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Archived News:

Monday, Oct 04, 1999

  

Alice Update

The official site for American McGee's Alice has been updated again, and now contains a new riddle, as well as the answer to last week's (which states the already public fact that the game is played from a third person perspective). Thanks beachbum.

Carmack on Voting

Stomped has posted a brief e-mail they received from John Carmack regarding what things you'll be able to use the new voting feature on in Quake III: Arena (see his worklog below). According to John, as of right now it's just the specific map, the ability to restart the map, and the ability to kick someone, although he says he can easily add other things if necessary.

Carmack's Work Log

John Carmack updated his .plan this evening with another installment of his worklog. Here's the scoop:

* allow cg_thirdPerson and cg_thirdPersonRange in games
* added execed .cfg files to journal file
* single pass plasma explosion effect to save overdraw
* rescaled and sized gib and mark blood to save a lot of overdraw
* fixed cg.time < snapshot time on vid_restart
* cl_showSend network debugging tool
* back to requiring a before commands on the console to distinguish them from chat messages. Tab completion automatically adds the slash.
* new tab command completion with complete to longest common, multiple match listing, complete first token, etc
* separate version check for game/cgame in addition to system
* show r_finish in gfxinfo
* never show self as attacker icon
* callvote vote
Caller automatically votes yes
vote has a 30 second timeout
each client can only call 3 votes a level
vote is displayed on screen with totals
* renamed cg_gun to cg_drawGun
* box cull triangle soup models

On UT Demo Player Limits

Epic's Brandon "GreenMarine" Reinhart updated his .plan with word on why server operators running the Unreal Tournament Demo should not set the player limit higher than 32, at least using the current release. Here's the poop:

I saw a CTF server running with a 50 playerlimit. Running servers with more than 32 players is a no-no because there are hardcoded assumptions about the max playerlimit. Maybe I'll talk with Steve about increasing it to 64. (I guess there isn't really any reason to choose programmer numbers like 32 and 64 for something like this.) I seem to recall at one point there being a very good reason for us keeping it at 32. Certainly server performance would be...ah...highly questionable at 64 players :) Anyway, running with more than 32 in the current demo will probably cause a lot of odd error messages to get logged when the 33rd person joins.

New ION Shots

ION Storm's Daily Informant has posted an update regarding this weekend's press reception at their offices. There's a couple of pictures from the event, as well as one new screenshot from each of ION's upcoming games (Deus Ex, Daikatana, and Anachronox).

SpecOps II Updates

Zombie's official SpecOps II site has two new additions...first up is a new shot of all the weapons, as well as a caption that reads, "SpecOps 2 is due to ship in Nov." on their news page. Up until now, Q4 1999 was the only public date mentioned. Also new are two new shots on their Mission Briefing page, showing off their North Korea and Thailand missions. Thanks to Frans at 3DGamers for the tip.

Munch Revealed

VideoGames.com has posted a preview with five images (the first to the best of my knowledge) from Oddworld Inhabitants' Oddworld: Munch's Oddysee. The game at one point was being developed using the Unreal engine, but they switched in favor of their own, in-house technology, and is being made for the PlayStation 2 and "PCs that don't exist yet."

Arcanum Announced

Sierra has announced a new RPG called Arcanum, that's in development by Troika Games. The title is an RPG in the pure sense, and Gamecenter has posted an interview with one of the game's developers, as well as the first batch of images from the game (early concept work for the most part) and even a bit of the backstory.

SWAT 3 Interview

E-tailer Checkout.com has posted an interview with Rod Fung, producer of Sierra's SWAT 3. The inevitable similarities to Rainbow Six are discussed, as is the oddball history of the SWAT series (from adventure to RTS to FPS).

Halo Preview

GameSpot UK has posted their preview of Bungie's Halo (which is so high on my list of anticipated games that it's got its own designated driver). The preview is fairly skimpy, but its loaded with images, including a bunch of concept art (that looks new to me), and a bunch of new, if somewhat odd (the gamma appears to be funky) screenshots. There are 19 images in all, and naturally they're highly recommended.

Goodbye Merced, Hello Itanium

According to this bit of news on AVault, Intel has officially announced the name of their upcoming high-end processor that was previously code-named Merced. The new processor is officially called the Itanium, and is on schedule for a mid-2000 release.

Diablo Goes Analog

TSR (which was recently acquired by Hasbro) has posted the first bit of details about their two upcoming pen and paper RPGs based on the world of Diablo II, including descriptions, monster artwork, and more. Thanks DiabloII.net.

Evolva Update

GA-Source has posted a brief Q&A with Vince Farquharson of Computer Artworks, the developers of the title Evolva, which is one of the first games to fully support NVIDIA's GeForce 256 chipset. The Q&A is the first place I've seen word that a special version of the game (titled Evolva: Scout) has been developed for OEMs, and will be bundled with the Creative Labs 3D Blaster Annihiliator.

Hardware Announcements

Two big hardware announcements took place this morning. First up, is Creative Labs, who announced two boards based on NVIDIA's GeForce 256 chipset, the 3D Blaster Annihilator and Annihilator Pro (press release at 3DGPU). The Annihilator Pro is the same as the standard board, only with 32MB of double data rate RAM on board. Also announced this morning is Diamond's new MX400 sound card, which suprisingly enough is not powered by an Aureal chip like its predecessors, but instead the ESS Technology Canyon3D chip. A press release is up on GA-Source, and a full preview of the hardware is up on Thresh's Firing Squad.

Amen Update

CaveNews has posted a Q&A with Cavedog's Greg MacMartin, talking about their recent decision to let go a large portion of their design team (thanks VE). Here's an excerpt which sheds some light on this decision:

...what it came down to was this: The company decided that finishing the engine as soon as possible was VITAL....and because of this, they wanted to do whatever it took to achieve that. It was an extremely difficult decision for management to make, but it was decided that without an entire design team on board it could allow the programmers to finish the technology in the most efficient way possible.

To Sierra With Love

A new Adrenaline Vault Editorial written by Jane Jensen is titled A Love Letter, To: Sierra, From: The last dinosaur on the block. The article, by this designer on Gabriel Knight 3, attempts to answer "the question of the moment" on the heels of the recent cuts and reorganization at Sierra: Are adventure games dead? Here's a bit:

Does that mean there’s no room for good, in-depth story-telling in this business? No. Though I do think the gaming industry faces a serious, serious challenge: to reach out to the kinds of players who would prefer exploration and story over twitch and violence. Let’s face it -- we (and now I presume to speak for adventure devotees everywhere) are not going to get some joystick jockey’s heart and soul. Let him go. Send him positive thoughts. But our very own audience does exist.

Giants Movie

There's a new Giants movie on PC.IGN.COM with new gameplay footage from Giants: Citizen Kabuto, Interplay and PlanetMoon Studios' upcoming third-person action game. The new movie is 14 MB, and Fredrik from Kabuto.net, who was kind enough to send along this news, also sends along his description of the movie, that offers: "some very cool scenes of the Reaper Sea Dragon attacking a bridge, lots of new shots of new monsters and the suave effects in Giants and much more."

Unofficial BZ2 Demo Patch

PlanetBattlezone has posted what's described as an "unofficial" patch for Pandemic studio's recently released demo for BattleZone 2. The unofficial Battlezone II demo patch collects many of the established work-arounds for problems with the demo, and provides changes to pilot handling, joystick support, and the demos included editor.

Nocturne Screenshots

There are a few new Nocturne Screenshots on GameSpy.com showing off the later episodes of TRI's upcoming action/horror game.

AM Tech Bits

Kingpin Maps

Optimizers has posted a collection of no less than 80 new maps for Kingpin: Life of Crime, Xatrix' gangsta-extravaganza. The maps are meant to be a resource to other authors, as many represent experiments and works in progress, and the whole shebang also includes a 9 MB texture file.

TRIBES Skins

Synchroplay has posted a new skin pack for Starsiege TRIBES that offers more than a gross of skins (146 to be exact) for Dynamix' mutiplayer teamplay first-person shooter.

Contest

Beta Bites has had a redesign, and to celebrate they are giving away a bunch of goodies all week long. The prizes will be changing all through the week.

Reviews

Follow-up

Turns out a comment yesterday (story) about Tom Clancy's Rainbow Six that I've made many times in the past is incorrect, it turns out the book is actually based on the game, not the reverse. Thanks Rogue Spear Retreat for the clarification.

etc.

Out of the Blue

Wow, there were an awful lot of folks on the ball with the font sizing issue I raised yesterday (I should have asked sooner, it's been driving me crazy). Thanks to the many who wrote in pointing out that using the Eudora (yes Eudora is the culprit again) with the "Use Microsoft's Viewer" option checked will cause the font size setting in Eudora to override MSIE, so to avoid having Eudora change your default browser font size, you either have to switch off the MS viewer, or ensure you are using the same font size setting in MSIE and under the Eudora's Font menu.

Get well soon wishes to my pal MrCoffee who is recuperating after being hit by a car this weekend. Sounds like everything will eventually be fine ("luckily" he got away with just some nastily broken bones), but he's offline for a while, so I guess those used to seeing the two of us pop into servers together will just have me to contend with me alone for a while now (though my brother, WalterEgo, has been playing some UT, so maybe I'll manage to team up with him some).

Link of the Day: Official FoxTrot Web Site, which finally has the Quake-related strip that recently ran in papers (the Sept. 20 strip if it's moved when you read this). Thanks Andy.
Story of the Day: Coke Employee Fired For Taking Pepsi Challenge Thanks DNapalm.



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