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Thursday, Oct 14, 1999

  

TRIBES Interview

PC.IGN has posted an interview with Dynamix' Scott Rudi, talking to the designer about their upcoming Starsiege TRIBES special edition, TRIBES Extreme (thanks Hastur). It's an interesting interview, and he talks quite a bit about the single player component, which is in the game. Here's a bit on the new AI:

First off, I'll have to say that no AI created with today's technology can be as smart or as effective as a human player. Sure, computer AI can do a lot of things faster and more accurately than a person, but overall the human brain is just plain incredible. That's why I love multiplayer games.

That being said, the chores that the AI will be asked to perform aren't really all that difficult. I expect that the AI will be more effective at things like repairing damaged stations or defending your base than human players. Mostly because of the AI can focus on these things and cover the fundamentals - something that frequently falls apart in a multiplayer game - how many times have you been in a game and asked, "Enemies in the base? Who in the heck is covering the roof?"

Werewolf Shots

GameFan has posted eight new screenshots from ASC Games' upcoming Unreal engine title, Werewolf: The Apocalypse - Heart of Gaia. There's even two shots of the main character in the game in human form (the first, to the best of my knowledge).

Quake III Arena Worklog

An update to John Carmack's .plan has the latest version of the id software lead programmer's worklog detailing the latest programming changes to Quake III Arena. It's all Greek to me, but it may make sense to some of you.

Graeme on Q3Test

FGNOnline has posted several quotes from an interview that's set to be published in Games Business magazine, which features id Software's Graeme Devine talking about how feedback from Q3Test is impacting the full version of the game (thanks Shane McAllen). Here's a brief excerpt:

He added, "We have listened to their concerns on network play, for example. We've addressed their issues and we're trying to balance a hell of a lot more; trying to give players the gameplay that they want. We try and listen to the new consumers and the old faithful consumers as well."

Devine said, "It’s always an issue trying to reconcile the two camps. The new camp wants instant death. They want to get the railgun and shoot someone who has just appeared on the map and never played before and kill him right away. The old school camp wants health and armour to begin with, and then they want even more. They want their machine gun to be super powerful. In one camp they are dying fast and in the other camp they are dying too slow. So the balance is half way between."

Tomb Raider Training

AVault has posted details on Tomb Raider: The Last Revelation's training level, complete with screenshots (thanks Frans). The training level, which has become somewhat of a staple in the series, features a sixteen year old Lara (complete with pig-tails), and in addition to training new players, features a race with another character, and sets up an important plot point as well. Update: due to embargo issues, the story has been pulled by AVault. Expect it to return soon.

Red Storm Interview

The Rogue Spear Database has posted an interview with Greg Stelmack, talking to the programmer about his duties on Rogue Spear, and what users can expect from the forthcoming patch.

Darkstone Patch

The European version of the Darkstone 1.0.3 patch has been released by Delphine Software (thanks VE). This patch is identical to the North American version that was already released.

Nerf Interview

E-tailer Checkout.com has posted an interview with Dave Walls, the creative director and designer of Hasbro's Unreal engine title of foam carnage (or lack thereof) Nerf Arena Blast. According to the interview, the game is set for a November release.

Windows 2000 Delayed

According to this story on ZDNet, Microsoft's long-awaited (and apparently appropriately titled) operating system Windows 2000, their formal successor to both Windows 9x and NT, has been delayed, yet again to Febuary of 2000. This comes, oddly enough, in the wake of their announcement that they are readying their "final" beta version of the OS for release.

New Heretic Fortress

A new full client install (3.0) of The Heretic Fortress, a class-based mod for Heretic II, has been released, and is available for download on its official site. It's a big download, at almost 17 MB, but it contains everything you need to get up and running. A server update to fix some lingering bugs is promised next week.

Star Trek: Voyager Update

Raven's Jake Simpson updated his .plan with an update on their Quake III: Arena title, Star Trek: Voyager - Elite Force, including word that the level design is almost complete (which is not to be taken to mean the game is finished - they still have to fill up those levels), some kind words for Epic, and even a request for feedback about weapons in FPS titles (for the record, loonygames is no more than three weeks away from relaunch, Jake):

We've started working on getting all the weapons into Voyager now. There was a very interesting conversation here regarding the type of weapons in an FPS game, their genre and game play effects. I have some definite views on all this, but I'm more interested in hearing what you, - the game playing public, - think about some of the weapons you've seen.

So I'm asking that if you have a moment, drop me a line with your favorite weapon you've seen in a FPS, (or a 3rd Person for that matter) game. Don't just say "I liked this one, cos the others sucked" or "This weapon rocked" without giving some reasons for why you liked what you did, or disliked what you didn't. If I get enough replies on this, I was thinking of knocking up a little article for LoonyBoi, or something like that - assuming LoonyBoi's pages ever return that is:) They still have my article on Fighters for the PC which I'm waiting to see put up:))

Dave Perry Interview

NGNetwork has posted an interview with Shiny frontman Dave Perry, talking about their close-to-completion action title Messiah (which, to quote a colleague, looks, "dialed"). Here's an excerpt where he mentioned a just-added feature to the game:

We just added protection bots, like the ones in R-TYPE that protect your ship. They are pretty lethal and so after testing we might have to take them out, but they are a cool feature.

New Tomb Raider Movie

Eidos Interactive has posted a new movie from Tomb Raider: The Last Revelation. This new movie is a combination of cut-scene and in-game footage, and is over two minutes long. It's available in a large (39 MB) or small (14 MB) download, although both have the same footage. Thanks Frans, who has the larger of the two movies ZIPed and mirrored at 3DGamers.

Asheron's Call Interview

Well-Rounded Games has posted an interview with Toby Ragaini, Turbine's lead designer on Asheron's Call (a massively multiplayer RPG). The interview deals with several gameplay issues, including dealing with player killers, "heritage" groups, and the possibility of free or retail add-ons.

BattleZone 2 Shot

This week's screenshot is now up on the Official Pandemic Studios Battlezone II Site. As the caption states: "the Scions charge in fast and furious." Thanks PlanetBattlezone. BZ2 is Pandemic's upcoming sequel to Battlezone, their cult-hit first-person strategy game.

Tachyon Preview

The Adrenaline Vault previews Tachyon: The Fringe, an upcoming space sim from Novalogic that puts you in the role of Jake Logan, space mercenary, whose voice is depicted by cult-favorite actor Bruce Campbell. Here's a bit from the hands-on preview on how that all comes together:

Dropped into the middle of this conflict is Jake Logan, your standard loner and mercenary-for-hire. As the game begins, he's doing small-time security work out of a starbase orbiting Jupiter. He's not a soldier, nor does he take orders from anyone other than himself. His motivation is profit, and as such he's always on the lookout for jobs that will bring on the excitement and large amounts of cash. Over the course of the story, Logan's pursuit of these goals will put him smack into the middle of the growing GalSpan/Bora conflict, and he'll be forced to make a choice as to which side to support. The personal tale of Jake Logan and the epic battle between the mighty corporation and the Fringe-dwellers will be told through both in-game scripted events and cutscenes, most of which are rendered in the flight engine in order to ensure continuity. Of particular notice is that voice-over work for the protagonist is being done by none other than Bruce Campbell, cult hero and veteran of the Evil Dead movies and various episodes of Hercules: The Legendary Journeys. In the build that I played, there were several instances in which Logan's words were used to advance the story or generate atmosphere, and I was decently impressed with the way in which Campbell's voice fit the image of the grizzled spacer.

Tech Bits

Vampire Chat Reminder

A reminder that the chat session with Nihilistic mentioned yesterday (story) to talk about Vampire: The Masquerade--The Redemption, their upcoming third-person action/RPG, will take place today at 3:00 PM EDT/Noon PDT. Details on how to join are on this page.

Blast Chamber Demo

The first demo release of Blast Chamber for Quake II is now available (If I hear that damn T2 midi on another website, I'm going to pull my soundcard). The demo has full CTF play, limited DM and Teamplay, and four DM/Teamplay maps. Also included is everything required to make your own Blast Chamber maps. In Blast Chamber players search the level for a BlastKey, which activates the Blast Detonator, which counts down from ten before unleashing a nuclear explosion, killing anyone not in a "Blast Chamber."

Strategy Guides

A few of these: Gameguides.com's Legacy of Kain Soul Reaver guide is online (thanks Voodoo Extreme), the inevitable (if a bit late) PlanetAvP offers walkthroughs for all three of the game's classes, Gamecenter's Command & Conquer Tiberian Sun strategy guide is up (thanks Frans), and GameProWorld's Age of Empires II Map Guide offers map-specific strategies.

Competitions

Cyberathlete Professional League has announced that the first 100 attendees to arrive at the FRAG3 will receive a free EverGlide mousepad (coincidentally, more on these in today's Out of the Blue). Also, Aus3D interviews FragZone 2000's Phoenix and Assassin about FragZone 2000, an upcoming big gaming fest down under.

Contest

Delta-Force2.com is holding a giveaway with a copy of F22 Lightning 3 as the prize.

Follow-up

I made a bad typo yesterday in the story about the signed Doom II box I originally typed Doom III (a reflexive side effect of typing Quake III Arena so often, for a long time I had the reverse problem from Quake II that caused me to repeatedly type Quake II Arena). Sorry to anyone who got their hopes raised at the idea that this was a new sequel in the works, and thanks to all who wrote in pointing out the error.

Reviews

etc.

  • Gamesiege interviews Alex Saint John talking about the former MS evangelist and boot columnist's current project, Wild Tangent, an upcoming technology that's supposed to revolutionize both gaming and the web...
  • The Loki's Missions page has word of the featured treatment this Quake II mod team gets in the cover mount CD with the November issue of PC Gamer Europe, which highlights their two single-player missions Escape for Quake II and The Xeno Project for Half-Life...
  • To settle any possible doubts, a post to Smitty's News confirms yesterday's report that Nocturne is gold (story). Thanks Gone Gold...
  • Cached.Net has interviews up on the main page with a couple of famed European players, IV Griff and Hakeem, about their attendance at the FRAG 3, Q3Test, and more...

Out of the Blue

Been a while since this space has seen a mini-review, so here goes: As has been noted here before, one of the things I take most seriously about my action gaming is the care and feeding of my mouse, having gone on at length in the past about such things as the PMS mouse pad, the wheel doohickey, and the joys of USB. I was therefore very curious when word of EverGlide's mousepads first started popping up a while back, since the description makes them sound like they've got a lot going for them. I finally got a hold of one, and have been using it for the last several weeks, and I have to say, it's easily my favorite mouse pad. Made from what seems to be a similar material to those plastic knife-friendly cutting boards, the surface provides a good grip for the mouse, and the construction prevents it from many of the downsides associated with our former-favorite PMS (3M's Precise Mousing Surface) such as curling, slippage, and wear. I'll expand on this write-up and add it to our Mouse Resources department, but for now let this suffice as an editor's choice award (or whatever the Blue's News equivalent is) for the EverGlide mousepad, a great product for gamers.

Link of the Day: Riskable's Page which has details on his totally badass-sounding car computer. Thanks [A3D]V'alien.
Story of the Day: Dwindling supply spurs import of sperm. Thanks Julian Owens.
Bonus Story: Maine Gets Taste of Y2K Glitch. Horseless carriages? Thanks Scott March.



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