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Wednesday, Oct 06, 1999

  

Daikatana Preview

PC.IGN has posted a decent sized writeup of Daikatana, which is based on the author's experience at the recent ION press reception. There's a rundown of each episode, a lot of details on the gameplay, and even some new screenshots for you to look at.

Sweeney on Windows 2000

Epic's Tim Sweeney made an update to the Unreal Technology Page, with some thoughts on the new Windows 2000 RC2 - and he likes it. According to Tim, the localization features of Windows 2000 will make international versions of Unreal easier to make, since it's all done using Unicode (which Unreal uses as well). Thanks to Frans for the tip.

Tomb Raider 4 Movies

Eidos' FTP Site has posted four movies from their upcoming game Tomb Raider: The Last Revelation. The movies show off both the PC and Playstation versions of the game, and are available in both large and small versions. Thanks to Frans, who's mirrored the PC movies at 3DGamers.

Rune Interview

AGN3D has posted an interview with Timothy Gerritsen, Human Head's business director, talking about his background in the industry, and some questions about their Unreal 2 engine title of Viking glory, Rune (thanks Frans).

Septerra Core Gold

According to Gone Gold (who tends to know about these things, hence the name), Septerra Core, the console-style PC RPG that's being published by Monolith has gone gold. Expect it to arrive in stores soon.

Shadow Man Patch

AVault has posted a patch for Acclaim's third person action title Shadow Man, which fixes an annoying bug that would throw some users back to the desktop after launching the game.

Crusaders Preview

Frans sent this along yesterday, but somehow both myself and Blue managed to forget to post it...Gamecenter has posted a preview of Crusaders of Might and Magic, a new 3D action/RPG game set in the Might and Magic universe, complete with screenshots.

Team Fortress 2 Interview

3D Palette interviews Steve Theodore talking to the Valve Software modeler/animator about his work on their team-based first-person-shooter, Team Fortress 2.

Omikron Preview and Interview

GamePower's Omikron The Nomad Soul First Look is online with a preview of Quantic Dreams' upcoming third-person action game. Thanks Outcast Central. In addition to a rundown of the game, a pile of screenshots and a copy of the gameplay movie, the piece also offers conversation with Quantic Dreams founder John Cage about the game.

On No Mac SoF and ST:V

Raven's Rick Johnson updated his .plan with some pointed comments on why there will likely be no Mac ports of Raven's upcoming Quake II-engine Soldier of Fortune, or their Quake III-engine Star Trek: Voyager--Elite Force. Here's the deal:

Just had a management meeting, and the topic of Macs came up. We haven't had any support from Macintosh at all to do ports, haven't received any equipment, and they won't even do us the courtesy of returning emails. So this is starting to look like we just won't be doing any Macintosh ports, which includes our Quake3 engine game Star Trek: Elite Force. Macintosh has typically been one to ignore the gaming scene, and it appears that they still haven't changed.

Imperium Galactica II Trailer

Official Imperium Galactica II. Homepage has been updated with "the latest movie trailer" from this upcoming 3D RTS. The trailer seems to be presented in some sort of proprietary executable format. Thanks The Adrenaline Vault News.

Unrealty Demo Released

A demo version of Unrealty, the oddball real estate demonstration program that's based on the Unreal engine has been released, and is available for download. You'll need a retail Unreal CD to run it, but here's what's contained in the 12 meg download (which does in fact feature network support):

The demo features the full demonstration level of the headquarters of the Heartland Business Park, a real business park on Long Island, NY, including an interactive, talking tour guide who leads you on a seven point, repeating tour.

Delta Force 2 Preview

GameSpot UK has posted a preview of NovaLogic's Delta Force 2, offering a look at this voxel powered (and now somewhat 3D accelerated) tactical shooter.

Tomb Raider 4 Images

GameSpot UK has posted (cough) 105 new images from Tomb Raider: The Last Revelation, including 7 new images from the CGI sequences in the game. The new images start on page 21 of their previous Tomb Raider gallery, so jump straight there to check them out.

Mac Unreal Status

The official Westlake Interactive site has been updated with a status on the Mac version of Unreal, including word that there will not be any further updates released in the forseeable future (thanks Tim Tibbetts of 3DFiles). Here's the whole thing:

Unreal 224b7 is the current version of Unreal Mac, and will be the last update for the foreseeable future.

It has been a very difficult decision, but after over a year of providing free updates to the Mac community in an attempt to keep the Mac version of Unreal up to par with the rapidly changing PC version, we have to move on. During the past year we worked on Unreal updates in the spare time between other projects, outside of our normal contracts, but this has become increasingly difficult. Because of changes on the PC side, we have almost completely re-written Unreal Mac several times since the 1.0 release, even though we were contractually obligated only to fix Mac specific bugs. We thought each update would be the last, and would finally allow the game to be played to its fullest. But every time the Mac version caught up, another patch was released for the PC. And with version 224, the Mac version is now up to the last public version of the PC that it is possible to update to. We are aware some third party maps only work with the 225 PC version, but unfortunately we never received the 225 PC code, and the original PC developer no longer has it (after releasing the PC 225, the code was modified to a 226 version that was never cleaned up enough to be released).

Unreal Mac is still supported (as it always was) by MacSoft, and they are the technical support provider for anyone who has questions or problems with the game. Any email about Unreal sent to Westlake email addresses will only receive an automated response with this message and the contact information for MacSoft technical support.

Work continues on Unreal Tournament Mac, which is still scheduled to be released within a month of the PC version. We are doing extensive testing of Unreal Tournament to provide the most stable and fun experience possible when it ships. And with the cooperation of Epic(the original PC developer), we hope that Unreal Tournament Mac will require few if any updates after it ships.

We hope our decision to suspend maintenance on Unreal Mac and concentrate on bringing great new games to the Mac will be understood by Mac gamers, and they will continue to enjoy Westlake products.

Soldier of Fortune Interview

RPOV has posted an interview with Raven Software's Kenn Hoekstra, talking primarily about his work on Soldier of Fortune, where he's Project Administrator, but also other subjects, such as his thoughts on hardware, and his transition from level designer to administrator.

Freespace 2 Interview

Stomped has posted an interview with Mike Kulas, Adam Pletcher, Jasen Whiteside, Dave Baranec and Jason Scott, the head group of designers on Volition's space sequel Freespace 2. The interview contains a number of questions about how the game turned out, as it was conducted after the game went gold.

iMac Got Game

IMG Magazine has posted their look at the new line of iMac computers from Apple, and have taken a look at how it will be able to handle games. The new iMac DV features a DVD-ROM in addition to the ATI Rage 128 card that's in all the new iMacs.

Soldier of Fortune Actors

Raven's official Soldier of Fortune site has been updated, and now contains a full list of the voiceover actors in the game. The cast includes alumni from Buffy the Vampire Slayer, as well as the Terminator films, and Armageddon.

Loki Interview

GA Source has posted an interview with Scott Draeker, the president and founder of Loki Entertainment, the company behind the Linux ports of Railroad Tycoon 2, Civilization: Call to Power, and Myth 2: Soulblighter.

Nocturne Not Gold - Yet

FGN Online, who posted word that Nocturne had gone gold yesterday, has posted a follow-up from Terminal Reality's Jeff Smith, who says, "I work in house here so I can tell you for sure we have not gone gold." He does, however, insist that the game will go gold on its intended date of October 15th.

Halo Interview

There's a Nathan Bitner Interview on Halonews.com talking with the Producer and Creative Developer on Halo, Bungie Software's upcoming third-person single-player and multiplayer action game. Thanks opiate. Here is a bit that talks about the single-player portion of the game that addresses possible comparisons to TRIBES:

Creating a really finely tuned single-player game is more of a challenge than multiplayer, where you don't have to worry so much about AI, balancing difficulty with different player skill levels, relating a compelling story, etc. As popular as multiplayer is, there are still many more people who play single player, so in that respect, Halo is practically guaranteed a larger audience than competing titles.

I have to add that Halo is not just “Bungie’s answer to Tribes”, as many people have commented. Halo is going to bring aspects of both multiplayer and solo gaming to the table that no other game has ever seen before. It is fair to say that both the Sierra series and Halo are going to focus on teamplay when it comes to the multiplayer environment. However, just a few of the things that will distinguish the game (and, believe me, there are many others that I can’t yet talk about) are:...

John Carmack Q3A Worklog

An update to John Carmack's .plan offers the latest edition of the id Software lead programmer's worklog, detailing progress on Quake III Arena. Here goes:

* fixed steady snapshot test
* fixed incorrect 0 ping if past client messages
* fixed loser-disconnecting-at-tourney-intermission sorting problem
* general purpose flood protection, limiting all user commands to one a second by stalling the client, so the commands don't actually get dropped, but are delayed as needed
* replace headnode overflow with lastCluster
* fixed bad extrapolation on unpausing
* fixed player twitch on unpausing
* print client names on loading screen

BZ2 Shots & Contest

There are five new screenshots on BZ2.COM showing off action from Activision and Pandemic Studios' upcoming action/strategy hybrid sequel. Four of the shots are of land-borne combat, and the fifth shows off some scenery in outer-space (looking, as they describe it, "like something out of Homeworld"). Also, Pandemic Studios' Official Battlezone II Site has a new contest underway offering prizes for helping to pimp the game.

Vampire Preview

Computer Games Online previews Vampire: The Masquerade—Redemption looking ahead at Activision and Nihilistic's upcoming third-person game of blood-sucking fun. If you're confused about Vampire's pen-and-paper roots, reading the preview will either help or hurt, as they offer the following explanation:

Now, some "traditional" pen and paper role-players may immediately mention a company called White Wolf and its very popular Vampire: The Masquerade game system. Others, who tend more towards the collectable card market, will remember Jyhad, a Magic-like game based on White Wolf's vampiric socio-political structure. And some poor few will recall the wicked stepsister of this family, a thoroughly rancid Aaron Spelling TV show called Kindred. However loosely, these disparate properties all tie into a game universe called the World of Darkness, where vampires rub shoulders with faerie-folk, and werewolves become the ultimate eco-terrorists.

X Preview

The Adrenaline Vault previews X - Beyond the Frontier looking ahead at this upcoming space sim that's still on the way in the US, in spite of the impression it may be out already, since there's been a version out in Europe for a while now (not to mention that X benchmarking tech demo release oh-so-long ago). The preview describes an open-ended game that allows for differing styles of play:

For example, you know you have to make money -- so, you can become a legitimate businessperson, buying and selling goods from the many outposts and factories scattered throughout space and playing for profit within X's fully functional model of supply and demand. If you're so inclined, you can even purchase factories and refineries, hire ships to provide it with raw materials and haul goods, and become a corporate mogul. On the other hand, it's also possible to operate on the fringes of society, preying on above-board trade as a bloodthirsty pirate. Or, you can do something in between.

AM Tech Bits

Lee Perry Interview

Penny Arcade has posted an interview with Lee Perry with a fairly crazed conversation with the art director on Anachronox, ION Storm's upcoming Quake II-engine RPG. The Q&A talks a bit about the game, and offers a lot of all caps screaming, apparently as part of the interview's torture theme.

Revenant Chat Today

CaliGirl sends word of an online Revenant chat at 7:00 PM EDT (4:00 PM PDT) in the Eidos Chat Lobby on Mplayer.com. Game Designers and Producers from Eidos' RPG/Action game Revenant will be in attendance to answer questions and give away some prizes.

Dark Reign II Designer Diary

A new installment in GameSpot's Designer Diary for Dark Reign 2 is online, in which "Greg Borrud sizes up the competition and answers some commonly asked questions about Dark Reign 2." Thanks Frans at 3D Action Gamers.

UT ngWorldStats Bug

Craig from NetGamesUSA sends news of a bug in the ngWorldStats for Unreal Tournament rankings system he describes as "minor but important." Word is the bug will be fixed before the weekly stats are reset on Saturday, when they will also be revealing details behind how the ranking algorithm works and launching a forum to discuss such things. According to Craig: "We are very open to players thoughts on the subject and look forward to their feedback in order to make the system the best it can be when the retail version ships."

UT Tweak Guide

3D Spotlight's Unreal Tournament Tweak Guide is online, offering some thoughts on improving performance by cracking open that intimidating-looking advanced properties tab and tweaking away.

Reviews

Follow-up

There are some questions in this life that we never can answer properly. Fortunately, the chicken or the egg question about the Rainbow Six game and book that's gone around the block in this space a couple of times in the past couple of days is not one of them, as Red Strom Entertainment's Jeff "Mad Samoan" Wand, modeler/artist on Rogue Spear, sends along what's hopefully an authoritative explanation of which is the cart and which is the horse here:

The book was based on the game. The original concept for the game was conceived in a brainstorming session with Clancy. The original idea was that it be a 3D first person SWAT game, but Clancy threw in the idea of taking it on a grander scale and giving it an international antiterrorist angle. Some time later after the brainstorming session, he decided it was such a great idea that he'd make a book out of it, tie it in with the game, and maybe someday, a movie. Hopefully starring me.

etc.

  • Word from the folks behind Voodoo Review is that the upcoming Fall '99 issue (with Battlezone2 on the cover) of this 3dfx-centric gaming magazine will be its last. Dimension Publishing will be contacting subscribers about refunding the remainder of your subscription...
  • Captured.Com's Editorial To Grapple or Not To Grapple complains about the planned lack of grappling hook in Q3A CTF, with an editorial on the anti-hook side of the issue to follow. Imagine how heated opinions on this subject might be if Q3A CTF were actually available to see how this all worked?...
  • The Info_Design Files section has posted a utility called StripEmpty for Quake-engine game mod authors "to remove any key information that is empty." Word is this will solve "Entity text too long." error messages...
  • Computer Games Online has posted a short list of three cheat codes for Sinistar Unleashed, THQ's new arcade space shooter...
  • PlanetDeerHunter is underway. No, this is not a parody. The site refers to its own launch as "long anticipated," though no word as to by whom...

Out of the Blue

I'm working on day three of a backache, which is no fun... if it persists, look for me to rename my nick Igor or something similar. I braved the pain to play some UT today, and found that even a short period of inactivity really costs you in the ladders, as I played pretty well, but have fallen way down the list nonetheless. This is bad news for my cohort MrCoffee, who although due out of the hospital any day now, is still going to be offline as far as gaming goes for the foreseeable future, as it turns out one of the things he busted was his mouse hand (removing a lot of gaming from what could have been part of the bright side of being at home recuperating). Thanks to all who send along well wishes for him, and apologies for the shock to the couple of acquaintances of my busted-up buddy who learned of his accident reading about it here (I didn't even consider that).

Link of the Day: The Pump Room. Woah! Please make sure you aren't eating when you check out the gallery. And please don't try this at home (or anyplace else for that matter). Thanks ShanMonster.



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