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Archived News:

Tuesday, Nov 16, 1999

  

10Six Beta Open

As promised earlier, the 10Six beta test is now open to the public. Those wishing to join in on the fun will need to become a registered HEAT.net user, and download both the HEAT.net software and the 10Six software, totaling over 30 megs (not including the optional music tracks). Update: several reports have come in that you cannot download the software from outside the United States and Canada, so apparently the beta test is currently restricted to that area.

New Genesis3D

A new version of the Genesis3D engine has been released (thanks Voodoo Extreme). Genesis3D is a free, open source 3D engine that boasts both Glide and Direct3D support. This new version supports 3D Studio Max R3 and adds enhanced MIP-Mapping in addition to other changes.

Diablo II Shot

Blizzard has released this week's Diablo II screenshot of the week (thanks Diablo II.net). This week's shot shows the Barbarian inside a guild hall.

Urban Chaos Preview

Another preview of Urban Chaos today, as Gamecenter examines Mucky Foot's 3D action adventure that is scheduled for release in December. Comparisons between this third-person title and the Tomb Raider series are not accurate, according to this quote:

From the outset, Urban Chaos may remind some of you of an urbanized Tomb Raider. For instance, D'arci's repertoire of gymnastic moves closely mimics Lara's. She'll climb up fire escapes and waltz along window ledges with ease, not unlike the manner in which Lara traipses along cliffs. However, concluding that Urban Chaos is just Tomb Raider set in a city would be a mistake, though, because Urban Chaos represents a broadening of Eidos's take on the third-person action game.

There are a number of innovations that Urban Chaos brings to the table, the biggest of which is perhaps the free-form exploration of Union City and its distinct neighborhoods, which are inhabited by innocents and criminals alike.

More Halo Shots

The German games site gXp has posted two new screenshots from Bungie's third person title Halo. The quality of the shots leaves a bit to be desired, although one shows off an alien ship and the other the rocket launcher. Halo.Bungie.org is reporting that a new Halo movie is available on a German gaming magazine, which may in fact prove to be the origin of these screenshots.

International Drakan Patches

As promised some time ago, there is now a full complement of international build 444 patches for Drakan: Order of the Flame available at the official download page. Next to the previously released English and German patches, there are French, Italian and Spanish versions, which contain all of the fixes from the build 442 patch plus improved server support.

WoT Guide

Legend level designer Matthias Worch has posted the first part of his strategy guide for Wheel of Time up on his homepage (thanks to the Shugashack). The guide is for the "Citadel" multiplayer game, although some of the tips apply nicely to the single player and deathmatch modes as well.

10Six Public Beta

SegaSoft has decided to make the beta test for their massively multiplayer 3D strategy/action title 10Six (don't you just love genre-bending?) open to the general public. There's a notice up on their website to check back later today for full details (thanks AVault).

Urban Chaos Preview

GamesMania has posted a preview of Urban Chaos, looking at a beta build of Mucky Foot's upcoming 3D action/adventure. A gallery of screenshots is included, and here is a bit more about the game's structure:

Urban Chaos is structured around a mission scheme (30 in all, taking place over a variety of different neighborhoods in the city). Each mission has a specific objective. Sometimes it can be as simple as arresting a mugger, or breaking up a street gang meeting. One mission we played even required us to talk a jumper off a roof. However, these missions are not linear, and have sidequests, as it were, and other developments. En route to one crime, you might encounter another. Or, by talking to somebody, you might learn about something else you can do. After every mission, you're given a count of how many criminals were on the level, so you can see if you missed anything, and perhaps try the mission again.

Titanium Angels Screenshots

SCi has released six new screenshots of Titanium Angels, their upcoming third-person action adventure, showing off heroine Carmen Blake and her spider-like assault vehicle Titan. Thanks GA-Source.

Klingon Academy Movies

Federation HQ has posted another pair of movies of Star Trek: Klingon Academy, showing in-game combat footage of Interplay's upcoming Trekkie space sim.

Hitman: Codename 47 Interview

IGNPC has posted an interview with the people behind Hitman: Codename 47, a third-person strategic stealth shooter in development by IO Interactive and Eidos. Here are some more details about the game's storyline:

IGNPC: Give an overview of the game's storyline. Will there be any twists at the end of the plot?

Flösser: Hitman has a classic linear story. You are introduced in a flashback to the origin of the games central conflict, in the beginning of the game. Our hero is a result of some dubious experiments, but he is not aware of the fact. Advancing through the levels, will bring him closer to the brain behind the plot, and it will became significantly more dangerous to get there. Hitman's tasks bring him to five very different locations throughout the world. These locations are built to be extremely realistic, and basically, you will find similar references to these locations in real life situations. Hitman has a main target in one and each on these locations, and their henchman protects them all. He is hunting the bad guys.

Tomb Raider Interview

Another day in GameSpot UK's Lara Week brings an interview with Core's Susie Hamilton giving an insight into developers Core Design. Also added to their Lara Week stuff is a new installment to the "Lara vs..." series of articles, as well as a photo gallery of Lara Croft model Lara Weller (first name coincidence? nah...).

Mortyr Patch

Mortyr.net has posted a small patch for the Dutch and English versions of Mortyr, to solve a problem that occurs when the CD-ROM drive letter is above H. The patch is a small .DLL file that needs to be copied into the Data directory of Mortyr.

New Halo Shots

The German games site gXp has posted two more screenshots from Bungie's third person squad combat game Halo (thanks satcyz). One of the new shots contain what looks to be the first glimpse of the flamethrower weapon in the game.

Shadow Company Patch

Ubisoft has released a version 1.2 patch for Shadow Company (863 KB), which fixes many of the control and mobility problems encountered during the game, as well as problems with ATI 3D cards, cursors, and the control problem in Multiplayer mode. Thanks Patches Scrolls.

Bash id's Server

id Software's Graeme Devine updated his .plan with a simple request for all of you out there playing the Quake III Demo Test:

We've got a debug server up on 192.246.40.115, if people could connect to it and bash on it that would be great.

Comdex Voodoo Doodoo

Thresh's Firing Squad has posted the first part of their Comdex writeup, which features an interview with Scott Sellers of 3dfx, some new Quake III shots using T-Buffer technology, as well as loads of info regarding the new Voodoo products. Perhaps the most eye opening part of their writeup is word that the Voodoo 5 6000 will actually feature an external AC adapter, and the 5000 and 5500 will need to be plugged into the case's power supply (thanks to Michael Tan for noticing that).

Battlezone II Shots

Sgt. Hulka has posted 12 new screenshots from Battlezone II on his site, showing off a number of different locations from this upcoming sequel from Activision and Pandemic Studios.

Q3A Demo Test Speed Tweaks

id Software lead programmer John Carmack updated his .plan with some techie talk about how vertex lighting works in the new Q3A Demo Test. In addition to the techie stuff and his latest worklog, the update also offers a "set of go-fast-and-look-ugly options" for those looking to speed up their frame rate at the expense of eye-candy:

r_mode 2
r_colorbits 16
r_texturemode GL_LINEAR_MIPMAP_NEAREST
r_vertexlighting 1
r_subdivisions 999
r_lodbias 2
cg_gibs 0
cg_draw3dicons 0
cg_brassTime 0
cg_marks 0
cg_shadows 0
cg_simpleitems 1
cg_drawAttacker 0

More Q3A Demo Tweaks

I.am.Quake3Arena has posted an all new Console Guide for Q3Test providing assistance with things ranging from simple key binding to creating complex scripts and custom commands. They've also updated their complete categorized lists of ALL Q3Test console commands and variables. The lists now include all of the commands and variables from version 1.08 of Q3Test.

Q3A Demo Mouse Wheel Fix

The Stomped Quake 3 Arena Resource has posted a simple solution to problems with mouse wheel doohickey support in the new Quake III Arena Demo Test. After switching to the desktop and back to the game again using <ALT><TAB>, problems using the mouse wheel will clear up.

Strategy Guides

ClanLink's TeamFortress Classic Guide is online, covering installation, playing tips, weapon damage ratios, mission tactics, class breakdowns, and more, with map-by-map strategies planned for the near future for the popular Half-Life add-on. Also, Monolithic Illusions Homeworld strategy guide is online with tips for the multiplayer portion of Sierra and Relic's strategic space sim.

Tech Bits

SoF OEM Support

Eager to support those who have "acquired" the Soldier of Fortune OEM demo by whatever means, Raven's Rick Johnson updated his .plan with some tech support tips, including how to fix some fog rendering defects caused by the inclusion of a bad .cfg file.

Giants Update

CitizenKabuto.com has a brief status report on Giant: Citizen Kabuto that gives the status of this upcoming third-person action game direct from Jim at Planet Moon studios talking of the cool detail in the latest beta build. Thanks PlanetMoon Central.

Q3A Demo SpaceOrb Support

The ballsy folks over at Birdman's Lair have posted the necessary files to enable support for the venerable oddball SpaceOrb controller. According to the page "It works much better than I was expecting, even if 3 of the 5 axes used are on/off in nature instead of analog."

Name Maker Studio

A new version 4.25 of Name Maker Studio is now available, offering an updated version of this utility to create colored and animated "fun" names for games that support them. The update adds support for Unreal Tournament, ICQ, and StarCraft to the program's support for Quake, QuakeWorld, Quake II, Hexen II, and Quake III Arena.

Reviews

etc.

  • This Interview on SpookHouse catches up with Kyle Richards, the composer and sound designer for Nocturne, as well as Mary Beth Brooks, the singer behind the haunted song in the speakeasy scene in Nocturne's Chicago mission, "Windy City Massacre"...
  • The G-Sector page has an updated version 1.1 alpha of G-Sector, the freeware third-person hoverboard combat game...
  • The ACT LABS GS Zone is online with all the skinny on their new gun controller systems, including how they can be used in real FPS titles, not just rail-shooters...

Out of the Blue

The cgi overloads caused by the heavy traffic with the release of the Q3A Demo Test continued throughout the day yesterday causing errors in retrieving .plan updates and using the messageboards. I mentioned yesterday I wasn't sure of the ETA of addressing these issues, but today I learned I will probably be able to have a meeting about this sometime this week, so I my hopes have been raised that we will be able to address this more quickly than I was thinking when I made my comments on this subject yesterday. I'll give a status report on this as soon as I have more info to provide, because I'm concerned .plans and messages may be wonky until this is addressed.

Link of the Day: The Batgirl Bat-Trap Homepage. Thanks Scott "Cyclops" Summerton (hey, I get it!). This one is kinda freaky. I always had the hots for batgirl in the old TV series, but this page provokes the amazing recollection of exactly how much of her onscreen time was spent in bondage.
Image of the Day: I Can Still Bite You! Levelord loses his head.



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