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Archived News:
Unreal Universe
has posted a hands-on preview of Legend's Wheel of Time, complete with a detailed
writeup and twenty four screenshots from what the author calls, "the most
graphically advanced game I've ever seen."
This Quantic Dreams download
page has some new movies from Quantic's upcoming third-person action game
Omikron: The Nomad Soul on the heels of the older one mentioned earlier (story).
The newer ones, like the earlier one were spotted by our eagle-eyed friend Frans
from 3D Action Gamers. One movie
is a new collection of some FMV clips previously released, and the other a new
movie showing off more gameplay, and each is available as both a heftier mpeg
and in more svelte RealPlayer format.
The maXtron main site has
RiEvEr's port of his bot code to work in Kingpin: Life of Crime, Xatrix' Quake
II-engine game. This first release of the port from the author of the ReDeMpTiOn
Bot and the Licensed To Kill bot for Action Quake2 is intended as a base for mod
authors to include in their own Kingpin mods. Thanks Poisonville.
Speaking of which, there's a new Licensed To Kill bot for Action Quake2
version 0.14 beta on maXtron
as well. The new release has "the first version of the shiny new pathing
system so the bots get around a lot better..."
Epic's Brandon "GreenMarine" Reinhart updated
his .plan with word on why GameSpy users are having problems with their ngWorldStats,
a problem he says will be addressed in some way:
Frans at 3D Action Gamers sends
word of the semi-recent release of another Omikron
movie on Eidos' FTP site to promote Omikron: The Nomad Soul, Eidos
Interactive's upcoming third-person action game. I call the release semi-recent
because though it is dated September 24, it doesn't seem to have been mentioned
yet, certainly not here. The AVI format movie is a hefty 47 MB, is 320x240 with
a 2:48 minute running time, and features a voice-over by David Bowie along with
appearances by his in-game character, among other cut-scene and in-game footage.
Doomworld has a re-released version of
id Software's source code for Doom, which was previously released, now available
as a GNU General Public License
release, which alters the terms of the code's availability. It is now
theoretically legal to sell programs based on the code, provided the new code
remains freely-available under the GPL. Here's the accompanying quote from John
Carmack: The GLDoom episode to which he refers is the loss of the source code to one high-profile Doom source port to a hard drive crash.
The Official DESCENT 3 Web Site
has the announcement of Descent 3: Mercenary, an official add-on for Descent 3,
their recent sequel to the flying and shooting Descent series. Thanks Descent3D.
The add-on will include some user-created levels, and there are details up on the
contest that for third-party map authors to get their work included in the add-on if
it's good enough. Not much more in the way of details about the new add-on are currently
available.
A new GameSpy 3D
version 2.16 shareware is now available. The new shareware release adds the
same Unreal Tournament Demo and Deer Hunter 3 support included in the just-released
registered version of this server browser.
The Tread Marks Screenshots
page has been updated with a couple of new shots from this upcoming
game that allows you to accelerate around in 3D accelerated tanks, racing (and
shooting) at similarly equipped opponents.
A new beta of SciTech GLDirect
is available updating this program that allows you to run OpenGL-based
applications using Microsoft DirectX 6.x or later drivers on "any graphics
card that supports DirectX 6.x." Thanks Demo News.
Mod Central Unreal has posted
a new Unreal Tournament Demo mutator for download. The new mutator changes all
the weapons and other pickup items so they are triple their normal size. The
weapons also remain absurdly sized after you are holding them if you check out
third-person view for some real anime-style action (though they remain
normally-sized in first-person view so you can see where you're going).
A new version 1.06 of the CronosBot for Quake
is now available. Thanks Jacek Fedoryński. The new release offers a new pathing
system that allows the bots to play any level ("but on a pre-programmed
level they move around more optimally"). The new gameplay offered by the
updated bots is described as "really very good for some nice one on one
action."
On the heels of the announcement that Thief Gold is gold (story)
The Adrenaline Vault
has word that another of Eidos' upcoming games is nearing completion, saying
that the action./RPG Revenant should be announcing that it is gold (code
complete and off to manufacturing) any day now.
There's another listing of Q3Test
Console Commands on PlanetQuake 3 with a rundown on variables they say
should be complete, along with a command listing they are not as positive is
comprehensive (they are therefore eager of any new info on these anyone can send
along).
There's a JailBreak
report on PlanetQuake offering an explanation of what the current situation
is with this popular Quake II modification, clarifying that there will be the
promised version 2.5b of the Quake II version of the mod, in spite of some
recent events that left JailBreak fans fearing that this had been cancelled. The
article also puts rumors to rest about the future of the mod, saying there will
be a Quake III Arena version of JailBreak when the time comes.
Thanks Frans at 3D Action Gamers:
I have a new theory (ahem) that I wonder might not be true: it seems the last
few weekends have been quieter news-wise than the bunch that preceded it, and
I'm wondering if part of the cycle of this stuff is that the heavier news we
were just getting used to on the weekends is related to the summer somehow, though
I'm not really sure why this would be (just trying to read the patterns here).
Anyway the quiet time allowed me to find the glitch in the rollover code in the
menu bar that was causing the text size to jump for readers who have selected a
different than normal text size in their browser's preferences. Now if I could
only figure out why that font size seems to change for so many without
having selected a different text size. It happens to me all the time in MSIE
5.0, where I'll notice this setting has changed itself to "smaller."
Could there be something in the HTML of one or more of the sites I visit
(possibly this one included) that causes this? Theories and solutions are more
than welcome.
Link of the Day: THE REGISTER Games developer to eat insects if bugs infest software (replacement for a dupe LoD posted earlier, sorry). Thanks Nick Morrow. |
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