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Sunday, Oct 10, 1999

  

Kingpin Tourney Mod

A fairly busy day for Kingpin news has our third story this afternoon/evening related to Xatrix' Quake II-engine life o' naughtiness game, as version 1.0 of the Kingpin Competition on the Reactive Software site. The mod adds the ability to elect server admins, set up and start timed matches, and "on-the-fly" changes of teamplay modes between DM and bagman. The mod also fixes a "bug" in bagman where money does not disappear when a player suicides, eliminating what they call an increasingly abused loophole in the game. This is a server-only mod, so clients need not apply.

BattleZone 2 Shots

There are five new BattleZone II screenshots on PlanetBattlezone showing off scenes from the upcoming first-person strategy sequel from Pandemic Studios. The shots are hi-res 1024x768 jobbies, and they say there are more on the way, so don't say you weren't warned.

Kingpin FAQ

An update to Poisonville's Kingpin FAQ adds loads of information to this unofficial resource to help answer questions about Kingpin: Life of Crime, Xatrix' criminal first-person shooter. KungFu, the FAQ's maintainer, points out this is "as close as you can get to an official FAQ," since he worked on Kingpin (who knew?).

New NOP

The NOP website has a new and improved version 3.2 of NOP, the statistics tool that supports Q3Test, the Unreal Tournament Demo, and Half-Life. The new release adds support for Half-Life, H-L CounterStrike, H-L TeamFortress Classic, and H-L Jailbreak. Also new is ASP support to search player database and display player statistics, a bug-fix for the problem that caused NOP to crash while parsing UTDemo logfiles, and more.

New Blitz Engine

Richard Turnbull sends word that ACID REIGN, the homepage of the Blitz Engine, has a new Blitz Engine SDK V0.02 Beta for download. The new SDK offers "a few major bug fixes and many minor improvements." In the new release, fogs curves correctly and standard volumetric fog has been added, the dynamic lighting system has been fixed so that curves light correctly, and smaller additions include inverse mouse support, more console commands, and the ability to export levels at any point in the program.

New Kingpin Kraze! Bot

A new version 0.2 of RiEvEr's (or would that be RiEvEr'S?) Kraze! bot for Kingpin is now available on The Kraze! News. Thanks Poisonville. This new versions adds the beginnings of teamplay support to this version of his bot code for Xatrix' Kingpin: Life of Crime.

Navy SEALs Q&A

There's a Codemasters interview on GA-Source with more on the future of the Navy SEALs game that looks like it is going to be produced after all, following a period when its future was in jeopardy due to the reorganizations at Sierra. The Q&A talks with Tony Hernandez, the producer at Codemasters on this first-person tactical simulation based on the exploits of ex-Navy SEAL Richard Marcinko.

New OpenGL DooM Legacy

A new version 1.29 beta 9a of OpenGL DooM Legacy is available on the newly-relocated OpenGL DooM Legacy Homepage. Thanks Frans at 3D Action Gamers. The new changes are minor: The archive now includes the proper doom3.wad for those who had an out-of-date version, and the automap bug has been fixed. Any other expected changes and fixes will wait for the next release.

Descent 3 Patch Problems

There's a post on Descent3D with a workaround to help those who may be having problems upgrading to the just released full version of Descent 3 1.2 after previously applying the beta 1.2 patch. The fix involves mucking around in the registry, so caution is advised, but if you can't get the patch working properly, desperate measures may be called for.

Wheel of Time Preview

3D Action Planet previews Wheel Of Time with a hands-on look ahead at Legend Entertainment's upcoming Unreal-engine game based on the best selling series of Wheel of Time books by Robert Jordan. To accompany the preview they've snapped nine new screenshots.

Gabe Newell Interview

GameSpy.com interviews Gabe Newell talking with the Valve Software managing director about how the impact of the user community on the success of present and future games. The quote that begins the piece makes it clear that Gabe feels this is going to be even more of a factor in the future:

The user community is going to be more and more important going forward. Companies that don't rethink how they do business as a result of the opportunities represented by the Internet will go away. When I worked on Windows, the user community was incredibly far away. [Newell spent 13 years at Microsoft in the Systems, Applications, and Advanced Technology divisions -ed.] We had no idea what they thought, we had no way to talk to them, and we didn't have any way of enlisting them in making Windows better. I'd say it wasn't until pretty late in the 80's that even 1% of our consumer customers had email.

Ask Cliffy B

A new installment to Computer Games Online's Ask A Developer has Cliff Bleszinski sharing some "(Un)real advice on being a designer." answering the question "how hard is it to get into the field of design?"

Stories in Action Games?

Happily Ever After Story Lines in the Action Genre on GameSpy.com is an article featuring interviews Marc Laidlaw of Valve Software, Niklas Pehrson of the Swedish developing team Refraction, and Graeme Devine of id Software offering their opinions on the necessity of a detailed storyline in action games.

Half-Life: Opposing Force FAQ

This Half-Life Opposing Force Frequently Asked Questions is a newly updated "semi-official" FAQ for Gearbox Software's upcoming official add-on for Half-Life, where you play the role of one of the soldiers, heretofore all believed to be among the bad-guys in the original Half-Life.

AM Tech Bits

Half-Life War in Europe

It's Gordon does Deutschland as the first beta of the War in Europe mod for Half-Life is up on the Borderline Studios Page, bringing World War II action to Valve's sci-fi shooter.

New Hexen32

A new version of the Hexen32 Hexen Win32 source port is out, offering a first pass at Multi-Resolution support for a maximum resolution of 1600x1200. Thanks Voodoo Extreme.

Contest -- Play OpFor in San Fran

This WONnet Tournament in conjunction with Clan World Network offers the chance to win an all expense paid trip to San Francisco to meet the Valve Team, and become one of the first to play Half-Life Opposing Force. The tournament will ultimately send the four best players to the event is in San Francisco on November 10, to be broadcast live by Talkspot's GameDive.

Reviews

etc.

  • Webdog is now accepting new sites again to be included in the sites tracked by this system tray website tracking utility. The process is now an automated one...
  • Interstate Mugshots is a site devoted to displaying photos of Interstate '76 players (and in the future I'82 players, as well). And not all of them look like Skeeter, either...
  • There are six new screenshots on The Skynet Project page for this upcoming Half-Life mod...
  • Gamedesign.net Prefabs has added about 50 new prefabs to their prefab database bringing our prefab total to 609 useful mapping prefabs for level designers...
  • The new RPG Mythology on GA-RPG is by James Ohlen, Director of Writing and Design at BioWare describing the stories considered for both Baldur's Gate and Neverwinter, but were ultimately discarded...
  • GA-RPG's World Fusion on Atriarch Interview looks ahead at this "3D massively-multiplayer, online, persistent role-playing & strategy game based on the alien and organic world of Atriana."...

Out of the Blue

Well, this will be the third straight day with an update that references Blue's Clues, a record that we can only hope isn't threatened anytime soon, but a flood of readers wrote in to point out that Blue the dog from Blue's Clues is a she, not a he. One can only hope that those writing in with this tidbit are parents, because from what little I've seen, this is not one of those shows that makes any attempt to appeal to a mind much beyond Tele-Tubbie age. Anyway, this is great news, because the next time I get riled by confusion with Blue the dog, I can get away with calling her a bitch. =]

Link of the Day: The Sports Illustrated for Kids Dancing Referee. You have to answer a football quiz to get him to dance, but it's worth it for the trippy disco ref effect. Thanks Matt Van Vleck.
Story of the Day: CNN - Police suspect killing was a Beanie Baby deal gone bad. Thanks Matthew Rorie and Mike Martinez.
Bonus Link: The Hunger Site Home. Thanks TERJE. Okay, so there's none of the usual LoD humor, irony, or attempts at such, but how often can the LoDs that offer those save lives?

Saturday, Oct 09, 1999 Blue's News Anniversary (1996)

Another Alice Riddle

An update to EA's Alice Site adds a new riddle, as well as the answer to the previous one in case your bat-computer couldn't dope it out. The latest boggler continues the series of riddles to promote American McGee’s Alice, the upcoming homage to Through the Looking Glass that will use the Quake III engine. Thanks American McGees Alice Webring.

Deep Space 9 Interview

GA-Source Star Trek Deep Space Nine interview talks with the folks from Collective Studios about their upcoming Star Trek: Deep Space 9, a third-person action game based on the Trek franchise of the same name.

Nitro2 Proxy

NF proxy support site has an updated version 0.48 of the Nitro 2 proxy is now available. This version offers support for Quake, Quake II, Q3Test, and Half-Life, with support for QuakeWorld planned for the upcoming version 0.50.

MDK Interview

3D Rage has posted a Q&A with Greg Zeschuk, the president of BioWare, talking about their upcoming third person action title MDK2. MDK, as everyone knows, stands for My Daughter Karen.

Interstate '82 Update

An Interstate 82 Development Update and Screenshots The Adrenaline Vault with no less than 15 screenshots from the first 11 missions from a beta of Activision's upcoming sequel to Interstate '76, which is powered by the same 3D engine used in Heavy Gear 2. Look for them to post a full-blown preview of the game based on this new build soon.

Vampire Diary & Shot

Vampire: The Masquerade Design Log on the Vault Network offers a designer diary from Nihilistic's Ray Gresko, giving the lowdown on progress on Nihilistic's upcoming Vampire: The Masquerade - Redemption. Part one of his diary is titled "Origins of the Masquerade," which goes into the background of the game and Nihilistic. Saw that on PC.IGN.com where they've posted a Vampire screenshot that looks familiar: I believe it was previously published.

Star Trek Voyager--Elite Force Interview

There's an Elite Force Interview on 3D Nexus offing a conversation with Michael Gummelt, programmer at Raven Software about his work on Raven's upcoming Star Trek Voyager game, Elite Force, which uses the Quake III engine. The questions were sent off to project leader Raven's Brian Pelletier but were apparently more appropriate for Mike to answer.

New Mac Voodoo3 Drivers

There are new version 1.0b3 Beta 2 Voodoo3 Macintosh OS 8.x Beta Drivers on 3dfx Gamers. The new drivers feature bug fixes to 2D acceleration code among other things. Word on the beta drivers is "They are primarily intended for use by programmers wishing to develop applications utilizing the Glide API on the Macintosh platform. 3dfx will not offer end-user support nor warrant any hardware used in association with these drivers." Thanks Colomb.

Battlezone II Shots

Pandemic's official Battlezone II site has been updated with this week's screenshot of the week, as well as two new units: the ISDF and Scion Turret. If that's not enough for you, PlanetBattlezone has posted three new screenshots from this first person strategy game.

LithTech 2 Shots

The newly redesigned 3D Unlimited has posted five new screenshots from Monolith's LithTech 2 engine. No specific game is named, although my guess is that they're from Monolith's LT2 title No One Lives Forever (working title).

Summoner Preview

PC.IGN has posted a preview of Volition's 3D role-playing game Summoner, the first RPG by the developers of the Descent series. The preview is loaded to the hilt with screenshots, giving a good look at the title.

Deep Space Nine Shots

3D Unlimited has posted eight screenshots from The Collective's third person Unreal engine game, Star Trek: Deep Space Nine - The Fallen. Some of them look familiar, but either way they are impressive enough to warrant a look.

Aliens vs. Predator Q&A

AliensvsPredator.com will be conducting an interview with Fox Interactive's David Stalker, the producer of Aliens vs. Predator, and they're soliciting questions from fans. If you're interested in participating, swing over to their site and make your voice heard.

AM Tech Bits

  • Leadtek has announced that their WinFast GeForce 256 card will be available in a separate version with Double Data Rate RAM. This version will be priced $100 more than the standard board (thanks Tweak3D).
  • ChipTesters has updated their weekly hardware price guide, which features a full list of processors and their prices.
  • 3D Unlimited Reviews the Matrox G400 video card.

Reviews

Fruit of the loon

After the Smurf-colored guy pointed out Next-Generation's typo in referring to this here site as "Blue's Clues" yesterday, we received a deluge of mail about the children's show of that name. We are all quite aware of Blue the Dog and his wacky adventures...some even think they're modeled after our own Blue (okay, so maybe those people are delusional...but around here, who can tell the difference?). A follow-up post at Next-Generation last night corrects the typo, which blames the mistake on their just receiving Humongous Entertainment's newest Spy Fox title, which of course, is called Blue's Clues. Worry not, those responsible for the error have been sacked.

Link of the Day: Tom Hall vs. The World. Yes, I know it's been a link of the day already...but dear lord, he actually won (thanks Mike "D3" Lovell). I have the sinking feeling that the end is nigh.



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