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Thursday, Dec 16, 1999

  

Q3A Demo for Mac

As promised earlier tonight, the Mac version of the final Quake III Arena demo has been released on the official site. Here is a local copy of the demo (45.8 MB) with a couple of mirrors.

Mac Q3A Demo Tonight

id Software Designer Graeme Devine updated his .plan with good news for eager Macintosh owners:

Mac demo will be out tonight. Mac full version is also complete.

Teamplay Feature

Future of Teamplay on GameProWorld is a four-page feature that examines teamplay, starting with a bit of history, examining some variants, and as the title suggests, casting an eye towards teamplay's future. It's an interesting piece, quoting Valve's Gabe Newell and 3D Realms' George Broussard, though a couple of facts are a little garbled, perhaps due to a time lag between when the article was written and published, as it refers to Unreal Tournament as a future release, expects TF2 by the end of the year, and talks of plans for TRIBES Extreme, even though it has been announced the game has been cancelled.

No Daikatana For Christmas

The Adrenaline Vault News reports that Daikatana will not make it out in time for Christmas, quoting ION Storm's John Kavanagh as saying: "After much effort, we finally have Daikatana to the point where we can say we have a great game on our hands. Unfortunately, we are too late for Christmas, but as always, we have put quality first. I realize this is frustrating to anyone supporting this title, but I'm sure you will agree it is imperative that we begin building the reputation of Ion Storm as a premier quality developer."

Ritual Interview

20 Questions For Darrin Hart on the Mushroom, is a legitimate interview of the sort they occasionally run on this usually satirical website. Darrin creates animations for the lead character and other supporting characters for F.A.K.K.2, Ritual Entertainment's upcoming Quake III-engine action/adventure game. The Q&A was conducted in July, but is not very time sensitive, and so does not really seem dated.

Star Trek: Hidden Evil Interview

Star Trek: Creative has posted an interview with Eric Dallaire of Presto Studios, writer and game designer on their recently completed 3D adventure Star Trek: Hidden Evil. The article looks back at how the game turned out, the public's feedback, and briefly examines Presto's future plans.

John Romero Interview

In anticipation of their Daikatana chat tonight (story), CheckOut.com has posted a brief interview with John Romero, covering his imminent game Daikatana, as well as a few other topics. Thanks Daikatana HQ.

DarkStone News

The appropriately named DarkStoneNews.com has some news about the 3D role-playing game, reporting that instead of developing an expansion pack, Delphine will be releasing a new set of quests and their quest editor for DarkStone around the turn of the year. There are a couple of screenshots to show off the editor.

QERadiant Update

id Software's Robert Duffy updated his .plan with word that he'll be releasing a patch for QERadiant soon addressing some common problems (as well as adding an ASE to MD3 converter). Here's the scoop:

I should be releasing an update to the editor soon. There are a few outright crashes I have fixed and I am looking into some other issues. If you are seeing stability problems, it is more than likely a driver issue. I am doing what I can to get these resolved.

We are seeing quite a few reports of fullbright levels when you preview new levels in the game. If you are having this problem can you drop an e-mail to tools@idsoftware.com along with your video configuration and whether or not bringing the console down solves the problem ( press ~ to bring down the console and see if the level lights ).

We will also be re-releasing the .shader files soon. The .shader files in the shipping PK3 and the ones I included in baseq3/scripts include a lot of unused ( and in many cases non-functional ) shaders that are left over from the entire project. We are going to trim that down to the actual shaders used in the game.

'q3data.exe' will also be in the update which will allow you to convert ASE's to MD3's. This should help getting new player and map models in the mods.

Anarchy Online Interview

A couple of items that slipped through the cracks in the newsdesk earlier today (anyone got some virtual kit to seal up this virtual desk we have here? err... nevermind :-) PC.IGN has posted an interview on Anarchy Online, talking to lead programmer Martin Amor about Funcom's upcoming online 3D sci-fi RPG. The sci-fi setting means that the traditional magic system has been replaced by something called nano-technology, as this quote describes:

It is true that AO will not have a true magic system but we have tried to keep the magic element by using nano technology. Players can develop skills in learning and using nano formulas that control a swarm of small nano-bots which are everywhere in the environment. Highly skilled players will have a bigger swarm of nano-bots around them at all times which they can use to produce direct damage, shields or order them to create items, etc. The nano-bots can also be used to enhance certain weapons or invade other players like a virus or parasite.

RUNE Screenshots

There's a triplet of new RUNE screenshots on 3D-Unlimited, showing off some (dark) scenes from Human Head's game of third-person Viking combat.

Neverwinter Nights Interview

Another RPG interview, as GA-RPG has a talk with Neverwinter Nights producer Trent Oster about the AD&D based role-playing game, which is being developed by BioWare and Black Isle Studios.

Evolva Screenshots

More screenshots too, as GA-Source has posted a square nine screenshots of Evolva, the colorful action/strategy game in development by Computer Artworks.

Mail Bag

Just in time to perk up a slow afternoon comes this week's edition of the Blue's News Mail Bag! In this edition are some truly tasteless (but very funny) letters, as well as the meaning of Bleem, some Blue's News (and GameSpy) history, and lots more. Hop on by and take a gander.

Chris Taylor Profile

The Vault Network has posted a profile of Chris Taylor, featuring a brief Q&A with the Dungeon Siege designer and Total Annihilation Creator. As no real information has been announced about their game as of yet, the questions are all about his background in the industry.

Paul Jaquays Interview

Q-Workshop-3 has posted an interview with Paul Jaquays, talking to the level designer about his work on Quake III Arena, including some specific questions about level design, and some comparison questions to previous games he's worked on.

id Interview

During their "tour" of Australia, id Software's Paul Steed and Tim Willits stopped by GameSpot AU for an interview, a somewhat free-form chat about all things Quake III Arena. Among the topics discussed are talking to the bots, features that got chopped, copy protection, the female characters, the inanity of "Trinity", and much more. Here's one intriguing quote about the Bones character:

Tim Willits: The secret character in the game, the one no-one has found yet, is, well, you know how you can play Bones, well there's the Fem-bot. That's on this side.

Ed Dawson: Yeah? How do you unlock it?

Tim Willits: Well, it's a secret.

Paul Steed: Yeah we'll put all that out.

Daikatana Chat Today

CheckOut SpeakOut! is holding a live chat session with ION Storm's John Romero and Stevie "KillCreek" Case today at 8:00 PM EST (7:00 CST). The session is referred to as a Daikatana pre-release chat, and obviously enough, will focus on ION's imminent era-spanning Quake II-engine shooter.

More Q3A Down Under

id Software's Tim Willits and Paul Steed participated in another spontaneous IRC session that occurred after the Australian launch event the other day, and Multiplayer United Sydney Australia LAN Gamers has posted a log of the informal unmoderated chat. One tidbit mentioned along the way is word that Q2DM1 (The Edge) will be ported to Q3A.

Tech Bits

Q3A Server Utility

The OnTheWay Quake 2 server utility page has the release of version 1.00 of the Quake III Arena version of this front-end that makes it easier for a server operator to set up a Q3A server, offering automatic level rotation, easy configuration of gameplay and server options, the ability to save multiple server profiles, and more. The new version includes a level preview window.

Q3A Demo Utility

Black Hand of MPU is home of the BH Q3A Demo Helper, a simple system tray utility to assist in the recording of demos in Quake III Arena by assigning demos unique names automatically as part of its one-touch operation.

Q3A Log Utility

Q3Logger Homepage has the debut release (beta 1) of Q3Logger, a freeware utility to parse Quake III Arena game logs and create several pages of HTML output offering statistical analysis of the logged games. There is some sample output from the program here.

New ClanRing Mod

The ClanRing Mod Development Home has the release of CRMod++ 5.1. The new release of this competition modification for Quake offers some new features like support for up to 10 admin codes (so that you can give different codes to different people, and if a code leaks you know who leaked it). Included with version 5.1 is DeQuake, a utility for converting files with extended characters to normal text files (so that you can actually read player "fun" names in the log).

Webdog Lives

The Webdog page has been updated with the news that the glitch in the new release mentioned yesterday (story) has been cleared up, and that a fixed new version of this website watchdog utility is now available.

Competitions

MPU Tournament Registrations are underway, offering Australian Quake players a chance to compete in a four on four team tournament this weekend. In more competition-related news, The Online Gamers Association (OGA) is now accepting entrants from outside of Europe.

Reviews

etc.

Out of the Blue

Epic's Brandon "BlueMarine" was in New York yesterday appearing on the Pseudo Online Network, so loonyboi and I managed to hook up with him for dinner last night to catch up on what he's up to. It's not really worth sharing how we got to this moment, but at one point in the conversation, loony made up an example off the top of his head suggesting that yesterday was the eighth anniversary of the release of the first Commander Keen game by id Software. This struck a familiar chord in me, as I've been poking through the year-old archives recently for various reasons. Sure enough, after looking it up, I can verify that yesterday really was the eighth anniversary of the release of a Commander Keen game (actually the second in the series). loony swears he didn't know, making that one freaky episode of psychic phenomenon/weird coincidence, or whatever you want to call it.

Link of the Day: Just Who is That Rotund Man in the Red Suit? On the lookout for unsavory Santas. Hey, this is not a horror of these modern times... remember the first Santa in Miracle on 34th Street was a drunk. Thanks Jim.
Story of the Day: Catholics go modern to revive the traditional. "...the Archdiocese of Newark is going to announce today a modern promotional campaign that will include a major billboard campaign and, of all things, a toll-free number that will be answered by a priest." Thanks BrainDead.
Bonus Story: Bank Robber Botches Own Getaway, the story of "...a bank robber who botched his own getaway by locking his keys inside his running car..."



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