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Archived News:

Friday, Nov 19, 1999

  

TRIBES 2 Update

Dynamix programmer Rick Overman updated his .plan with some details on what he's been working on with the TRIBES 2 engine, including a request for help on Mac and Linux sound API programming. Here's what he had to say:

But back to the coding front... I'm starting to research and design the sound system for the Tribes2 engine. Under Windows we'll obviously be using DirectSound, A3D and EAX. I'm a little new to sound scene and gottchas on the Macintosh and Linux platforms. If there is anyone out there with a few words of wisdom concerning Macintosh SoundSprockets or the various sound API's under Linux I'd like to hear from you (rick.overman@dynamix.com).

I just finished up the terrain generation and texturing editors for Tribes2. Forget everything you knew about making terrains in Tribes1, I started from scratch on this one with MOD makers in mind. It's like Bryce custom tuned for Tribes. In engine, nice gui interface, instant feedback. Just takes a few seconds to generate something truly amazing.

Messiah Demo Tonight

Shiny-head Dave Perry made a post to the official Messiah message board with word that the long-awaited demo for the game will in fact be released tonight, although it is coming a little later than expected (thanks dragor). Here's the scoop:

Well the testers have given the team their approval that the game is OK once 4 final bugs are fixed. (None a big deal)

Then it's over to me. For the final OK. I am itching to play.

So we called Gigex and Gamespot, they both agreed to stay late tonight to get the demo.We promised the 19th. It's still the 19th!

We will deliver the file to GIGEX by 11PM Pacific Standard Time. Gamespot.com estimates that they will have the link live by 12:30AM.

Tonight is Messiah night!

Nerf Patch

FilePlanet has posted a version 1.1 patch for Nerf Arena Blast, the foam-based first person shooter. The patch fixes Direct3D problems for NVIDIA users, problems with international versions of Windows, and other bug fixes, in addition to new team game improvements and advanced server options.

Urban Chaos Demo

Eidos Interactive has released the demo for Urban Chaos, Mucky Foot's third person action title. The 25.1 MB demo is available from CNet (thanks TC, who has a mirror up at MeccaWorld).

3DMark 2000 Shots

Sharky Extreme has posted two screenshots from the soon to be released DirectX 7 benchmarking program, 3DMark 2000. Why should you bother to check them out? Because 3DMark 2000 uses the same engine as Max Payne, the upcoming third person action title from Remedy Entertainment and 3DRealms. And since they haven't released a new Max Payne shot in ages, this is the best you're gonna get for the time being.

Unreal Tournament Interview

Unreal Universe has posted an interview with Shane Caudle, a designer for Epic who worked on levels, models, skins, and even helped out on the programming on Unreal Tournament. The interview was conducted before UT went gold (judging from the question that begins, "with UT nearing completion") but Shane has some interesting things to say about level design, and even discusses what he'd like to see in future Unreal technology.

Unreal Maps in Unreal Tournament

Epic's Stephen Polge updated the Unreal Technology Page with details on how to use Unreal maps in Unreal Tournament (thanks Voodoo Extreme). Here's the scoop:

Unreal I content is automatically replaced by Unreal Tournament content if you run an Unreal I DM map with one of the Unreal Tournament gametypes. However, we recommend that you manually replace the Unreal I inventory items in your level with their UT equivalents and release an updated version of the map. Otherwise, both the Unreal I and UT versions will be loaded on the content, which will cause swapping on clients with low amounts of memory.

More Q3 Characters

Stomped has posted four more of their Quake III: Arena character renderings, making 17 of 29 total available. This batch shows off Razor, Tank Jr., Klesk, and Cadaver.

Tomb Raider 4 Shots

GASource has posted 15 new screenshots from Tomb Raider: The Last Revelation, along with a brief note that Eidos is saying that the game is, "nearing completion".

Misc. Interviews

Here's two interviews for you to check out on this slow Friday afternoon: Unreality.org has posted an interview with Tim Jervis, level designer on Legend's recently released Wheel of Time. Also of note is Surreal News' interview with Satish Bhatti, a programmer for Surreal on Drakkan and their unannounced super secret project.

Quake III Arena MoCap Videos

There are three Quake III Arena MoCap Videos on the Shugashack showing off character animations from Quake III Arena to demonstrate how Paul Steed is using motion capture technology in the game. There are a bunch of screenshots there to give a sense of what this is about before taking a tumble on the downloads.

SWAT Interview

Tactical Planet has posted an interview with Rod Fung, Sierra Studios' producer on SWAT 3. Rod talks about working with the LAPD, looking back on the game now that it's complete, and how it differs from the competition.

Quake III NOISE

Sonic Mayhem, who composed the Quake II soundtrack, and are contributing to the Quake III: Arena soundtrack, have announced their intention to make a second album, Quake III NOISE, a musical CD with tracks, "from and inspired by" Quake III: Arena (thanks Redwood over at Stomped).

Raven Interview

Voodoo Extreme has posted an interview with Kenn Hoekstra, Raven's project administrator on their two upcoming titles Soldier of Fortune and Star Trek: Voyager - Elite Force. Kenn talks about the violence in SoF, the game's influences, other titles he's looking forward to, and (cough) the anatomically correct Mr. T blow-up doll.

Linux Unreal Tournament Status Report

An update to Brandon "GreenMarine" Reinhart's .plan gives word from the Epic programmer that, contrary to expectations, the Linux Unreal Tournament executable will not be included in the retail Unreal Tournament box, but will rather be made available for download when the game is available for purchase:

Earlier I said that Linux UT would be available out of the box. GT decided that they didn't want to support a Linux version and didn't want it in the box. We decided not to argue the issue, so the Linux UT libraries and executables will not be available in the box.

Linux Quake III Arena Demo Status Report

Not much status other than it's not happening right now, John Carmack updated his .plan with word that the Linux version of the Quake III Arena Demo Test will not be released last night/this morning, as well as the latest edition of his worklog. The update went up in the dawn hours today (Friday), but is dated the 18th, so it sounds like the tomorrow in there means today:

Linux version isn't going to make it tonight. We got too busy with other things. Sorry. Tomorrow.

* shrink zone, grow hunk
* flush memory on an error
* fixed crash pasting from clipboard
* test all compiler optimizations -- 5% speedup
* fixed major slowdown in team games with large numbers of players and location markers

Unreal Tournament Interview

There is an audio interview in the Tech Radio Archives where you can listen to Epic's Mark Rein talking about Unreal Tournament, Epic's just-completed first-person shooter, expected on US store shelves Monday. The interview is in .mp3 format, and is about a 14 MB download.

Codename Eagle Interview

Damage Gaming interviews Patrick Soderlund talking with the CEO of Refraction about Codename Eagle, their action title that puts you in the line of fire on foot as well as in a variety of vehicles. The conversation discusses the game's reception in Europe, where it was just released, as well as the upcoming US version.

Thief II Art

The deluge of Thief II Content on Thief2-MetalAge.com continues, as they've posted a collection of a half-dozen pieces of concept art from the upcoming sequel to Looking Glass' stealthy single-player shooter. Unlike much concept art, which are often sketches, these are full color paintings.

Tech Bits

Euro H&D Add-On Gold

The Illusion Softworks homepage has word that the European version of Hidden & Dangerous-Fight For Freedom has gone gold. Thanks KillJoys. This page has some screenshots for the H&D add-on.

H-L/TFC Game Tracking

The [gRiD] homepage has the first release of GSB-Live, which allows you to monitor the action on a Half-Life/TeamFortress Classic server without actually joining the game.

Reviews

At this point, this has to be the Internet's most comprehensive daily listing of game reviews. Hell, there are more bullets here than in the final scene in Scarface!

etc.

  • Quake redone Quick has nothing to do with the original speed freaks at Quake done Quick, but in fact outdoes their original speed run through Quake by over two full minutes...
  • The Stratos Group has posted an official addendum to the manual for Age of Wonders filling in some of the blanks in the original documentation...
  • This NetGames USA Press Release announces their über-stats support for Ludus Design's Quadra, a puzzle game of all things (I guess there goes the "frags per hour" stat)...
  • There are ten new screenshots from Klingon Academy on A Talent for War...

Out of the Blue

Okay, here's the last status report for a while on the state of the intermittent failure of the .plan files and other areas of the site that call on Perl scripts failing. The good news continues as yesterday's discussions about this lead me to continue my optimism, as it sounds like we will be acting on the problem as soon as next week, so I look forward to hopefully being able to provide good news in this regard soon. In the meantime, your continued patience on the occasions when clicking on links for .plan files and messageboard posts is appreciated, as until this is addressed, they will continue to produce the occasional error instead of the expected output.

Link of the Day: A revisited LoD classic, as The Mullet Homepage has been updated with more homage to that hairstyle you just know is gonna come back one of these days. Thanks NippleEye.
Funny Story of the Day: What! No Chalupa!! Drop the chalupa!!!!!!!
Sad Story of the Day: South Park Actress Dead. Not meant for humor value by any means. Mary Kay Bergman played Ms. Cartman, Stan's dreamgirl Wendy and more on South Park, as well as voices in things like Star Wars: The Phantom Menace, The Iron Giant, Mulan, and recently assumed the role of Daphne in the new Scooby-Doo videos.



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