Archived News:
It's more Rune-o-rama as there's a shot of some goblin heads from Rune being
arted around in SoftImage on Unreality.
Also, Getting A
Taste of Ted Halsted on Ragnarok is another Rune interview, discussing the
upcoming third-person Norse smash-and-slash game with the game's art manager.
Ok, it must be official: today is TR4 day, as Gamecenter has posted the Fast Track guide to Tomb Raider: the Last Revelation, providing basic walkthroughs of all levels in Core Design's third-person action adventure.
There's an interview with
Mike Werckle on RuneNews.com kicking off the grand opening of a new Rune fan
site with some conversation with this designer from Human Head studios about their
upcoming third-person game of Viking combat (think large swords and axes).
Here's one Q&A that discusses gameplay in this Unreal-engine game: Phoebus:
Rune will be a third-person melee / close-combat game, but I'm sure that
description only scratches the surface. What singleplayer gameplay aspect in
Rune do you think will be most fun? How about in multiplayer?
Mike: In single player it will be the immersion factor. We are working
very hard on the story and how it contributes to game play. It is my philosophy
that the "story" in a game *is* the "player's experience."
This means that everything the player does contributes to the story of the game.
There was nothing storywise in Half-Life that couldn't have been done with Doom,
but Valve just paid attention how one sequence builds upon the next, to great
effect.
In multiplayer, I don't know what will be the most fun since we don't have
anything running yet.
Red Storm has
released a plug-in for 3D Studio MAX to export Rogue Spear weapons or objects.
The file requires a full version of 3D Studio MAX, and comes with sample weapon
models.
Adrenaline Vault has posted a preview of Hidden & Dangerous: Devil's Bridge, the upcoming expansion pack for the tactical squad action game by Illusion Softworks. The hands-on preview sports a couple of new screenshots, too.
More Tomb Raider news, as Eidos' German support site has posted two patches for the German version of Tomb Raider: the Last Revelation. The version 1.1 patch fixes problems with sound cards (or the lack of one), allows keys to be redefined and increases the number of savegame slots (but breaks savegame compatibility in the process). The video patch fixes problems on slower systems and a crash in one particular level. Thanks Patches Scrolls.
GameSpot UK has posted a
preview of Baldur's Gate II: Shadows of Amn, featuring new in-game shots,
as well as some new concept art sketches.
New versions of the SpoonBot and TRIBES Racer have been released. The SpoonBot
is a bot for Starsiege: TRIBES, while TRIBES
Racer transforms the game into, well...a racing game. Also, devilishone
has posted a new PK3 file that allows you to initialize all Q3A bots at startup
(trying to add one without it is impossible, since the bots.txt in pk0.pk3 will
overwrite yours) full details are available
on his site.
The Unreal Technology page has been updated with a description of problems some people are experiencing in reading files off the game CD, with running a particular map, or after applying the 402 patch. The solution is to first copy the CD to your harddisk and then install from there. Read the full description on the Unreal Technology page.
The British publication The Times has released a
new demo for Tomb Raider: The Last Revelation (available stateside via
AVault and 3DGamers). The level was created specifically for the paper, and features
their editor in the game, as well as their offices. The 32 MB download is only
available from this download (or in the 5000 limited CD-ROMs being distributed)
and is not actually from the game.
AVault has posted some side-by-side
comparison shots that show off the environment bump mapping support in Battlezone
II. The shots are closeups on different in-game models, allowing you to really
see in detail the changes the feature adds.
id Software's Graeme Devine will be on tonight's edition of GameTime
on the All Games Network. The fun starts at 6:00 EST, and you'll need a Real
or compatible player. If you want
to submit questions, hop onto their IRC channel at chat.pseudo.com #allgames,
or use the Java client on their
web site.
MacGamer has posted an interview
with Epic spokesman Mark Rein, talking about (what else?) Unreal Tournament.
While brief, the interview deals with his views on the new Apple G4s and iMacs,
as well as his personal opinion of UT.
GASource has posted a
six meg movie with gameplay footage from Picassio, a third person (and largely
non-violent) title where you play an art thief sneaking around stealing famous
works of art (although one can only hope that picture with the dogs playing
poker isn't one of them).
There's another screenshot
from the Unreal Tournament add-on on Penny Arcade showing off some more
level design from the upcoming free map pack with an action shot.
As promised when the first piece of Sacrifice art was posted yesterday ( story),
there's a
second piece of Sacrifice concept art on Developers-Corner showing off more
gameplay from Shiny's hush-hush game-in-progress, Sacrifice, due down the road
after the release of Messiah.
id Software designer Christian "Disruptor" Antkow updated
his .plan with a step-by-step rundown on the procedure for making Rocket
Arena style maps for Quake III Arena, "where everyone spawns in with all
the items."
Epic Programmer Brandon "CleanMarine" Reinhart updated
his .plan with a birthday wish to his brother, UT bot namesake Blake, a
whole review of Planescape: Torment, and the part quoted below, giving more of a
rundown on what's planned for the Unreal Tournament version of the Rocket Arena
mod, as well as word on the UT Linux port: As you know, I am
working with CRT on Rocket Arena for UT. I'm the lead programmer on the project
along with c0mpile from Unloaded. CRT is in charge of design, management, and
getting level designers. I'm leaving for Christmas tomorrow but I'll be taking
the Rocket Arena code with me.
I am collaborating with CRT because he felt he really wanted to develop a Rocket
Arena for UT, but was very stressed with work and the Quake3 version of the mod.
Epic feels it is very important that UT develop a strong mod community, so I am
able to contribute my time to the project.
Hopefully, the first release of RA:UT will be in early or mid January. The game
will include full bot support, all the classic RA gametypes, and some new stuff
to boot. In addition, Epic will be adding some professional quality visual and
audio content.
--
I still plan to open source the Linux port. I was looking into setting up a
Linux UT bugzilla, but have not had time. I would also like to set up a public
RCS of some sort, instead of releasing a tarball. Perhaps I should just release
the tarball and then worry about the fancy stuff. Either way, I won't be able to
look into this until after Christmas. I get back from visting my parents on the
27th.
A new version 13 of the Rocket CrowBar Mod
is now available, offering a bunch of new features and fixes for this Half-Life
modification. There are new screenshots on the page to show off some of what's
new in the new release.
There are a bunch of new Devil
Inside Shots on TeleFragged showing off gameplay from this upcoming 3D
action/adventure title from GameSquad,
the folks behind the Alone in the Dark series.
- In a moment I personally have been waiting for since PC Gaming was born, Deep Red Games
has announced a game based on the classic animated puppet series,
Thunderbirds. Thanks riot.com.au.
Thunderbirds are go! Now where's the Captain Scarlet game?
- A new edition of GA-Source's
The Developer's Dream is up, offering thoughts on the perfect game from
Greg Zeschuk, Joint CEO of BioWare Corp., and Jonathan Wright, lead
programmer at Third Law Interactive...
- GA-Source's Exclusive Ground Control Screenshot
is a new shot showing off Ground Control, an upcoming RTS formally known as
Genesis: Aperian 7 (expected for a Q1 2000 release)...
Over the years I think I've mentioned more than once that one of my favorite
action heroes of my childhood is James Bond, inspired by the coolness of the
Sean Connery movies (yes, in the theaters, that's how old I am). In case you
hadn't heard, some sad news from yesterday is word that Desmond Llewelyn dies in car crash
(thanks Jacek Fedoryński), announcing the death of the actor that played
"Q" in every Bond film starting with From Russia with Love
(except for the pair of satires: Casino Royale and Never Say Never
Again). It is nice that it turns out the most recent Bond vehicle gave Q a
chance to retire on his own terms, rather than just disappear between movies,
like Bernard Lee's M did.
Link of the Day: A list of Typos
and inconsistencies in William Shatner's THE RETURN. As Steve, who sent this
along speculates: "Someone with Less of a Life than Myself...?"
GameSpy.com interviews Josh Resnick
talking with the president of Pandemic Studios about the upcoming action/RTS
sequel, BattleZone II, Dark Reign II, and more. Here's a Q&A talking about the possibilities of
further follow-ups to their upcoming crop of sequels: GameSpy - Are
you looking to continue on with the Battlezone and Dark Reign universe?
Resnick - A lot depends and what we are discussing right now to
continue the universes and take them to new levels. It's a matter of what we
decide and that's really hard to tell right now as we are focusing on finishing
Battlezone II and Dark Reign II. After those two titles are complete we will be
able to sit down as a team and discuss all the different ideas we have been
thinking about.
The folks at Rho-Bot News send
word of the recent release of Rho-Bot version 1.0, the final version of this AI
modification for Half-Life. According to the update on the site, "Rho-Bot
boasts such features as experiential learning, human mimicry, fuzzy-logic
tactics, and runs fast even on older machines."
In a bit of a fromage alert, Raven's Rick Johnson updated
his .plan with word that those SoF "Previews with hands on copy"
are not quite that: Just a note, that all of those "Previews with
hands on copy" are using the Razer OEM version, which is about 3 months
old. No one outside of Raven has seen the full version yet... and especially
with all of the changes we've been making.
A new version 0.5 of Quake
III Arena Total Control is now available, offering an update to what they
call "the ultimate Q3 tool." Q3ATC contains a funname editor, a key
binder, and a config editor. Thanks Kristopher Allen Kitts.
Another new version of the Quake IRC Reporter (QIR) is now available on Seti's
Development Pages. The new release brings the program up to version 0.4 and
adds QuakeWorld and Quake II support to this program that can report a Quake III Arena server's
status into an IRC channel.
The front page of the Developer's Corner
has new art from Sacrifice, currently in development at Shiny in what they
call a "hush-hush" environment. The art is character art of the early
placeholder models from the game, and is one of two such pieces they've received,
the second is to be posted tomorrow.
A new version of Game Explorer, a
server browsing program, is now available. The new release adds support for
Unreal Tournament servers, and fixes some compatibility problems with the retail
release of Quake III Arena, including server ping times, support for id's
master, colored name support, and better serverinfo handling for rules.
VE Chat Session with Raven Software
is an IRC session with Raven Software's Dan Kramer, Jake Simpson, John Scott,
and Mike Schulenberg discussing progress on both Soldier of Fortune, and Star
Trek Voyager: Elite Force. The chat is at 9:00 PM EST tomorrow night (Dec. 20).
The chat will take place in this
chat area, which will open up tomorrow at 7:00 PM EST so you can register to
participate in the session. There are also instructions on
this page on how to join via a normal IRC client.
I.Am.Half-Life's Half-Life FAQ has
been updated with about a dozen new frequently asked questions about Half-Life.
The new questions (and their corresponding answers--anything else would be
cruel) mainly concern video modes and various troubleshooting tips.
Age of Wonders News has word
of a new version 1.2 patch for the full US version of Age of Wonders. This
second patch/upgrade fixes some glitches, enhances multi-player stability and
speed, and adds features like extra AI levels and a hex grid option. A
full list of fixes and enhancements in the 5 MB patch can be found
here.
3D-Unlimited's
Soldier of Fortune Preview is a hands-on preview of Raven Software's
upcoming Quake II-engine mercenary game based on playing a preliminary build.
GameSpy.com
announces GameSpy and Mplayer Announce Partnership, as they join forces with
one of the services they have always criticized, saying "MPlayer has teamed
up with GameSpy to provide GameSpy-powered server browsing to the MPlayer
service. The new partnership helps broaden GameSpy's reach and MPlayer's
services."
Brazil bans 6 video games, links one with shooting
reports "Brazil's Justice Ministry has banned six computer games it
considers violent, including one that it said could have motivated a medical
student to go on a deadly shooting rampage in a movie theater last month. A
ministry spokeswoman said Friday police were ordered to withdraw all the copies
of games Doom, Mortal Kombat, Requiem, Blood, Postal and Duke Nukem from the
stores. Vendors who disobey will be fined 20,000 reais ($11,000) per day. The
ministry also said in its regulation it would rule on the fate of other 'violent'
games in 120 days." Thanks Jacek Fedoryński and Slashdot.
Rorshachs Journal has a
re-uploaded version of his Quake III Arena skin collection. He's made an update
about what was wrong with the original version so others will not repeat his
error. Synchroplay, noted for their
copious TRIBES skin packs, has gotten into the UT groove, posting their first
Unreal Tournament skin pack for download, which offers a paltry three skins, but
given their history, there will be more on the way soon. As if to prove their
point, there are also 15 new Kingpin skins and 15 new TRIBES skins, bringing
their total number of TRIBES skins to one hundred billion. They have also posted
a full tutorial on TRIBES armor, vehicle and weapon skinning. ALPHAwolfs Den
has She'k, his first Quake III Arena model for download, which looks quite cool,
and shots of his next one, a slick Judge Dredd dealie. Finally, Trans Am's Pitstop
has a new 15 skin pak file for Q3A (as well as an oil change for your Firebird).
The Absolute Terror Page
has a load of new stuff about Absolute Terror, an upcoming space action/strategy
title from Irish Developer Symbiosys Software. The update includes a first-look
at the game's "anime-styled character artwork" and word they are
aiming for an early January release. Initial distribution of the game will be made via the Internet,
which they point out will save on "overheads such as shipping or retailer
shelf space."
Version 1.1 of Quake3 Player Log, or
Qplog3, is now available. Qplog3 is a PERL script that parses Quake III Arena
log files and generates player statistics in HTML format. The program works in
the background, and can even upload player data to a remote web server.
WONnet's Drive It Home Sweepstakes
offers an '82 Corvette, and other merchandise related to Interstate '82 (but no
Devo records). Gameaholic dot Com's Holiday Giveaway
is giving away copies of Unreal Tournament and Quake III Arena: Elite Edition. 3D-Unlimited's
Holiday Contest offers one signed, and four unsigned copies of Soldier of
Fortune (upon release), three copies of Quake III Arena, five Copies of Unreal
Tournament and Slave Zero, 12 Copies of Tread Marks (upon release), two copies
of Age of Empires 2, Flight Simulator 2000, Links LS 2000, three 3dfx Voodoo 3
cards, and even more, if you can stand it.
Quake III League Sign-Up
page is up, with very few details. Though the site is CTF-oriented "the
league will not be limited to CTF," and clan registrations are being
accepted along with individuals. Mail questions to leaguemaster@quakeiiictf.com.
- Yesterday's user-made pack broke Vexar's user limit for the month, you can
find his three map pack here
and here. Today's bandwidth stretching
exercise is the Spank
Pak for Q3A (direct link) "with some suave new digits, the old Q2 3
Fingers crosshair, and a small mod to make the q3dm1 tongue move like in the
ads."...
- XSReality's
Mouse warfare is a mouse roundup by FRAG3 champion Hakeem...
- It wasn't clear yesterday in the post about their two new TeamFortress2
screenshots (story), but they were part of a whole new
TF2 section on PlanetFortress with loads of info about what's planned...
- OZUT is a new Australian site devoted to
Unreal Tournament meant as a focal point for local clans to meet and call
each other names and stuff...
- Alt.Games.Quake.x Home Page is online.
I guess if websites can have newsgroups, the reverse is fair...
- AOK Heaven
interviews Sandy Petersen talking with the ex-id Software designer about
his work on Age of Empires II: Age of Kings...
Looks like my big tease on Friday for Mahir, the Turkish stud's appearance on
The Daily Show, DNapalm wrote back saying that it will apparently be
tomorrow. Beyond that, several folks wrote in to point out that Mahir has
been appearing lately on the Late Show with David Letterman (MrsBlue just
mentioned catching his last appearance), so obviously I'm way behind on his
growing TV stardom.
Link of the Day: It's all about Time
looks to go about "Reforming Daylight Saving Time." Thanks Monkey
Brains. Sorry about the dupe LoD that appeared here originally.
Story of the Day: Racing
team to be sponsored by Viagra. Thanks Flesh. I guess this will help fight
the impression that driving a fast car is a substitute for...you know.
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