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Archived News:
PC.IGN has posted an interview
with Dynamix' Scott Rudi, talking to the designer about their upcoming Starsiege
TRIBES special edition, TRIBES Extreme (thanks Hastur). It's an interesting
interview, and he talks quite a bit about the single player component, which
is in the game. Here's a bit on the new AI:
GameFan has
posted eight new screenshots from ASC Games' upcoming Unreal engine title, Werewolf:
The Apocalypse - Heart of Gaia. There's even two shots of the main character
in the game in human form (the first, to the best of my knowledge).
An update to John
Carmack's .plan has the latest version of the id software lead programmer's
worklog detailing the latest programming changes to Quake III Arena. It's all
Greek to me, but it may make sense to some of you.
FGNOnline has posted
several quotes from an interview that's set to be published in Games Business
magazine, which features id Software's Graeme Devine talking about how feedback
from Q3Test is impacting the full version of the game (thanks Shane McAllen).
Here's a brief excerpt:
AVault
has posted details on Tomb Raider: The Last Revelation's training level, complete
with screenshots (thanks Frans). The training
level, which has become somewhat of a staple in the series, features a sixteen
year old Lara (complete with pig-tails), and in addition to training new players,
features a race with another character, and sets up an important plot point
as well. Update: due to embargo issues, the story has been pulled by AVault. Expect it to return soon.
The Rogue Spear Database
has posted an interview with Greg Stelmack, talking to the programmer about
his duties on Rogue Spear, and what users can expect from the forthcoming patch.
The European version of the Darkstone 1.0.3 patch has been released by Delphine
Software (thanks VE). This patch is identical
to the North American version that was already released.
E-tailer Checkout.com
has posted an interview with Dave Walls, the creative director and designer
of Hasbro's Unreal engine title of foam carnage (or lack thereof) Nerf Arena
Blast. According to the interview, the game is set for a November release.
According to this
story on ZDNet, Microsoft's long-awaited (and apparently appropriately titled) operating system Windows 2000,
their formal successor to both Windows 9x and NT, has been delayed, yet again
to Febuary of 2000. This comes, oddly enough, in the wake of their announcement
that they are readying their "final" beta version of the OS for release.
A new full client install (3.0) of The
Heretic Fortress, a class-based mod for Heretic II, has been released, and
is available for download on its official
site. It's a big download, at almost 17 MB, but it contains everything you
need to get up and running. A server update to fix some lingering bugs is promised
next week.
Raven's Jake Simpson updated his
.plan with an update on their Quake III: Arena title, Star Trek: Voyager - Elite Force,
including word that the level design is almost complete (which is not to be
taken to mean the game is finished - they still have to fill up those levels),
some kind words for Epic, and even a request for feedback about weapons in FPS
titles (for the record, loonygames is no more than three weeks away from relaunch,
Jake):
NGNetwork has
posted an interview with Shiny frontman Dave Perry, talking about their close-to-completion
action title Messiah (which, to quote a colleague, looks, "dialed").
Here's an excerpt where he mentioned a just-added feature to the game:
Eidos
Interactive has posted a new movie from Tomb Raider: The Last Revelation.
This new movie is a combination of cut-scene and in-game footage, and is over
two minutes long. It's available in a large (39 MB) or small (14 MB) download,
although both have the same footage. Thanks Frans, who has the larger of the
two movies ZIPed and mirrored at 3DGamers.
Well-Rounded
Games has posted an interview with Toby Ragaini, Turbine's lead designer
on Asheron's Call (a massively multiplayer RPG). The interview deals with several
gameplay issues, including dealing with player killers, "heritage"
groups, and the possibility of free or retail add-ons.
This week's screenshot
is now up on the Official Pandemic
Studios Battlezone II Site. As the caption states: "the Scions charge
in fast and furious." Thanks PlanetBattlezone.
BZ2 is Pandemic's upcoming sequel to Battlezone, their cult-hit first-person
strategy game.
The Adrenaline Vault
previews Tachyon: The Fringe, an upcoming space sim from Novalogic
that puts you in the role of Jake Logan, space mercenary, whose voice is depicted by
cult-favorite actor Bruce Campbell. Here's a bit from the hands-on preview on
how that all comes together:
A reminder that the chat session with Nihilistic mentioned yesterday (story)
to talk about Vampire: The Masquerade--The Redemption, their upcoming third-person
action/RPG, will take place today at 3:00 PM EDT/Noon PDT. Details on how to
join are on this page.
The first demo release of Blast Chamber
for Quake II is now available (If I hear that damn T2 midi on another website,
I'm going to pull my soundcard). The demo has full CTF play, limited DM and Teamplay,
and four DM/Teamplay maps. Also included is everything required to make your own
Blast Chamber maps. In Blast Chamber players search the level for a BlastKey,
which activates the Blast Detonator, which counts down from ten before
unleashing a nuclear explosion, killing anyone not in a "Blast Chamber."
A few of these: Gameguides.com's
Legacy of Kain Soul Reaver guide is online (thanks Voodoo Extreme),
the inevitable (if a bit late) PlanetAvP
offers walkthroughs for all three of the game's classes, Gamecenter's
Command & Conquer Tiberian Sun strategy guide is up (thanks Frans),
and GameProWorld's
Age of Empires II Map Guide offers map-specific strategies.
Cyberathlete Professional League has announced that the first 100 attendees to arrive at the FRAG3 will receive a free EverGlide mousepad (coincidentally, more on these in today's Out of the Blue). Also, Aus3D interviews FragZone 2000's Phoenix and Assassin about FragZone 2000, an upcoming big gaming fest down under.
Delta-Force2.com is
holding a giveaway with a copy of F22 Lightning 3 as the prize.
I made a bad typo yesterday in the story
about the signed Doom II box I originally typed Doom III (a reflexive side
effect of typing Quake III Arena so often, for a long time I had the reverse
problem from Quake II that caused me to repeatedly type Quake II Arena). Sorry
to anyone who got their hopes raised at the idea that this was a new sequel in
the works, and thanks to all who wrote in pointing out the error.
Thanks Frans at 3D Action Gamers:
Been a while since this space has seen a mini-review, so here goes: As has been
noted here before, one of the things I take most seriously about my action
gaming is the care and feeding of my mouse, having gone on at length in the past
about such things as the PMS mouse pad, the wheel doohickey, and the joys of
USB. I was therefore very curious when word of EverGlide's mousepads first
started popping up a while back, since the description makes them sound like
they've got a lot going for them. I finally got a hold of one, and have been
using it for the last several weeks, and I have to say, it's easily my favorite
mouse pad. Made from what seems to be a similar material to those plastic
knife-friendly cutting boards, the surface provides a good grip for the mouse,
and the construction prevents it from many of the downsides associated with our
former-favorite PMS (3M's Precise Mousing Surface) such as curling, slippage,
and wear. I'll expand on this write-up and add it to our Mouse Resources
department, but for now let this suffice as an editor's choice award (or
whatever the Blue's News equivalent is) for the EverGlide
mousepad, a great product for gamers.
Link of the Day: Riskable's Page
which has details on his totally badass-sounding car computer. Thanks
[A3D]V'alien. |
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