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Archived News:
A fairly busy day for Kingpin news has our third story this afternoon/evening related to
Xatrix' Quake II-engine life o' naughtiness game, as version 1.0 of the Kingpin
Competition on the Reactive Software
site. The mod adds the ability to elect server admins, set up and start
timed matches, and "on-the-fly" changes of teamplay modes between DM
and bagman. The mod also fixes a "bug" in bagman where money does
not disappear when a player suicides, eliminating what they call an increasingly
abused loophole in the game. This is a server-only mod, so clients need not
apply.
There are five new BattleZone II screenshots on PlanetBattlezone
showing off scenes from the upcoming first-person strategy sequel from Pandemic
Studios. The shots are hi-res 1024x768 jobbies, and they say there are more on
the way, so don't say you weren't warned.
An update to Poisonville's
Kingpin FAQ adds loads of information to this unofficial resource to help
answer questions about Kingpin: Life of Crime, Xatrix' criminal first-person
shooter. KungFu, the FAQ's maintainer, points out this is "as close as you
can get to an official FAQ," since he worked on Kingpin (who knew?).
The NOP website has a new and
improved version 3.2 of NOP, the statistics tool that supports Q3Test, the
Unreal Tournament Demo, and Half-Life. The new release adds support for Half-Life,
H-L CounterStrike, H-L TeamFortress Classic, and H-L Jailbreak. Also new is ASP
support to search player database and display player statistics, a bug-fix for
the problem that caused NOP to crash while parsing UTDemo logfiles, and more.
Richard Turnbull sends word that ACID REIGN,
the homepage of the Blitz Engine, has a new Blitz Engine SDK V0.02 Beta for
download. The new SDK offers "a few major bug fixes and many minor
improvements." In the new release, fogs curves correctly and standard
volumetric fog has been added, the dynamic lighting system has been fixed so
that curves light correctly, and smaller additions include inverse mouse
support, more console commands, and the ability to export levels at any point in
the program.
A new version 0.2 of RiEvEr's (or would that be RiEvEr'S?) Kraze! bot for Kingpin
is now available on The
Kraze! News. Thanks Poisonville.
This new versions adds the beginnings of teamplay support to this version of his
bot code for Xatrix' Kingpin: Life of Crime.
There's a Codemasters
interview on GA-Source with more on the future of the Navy SEALs
game that looks like it is going to be produced after all, following a period
when its future was in jeopardy due to the reorganizations at Sierra. The
Q&A talks with Tony Hernandez, the producer at Codemasters
on this first-person tactical simulation based on the exploits of ex-Navy SEAL
Richard Marcinko.
A new version 1.29 beta 9a of OpenGL DooM Legacy is available on the
newly-relocated OpenGL DooM Legacy Homepage.
Thanks Frans at 3D Action Gamers.
The new changes are minor: The archive now includes the proper doom3.wad for
those who had an out-of-date version, and the automap bug has been fixed. Any
other expected changes and fixes will wait for the next release.
There's a post on Descent3D with a
workaround to help those who may be having problems upgrading to the just
released full version of Descent 3 1.2 after previously applying the beta 1.2
patch. The fix involves mucking around in the registry, so caution is advised,
but if you can't get the patch working properly, desperate measures may be
called for.
3D Action Planet
previews Wheel Of Time with a hands-on look ahead at Legend Entertainment's upcoming
Unreal-engine game based on the best selling series of Wheel of Time books by
Robert Jordan. To accompany the preview they've snapped nine new screenshots.
GameSpy.com
interviews Gabe Newell talking with the Valve Software managing director
about how the impact of the user community on the success of present and future
games. The quote that begins the piece makes it clear that Gabe feels this is
going to be even more of a factor in the future:
A new installment to Computer Games Online's
Ask A Developer has Cliff Bleszinski sharing some "(Un)real advice on
being a designer." answering the question "how hard is it to get into
the field of design?"
Happily Ever After Story Lines in the Action
Genre on GameSpy.com is an article featuring interviews Marc Laidlaw of
Valve Software, Niklas Pehrson of the Swedish developing team Refraction, and
Graeme Devine of id Software offering their opinions on the necessity of a
detailed storyline in action games.
This Half-Life Opposing Force Frequently Asked Questions
is a newly updated "semi-official" FAQ for Gearbox Software's upcoming
official add-on for Half-Life, where you play the role of one of the soldiers, heretofore
all believed to be among the bad-guys in the original Half-Life.
It's Gordon does Deutschland as the first beta of the War in Europe mod for
Half-Life is up on the Borderline
Studios Page, bringing World War II action to Valve's sci-fi shooter.
A new version of the Hexen32 Hexen Win32
source port is out, offering a first pass at Multi-Resolution support for a
maximum resolution of 1600x1200. Thanks Voodoo
Extreme.
This WONnet
Tournament in conjunction with Clan World Network
offers the chance to win an all expense paid trip to San Francisco to meet the
Valve Team, and become one of the first to play Half-Life Opposing Force. The
tournament will ultimately send the four best players to the event is in San
Francisco on November 10, to be broadcast live by Talkspot's
GameDive.
Thanks, as always, to Frans at 3D Action
Gamers for staying on top of the review scene:
Well, this will be the third straight day with an update that references Blue's
Clues, a record that we can only hope isn't threatened anytime soon, but a flood
of readers wrote in to point out that Blue the dog from Blue's Clues is a she,
not a he. One can only hope that those writing in with this tidbit are parents,
because from what little I've seen, this is not one of those shows that makes
any attempt to appeal to a mind much beyond Tele-Tubbie age. Anyway, this is
great news, because the next time I get riled by confusion with Blue the dog, I
can get away with calling her a bitch.
Link of the Day: The Sports
Illustrated for Kids Dancing Referee. You have to answer a football quiz to
get him to dance, but it's worth it for the trippy disco ref effect. Thanks Matt
Van Vleck. |
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