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Archived News:

Monday, Nov 01, 1999 All Saints' Day

  

Opposing Force Shots

PC.IGN has posted six new screenshots from Gearbox Software's Half-Life: Opposing Force, an official add-on for last year's uber-hit from Valve.

Final Fantasy VIII Preview

Also up on PC.IGN tonight, is a new preview of SquareSoft's PC port of Final Fantasy VIII, which is actually the first hands-on preview I've seen. The big news in the preview is that the CGI movies in the PC version, unlike the port of Final Fantasy VII are high-resolution, instead of blurry, pixelated movies.

Tim Sweeney Q&A

The FragFacility has posted a brief Q&A with Epic's Tim Sweeney, talking to him about the next Unreal (1) patch, changes to the hud since the UT demo (there won't be any), and the possibility of a help file with the editor (no such luck).

Starcraft Patch

Blizzard has released a version 1.07 patch for their real time strategy game Starcraft. The patch will auto-download if you connect to Battle.net within the game, or you can download it directly from Blizzard's site. Thanks to TC over at Meccaworld for the tip.

Duke Forever Using UT Code

The ever-astute Redwood sends word that he's confirmed with 3DRealms' George Broussard, that Duke Nukem Forever will, in fact, be integrating Epic's Unreal Tournament code base. This is the first confirmation of this, as they had earlier stated that they had stopped integrating new code from Epic. Stomped also posted this quote, regarding the full status of the game:

Once we move the code to Unreal tournament's code base (November/early Dec), we'll be ready to rock and finish the game up.

Frag 3 Report

Gamecenter has posted their report from The Frag 3, the LAN party that myself and Blue attended this past weekend. The piece is written by Bill "crash" McClendon, so it's full of oddball details, and there's a whole bunch of images as well, for those of you who weren't able to attend.

More on Linux Soldier of Fortune

Raven's Rick Johnson made another .plan update with a clarification on his earlier announcement that there will be both a Linux client and server developed for Soldier of Fortune. Here's what he had to say:

Little clarification, is that I guess the Linux version will be a separate retail product.

Duke Nukem Forever Screenshots Mirrors

Interest in the newly released Duke Nukem Forever screenshots appears to be as overwhelming as expected, so the individual images have been mirrored on DukeWorld, while the zip archive with all 10 images is also available on 3D Action Gamers and Stomped FTP (thanks Redwood).

Updated Tomb Raider: TLR Demo

Eidos has released a version 1.1 of the Tomb Raider: the Last Revelation demo (direct link, 13 MB). The included readme.txt doesn't describe the changes, but they likely include minor bug fixes, and the demo comes with an installer this time.

Linux Soldier of Fortune Announced

Raven's Rick Johnson updated his .plan with word that there will in fact be a Linux port of both the Soldier of Fortune client and server, as well as a quick note about, "a major AVI" they just finished up. It's a small update, so here it is in its entirety:

** Big SoF News **
There is going to be a Linux port of both the client and server. Unfortunately, because of the lateness of this decision, it will not be ready by the time the game ships, but will be available to download as soon as it is available (hopefully within a month of release).

We have completed a major AVI and will be releasing it very soon.

First Duke Nukem Forever Screenshots

3D Realms has posted the first official screenshots of Duke Nukem Forever since the switch to the Unreal engine. These will also appear in the December issue of PC Gamer as announced earlier, but as scans of another preview popped up around the 'net, 3D Realms decided to release the real shots now. They are also available as one zip archive.

GLSetup Update

The following notice has been posted to the official GLSetup homepage, explaining why users are getting errors when running the web version of GLSetup:

Build 107 has expired!
Unfortunately, the current build has expired and will pop up a dialog box to that effect when you run GLSetup. We're working on a new build with updated drivers and bug fixes and will have it ready in the very near future, but we didn't get it done and tested in time to avoid the expiration, so please continue to use Build 107 and "Continuing" through the expiration boxes.

Carmack's Work Log

id Software's John Carmack updated his .plan with the latest installment of his work log. There's nothing too earth shatteringly significant in here, so I won't paste it here, but he does mention that the lightning gun damage has been dropped to 160 points per second amongst other changes.

New OpenGL DooM Legacy

There is a new beta 12 release of OpenGL DooM Legacy, fixing a number of problems with this 3D-accelerated DOOM port. The update also includes a list of bugs still to be squashed.

Experience Trailer

The Whole Experience has released a 60 second trailer for their Dagoth Moor Zoological Gardens demo. DMZG is a hardware demo for NVIDIA's GeForce 256 chipset, and will be bundled with Creative Labs' 3D Annihiliator Pro card when it's released this fall. The trailer is over at 3DFiles, and is available for download in a 6 or 16MB ZIP file.

NVIDIA's New GPU

NVIDIA creates discontinuity in workstation market with new Graphics Processing Unit is the press release announcing a new workstation accelerator GPU (Graphics Processing Unit, a lá the GeForce256) called the Quadro. This card is not targeted at gamers, though, the Quadro GPU will be offered in the new GLoria II professional graphics accelerator board from Elsa, which they say "...will allow engineers, animators and other creative professionals to achieve higher levels of real-time interactivity and image quality, thereby reducing overall design time and costs." Thanks 3DGPU.com, where they also have posted a Q&A with NVIDIA's Derek Perez about the new GPU.

Online Fantasy and Real Money

ZDNet has posted an article titled Can Fantasy Games Make Real Money? which analyzes the success of Ultima Online and EverQuest, on the eve of the launch of Microsoft's Asheron's Call and Sega's 10Six (which goes into beta this week). The article is definitely interesting, and worth a read if you're one of those completely addicted to these games.

More on Blair Witch Game

The Spookhouse's dark mistress Kazi Wren sends along this post to their forums by Terminal Reality's Mark Randel, with more details (or lack thereof) on their upcoming title that's based on the Blair Witch Project:

In order to be fair to the print media, we can't just give out all the information on what is going to be done with the Blair Witch license on the Internet right now.

What I can tell you is that TRI will NEVER ever do something that is stupid. Nobody in their right mind would make a game about college students running around in a forest from a witch. While it made for a great movie, it would make a boring game.

Nocturne, the game, is about the Stranger.

Imagine a stand alone mission that sends the Stranger up east to investigate some sort of supernatural occurence.

You could call this stand alone mission: a stand alone game, an addon pack, a sequel, a mission pack, or whatever you want. It, however, is not Nocturne 2.

The point is that we would never do anything to compromise the Nocturne universe.

Please thank your unappreciated Mistress of the Dark, Kazi Wren for keeping you up to date with all the information as soon as she gets it. And for correcting any misinformation as soon as it surfaces.

- Mark
Terminal Reality Inc.

Delta Force 2 Q&A

TacticalPlanet has posted a Q&A with Tom Hays, audio engineer on NovaLogic's Delta Force 2. Tom talks about his methods for sound creation, EAX (which they don't currently support, but are looking into), and their Dolby Pro Logic positional audio system.

Wolfenstein 2000

This New Times Los Angeles Online article (I believe this is a free newspaper published by the same folks as the Dallas Observer) that focuses heavily on violence in gaming, quoting Xatrix' Drew Markham heavily about the subject as it relates to Kingpin: Life of Crime. One of the noteworthy portions of the article (pointed out by sCary) is this bit, that seems to confirm the rumor that Xatrix is working on a Wolfenstein-3D follow-up called Castle Wolfenstein 2000:

Markham is currently overseeing his employees as they work constructing three-dimensional Nazi soldiers and prisoner-of-war camps on their computer monitors. His company, the West L.A.-based Xatrix Entertainment, is already well into the creation of its newest game, a reformulation of a popular World War II POW fantasy that has enjoyed two previous incarnations by other companies. Markham and his handful of computer artists and programmers hope to have their Castle Wolfenstein 2000 in stores by Christmas next year.

TRIBES Extreme Interview

There's a Scott Rudi Interview on PlanetStarsiege talking about progress on TRIBES Extreme, and helping clarify the differences between TRIBES Ex and the original TRIBES, as well as the even further down the road TRIBES 2, calling TRIBES Extreme "somewhere between and add on pack and an upgrade," comparing it to another project he worked on updating Red Baron II to Red Baron 3D.

UT Level of the Week

We almost failed to note that a new Unreal Tournament Level of the Week has been posted, highlighting a map from Epic's upcoming shooter. The new map is a CTF map called "The Lava Giant," which is a lava world where "combatants are issued special gravbelts for each match so they may remain grounded on the last bit of terra firma."

Diablo II Interview

An Interview with Bill Roper on RPGamer talks with Blizzard's senior director about progress on Diablo II, caching up with how some features that have been discussed in previous interviews and previews have been implemented in the upcoming RPG follow-up. Thanks SailorScout.

Anachronox Screenshot

There's another new screenshot from Anachronox on AnachronoxNews.com showing off a female character running through an outdoor setting with some GeForce demo-style trees in the background showing off the tweaked Quake II graphics in this upcoming RPG from ION Storm.

New MonkeySPI

There's a new beta 5 of MonkeySPI Quadmonkey, offering an update to this Quake III server browser. The new release features working sorting and adds some new graphical widgets, including a new add a server interface.

Tech Bits

New Gunslinger Quake 2

The Gunslinger Quake 2 page has a new version 1.2 for Gunslinger Quake 2, the wild west Quake II mod. The update addresses the problem that caused jerky movement when encumbered, and a couple of other bugs. Gunslinger Quake 2 replaces the standard Quake II weapons with classic old west shootin' irons. Each weapon has two firing modes, and most of them require frequent reloading.

TF II X-Project

Version 2.3 of the TF II X-Project is now available, offering an updated version of this Quake II mod that is inspired by the class-based teamplay of TeamFortress Quake, though they stress that the TF in their title does not necessarily stand for TeamFortress. The new version adds an off-hand grappling hook and a chase cam mode as well as a bunch of bug fixes.

FRAG3 Wrap-up

The ngTCS FRAG 3 Tournament page and the NetGames USA FRAG 3 Tournament Scoreboard are up with results from the FRAG3 compiled by the crack compilers at NetGames USA.

Reviews

etc.

Out of the Blue

Back in lovely NYC after a kooky four day/seven city (if you count stopovers) tour of the USA. The FRAG3 was a terrific event, definitely continuing the trend of the CPL events getting smoother and more seamless every time out. This event featured one of the best layouts I can recall (though there never seem to be enough spectator seats for the big matches), food and drink sales available right in the middle of the gaming area (anyone who has ever attended a LAN party large or small knows what a great thing this is), and the usual mix of happy, friendly folks all focused on a quest for sleep-deprived LAN fun. There were some great matches (with the aforementioned final match that featured a kill to tie the match with five seconds remaining on the timelimit!), though there was also at least one match that degenerated into a shameful 0-0 that ran more than five minutes into overtime because neither player seemed interested in leaving his camping spot--the type of play that does not help gaming as a spectator sport. Props to the hard-working CPL staff and volunteers on the success of the event. Some MAD PROPS are surely in order for Frans as well, for keeping things running so smoothly here in his debut trial-by-fire weekend.

Link of the Day: Cliff, what is this look? GT Forum. Thanks devilbunny.



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