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Archived News:

Friday, Dec 24, 1999 Christmas Eve

  

Werewolf Update

The official Werewolf: The Apocalypse - Heart of Gaia site has been updated with a new full moon err... update, including a fresh developer rant by producer Travis Williams talking about the state of DreamForge's game of lupine action and thanking his team on the occasion of Thanksgiving (belatedly) and Christmas (just in time), as well as four new screenshots.

Imperium Galactica 2 Q&A

Federation HQ has posted a Q&A with GT Interactive's Steve Sargent, talking to him about their upcoming space sim/strategy game Imperium Galactica 2. The questions deal largely with specific gameplay issues, including the length of the campaigns, the replay value, etc.

DirectX Blitz Engine

The first DirectX version of the Blitz engine has been released, and is available for download on its official site. The engine's features are identical to that of the OpenGL version's except that it does not use multitexturing or mip-mapping in this version. The author is releasing this to get as much feedback as possible, so be on the lookout for bugs.

Wheel of Time Point Release Soon?

Legend's Glen Dahlgren made a post to the official Wheel of Time message boards, mentioning that there aren't any plans for a retail add-on pack for Wheel of Time, but there are plans for a "point release" that will amongst other things, include deathmatch (arena) bots. Here's the scoop:

There are no concrete plans for an expansion yet, although we are working on the point release/expansion to be distributed (for free) shortly into the new year. This should include a few new maps and features, and arena bots!

GunFrenzy! 2 Released

Glitterstream has released GunFrenzy! 2, a follow up to their original Quake II modification that enables lightgun support for ACT Labs' Gun System owners. This new version adds a two player mode, as well as a single player John Woo style mode.

On Mac Gaming

IMG Magazine has posted an article about the future of the Mac as a gaming platform, featuring quotes from various industry programmers. Amongst the developers quoted are id Software's John Carmack, Epic's Tim Sweeney, and Westlake Interactive's Mark Adams.

Opposing Force Walkthrough

PlanetHalfLife has posted their complete walkthrough for Half-Life: Opposing Force, Gearbox Software's official add-on for Half-Life. There's some spoiler-free basic tips as well if you're just looking for some general help.

Thief II Site

Eidos has opened their official site for Thief II: the Metal Age, the sneaky first-person action game in development by Looking Glass. Currently, there is not much there yet, but the screenshots section has four new images (Flash required).

Walkthroughs Galore

Daily Radar's holiday present to the world today are three walkthroughs: one for Planescape: Torment, Gabriel Knight 3: Blood of the Sacred, Blood of the Damned, and Star Trek: Hidden Evil. As usual, walkthroughs do detract from the full experience of a game, but hey - if you're stuck, you're stuck.

Nox Interview

PC.IGN has posted an interview with John Hight, the executive producer at Westwood Studios on their isometric RPG Nox. The interview focuses mainly on the multiplayer aspect of the game, which they've repeatedly stated plays more like Quake than Diablo.

Slave Zero Interview

Also up at PC.IGN is an interview with Slave Zero producer Matt Powers, talking about their recently completed Slave Zero. Since the game has been finished for a short while now, the questions take the form of a look back at the game, and there's even some general questions about a possible sequel.

SoF Shots & Q&A

The newly-opened Soldier of Fortune Western Canadian Headquarters is celebrating their grand opening with a pair of new screenshots from the full version of Soldier of Fortune, their namesake game, currently in production at Raven Software. The site also has a short Q&A up with Raven's Kenn Hoekstra, talking about progress on the game.

Quake Source Bugfix

The Quake Info Pool has posted the first bug fix package for WinQuake/GLQuake (which they say can easily be adapted to QuakeWorld), and they point out that the Quake Standards Group also has some tutorials up on the subject of compiling the source.

Tech Bits

Blade Interview

Jackchaos.com interviews Xavier Carrillo talking with the project manager at Rebel Act Studios about progress on Blade, their upcoming fighting/RPG title. The Q&A goes into extensive detail about the game's storyline, and includes the current plans for releasing the game and the demo as this: "The game is finally in its beta stage and a demo is expected to be released in January. The game will be ready by the second quarter of 2000."

Earth 2150 Shots

GameSpot News' First Look Earth 2150 offers a preview of this upcoming sci-fi 3D real-time strategy game, including nine new screenshots showing off gameplay.

UT Darkmatch

The debut release of the Unreal Tournament Darkmatch Mod is now available offering a mutator to unlock UT's darkmatch mode (rather than the usual .ini hacking). Making Darkmatch into a mutator allows it to be played along with any other UT game type.

Q3A Paintball

EcloSiS' Quake3 Paintball Splatpak! is now available, promising paintball-style fun in a Quake III Arena modification. Contrary to the instructions on the page, I believe in order to play with an add-on pak file you must join a server that is not running in pure mode (the page suggests seeking out pure mode servers).

Competitions

The Mucky Foot Productions Ltd Home Page has word on how you can get your name immortalized in Urban Chaos, their action title, by getting high scores on the game's levels. Players names and high scores will be then be added to the actual game in a future patch.

Reviews

etc.

  • The OpenGL DooM Legacy page has the release of the OpenGL DooM Legacy render driver source code under the terms of the GPL to enable you to make your own r_opengl.dll file, based on glLegacy Beta 15...
  • GameSpot interviews Atriarch Designer talking with Serafina (single name, like Levelord, or Cher), Atriarch's designer talking about this upcoming RPG, of that oft-discussed "massively multiplayer" variety...
  • Blizzard Entertainment has a whole bunch of holiday cheer on their site in the form of holiday wallpapers and stuff for download...
  • Raven's Jeremy Stats mentions a Doom2 level he's just completed in his .plan...

Out of the Blue

Hey look at that, it's Christmas Eve! Since the loony one does Saturday morning's update, this is my big chance to wish everyone who celebrates a happy holiday, with high hopes that Santa brings you everything you asked for. There is still some sort of routing problem that's causing a lot of congestion when accessing this site: We're looking into that, so hopefully it will be cleared up soon. So depending where you are, Merry Christmas Eve, Happy Christmas Eve (the UK version), and, of course, Merry/Happy Christmas to those on the other side of the globe for whom Christmas day will break soon.

Link of the Day: How To Build A Corpse. Build a life-size, realistic, decaying corpse in the privacy of your own home. Thanks RoadKill FLAG!. "WARNING: Displaying a corpse in public may break some County laws."
Story of the Day: Chilean children stone Santa Claus. Thanks Cannelbrae.



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