quotes
from various industry programmers. Amongst the developers quoted are id Software's
John Carmack, Epic's Tim Sweeney, and Westlake Interactive's Mark Adams.
PlanetHalfLife has posted their
complete walkthrough for Half-Life: Opposing Force, Gearbox Software's official add-on for Half-Life. There's some spoiler-free basic tips as well if you're just looking for some general help.
Eidos has opened their official site for Thief II: the Metal Age, the sneaky first-person action game in development by Looking Glass. Currently, there is not much there yet, but the screenshots section has four new images ( Flash required).
Daily Radar's holiday
present to the world today are three walkthroughs: one for Planescape:
Torment, Gabriel
Knight 3: Blood of the Sacred, Blood of the Damned, and Star
Trek: Hidden Evil. As usual, walkthroughs do detract from the full experience
of a game, but hey - if you're stuck, you're stuck.
PC.IGN has posted an interview
with John Hight, the executive producer at Westwood Studios on their isometric
RPG Nox. The interview focuses mainly on the multiplayer aspect of the game,
which they've repeatedly stated plays more like Quake than Diablo.
Also up at PC.IGN is an interview
with Slave Zero producer Matt Powers, talking about their recently completed
Slave Zero. Since the game has been finished for a short while now, the questions
take the form of a look back at the game, and there's even some general questions
about a possible sequel.
The newly-opened Soldier of Fortune
Western Canadian Headquarters is celebrating their grand opening with a pair
of new screenshots from the full version of Soldier of Fortune, their namesake
game, currently in production at Raven Software. The site also has a short
Q&A up with Raven's Kenn Hoekstra, talking about progress on the game.
The Quake Info Pool has posted the
first bug fix package for WinQuake/GLQuake (which they say can easily be adapted
to QuakeWorld), and they point out that the Quake Standards Group
also has some tutorials up on the subject of compiling the source.
Jackchaos.com
interviews Xavier Carrillo talking with the project manager at Rebel Act
Studios about progress on Blade, their upcoming fighting/RPG title. The Q&A
goes into extensive detail about the game's storyline, and includes the current
plans for releasing the game and the demo as this: "The game is finally in
its beta stage and a demo is expected to be released in January. The game will
be ready by the second quarter of 2000."
GameSpot News' First Look Earth 2150
offers a preview of this upcoming sci-fi 3D real-time strategy game, including
nine new screenshots showing off gameplay.
The debut release of the Unreal Tournament
Darkmatch Mod is now available offering a mutator to unlock UT's darkmatch
mode (rather than the usual .ini hacking). Making Darkmatch into a mutator
allows it to be played along with any other UT game type.
EcloSiS' Quake3 Paintball
Splatpak! is now available, promising paintball-style fun in a Quake III
Arena modification. Contrary to the instructions on the page, I believe in order
to play with an add-on pak file you must join a server that is not
running in pure mode (the page suggests seeking out pure mode servers).
The Mucky Foot Productions Ltd Home Page
has word on how you can get your name immortalized in Urban Chaos, their
action title, by getting high scores on the game's levels. Players names and
high scores will be then be added to the actual game in a future patch.
- The OpenGL DooM Legacy
page has the release of the OpenGL DooM Legacy render driver source code
under the terms of the GPL to enable you to make your own r_opengl.dll file,
based on glLegacy Beta 15...
- GameSpot
interviews Atriarch Designer talking with Serafina (single name, like
Levelord, or Cher), Atriarch's designer talking about this upcoming RPG, of
that oft-discussed "massively multiplayer" variety...
- Blizzard Entertainment has a
whole bunch of holiday cheer on their site in the form of holiday wallpapers
and stuff for download...
- Raven's Jeremy Stats mentions a Doom2 level he's just completed in
his .plan...
Hey look at that, it's Christmas Eve! Since the loony one does Saturday
morning's update, this is my big chance to wish everyone who celebrates a happy
holiday, with high hopes that Santa brings you everything you asked for. There
is still some sort of routing problem that's causing a lot of congestion when
accessing this site: We're looking into that, so hopefully it will be cleared up
soon. So depending where you are, Merry Christmas Eve, Happy Christmas Eve (the
UK version), and, of course, Merry/Happy Christmas to those on the other side of
the globe for whom Christmas day will break soon.
Link of the Day: How To Build A Corpse.
Build a life-size, realistic, decaying corpse in the privacy of your own home.
Thanks RoadKill FLAG!. "WARNING: Displaying a
corpse in public may break some County laws."
Story of the Day: Chilean children stone Santa Claus.
Thanks Cannelbrae.
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