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Archived News:
The Stratos Group has released their full
strategy guide for Revenant. The guide is available as a downloadable PDF
edition, and features a full walkthrough, maps, cheats, and more.
3dfx has released
a new, prerelease version of MesaGL for Linux which features windowed 3D support.
This is for Voodoo 3 cards only, and requires RedHat 6.1 in order to install.
It will not work at all on Voodoo 1, 2, or Banshee based cards (thanks Jason
Wong).
The Vault Network
has posted the second in their series of Vampire: The Masquerade - Redemption
designer logs. In this installment, Nihilistic's Rob Huebner discusses their
decision to license QERadiant from id Software (but not the Quake engine), how
the game got started, and even the genesis of the game's engine. Thanks PlanetVampire
for the tip.
It's been rumored for a while, and now it is official: French entertainment company Infogrames has acquired control of US-based publisher GT Interactive Software for a total investment of US$ 135 million. GTIS is the publisher of a host of first-person shooters, including Blood, Blood II, DOOM II and Unreal, as well as recent titles Unreal Tournament and The Wheel of Time, and upcoming games Amen: the Awakening and Duke Nukem Forever. Thanks Demigod for sending the press release along.
Another update to Christian Antkow's .plan (courtesy of Webdog as the Blue Tracker keeps struggling with the server load) provides the latest information on the DNS problems that are plagueing some Quake III Arena test demo users:
A new version 0.98.1 of JHexen has been released, providing new features and bug fixes in this OpenGL port of Hexen. Among the new features are runtime wad/lump loading, improved dynamic lighting, and more configuration options and console commands.
There is a quick Q&A with Relic's CEO Alex Garden on GamesMania, discussing the aftermath of the release of Homeworld, their space-based RTS.
WolfGL, the OpenGL version of the grand-daddy of first-person shooters, Wolfenstein 3D, has been updated and moved to a new home. The new version 0.91 for both Windows and Linux includes a number of bug fixes in mouse, sound and 3dfx support. Additionally, this version is now available for both shareware and registered editions of Wolfenstein 3D.
There is a new Freak of the Week up on PsychoNews, showing off the Ballbuster character in Third Law's upcoming action game KISS: Psycho Circus - the Nightmare Child.
A new beta version of Kali, the server-browsing IRC client has been released
on their FTP site (thanks Hamish[DW]).
This new version adds support for a ton of games, including Nerf Arena Blast,
Wheel of Time, HomeWorld and Warcraft II: Battle.net edition.
GameSpot has posted Myth II: Chimera, a scenario pack for Bungie's 3D real-time strategy game Myth II: Soul Blighter. You need the full version of the game to play this scenario, which is a part of the Myth: The Total Codex compilation, and the pack contains eight single-player levels and two multiplayer maps.
Redwood posted this solution to a problem many people (myself included) are
having when they try to play the new Quake III Demo Test online over at Stomped.
Here's the scoop:
GameSpot UK's Lara Week continues today with new
artwork featuring Lara Croft, the star of all those Tomb Raider games. If
that's not enough Lara for you, check out all
of their Lara Week stuff, including the bizarre "Lara vs..." series
of articles which have to be seen to be believed.
GameLinks
has posted an interview with Dynamix' Nels Bruckner, talking to the former programmer
(he's now director of the TRIBES line of games) about their upcoming titles,
TRIBES Extreme, and TRIBES 2.
I just got off the phone with Epic's Mark Rein who informed me that
Unreal Tournament is gold, and in fact will be in stores in the US by this
Friday, fast enough to make your head spin. He's not sure about availability in
Europe, but speculates it may be the Friday that follows. Look for an official announcement
from GT later today or tomorrow, but this is a confirmed story, straight from
the horse's mouth.
Here's some more 3dfx stuff of note that's up at 3dfxGamers:
they've posted an interview with Scott Sellers, one of the founders of the company, who talks about
their new technology (including projected frame rate numbers). There's also screenshots
from different technology movies, which show off their Soft
Reflectance and Anti-Aliasing
(including downloadable MPEG movies). And lastly, there's more
in-game screenshots, from Need for Speed III, Soldier of Fortune and other
games.
3dfxGamers has posted
seven new screenshots from Q3Test, which show the game running on 3dfx' new
technology, with full-screen antialiasing and motion blur enabled.
As expected, 3dfx has officially
announced their new products, including the Voodoo 4 and 5, both of which
utilize their new VSA-100 chipset. There are full details
in the press release and their newly updated website about
specific products (which range from low end Voodoo 4 cards, all the way up to
a 128 MB Voodoo 5) and their new technology, but here's a quick rundown of features of the new chip:
According to AVault,
that piece on The Register that claimed the U.S. version of Tomb Raider: The
Last Revelation would be made simpler to accommodate for American gamers' shorter
attention span, is a load of bunk. The fourth installment in the thrilling adventures
of Lara Croft is expected in stores next Monday, freaky-hard puzzles and all.
If you're getting bored staring at that download window for the Quake III Demo,
you might get a kick out of this
screenshot on Unreal Universe, which they claim is from Unreal running on
an unnamed console system (thanks VoodooExtreme).
Personally, I swear that looks like a GameBoy Color to me. Either that, or a
Jaguar. Definitely a Jaguar. Update: as it apparently wasn't an authorized screenshot (which I suppose should have been obvious from the mystery surrounding it) the image has been taken down.
ZDTV
has posted an article/video feature which chronicles the history of the First
Person Shooter, from Wolfenstein 3D through Doom, Dark Forces, and the Quake
series. It features a really goofy framing sequence with the host playing paintball,
but once you get past that, it's pretty entertaining stuff for genre fans.
Stomped has posted three new Quake III Arena character renderings, showing off the Daemia, Grunt and Stripe characters that are available in the just released test demo.
Another update to GLSetup brings this nifty OpenGL driver installation program up to Build 1.0.0.109. Here is the list of changes:
id Software's Christian Antkow updated his .plan with a list of known issues in the just released Quake III Arena Test Demo. Here's the scoop:
As promised, here is a
local copy of the Quake III Arena Demo Test (49.7 MB) along with a list of
mirrors. As a reminder, here is what the Quake 3 Arena
page says about this:
While you're downloading the Quake III Arena Demo Test, you may be relieved to
know there's a new issue of loonygames
underway to read (though, as always, special care is to be taken if you want to
read on the toilet). Kicking off the week's festivities in loonyville is End of the Line - RadPipe Live from the Quake III Party!
giving all the skinny on the end of the bus tour soiree in L.A.
The Quake 3 Arena page
has the release of the Quake III Demo test, with that unlimited Sandpiper
bandwidth. Be that as it may, we'll have a local copy and a list of mirrors up
ASAP (though it's tough to even get news updates onto the site right now, it's
being hit so hard). This is about a 50 MB download.
The following confirmed bit of IRC banter was posted on Stomped
giving the status of the Q3A Test Demo release from id Software's Christian
"Disruptor" Antkow:
This unedited chat log
gives the outcome of the Outcast chat session with Yann Robert and Franck Sauer,
two of the developers from Appeal who helped create this cinematic third-person
action game. A majority of the discussion centers around plans for Outcast2. If
the multilingual unedited log is too tough to wade through, Outcast
Central has summarized the high points.
The TriCon website has a
new version 2.5 of Tricon, the Starsiege TRIBES remote console admin tool. The
sole change in this new release is that Tricon no longer requires registration
to change your nick as often as you like. also word is that unless the Tricon
team is truly inspired by TRIBES2 when it's released, this is likely the last
release of any version of Tricon.
Quadmonkey's page has a new beta 6
of monkeySPI server browser program. The new release feature more reliable
operation, and an improved add a server feature.
I think I have mentioned before that we are at a threshold with our current
server capacity. We are fine almost all the time, but when something really near
and dear to the site's core interest happens (like the Unreal Tournament demo
and the Q3Test and demo releases), things get a bit hairy. Basically we are a
little shy of horsepower when traffic is heaviest, which is of course, when
heavy-duty server mojo is needed the most, so this is obviously not good. I
don't have an ETA on when this will be addressed, but it is a top priority, so
hopefully it will be soon. In the meantime, apologies to anyone finding it
difficult to reach the site (or .plan updates, etc.) last night and this morning
amid Quake III Arena demo mania.
Link of the Day: RadiSkull's
Hella Weenie. A sequel to yesterday's shock-powered LoD on the Shockwave
page that offers links to tons other similar nuttiness. Thanks again Colin W. |
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